public class BlockRedstoneRepeater extends BlockDirectional
| Modifier and Type | Field and Description |
|---|---|
static double[] |
repeaterTorchOffset
The offsets for the two torches in redstone repeater blocks.
|
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Modifier and Type | Method and Description |
|---|---|
boolean |
canBlockStay(World par1World,
int par2,
int par3,
int par4)
Can this block stay at this position.
|
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates.
|
boolean |
canProvidePower()
Can this block provide power.
|
boolean |
func_82523_e(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5) |
static boolean |
func_82524_c(int par0) |
boolean |
func_83011_d(World par1World,
int par2,
int par3,
int par4,
int par5) |
int |
getBlockTextureFromSide(int par1)
Returns the block texture based on the side being looked at.
|
int |
getBlockTextureFromSideAndMetadata(int par1,
int par2)
From the specified side and block metadata retrieves the blocks texture.
|
int |
getRenderType()
The type of render function that is called for this block
|
int |
idDropped(int par1,
Random par2Random,
int par3)
Returns the ID of the items to drop on destruction.
|
int |
idPicked(World par1World,
int par2,
int par3,
int par4) |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
boolean |
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side.
|
boolean |
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side.
|
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.)
|
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world.
|
void |
onBlockDestroyedByPlayer(World par1World,
int par2,
int par3,
int par4,
int par5)
Called right before the block is destroyed by a player.
|
void |
onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving)
Called when the block is placed in the world.
|
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes.
|
void |
randomDisplayTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random) |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
boolean |
shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5) |
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
Ticks the block if it's been scheduled
|
getDirectionaddBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockClicked, onBlockDestroyedByExplosion, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, velocityToAddToEntitypublic static final double[] repeaterTorchOffset
public boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt in class Blockpublic boolean canBlockStay(World par1World, int par2, int par3, int par4)
canBlockStay in class Blockpublic void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick in class Blockpublic int getBlockTextureFromSideAndMetadata(int par1, int par2)
getBlockTextureFromSideAndMetadata in class Blockpublic boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
shouldSideBeRendered in class Blockpublic int getRenderType()
getRenderType in class Blockpublic int getBlockTextureFromSide(int par1)
getBlockTextureFromSide in class Blockpublic boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower in class Blockpublic boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower in class Blockpublic void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange in class Blockpublic boolean func_82523_e(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated in class Blockpublic boolean canProvidePower()
canProvidePower in class Blockpublic void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
onBlockPlacedBy in class Blockpublic void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded in class Blockpublic void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
onBlockDestroyedByPlayer in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic int idDropped(int par1, Random par2Random, int par3)
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
randomDisplayTick in class Blockpublic static boolean func_82524_c(int par0)
public boolean func_83011_d(World par1World, int par2, int par3, int par4, int par5)