001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class RenderBlaze extends RenderLiving
008 {
009 private int field_77068_a;
010
011 public RenderBlaze()
012 {
013 super(new ModelBlaze(), 0.5F);
014 this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
015 }
016
017 public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
018 {
019 int var10 = ((ModelBlaze)this.mainModel).func_78104_a();
020
021 if (var10 != this.field_77068_a)
022 {
023 this.field_77068_a = var10;
024 this.mainModel = new ModelBlaze();
025 }
026
027 super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
028 }
029
030 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
031 {
032 this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
033 }
034
035 /**
036 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
037 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
038 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
039 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
040 */
041 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
042 {
043 this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
044 }
045 }