001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.List;
006 import java.util.Random;
007
008 public class BlockSilverfish extends Block
009 {
010 /** Block names that can be a silverfish stone. */
011 public static final String[] silverfishStoneTypes = new String[] {"stone", "cobble", "brick"};
012
013 public BlockSilverfish(int par1)
014 {
015 super(par1, 1, Material.clay);
016 this.setHardness(0.0F);
017 this.setCreativeTab(CreativeTabs.tabDecorations);
018 }
019
020 /**
021 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
022 */
023 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
024 {
025 return par2 == 1 ? Block.cobblestone.blockIndexInTexture : (par2 == 2 ? Block.stoneBrick.blockIndexInTexture : Block.stone.blockIndexInTexture);
026 }
027
028 /**
029 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
030 */
031 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
032 {
033 if (!par1World.isRemote)
034 {
035 EntitySilverfish var6 = new EntitySilverfish(par1World);
036 var6.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F);
037 par1World.spawnEntityInWorld(var6);
038 var6.spawnExplosionParticle();
039 }
040
041 super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5);
042 }
043
044 /**
045 * Returns the quantity of items to drop on block destruction.
046 */
047 public int quantityDropped(Random par1Random)
048 {
049 return 0;
050 }
051
052 /**
053 * Gets the blockID of the block this block is pretending to be according to this block's metadata.
054 */
055 public static boolean getPosingIdByMetadata(int par0)
056 {
057 return par0 == Block.stone.blockID || par0 == Block.cobblestone.blockID || par0 == Block.stoneBrick.blockID;
058 }
059
060 /**
061 * Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this
062 * metadata. It changes the displayed texture client side to look like a normal block.
063 */
064 public static int getMetadataForBlockType(int par0)
065 {
066 return par0 == Block.cobblestone.blockID ? 1 : (par0 == Block.stoneBrick.blockID ? 2 : 0);
067 }
068
069 /**
070 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
071 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
072 */
073 protected ItemStack createStackedBlock(int par1)
074 {
075 Block var2 = Block.stone;
076
077 if (par1 == 1)
078 {
079 var2 = Block.cobblestone;
080 }
081
082 if (par1 == 2)
083 {
084 var2 = Block.stoneBrick;
085 }
086
087 return new ItemStack(var2);
088 }
089
090 @SideOnly(Side.CLIENT)
091
092 /**
093 * Get the block's damage value (for use with pick block).
094 */
095 public int getDamageValue(World par1World, int par2, int par3, int par4)
096 {
097 return par1World.getBlockMetadata(par2, par3, par4);
098 }
099
100 @SideOnly(Side.CLIENT)
101
102 /**
103 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
104 */
105 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
106 {
107 for (int var4 = 0; var4 < 3; ++var4)
108 {
109 par3List.add(new ItemStack(par1, 1, var4));
110 }
111 }
112 }