001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityLavaFX extends EntityFX
008 {
009 private float lavaParticleScale;
010
011 public EntityLavaFX(World par1World, double par2, double par4, double par6)
012 {
013 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
014 this.motionX *= 0.800000011920929D;
015 this.motionY *= 0.800000011920929D;
016 this.motionZ *= 0.800000011920929D;
017 this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F);
018 this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
019 this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F;
020 this.lavaParticleScale = this.particleScale;
021 this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
022 this.noClip = false;
023 this.setParticleTextureIndex(49);
024 }
025
026 public int getBrightnessForRender(float par1)
027 {
028 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
029
030 if (var2 < 0.0F)
031 {
032 var2 = 0.0F;
033 }
034
035 if (var2 > 1.0F)
036 {
037 var2 = 1.0F;
038 }
039
040 int var3 = super.getBrightnessForRender(par1);
041 short var4 = 240;
042 int var5 = var3 >> 16 & 255;
043 return var4 | var5 << 16;
044 }
045
046 /**
047 * Gets how bright this entity is.
048 */
049 public float getBrightness(float par1)
050 {
051 return 1.0F;
052 }
053
054 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
055 {
056 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
057 this.particleScale = this.lavaParticleScale * (1.0F - var8 * var8);
058 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
059 }
060
061 /**
062 * Called to update the entity's position/logic.
063 */
064 public void onUpdate()
065 {
066 this.prevPosX = this.posX;
067 this.prevPosY = this.posY;
068 this.prevPosZ = this.posZ;
069
070 if (this.particleAge++ >= this.particleMaxAge)
071 {
072 this.setDead();
073 }
074
075 float var1 = (float)this.particleAge / (float)this.particleMaxAge;
076
077 if (this.rand.nextFloat() > var1)
078 {
079 this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ);
080 }
081
082 this.motionY -= 0.03D;
083 this.moveEntity(this.motionX, this.motionY, this.motionZ);
084 this.motionX *= 0.9990000128746033D;
085 this.motionY *= 0.9990000128746033D;
086 this.motionZ *= 0.9990000128746033D;
087
088 if (this.onGround)
089 {
090 this.motionX *= 0.699999988079071D;
091 this.motionZ *= 0.699999988079071D;
092 }
093 }
094 }