001 package net.minecraft.src;
002
003 public class GenLayerHills extends GenLayer
004 {
005 public GenLayerHills(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 this.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2);
018 int[] var6 = IntCache.getIntCache(par3 * par4);
019
020 for (int var7 = 0; var7 < par4; ++var7)
021 {
022 for (int var8 = 0; var8 < par3; ++var8)
023 {
024 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
025 int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)];
026
027 if (this.nextInt(3) == 0)
028 {
029 int var10 = var9;
030
031 if (var9 == BiomeGenBase.desert.biomeID)
032 {
033 var10 = BiomeGenBase.desertHills.biomeID;
034 }
035 else if (var9 == BiomeGenBase.forest.biomeID)
036 {
037 var10 = BiomeGenBase.forestHills.biomeID;
038 }
039 else if (var9 == BiomeGenBase.taiga.biomeID)
040 {
041 var10 = BiomeGenBase.taigaHills.biomeID;
042 }
043 else if (var9 == BiomeGenBase.plains.biomeID)
044 {
045 var10 = BiomeGenBase.forest.biomeID;
046 }
047 else if (var9 == BiomeGenBase.icePlains.biomeID)
048 {
049 var10 = BiomeGenBase.iceMountains.biomeID;
050 }
051 else if (var9 == BiomeGenBase.jungle.biomeID)
052 {
053 var10 = BiomeGenBase.jungleHills.biomeID;
054 }
055
056 if (var10 == var9)
057 {
058 var6[var8 + var7 * par3] = var9;
059 }
060 else
061 {
062 int var11 = var5[var8 + 1 + (var7 + 1 - 1) * (par3 + 2)];
063 int var12 = var5[var8 + 1 + 1 + (var7 + 1) * (par3 + 2)];
064 int var13 = var5[var8 + 1 - 1 + (var7 + 1) * (par3 + 2)];
065 int var14 = var5[var8 + 1 + (var7 + 1 + 1) * (par3 + 2)];
066
067 if (var11 == var9 && var12 == var9 && var13 == var9 && var14 == var9)
068 {
069 var6[var8 + var7 * par3] = var10;
070 }
071 else
072 {
073 var6[var8 + var7 * par3] = var9;
074 }
075 }
076 }
077 else
078 {
079 var6[var8 + var7 * par3] = var9;
080 }
081 }
082 }
083
084 return var6;
085 }
086 }