001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderEnchantmentTable extends TileEntitySpecialRenderer
009 {
010 private ModelBook enchantmentBook = new ModelBook();
011
012 public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8)
013 {
014 GL11.glPushMatrix();
015 GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F);
016 float var9 = (float)par1TileEntityEnchantmentTable.tickCount + par8;
017 GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(var9 * 0.1F) * 0.01F, 0.0F);
018 float var10;
019
020 for (var10 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; var10 >= (float)Math.PI; var10 -= ((float)Math.PI * 2F))
021 {
022 ;
023 }
024
025 while (var10 < -(float)Math.PI)
026 {
027 var10 += ((float)Math.PI * 2F);
028 }
029
030 float var11 = par1TileEntityEnchantmentTable.bookRotationPrev + var10 * par8;
031 GL11.glRotatef(-var11 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
032 GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F);
033 this.bindTextureByName("/item/book.png");
034 float var12 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F;
035 float var13 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F;
036 var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F;
037 var13 = (var13 - (float)MathHelper.truncateDoubleToInt((double)var13)) * 1.6F - 0.3F;
038
039 if (var12 < 0.0F)
040 {
041 var12 = 0.0F;
042 }
043
044 if (var13 < 0.0F)
045 {
046 var13 = 0.0F;
047 }
048
049 if (var12 > 1.0F)
050 {
051 var12 = 1.0F;
052 }
053
054 if (var13 > 1.0F)
055 {
056 var13 = 1.0F;
057 }
058
059 float var14 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8;
060 this.enchantmentBook.render((Entity)null, var9, var12, var13, var14, 0.0F, 0.0625F);
061 GL11.glPopMatrix();
062 }
063
064 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
065 {
066 this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8);
067 }
068 }