001 package net.minecraft.src;
002
003 public class GenLayerSwampRivers extends GenLayer
004 {
005 public GenLayerSwampRivers(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 this.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2);
018 int[] var6 = IntCache.getIntCache(par3 * par4);
019
020 for (int var7 = 0; var7 < par4; ++var7)
021 {
022 for (int var8 = 0; var8 < par3; ++var8)
023 {
024 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
025 int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)];
026
027 if ((var9 != BiomeGenBase.swampland.biomeID || this.nextInt(6) != 0) && (var9 != BiomeGenBase.jungle.biomeID && var9 != BiomeGenBase.jungleHills.biomeID || this.nextInt(8) != 0))
028 {
029 var6[var8 + var7 * par3] = var9;
030 }
031 else
032 {
033 var6[var8 + var7 * par3] = BiomeGenBase.river.biomeID;
034 }
035 }
036 }
037
038 return var6;
039 }
040 }