001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntitySnowShovelFX extends EntityFX
008 {
009 float snowDigParticleScale;
010
011 public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012 {
013 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
014 }
015
016 public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
017 {
018 super(par1World, par2, par4, par6, par8, par10, par12);
019 this.motionX *= 0.10000000149011612D;
020 this.motionY *= 0.10000000149011612D;
021 this.motionZ *= 0.10000000149011612D;
022 this.motionX += par8;
023 this.motionY += par10;
024 this.motionZ += par12;
025 this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D);
026 this.particleScale *= 0.75F;
027 this.particleScale *= par14;
028 this.snowDigParticleScale = this.particleScale;
029 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
030 this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
031 this.noClip = false;
032 }
033
034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
035 {
036 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
037
038 if (var8 < 0.0F)
039 {
040 var8 = 0.0F;
041 }
042
043 if (var8 > 1.0F)
044 {
045 var8 = 1.0F;
046 }
047
048 this.particleScale = this.snowDigParticleScale * var8;
049 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
050 }
051
052 /**
053 * Called to update the entity's position/logic.
054 */
055 public void onUpdate()
056 {
057 this.prevPosX = this.posX;
058 this.prevPosY = this.posY;
059 this.prevPosZ = this.posZ;
060
061 if (this.particleAge++ >= this.particleMaxAge)
062 {
063 this.setDead();
064 }
065
066 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
067 this.motionY -= 0.03D;
068 this.moveEntity(this.motionX, this.motionY, this.motionZ);
069 this.motionX *= 0.9900000095367432D;
070 this.motionY *= 0.9900000095367432D;
071 this.motionZ *= 0.9900000095367432D;
072
073 if (this.onGround)
074 {
075 this.motionX *= 0.699999988079071D;
076 this.motionZ *= 0.699999988079071D;
077 }
078 }
079 }