001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.Random;
008
009 import net.minecraftforge.common.IShearable;
010
011 public class EntitySheep extends EntityAnimal implements IShearable
012 {
013 /**
014 * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
015 */
016 public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.95F, 0.7F, 0.2F}, {0.9F, 0.5F, 0.85F}, {0.6F, 0.7F, 0.95F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.7F, 0.8F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.6F, 0.7F}, {0.7F, 0.4F, 0.9F}, {0.2F, 0.4F, 0.8F}, {0.5F, 0.4F, 0.3F}, {0.4F, 0.5F, 0.2F}, {0.8F, 0.3F, 0.3F}, {0.1F, 0.1F, 0.1F}};
017
018 /**
019 * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
020 * tick.
021 */
022 private int sheepTimer;
023
024 /** The eat grass AI task for this mob. */
025 private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
026
027 public EntitySheep(World par1World)
028 {
029 super(par1World);
030 this.texture = "/mob/sheep.png";
031 this.setSize(0.9F, 1.3F);
032 float var2 = 0.23F;
033 this.getNavigator().setAvoidsWater(true);
034 this.tasks.addTask(0, new EntityAISwimming(this));
035 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
036 this.tasks.addTask(2, new EntityAIMate(this, var2));
037 this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
038 this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
039 this.tasks.addTask(5, this.aiEatGrass);
040 this.tasks.addTask(6, new EntityAIWander(this, var2));
041 this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
042 this.tasks.addTask(8, new EntityAILookIdle(this));
043 }
044
045 /**
046 * Returns true if the newer Entity AI code should be run
047 */
048 protected boolean isAIEnabled()
049 {
050 return true;
051 }
052
053 protected void updateAITasks()
054 {
055 this.sheepTimer = this.aiEatGrass.func_75362_f();
056 super.updateAITasks();
057 }
058
059 /**
060 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
061 * use this to react to sunlight and start to burn.
062 */
063 public void onLivingUpdate()
064 {
065 if (this.worldObj.isRemote)
066 {
067 this.sheepTimer = Math.max(0, this.sheepTimer - 1);
068 }
069
070 super.onLivingUpdate();
071 }
072
073 public int getMaxHealth()
074 {
075 return 8;
076 }
077
078 protected void entityInit()
079 {
080 super.entityInit();
081 this.dataWatcher.addObject(16, new Byte((byte)0));
082 }
083
084 /**
085 * Drop 0-2 items of this living's type
086 */
087 protected void dropFewItems(boolean par1, int par2)
088 {
089 if (!this.getSheared())
090 {
091 this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
092 }
093 }
094
095 /**
096 * Returns the item ID for the item the mob drops on death.
097 */
098 protected int getDropItemId()
099 {
100 return Block.cloth.blockID;
101 }
102
103 @SideOnly(Side.CLIENT)
104 public void handleHealthUpdate(byte par1)
105 {
106 if (par1 == 10)
107 {
108 this.sheepTimer = 40;
109 }
110 else
111 {
112 super.handleHealthUpdate(par1);
113 }
114 }
115
116 @SideOnly(Side.CLIENT)
117 public float func_70894_j(float par1)
118 {
119 return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
120 }
121
122 @SideOnly(Side.CLIENT)
123 public float func_70890_k(float par1)
124 {
125 if (this.sheepTimer > 4 && this.sheepTimer <= 36)
126 {
127 float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
128 return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F);
129 }
130 else
131 {
132 return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
133 }
134 }
135
136 /**
137 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
138 */
139 public boolean interact(EntityPlayer par1EntityPlayer)
140 {
141 return super.interact(par1EntityPlayer);
142 }
143
144 /**
145 * (abstract) Protected helper method to write subclass entity data to NBT.
146 */
147 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
148 {
149 super.writeEntityToNBT(par1NBTTagCompound);
150 par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
151 par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
152 }
153
154 /**
155 * (abstract) Protected helper method to read subclass entity data from NBT.
156 */
157 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
158 {
159 super.readEntityFromNBT(par1NBTTagCompound);
160 this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
161 this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
162 }
163
164 /**
165 * Returns the sound this mob makes while it's alive.
166 */
167 protected String getLivingSound()
168 {
169 return "mob.sheep";
170 }
171
172 /**
173 * Returns the sound this mob makes when it is hurt.
174 */
175 protected String getHurtSound()
176 {
177 return "mob.sheep";
178 }
179
180 /**
181 * Returns the sound this mob makes on death.
182 */
183 protected String getDeathSound()
184 {
185 return "mob.sheep";
186 }
187
188 public int getFleeceColor()
189 {
190 return this.dataWatcher.getWatchableObjectByte(16) & 15;
191 }
192
193 public void setFleeceColor(int par1)
194 {
195 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
196 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15)));
197 }
198
199 /**
200 * returns true if a sheeps wool has been sheared
201 */
202 public boolean getSheared()
203 {
204 return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
205 }
206
207 /**
208 * make a sheep sheared if set to true
209 */
210 public void setSheared(boolean par1)
211 {
212 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
213
214 if (par1)
215 {
216 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16)));
217 }
218 else
219 {
220 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17)));
221 }
222 }
223
224 /**
225 * This method is called when a sheep spawns in the world to select the color of sheep fleece.
226 */
227 public static int getRandomFleeceColor(Random par0Random)
228 {
229 int var1 = par0Random.nextInt(100);
230 return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
231 }
232
233 /**
234 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
235 */
236 public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
237 {
238 EntitySheep var2 = (EntitySheep)par1EntityAnimal;
239 EntitySheep var3 = new EntitySheep(this.worldObj);
240
241 if (this.rand.nextBoolean())
242 {
243 var3.setFleeceColor(this.getFleeceColor());
244 }
245 else
246 {
247 var3.setFleeceColor(var2.getFleeceColor());
248 }
249
250 return var3;
251 }
252
253 /**
254 * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
255 * function is used in the AIEatGrass)
256 */
257 public void eatGrassBonus()
258 {
259 this.setSheared(false);
260
261 if (this.isChild())
262 {
263 int var1 = this.getGrowingAge() + 1200;
264
265 if (var1 > 0)
266 {
267 var1 = 0;
268 }
269
270 this.setGrowingAge(var1);
271 }
272 }
273
274 @Override
275 public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
276 {
277 return !getSheared() && !isChild();
278 }
279
280 @Override
281 public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
282 {
283 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
284 setSheared(true);
285 int i = 1 + rand.nextInt(3);
286 for (int j = 0; j < i; j++)
287 {
288 ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
289 }
290 return ret;
291 }
292 }