001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderTNTPrimed extends Render
009 {
010 private RenderBlocks blockRenderer = new RenderBlocks();
011
012 public RenderTNTPrimed()
013 {
014 this.shadowSize = 0.5F;
015 }
016
017 public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
018 {
019 GL11.glPushMatrix();
020 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
021 float var10;
022
023 if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
024 {
025 var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
026
027 if (var10 < 0.0F)
028 {
029 var10 = 0.0F;
030 }
031
032 if (var10 > 1.0F)
033 {
034 var10 = 1.0F;
035 }
036
037 var10 *= var10;
038 var10 *= var10;
039 float var11 = 1.0F + var10 * 0.3F;
040 GL11.glScalef(var11, var11, var11);
041 }
042
043 var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
044 this.loadTexture("/terrain.png");
045 this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
046
047 if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
048 {
049 GL11.glDisable(GL11.GL_TEXTURE_2D);
050 GL11.glDisable(GL11.GL_LIGHTING);
051 GL11.glEnable(GL11.GL_BLEND);
052 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
053 GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
054 this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
055 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
056 GL11.glDisable(GL11.GL_BLEND);
057 GL11.glEnable(GL11.GL_LIGHTING);
058 GL11.glEnable(GL11.GL_TEXTURE_2D);
059 }
060
061 GL11.glPopMatrix();
062 }
063
064 /**
065 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
066 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
067 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
068 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
069 */
070 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
071 {
072 this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
073 }
074 }