001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentStrongholdCrossing extends ComponentStronghold
007 {
008 protected final EnumDoor doorType;
009 private boolean field_74996_b;
010 private boolean field_74997_c;
011 private boolean field_74995_d;
012 private boolean field_74999_h;
013
014 public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
015 {
016 super(par1);
017 this.coordBaseMode = par4;
018 this.doorType = this.getRandomDoor(par2Random);
019 this.boundingBox = par3StructureBoundingBox;
020 this.field_74996_b = par2Random.nextBoolean();
021 this.field_74997_c = par2Random.nextBoolean();
022 this.field_74995_d = par2Random.nextBoolean();
023 this.field_74999_h = par2Random.nextInt(3) > 0;
024 }
025
026 /**
027 * Initiates construction of the Structure Component picked, at the current Location of StructGen
028 */
029 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
030 {
031 int var4 = 3;
032 int var5 = 5;
033
034 if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
035 {
036 var4 = 8 - var4;
037 var5 = 8 - var5;
038 }
039
040 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1);
041
042 if (this.field_74996_b)
043 {
044 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
045 }
046
047 if (this.field_74997_c)
048 {
049 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
050 }
051
052 if (this.field_74995_d)
053 {
054 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
055 }
056
057 if (this.field_74999_h)
058 {
059 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
060 }
061 }
062
063 public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
064 {
065 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5);
066 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null;
067 }
068
069 /**
070 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
071 * the end, it adds Fences...
072 */
073 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
074 {
075 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
076 {
077 return false;
078 }
079 else
080 {
081 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
082 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0);
083
084 if (this.field_74996_b)
085 {
086 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false);
087 }
088
089 if (this.field_74995_d)
090 {
091 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false);
092 }
093
094 if (this.field_74997_c)
095 {
096 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false);
097 }
098
099 if (this.field_74999_h)
100 {
101 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false);
102 }
103
104 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false);
105 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
106 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
107 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
108 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
109 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
110 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
111 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
112 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
114 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false);
118 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
119 return true;
120 }
121 }
122 }