001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityPortalFX extends EntityFX
008 {
009 private float portalParticleScale;
010 private double portalPosX;
011 private double portalPosY;
012 private double portalPosZ;
013
014 public EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
015 {
016 super(par1World, par2, par4, par6, par8, par10, par12);
017 this.motionX = par8;
018 this.motionY = par10;
019 this.motionZ = par12;
020 this.portalPosX = this.posX = par2;
021 this.portalPosY = this.posY = par4;
022 this.portalPosZ = this.posZ = par6;
023 float var14 = this.rand.nextFloat() * 0.6F + 0.4F;
024 this.portalParticleScale = this.particleScale = this.rand.nextFloat() * 0.2F + 0.5F;
025 this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14;
026 this.particleGreen *= 0.3F;
027 this.particleRed *= 0.9F;
028 this.particleMaxAge = (int)(Math.random() * 10.0D) + 40;
029 this.noClip = true;
030 this.setParticleTextureIndex((int)(Math.random() * 8.0D));
031 }
032
033 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
034 {
035 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
036 var8 = 1.0F - var8;
037 var8 *= var8;
038 var8 = 1.0F - var8;
039 this.particleScale = this.portalParticleScale * var8;
040 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
041 }
042
043 public int getBrightnessForRender(float par1)
044 {
045 int var2 = super.getBrightnessForRender(par1);
046 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
047 var3 *= var3;
048 var3 *= var3;
049 int var4 = var2 & 255;
050 int var5 = var2 >> 16 & 255;
051 var5 += (int)(var3 * 15.0F * 16.0F);
052
053 if (var5 > 240)
054 {
055 var5 = 240;
056 }
057
058 return var4 | var5 << 16;
059 }
060
061 /**
062 * Gets how bright this entity is.
063 */
064 public float getBrightness(float par1)
065 {
066 float var2 = super.getBrightness(par1);
067 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
068 var3 = var3 * var3 * var3 * var3;
069 return var2 * (1.0F - var3) + var3;
070 }
071
072 /**
073 * Called to update the entity's position/logic.
074 */
075 public void onUpdate()
076 {
077 this.prevPosX = this.posX;
078 this.prevPosY = this.posY;
079 this.prevPosZ = this.posZ;
080 float var1 = (float)this.particleAge / (float)this.particleMaxAge;
081 float var2 = var1;
082 var1 = -var1 + var1 * var1 * 2.0F;
083 var1 = 1.0F - var1;
084 this.posX = this.portalPosX + this.motionX * (double)var1;
085 this.posY = this.portalPosY + this.motionY * (double)var1 + (double)(1.0F - var2);
086 this.posZ = this.portalPosZ + this.motionZ * (double)var1;
087
088 if (this.particleAge++ >= this.particleMaxAge)
089 {
090 this.setDead();
091 }
092 }
093 }