001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentMineshaftStairs extends StructureComponent
007 {
008 public ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009 {
010 super(par1);
011 this.coordBaseMode = par4;
012 this.boundingBox = par3StructureBoundingBox;
013 }
014
015 /**
016 * Trys to find a valid place to put this component.
017 */
018 public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
019 {
020 StructureBoundingBox var6 = new StructureBoundingBox(par2, par3 - 5, par4, par2, par3 + 2, par4);
021
022 switch (par5)
023 {
024 case 0:
025 var6.maxX = par2 + 2;
026 var6.maxZ = par4 + 8;
027 break;
028 case 1:
029 var6.minX = par2 - 8;
030 var6.maxZ = par4 + 2;
031 break;
032 case 2:
033 var6.maxX = par2 + 2;
034 var6.minZ = par4 - 8;
035 break;
036 case 3:
037 var6.maxX = par2 + 8;
038 var6.maxZ = par4 + 2;
039 }
040
041 return StructureComponent.findIntersecting(par0List, var6) != null ? null : var6;
042 }
043
044 /**
045 * Initiates construction of the Structure Component picked, at the current Location of StructGen
046 */
047 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
048 {
049 int var4 = this.getComponentType();
050
051 switch (this.coordBaseMode)
052 {
053 case 0:
054 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4);
055 break;
056 case 1:
057 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, var4);
058 break;
059 case 2:
060 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4);
061 break;
062 case 3:
063 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, var4);
064 }
065 }
066
067 /**
068 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
069 * the end, it adds Fences...
070 */
071 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
072 {
073 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
074 {
075 return false;
076 }
077 else
078 {
079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 2, 7, 1, 0, 0, false);
080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 2, 2, 8, 0, 0, false);
081
082 for (int var4 = 0; var4 < 5; ++var4)
083 {
084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5 - var4 - (var4 < 4 ? 1 : 0), 2 + var4, 2, 7 - var4, 2 + var4, 0, 0, false);
085 }
086
087 return true;
088 }
089 }
090 }