001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class EntityLargeExplodeFX extends EntityFX
009 {
010 private int field_70581_a = 0;
011 private int field_70584_aq = 0;
012
013 /** The Rendering Engine. */
014 private RenderEngine theRenderEngine;
015 private float field_70582_as;
016
017 public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
018 {
019 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
020 this.theRenderEngine = par1RenderEngine;
021 this.field_70584_aq = 6 + this.rand.nextInt(4);
022 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
023 this.field_70582_as = 1.0F - (float)par9 * 0.5F;
024 }
025
026 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
027 {
028 int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
029
030 if (var8 <= 15)
031 {
032 this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png"));
033 float var9 = (float)(var8 % 4) / 4.0F;
034 float var10 = var9 + 0.24975F;
035 float var11 = (float)(var8 / 4) / 4.0F;
036 float var12 = var11 + 0.24975F;
037 float var13 = 2.0F * this.field_70582_as;
038 float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
039 float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
040 float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
041 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
042 GL11.glDisable(GL11.GL_LIGHTING);
043 RenderHelper.disableStandardItemLighting();
044 par1Tessellator.startDrawingQuads();
045 par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
046 par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
047 par1Tessellator.setBrightness(240);
048 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12);
049 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11);
050 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11);
051 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12);
052 par1Tessellator.draw();
053 GL11.glPolygonOffset(0.0F, 0.0F);
054 GL11.glEnable(GL11.GL_LIGHTING);
055 }
056 }
057
058 public int getBrightnessForRender(float par1)
059 {
060 return 61680;
061 }
062
063 /**
064 * Called to update the entity's position/logic.
065 */
066 public void onUpdate()
067 {
068 this.prevPosX = this.posX;
069 this.prevPosY = this.posY;
070 this.prevPosZ = this.posZ;
071 ++this.field_70581_a;
072
073 if (this.field_70581_a == this.field_70584_aq)
074 {
075 this.setDead();
076 }
077 }
078
079 public int getFXLayer()
080 {
081 return 3;
082 }
083 }