001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderSlime extends RenderLiving
009 {
010 private ModelBase scaleAmount;
011
012 public RenderSlime(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
013 {
014 super(par1ModelBase, par3);
015 this.scaleAmount = par2ModelBase;
016 }
017
018 /**
019 * Determines whether Slime Render should pass or not.
020 */
021 protected int shouldSlimeRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
022 {
023 if (par2 == 0)
024 {
025 this.setRenderPassModel(this.scaleAmount);
026 GL11.glEnable(GL11.GL_NORMALIZE);
027 GL11.glEnable(GL11.GL_BLEND);
028 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
029 return 1;
030 }
031 else
032 {
033 if (par2 == 1)
034 {
035 GL11.glDisable(GL11.GL_BLEND);
036 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
037 }
038
039 return -1;
040 }
041 }
042
043 /**
044 * sets the scale for the slime based on getSlimeSize in EntitySlime
045 */
046 protected void scaleSlime(EntitySlime par1EntitySlime, float par2)
047 {
048 float var3 = (float)par1EntitySlime.getSlimeSize();
049 float var4 = (par1EntitySlime.field_70812_c + (par1EntitySlime.field_70811_b - par1EntitySlime.field_70812_c) * par2) / (var3 * 0.5F + 1.0F);
050 float var5 = 1.0F / (var4 + 1.0F);
051 GL11.glScalef(var5 * var3, 1.0F / var5 * var3, var5 * var3);
052 }
053
054 /**
055 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
056 * entityLiving, partialTickTime
057 */
058 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
059 {
060 this.scaleSlime((EntitySlime)par1EntityLiving, par2);
061 }
062
063 /**
064 * Queries whether should render the specified pass or not.
065 */
066 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
067 {
068 return this.shouldSlimeRenderPass((EntitySlime)par1EntityLiving, par2, par3);
069 }
070 }