001 package net.minecraft.src;
002
003 import cpw.mods.fml.client.FMLTextureFX;
004 import cpw.mods.fml.common.Side;
005 import cpw.mods.fml.common.asm.SideOnly;
006
007 @SideOnly(Side.CLIENT)
008 public class TextureLavaFX extends FMLTextureFX
009 {
010 protected float[] field_76876_g = new float[256];
011 protected float[] field_76878_h = new float[256];
012 protected float[] field_76879_i = new float[256];
013 protected float[] field_76877_j = new float[256];
014
015 public TextureLavaFX()
016 {
017 super(Block.lavaMoving.blockIndexInTexture);
018 setup();
019 }
020
021 @Override
022 public void setup()
023 {
024 super.setup();
025 field_76876_g = new float[tileSizeSquare];
026 field_76878_h = new float[tileSizeSquare];
027 field_76879_i = new float[tileSizeSquare];
028 field_76877_j = new float[tileSizeSquare];
029 }
030
031 public void onTick()
032 {
033 int var2;
034 float var3;
035 int var5;
036 int var6;
037 int var7;
038 int var8;
039 int var9;
040
041 for (int var1 = 0; var1 < tileSizeBase; ++var1)
042 {
043 for (var2 = 0; var2 < tileSizeBase; ++var2)
044 {
045 var3 = 0.0F;
046 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
047 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
048
049 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6)
050 {
051 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7)
052 {
053 var8 = var6 + var4 & tileSizeMask;
054 var9 = var7 + var5 & tileSizeMask;
055 var3 += this.field_76876_g[var8 + var9 * tileSizeBase];
056 }
057 }
058
059 this.field_76878_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
060 this.field_76879_i[var1 + var2 * tileSizeBase] += this.field_76877_j[var1 + var2 * tileSizeBase] * 0.01F;
061
062 if (this.field_76879_i[var1 + var2 * tileSizeBase] < 0.0F)
063 {
064 this.field_76879_i[var1 + var2 * tileSizeBase] = 0.0F;
065 }
066
067 this.field_76877_j[var1 + var2 * tileSizeBase] -= 0.06F;
068
069 if (Math.random() < 0.005D)
070 {
071 this.field_76877_j[var1 + var2 * tileSizeBase] = 1.5F;
072 }
073 }
074 }
075
076 float[] var11 = this.field_76878_h;
077 this.field_76878_h = this.field_76876_g;
078 this.field_76876_g = var11;
079
080 for (var2 = 0; var2 < tileSizeSquare; ++var2)
081 {
082 var3 = this.field_76876_g[var2] * 2.0F;
083
084 if (var3 > 1.0F)
085 {
086 var3 = 1.0F;
087 }
088
089 if (var3 < 0.0F)
090 {
091 var3 = 0.0F;
092 }
093
094 var5 = (int)(var3 * 100.0F + 155.0F);
095 var6 = (int)(var3 * var3 * 255.0F);
096 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F);
097
098 if (this.anaglyphEnabled)
099 {
100 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;
101 var9 = (var5 * 30 + var6 * 70) / 100;
102 int var10 = (var5 * 30 + var7 * 70) / 100;
103 var5 = var8;
104 var6 = var9;
105 var7 = var10;
106 }
107
108 this.imageData[var2 * 4 + 0] = (byte)var5;
109 this.imageData[var2 * 4 + 1] = (byte)var6;
110 this.imageData[var2 * 4 + 2] = (byte)var7;
111 this.imageData[var2 * 4 + 3] = -1;
112 }
113 }
114 }