001 package net.minecraft.src;
002
003 public abstract class EntityMob extends EntityCreature implements IMob
004 {
005 /** How much damage this mob's attacks deal */
006 protected int attackStrength = 2;
007
008 public EntityMob(World par1World)
009 {
010 super(par1World);
011 this.experienceValue = 5;
012 }
013
014 /**
015 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
016 * use this to react to sunlight and start to burn.
017 */
018 public void onLivingUpdate()
019 {
020 float var1 = this.getBrightness(1.0F);
021
022 if (var1 > 0.5F)
023 {
024 this.entityAge += 2;
025 }
026
027 super.onLivingUpdate();
028 }
029
030 /**
031 * Called to update the entity's position/logic.
032 */
033 public void onUpdate()
034 {
035 super.onUpdate();
036
037 if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0)
038 {
039 this.setDead();
040 }
041 }
042
043 /**
044 * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
045 * (Animals, Spiders at day, peaceful PigZombies).
046 */
047 protected Entity findPlayerToAttack()
048 {
049 EntityPlayer var1 = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
050 return var1 != null && this.canEntityBeSeen(var1) ? var1 : null;
051 }
052
053 /**
054 * Called when the entity is attacked.
055 */
056 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
057 {
058 if (super.attackEntityFrom(par1DamageSource, par2))
059 {
060 Entity var3 = par1DamageSource.getEntity();
061
062 if (this.riddenByEntity != var3 && this.ridingEntity != var3)
063 {
064 if (var3 != this)
065 {
066 this.entityToAttack = var3;
067 }
068
069 return true;
070 }
071 else
072 {
073 return true;
074 }
075 }
076 else
077 {
078 return false;
079 }
080 }
081
082 public boolean attackEntityAsMob(Entity par1Entity)
083 {
084 int var2 = this.attackStrength;
085
086 if (this.isPotionActive(Potion.damageBoost))
087 {
088 var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier();
089 }
090
091 if (this.isPotionActive(Potion.weakness))
092 {
093 var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier();
094 }
095
096 return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), var2);
097 }
098
099 /**
100 * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
101 */
102 protected void attackEntity(Entity par1Entity, float par2)
103 {
104 if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY)
105 {
106 this.attackTime = 20;
107 this.attackEntityAsMob(par1Entity);
108 }
109 }
110
111 /**
112 * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
113 * Args: x, y, z
114 */
115 public float getBlockPathWeight(int par1, int par2, int par3)
116 {
117 return 0.5F - this.worldObj.getLightBrightness(par1, par2, par3);
118 }
119
120 /**
121 * Checks to make sure the light is not too bright where the mob is spawning
122 */
123 protected boolean isValidLightLevel()
124 {
125 int var1 = MathHelper.floor_double(this.posX);
126 int var2 = MathHelper.floor_double(this.boundingBox.minY);
127 int var3 = MathHelper.floor_double(this.posZ);
128
129 if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, var1, var2, var3) > this.rand.nextInt(32))
130 {
131 return false;
132 }
133 else
134 {
135 int var4 = this.worldObj.getBlockLightValue(var1, var2, var3);
136
137 if (this.worldObj.isThundering())
138 {
139 int var5 = this.worldObj.skylightSubtracted;
140 this.worldObj.skylightSubtracted = 10;
141 var4 = this.worldObj.getBlockLightValue(var1, var2, var3);
142 this.worldObj.skylightSubtracted = var5;
143 }
144
145 return var4 <= this.rand.nextInt(8);
146 }
147 }
148
149 /**
150 * Checks if the entity's current position is a valid location to spawn this entity.
151 */
152 public boolean getCanSpawnHere()
153 {
154 return this.isValidLightLevel() && super.getCanSpawnHere();
155 }
156 }