001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.Random;
006
007 public class BlockEnderChest extends BlockContainer
008 {
009 protected BlockEnderChest(int par1)
010 {
011 super(par1, Material.rock);
012 this.blockIndexInTexture = 37;
013 this.setCreativeTab(CreativeTabs.tabDecorations);
014 }
015
016 /**
017 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
018 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
019 */
020 public boolean isOpaqueCube()
021 {
022 return false;
023 }
024
025 /**
026 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
027 */
028 public boolean renderAsNormalBlock()
029 {
030 return false;
031 }
032
033 /**
034 * The type of render function that is called for this block
035 */
036 public int getRenderType()
037 {
038 return 22;
039 }
040
041 /**
042 * Returns the ID of the items to drop on destruction.
043 */
044 public int idDropped(int par1, Random par2Random, int par3)
045 {
046 return Block.obsidian.blockID;
047 }
048
049 /**
050 * Returns the quantity of items to drop on block destruction.
051 */
052 public int quantityDropped(Random par1Random)
053 {
054 return 8;
055 }
056
057 /**
058 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
059 */
060 protected boolean canSilkHarvest()
061 {
062 return true;
063 }
064
065 /**
066 * Called when the block is placed in the world.
067 */
068 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
069 {
070 byte var6 = 0;
071 int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
072
073 if (var7 == 0)
074 {
075 var6 = 2;
076 }
077
078 if (var7 == 1)
079 {
080 var6 = 5;
081 }
082
083 if (var7 == 2)
084 {
085 var6 = 3;
086 }
087
088 if (var7 == 3)
089 {
090 var6 = 4;
091 }
092
093 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
094 }
095
096 /**
097 * Called upon block activation (right click on the block.)
098 */
099 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
100 {
101 InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
102 TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
103
104 if (var10 != null && var11 != null)
105 {
106 if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
107 {
108 return true;
109 }
110 else if (par1World.isRemote)
111 {
112 return true;
113 }
114 else
115 {
116 var10.setAssociatedChest(var11);
117 par5EntityPlayer.displayGUIChest(var10);
118 return true;
119 }
120 }
121 else
122 {
123 return true;
124 }
125 }
126
127 /**
128 * Returns a new instance of a block's tile entity class. Called on placing the block.
129 */
130 public TileEntity createNewTileEntity(World par1World)
131 {
132 return new TileEntityEnderChest();
133 }
134
135 @SideOnly(Side.CLIENT)
136
137 /**
138 * A randomly called display update to be able to add particles or other items for display
139 */
140 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
141 {
142 for (int var6 = 0; var6 < 3; ++var6)
143 {
144 double var10000 = (double)((float)par2 + par5Random.nextFloat());
145 double var9 = (double)((float)par3 + par5Random.nextFloat());
146 var10000 = (double)((float)par4 + par5Random.nextFloat());
147 double var13 = 0.0D;
148 double var15 = 0.0D;
149 double var17 = 0.0D;
150 int var19 = par5Random.nextInt(2) * 2 - 1;
151 int var20 = par5Random.nextInt(2) * 2 - 1;
152 var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
153 var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
154 var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
155 double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
156 var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
157 double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
158 var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
159 par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
160 }
161 }
162 }