001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 import net.minecraftforge.common.EnumPlantType;
006 import net.minecraftforge.common.ForgeDirection;
007 import net.minecraftforge.common.IPlantable;
008 import static net.minecraftforge.common.EnumPlantType.*;
009
010 public class BlockFlower extends Block implements IPlantable
011 {
012 protected BlockFlower(int par1, int par2, Material par3Material)
013 {
014 super(par1, par3Material);
015 this.blockIndexInTexture = par2;
016 this.setTickRandomly(true);
017 float var4 = 0.2F;
018 this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4);
019 this.setCreativeTab(CreativeTabs.tabDecorations);
020 }
021
022 protected BlockFlower(int par1, int par2)
023 {
024 this(par1, par2, Material.plants);
025 }
026
027 /**
028 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
029 */
030 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
031 {
032 return super.canPlaceBlockAt(par1World, par2, par3, par4) && canBlockStay(par1World, par2, par3, par4);
033 }
034
035 /**
036 * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
037 * blockID passed in. Args: blockID
038 */
039 protected boolean canThisPlantGrowOnThisBlockID(int par1)
040 {
041 return par1 == Block.grass.blockID || par1 == Block.dirt.blockID || par1 == Block.tilledField.blockID;
042 }
043
044 /**
045 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
046 * their own) Args: x, y, z, neighbor blockID
047 */
048 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
049 {
050 super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
051 this.checkFlowerChange(par1World, par2, par3, par4);
052 }
053
054 /**
055 * Ticks the block if it's been scheduled
056 */
057 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
058 {
059 this.checkFlowerChange(par1World, par2, par3, par4);
060 }
061
062 protected final void checkFlowerChange(World par1World, int par2, int par3, int par4)
063 {
064 if (!this.canBlockStay(par1World, par2, par3, par4))
065 {
066 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
067 par1World.setBlockWithNotify(par2, par3, par4, 0);
068 }
069 }
070
071 /**
072 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
073 */
074 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
075 {
076 Block soil = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
077 return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) &&
078 (soil != null && soil.canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this));
079 }
080
081 /**
082 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
083 * cleared to be reused)
084 */
085 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
086 {
087 return null;
088 }
089
090 /**
091 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
092 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
093 */
094 public boolean isOpaqueCube()
095 {
096 return false;
097 }
098
099 /**
100 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
101 */
102 public boolean renderAsNormalBlock()
103 {
104 return false;
105 }
106
107 /**
108 * The type of render function that is called for this block
109 */
110 public int getRenderType()
111 {
112 return 1;
113 }
114
115 @Override
116 public EnumPlantType getPlantType(World world, int x, int y, int z)
117 {
118 if (blockID == crops.blockID ) return Crop;
119 if (blockID == deadBush.blockID ) return Desert;
120 if (blockID == waterlily.blockID ) return Water;
121 if (blockID == mushroomRed.blockID ) return Cave;
122 if (blockID == mushroomBrown.blockID) return Cave;
123 if (blockID == netherStalk.blockID ) return Nether;
124 if (blockID == sapling.blockID ) return Plains;
125 if (blockID == melonStem.blockID ) return Crop;
126 if (blockID == pumpkinStem.blockID ) return Crop;
127 if (blockID == tallGrass.blockID ) return Plains;
128 return Plains;
129 }
130
131 @Override
132 public int getPlantID(World world, int x, int y, int z)
133 {
134 return blockID;
135 }
136
137 @Override
138 public int getPlantMetadata(World world, int x, int y, int z)
139 {
140 return world.getBlockMetadata(x, y, z);
141 }
142 }