001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityHeartFX extends EntityFX
008 {
009 float particleScaleOverTime;
010
011 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012 {
013 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
014 }
015
016 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
017 {
018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
019 this.motionX *= 0.009999999776482582D;
020 this.motionY *= 0.009999999776482582D;
021 this.motionZ *= 0.009999999776482582D;
022 this.motionY += 0.1D;
023 this.particleScale *= 0.75F;
024 this.particleScale *= par14;
025 this.particleScaleOverTime = this.particleScale;
026 this.particleMaxAge = 16;
027 this.noClip = false;
028 this.setParticleTextureIndex(80);
029 }
030
031 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
032 {
033 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
034
035 if (var8 < 0.0F)
036 {
037 var8 = 0.0F;
038 }
039
040 if (var8 > 1.0F)
041 {
042 var8 = 1.0F;
043 }
044
045 this.particleScale = this.particleScaleOverTime * var8;
046 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
047 }
048
049 /**
050 * Called to update the entity's position/logic.
051 */
052 public void onUpdate()
053 {
054 this.prevPosX = this.posX;
055 this.prevPosY = this.posY;
056 this.prevPosZ = this.posZ;
057
058 if (this.particleAge++ >= this.particleMaxAge)
059 {
060 this.setDead();
061 }
062
063 this.moveEntity(this.motionX, this.motionY, this.motionZ);
064
065 if (this.posY == this.prevPosY)
066 {
067 this.motionX *= 1.1D;
068 this.motionZ *= 1.1D;
069 }
070
071 this.motionX *= 0.8600000143051147D;
072 this.motionY *= 0.8600000143051147D;
073 this.motionZ *= 0.8600000143051147D;
074
075 if (this.onGround)
076 {
077 this.motionX *= 0.699999988079071D;
078 this.motionZ *= 0.699999988079071D;
079 }
080 }
081 }