001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 public class WorldGenReed extends WorldGenerator
006 {
007 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
008 {
009 for (int var6 = 0; var6 < 20; ++var6)
010 {
011 int var7 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
012 int var8 = par4;
013 int var9 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
014
015 if (par1World.isAirBlock(var7, par4, var9) && (par1World.getBlockMaterial(var7 - 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7 + 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 - 1) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 + 1) == Material.water))
016 {
017 int var10 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);
018
019 for (int var11 = 0; var11 < var10; ++var11)
020 {
021 if (Block.reed.canBlockStay(par1World, var7, var8 + var11, var9))
022 {
023 par1World.setBlock(var7, var8 + var11, var9, Block.reed.blockID);
024 }
025 }
026 }
027 }
028
029 return true;
030 }
031 }