001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 public class BlockSand extends Block
006 {
007 /** Do blocks fall instantly to where they stop or do they fall over time */
008 public static boolean fallInstantly = false;
009
010 public BlockSand(int par1, int par2)
011 {
012 super(par1, par2, Material.sand);
013 this.setCreativeTab(CreativeTabs.tabBlock);
014 }
015
016 /**
017 * Called whenever the block is added into the world. Args: world, x, y, z
018 */
019 public void onBlockAdded(World par1World, int par2, int par3, int par4)
020 {
021 par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
022 }
023
024 /**
025 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
026 * their own) Args: x, y, z, neighbor blockID
027 */
028 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
029 {
030 par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
031 }
032
033 /**
034 * Ticks the block if it's been scheduled
035 */
036 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
037 {
038 if (!par1World.isRemote)
039 {
040 this.tryToFall(par1World, par2, par3, par4);
041 }
042 }
043
044 /**
045 * If there is space to fall below will start this block falling
046 */
047 private void tryToFall(World par1World, int par2, int par3, int par4)
048 {
049 if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
050 {
051 byte var8 = 32;
052
053 if (!fallInstantly && par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
054 {
055 if (!par1World.isRemote)
056 {
057 EntityFallingSand var9 = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID);
058 par1World.spawnEntityInWorld(var9);
059 }
060 }
061 else
062 {
063 par1World.setBlockWithNotify(par2, par3, par4, 0);
064
065 while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
066 {
067 --par3;
068 }
069
070 if (par3 > 0)
071 {
072 par1World.setBlockWithNotify(par2, par3, par4, this.blockID);
073 }
074 }
075 }
076 }
077
078 /**
079 * How many world ticks before ticking
080 */
081 public int tickRate()
082 {
083 return 3;
084 }
085
086 /**
087 * Checks to see if the sand can fall into the block below it
088 */
089 public static boolean canFallBelow(World par0World, int par1, int par2, int par3)
090 {
091 int var4 = par0World.getBlockId(par1, par2, par3);
092
093 if (var4 == 0)
094 {
095 return true;
096 }
097 else if (var4 == Block.fire.blockID)
098 {
099 return true;
100 }
101 else
102 {
103 Material var5 = Block.blocksList[var4].blockMaterial;
104 return var5 == Material.water ? true : var5 == Material.lava;
105 }
106 }
107 }