001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderGhast extends RenderLiving
009 {
010 public RenderGhast()
011 {
012 super(new ModelGhast(), 0.5F);
013 }
014
015 /**
016 * Pre-Renders the Ghast.
017 */
018 protected void preRenderGhast(EntityGhast par1EntityGhast, float par2)
019 {
020 float var4 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F;
021
022 if (var4 < 0.0F)
023 {
024 var4 = 0.0F;
025 }
026
027 var4 = 1.0F / (var4 * var4 * var4 * var4 * var4 * 2.0F + 1.0F);
028 float var5 = (8.0F + var4) / 2.0F;
029 float var6 = (8.0F + 1.0F / var4) / 2.0F;
030 GL11.glScalef(var6, var5, var6);
031 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
032 }
033
034 /**
035 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
036 * entityLiving, partialTickTime
037 */
038 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
039 {
040 this.preRenderGhast((EntityGhast)par1EntityLiving, par2);
041 }
042 }