001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderOcelot extends RenderLiving
009 {
010 public RenderOcelot(ModelBase par1ModelBase, float par2)
011 {
012 super(par1ModelBase, par2);
013 }
014
015 public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
016 {
017 super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
018 }
019
020 /**
021 * Pre-Renders the Ocelot.
022 */
023 protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
024 {
025 super.preRenderCallback(par1EntityOcelot, par2);
026
027 if (par1EntityOcelot.isTamed())
028 {
029 GL11.glScalef(0.8F, 0.8F, 0.8F);
030 }
031 }
032
033 /**
034 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
035 * entityLiving, partialTickTime
036 */
037 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
038 {
039 this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
040 }
041
042 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
043 {
044 this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
045 }
046
047 /**
048 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
049 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
050 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
051 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
052 */
053 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
054 {
055 this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
056 }
057 }