001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentVillageWell extends ComponentVillage
007 {
008 private final boolean field_74924_a = true;
009 private int averageGroundLevel = -1;
010
011 public ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5)
012 {
013 super(par1ComponentVillageStartPiece, par2);
014 this.coordBaseMode = par3Random.nextInt(4);
015
016 switch (this.coordBaseMode)
017 {
018 case 0:
019 case 2:
020 this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1);
021 break;
022 default:
023 this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1);
024 }
025 }
026
027 /**
028 * Initiates construction of the Structure Component picked, at the current Location of StructGen
029 */
030 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
031 {
032 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 1, this.getComponentType());
033 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 3, this.getComponentType());
034 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, 2, this.getComponentType());
035 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, 0, this.getComponentType());
036 }
037
038 /**
039 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
040 * the end, it adds Fences...
041 */
042 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
043 {
044 if (this.averageGroundLevel < 0)
045 {
046 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
047
048 if (this.averageGroundLevel < 0)
049 {
050 return true;
051 }
052
053 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0);
054 }
055
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 4, 12, 4, Block.cobblestone.blockID, Block.waterMoving.blockID, false);
057 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 12, 2, par3StructureBoundingBox);
058 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, 12, 2, par3StructureBoundingBox);
059 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 12, 3, par3StructureBoundingBox);
060 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, 12, 3, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 13, 1, par3StructureBoundingBox);
062 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 14, 1, par3StructureBoundingBox);
063 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 13, 1, par3StructureBoundingBox);
064 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 14, 1, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 13, 4, par3StructureBoundingBox);
066 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 14, 4, par3StructureBoundingBox);
067 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 13, 4, par3StructureBoundingBox);
068 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 14, 4, par3StructureBoundingBox);
069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 15, 1, 4, 15, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
070
071 for (int var4 = 0; var4 <= 5; ++var4)
072 {
073 for (int var5 = 0; var5 <= 5; ++var5)
074 {
075 if (var5 == 0 || var5 == 5 || var4 == 0 || var4 == 5)
076 {
077 this.placeBlockAtCurrentPosition(par1World, Block.gravel.blockID, 0, var5, 11, var4, par3StructureBoundingBox);
078 this.clearCurrentPositionBlocksUpwards(par1World, var5, 12, var4, par3StructureBoundingBox);
079 }
080 }
081 }
082
083 return true;
084 }
085 }