001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentStrongholdLeftTurn extends ComponentStronghold
007 {
008 protected final EnumDoor doorType;
009
010 public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.doorType = this.getRandomDoor(par2Random);
015 this.boundingBox = par3StructureBoundingBox;
016 }
017
018 /**
019 * Initiates construction of the Structure Component picked, at the current Location of StructGen
020 */
021 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
022 {
023 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
024 {
025 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026 }
027 else
028 {
029 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
030 }
031 }
032
033 public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
034 {
035 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
036 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null;
037 }
038
039 /**
040 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
041 * the end, it adds Fences...
042 */
043 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
044 {
045 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
046 {
047 return false;
048 }
049 else
050 {
051 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
052 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
053
054 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
055 {
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
057 }
058 else
059 {
060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
061 }
062
063 return true;
064 }
065 }
066 }