001 package net.minecraft.src;
002
003 import java.util.List;
004
005 public class EntityAIAvoidEntity extends EntityAIBase
006 {
007 /** The entity we are attached to */
008 private EntityCreature theEntity;
009 private float farSpeed;
010 private float nearSpeed;
011 private Entity closestLivingEntity;
012 private float distanceFromEntity;
013
014 /** The PathEntity of our entity */
015 private PathEntity entityPathEntity;
016
017 /** The PathNavigate of our entity */
018 private PathNavigate entityPathNavigate;
019
020 /** The class of the entity we should avoid */
021 private Class targetEntityClass;
022
023 public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
024 {
025 this.theEntity = par1EntityCreature;
026 this.targetEntityClass = par2Class;
027 this.distanceFromEntity = par3;
028 this.farSpeed = par4;
029 this.nearSpeed = par5;
030 this.entityPathNavigate = par1EntityCreature.getNavigator();
031 this.setMutexBits(1);
032 }
033
034 /**
035 * Returns whether the EntityAIBase should begin execution.
036 */
037 public boolean shouldExecute()
038 {
039 if (this.targetEntityClass == EntityPlayer.class)
040 {
041 if (this.theEntity instanceof EntityTameable && ((EntityTameable)this.theEntity).isTamed())
042 {
043 return false;
044 }
045
046 this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double)this.distanceFromEntity);
047
048 if (this.closestLivingEntity == null)
049 {
050 return false;
051 }
052 }
053 else
054 {
055 List var1 = this.theEntity.worldObj.getEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double)this.distanceFromEntity, 3.0D, (double)this.distanceFromEntity));
056
057 if (var1.isEmpty())
058 {
059 return false;
060 }
061
062 this.closestLivingEntity = (Entity)var1.get(0);
063 }
064
065 if (!this.theEntity.getEntitySenses().canSee(this.closestLivingEntity))
066 {
067 return false;
068 }
069 else
070 {
071 Vec3 var2 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, Vec3.getVec3Pool().getVecFromPool(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
072
073 if (var2 == null)
074 {
075 return false;
076 }
077 else if (this.closestLivingEntity.getDistanceSq(var2.xCoord, var2.yCoord, var2.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity))
078 {
079 return false;
080 }
081 else
082 {
083 this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(var2.xCoord, var2.yCoord, var2.zCoord);
084 return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(var2);
085 }
086 }
087 }
088
089 /**
090 * Returns whether an in-progress EntityAIBase should continue executing
091 */
092 public boolean continueExecuting()
093 {
094 return !this.entityPathNavigate.noPath();
095 }
096
097 /**
098 * Execute a one shot task or start executing a continuous task
099 */
100 public void startExecuting()
101 {
102 this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
103 }
104
105 /**
106 * Resets the task
107 */
108 public void resetTask()
109 {
110 this.closestLivingEntity = null;
111 }
112
113 /**
114 * Updates the task
115 */
116 public void updateTask()
117 {
118 if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D)
119 {
120 this.theEntity.getNavigator().setSpeed(this.nearSpeed);
121 }
122 else
123 {
124 this.theEntity.getNavigator().setSpeed(this.farSpeed);
125 }
126 }
127 }