001 package net.minecraft.src;
002
003 import net.minecraftforge.common.ForgeHooks;
004 import net.minecraftforge.common.MinecraftForge;
005 import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
006
007 import cpw.mods.fml.common.registry.GameRegistry;
008
009 public class SlotCrafting extends Slot
010 {
011 /** The craft matrix inventory linked to this result slot. */
012 private final IInventory craftMatrix;
013
014 /** The player that is using the GUI where this slot resides. */
015 private EntityPlayer thePlayer;
016
017 /**
018 * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
019 */
020 private int amountCrafted;
021
022 public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
023 {
024 super(par3IInventory, par4, par5, par6);
025 this.thePlayer = par1EntityPlayer;
026 this.craftMatrix = par2IInventory;
027 }
028
029 /**
030 * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
031 */
032 public boolean isItemValid(ItemStack par1ItemStack)
033 {
034 return false;
035 }
036
037 /**
038 * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
039 * stack.
040 */
041 public ItemStack decrStackSize(int par1)
042 {
043 if (this.getHasStack())
044 {
045 this.amountCrafted += Math.min(par1, this.getStack().stackSize);
046 }
047
048 return super.decrStackSize(par1);
049 }
050
051 /**
052 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
053 * internal count then calls onCrafting(item).
054 */
055 protected void onCrafting(ItemStack par1ItemStack, int par2)
056 {
057 this.amountCrafted += par2;
058 this.onCrafting(par1ItemStack);
059 }
060
061 /**
062 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
063 */
064 protected void onCrafting(ItemStack par1ItemStack)
065 {
066 par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
067 this.amountCrafted = 0;
068
069 if (par1ItemStack.itemID == Block.workbench.blockID)
070 {
071 this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
072 }
073 else if (par1ItemStack.itemID == Item.pickaxeWood.shiftedIndex)
074 {
075 this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
076 }
077 else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)
078 {
079 this.thePlayer.addStat(AchievementList.buildFurnace, 1);
080 }
081 else if (par1ItemStack.itemID == Item.hoeWood.shiftedIndex)
082 {
083 this.thePlayer.addStat(AchievementList.buildHoe, 1);
084 }
085 else if (par1ItemStack.itemID == Item.bread.shiftedIndex)
086 {
087 this.thePlayer.addStat(AchievementList.makeBread, 1);
088 }
089 else if (par1ItemStack.itemID == Item.cake.shiftedIndex)
090 {
091 this.thePlayer.addStat(AchievementList.bakeCake, 1);
092 }
093 else if (par1ItemStack.itemID == Item.pickaxeStone.shiftedIndex)
094 {
095 this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
096 }
097 else if (par1ItemStack.itemID == Item.swordWood.shiftedIndex)
098 {
099 this.thePlayer.addStat(AchievementList.buildSword, 1);
100 }
101 else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
102 {
103 this.thePlayer.addStat(AchievementList.enchantments, 1);
104 }
105 else if (par1ItemStack.itemID == Block.bookShelf.blockID)
106 {
107 this.thePlayer.addStat(AchievementList.bookcase, 1);
108 }
109 }
110
111 /**
112 * Called when the player picks up an item from an inventory slot
113 */
114 public void onPickupFromSlot(ItemStack par1ItemStack)
115 {
116 GameRegistry.onItemCrafted(thePlayer, par1ItemStack, craftMatrix);
117 this.onCrafting(par1ItemStack);
118
119 for (int var2 = 0; var2 < this.craftMatrix.getSizeInventory(); ++var2)
120 {
121 ItemStack var3 = this.craftMatrix.getStackInSlot(var2);
122
123 if (var3 != null)
124 {
125 this.craftMatrix.decrStackSize(var2, 1);
126
127 if (var3.getItem().hasContainerItem())
128 {
129 ItemStack var4 = var3.getItem().getContainerItemStack(var3);
130
131 if (var4.isItemStackDamageable() && var4.getItemDamage() > var4.getMaxDamage())
132 {
133 MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, var4));
134 var4 = null;
135 }
136
137 if (var4 != null && (!var3.getItem().doesContainerItemLeaveCraftingGrid(var3) || !this.thePlayer.inventory.addItemStackToInventory(var4)))
138 {
139 if (this.craftMatrix.getStackInSlot(var2) == null)
140 {
141 this.craftMatrix.setInventorySlotContents(var2, var4);
142 }
143 else
144 {
145 this.thePlayer.dropPlayerItem(var4);
146 }
147 }
148 }
149 }
150 }
151 }
152 }