001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentVillageField2 extends ComponentVillage
007 {
008 private int averageGroundLevel = -1;
009
010 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
011 {
012 super(par1ComponentVillageStartPiece, par2);
013 this.coordBaseMode = par5;
014 this.boundingBox = par4StructureBoundingBox;
015 }
016
017 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
018 {
019 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
020 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
021 }
022
023 /**
024 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
025 * the end, it adds Fences...
026 */
027 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
028 {
029 if (this.averageGroundLevel < 0)
030 {
031 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
032
033 if (this.averageGroundLevel < 0)
034 {
035 return true;
036 }
037
038 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
039 }
040
041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
049 int var4;
050
051 for (var4 = 1; var4 <= 7; ++var4)
052 {
053 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
054 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
055 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
056 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
057 }
058
059 for (var4 = 0; var4 < 9; ++var4)
060 {
061 for (int var5 = 0; var5 < 7; ++var5)
062 {
063 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
064 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
065 }
066 }
067
068 return true;
069 }
070 }