001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.List;
008 import java.util.Random;
009
010 import net.minecraftforge.common.*;
011 import static net.minecraftforge.common.ForgeDirection.*;
012
013 public class Block
014 {
015 protected static int[] blockFireSpreadSpeed = new int[4096];
016 protected static int[] blockFlammability = new int[4096];
017 protected String currentTexture = "/terrain.png";
018 public boolean isDefaultTexture = true;
019
020 /**
021 * used as foreach item, if item.tab = current tab, display it on the screen
022 */
023 private CreativeTabs displayOnCreativeTab;
024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
032 public static final StepSound soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F);
033
034 /** List of ly/ff (BlockType) containing the already registered blocks. */
035 public static final Block[] blocksList = new Block[4096];
036
037 /**
038 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
039 */
040 public static final boolean[] opaqueCubeLookup = new boolean[4096];
041
042 /** How much light is subtracted for going through this block */
043 public static final int[] lightOpacity = new int[4096];
044
045 /** Array of booleans that tells if a block can grass */
046 public static final boolean[] canBlockGrass = new boolean[4096];
047
048 /** Amount of light emitted */
049 public static final int[] lightValue = new int[4096];
050 public static final boolean[] requiresSelfNotify = new boolean[4096];
051
052 /**
053 * Flag if block ID should use the brightest neighbor light value as its own
054 */
055 public static boolean[] useNeighborBrightness = new boolean[4096];
056 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
057 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
058 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
059 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
060 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
061 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
062 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
063 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
064 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
065 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
066
067 /** Stationary lava source block */
068 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
069 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
070 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
071 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
072 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
073 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
074 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
075 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
076 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
077 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
078 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
079 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
080 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
081 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
082 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
083 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
084 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
085 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
086 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
087 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
088 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
089 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
090 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
091 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
092 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
093 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
094 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
095 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
096 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
097 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
098 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
099 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
100
101 /** stoneDoubleSlab */
102 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
103
104 /** stoneSingleSlab */
105 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
106 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
107 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
108 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
109 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
110 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
111 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
112 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
113 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
114 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
115 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
116 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
117 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
118 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
119 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
120 public static final Block crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops").disableStats().setRequiresSelfNotify();
121 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
122 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
123 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
124 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
125 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
126 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder").setRequiresSelfNotify();
127 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
128 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
129 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
130 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
131 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
132 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
133 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
134 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
135 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
136 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
137 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
138 public static final Block button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
139 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
140 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
141 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow");
142 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
143 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
144 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
145 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
146 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
147 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
148 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
149 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
150 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
151
152 /** The purple teleport blocks inside the obsidian circle */
153 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
154 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
155 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
156 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
157 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
158
159 /**
160 * April fools secret locked chest, only spawns on new chunks on 1st April.
161 */
162 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
163 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
164 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
165 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
166 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
167 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
168 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
169 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
170 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
171 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
172 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
173 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
174 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
175 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
176 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
177 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
178 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
179 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
180 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
181 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
182 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
183 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
184 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
185 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
186 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
187 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
188 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
189 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
190 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
191 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
192 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
193 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
194 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
195 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
196 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
197 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
198 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
199 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
200 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
201 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
202 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
203 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
204
205 /**
206 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
207 * come from terrain.png, and the index is 0-based (grass is 0).
208 */
209 public int blockIndexInTexture;
210
211 /** ID of the block. */
212 public final int blockID;
213
214 /** Indicates how many hits it takes to break a block. */
215 protected float blockHardness;
216
217 /** Indicates the blocks resistance to explosions. */
218 protected float blockResistance;
219
220 /**
221 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
222 */
223 protected boolean blockConstructorCalled;
224
225 /**
226 * If this field is true, the block is counted for statistics (mined or placed)
227 */
228 protected boolean enableStats;
229
230 /**
231 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
232 * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
233 */
234 protected boolean needsRandomTick;
235
236 /** true if the Block contains a Tile Entity */
237 protected boolean isBlockContainer;
238
239 /** minimum X for the block bounds (local coordinates) */
240 public double minX;
241
242 /** minimum Y for the block bounds (local coordinates) */
243 public double minY;
244
245 /** minimum Z for the block bounds (local coordinates) */
246 public double minZ;
247
248 /** maximum X for the block bounds (local coordinates) */
249 public double maxX;
250
251 /** maximum Y for the block bounds (local coordinates) */
252 public double maxY;
253
254 /** maximum Z for the block bounds (local coordinates) */
255 public double maxZ;
256
257 /** Sound of stepping on the block */
258 public StepSound stepSound;
259 public float blockParticleGravity;
260
261 /** Block material definition. */
262 public final Material blockMaterial;
263
264 /**
265 * Determines how much velocity is maintained while moving on top of this block
266 */
267 public float slipperiness;
268 private String blockName;
269
270 public Block(int par1, Material par2Material)
271 {
272 this.blockConstructorCalled = true;
273 this.enableStats = true;
274 this.stepSound = soundPowderFootstep;
275 this.blockParticleGravity = 1.0F;
276 this.slipperiness = 0.6F;
277
278 if (blocksList[par1] != null)
279 {
280 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
281 }
282 else
283 {
284 this.blockMaterial = par2Material;
285 blocksList[par1] = this;
286 this.blockID = par1;
287 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
288 opaqueCubeLookup[par1] = this.isOpaqueCube();
289 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
290 canBlockGrass[par1] = !par2Material.getCanBlockGrass();
291 }
292 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
293 }
294
295 /**
296 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
297 * always notify every neightbor block when anything changes.
298 */
299 protected Block setRequiresSelfNotify()
300 {
301 requiresSelfNotify[this.blockID] = true;
302 return this;
303 }
304
305 /**
306 * This method is called on a block after all other blocks gets already created. You can use it to reference and
307 * configure something on the block that needs the others ones.
308 */
309 protected void initializeBlock() {}
310
311 public Block(int par1, int par2, Material par3Material)
312 {
313 this(par1, par3Material);
314 this.blockIndexInTexture = par2;
315 }
316
317 /**
318 * Sets the footstep sound for the block. Returns the object for convenience in constructing.
319 */
320 public Block setStepSound(StepSound par1StepSound)
321 {
322 this.stepSound = par1StepSound;
323 return this;
324 }
325
326 /**
327 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
328 */
329 public Block setLightOpacity(int par1)
330 {
331 lightOpacity[this.blockID] = par1;
332 return this;
333 }
334
335 /**
336 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
337 * for convenience in constructing.
338 */
339 public Block setLightValue(float par1)
340 {
341 lightValue[this.blockID] = (int)(15.0F * par1);
342 return this;
343 }
344
345 /**
346 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
347 */
348 public Block setResistance(float par1)
349 {
350 this.blockResistance = par1 * 3.0F;
351 return this;
352 }
353
354 public static boolean isNormalCube(int par0)
355 {
356 Block var1 = blocksList[par0];
357 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
358 }
359
360 /**
361 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
362 */
363 public boolean renderAsNormalBlock()
364 {
365 return true;
366 }
367
368 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
369 {
370 return !this.blockMaterial.blocksMovement();
371 }
372
373 /**
374 * The type of render function that is called for this block
375 */
376 public int getRenderType()
377 {
378 return 0;
379 }
380
381 /**
382 * Sets how many hits it takes to break a block.
383 */
384 public Block setHardness(float par1)
385 {
386 this.blockHardness = par1;
387
388 if (this.blockResistance < par1 * 5.0F)
389 {
390 this.blockResistance = par1 * 5.0F;
391 }
392
393 return this;
394 }
395
396 /**
397 * This method will make the hardness of the block equals to -1, and the block is indestructible.
398 */
399 public Block setBlockUnbreakable()
400 {
401 this.setHardness(-1.0F);
402 return this;
403 }
404
405 /**
406 * Returns the block hardness at a location. Args: world, x, y, z
407 */
408 public float getBlockHardness(World par1World, int par2, int par3, int par4)
409 {
410 return this.blockHardness;
411 }
412
413 /**
414 * Sets whether this block type will receive random update ticks
415 */
416 public Block setTickRandomly(boolean par1)
417 {
418 this.needsRandomTick = par1;
419 return this;
420 }
421
422 /**
423 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
424 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
425 */
426 public boolean getTickRandomly()
427 {
428 return this.needsRandomTick;
429 }
430
431 @Deprecated //Forge: New Metadata sensitive version.
432 public boolean hasTileEntity()
433 {
434 return hasTileEntity(0);
435 }
436
437 /**
438 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
439 */
440 public void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
441 {
442 this.minX = (double)par1;
443 this.minY = (double)par2;
444 this.minZ = (double)par3;
445 this.maxX = (double)par4;
446 this.maxY = (double)par5;
447 this.maxZ = (double)par6;
448 }
449
450 @SideOnly(Side.CLIENT)
451
452 /**
453 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
454 */
455 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
456 {
457 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
458 }
459
460 @SideOnly(Side.CLIENT)
461
462 /**
463 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
464 */
465 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
466 {
467 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
468 }
469
470 @SideOnly(Side.CLIENT)
471
472 /**
473 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
474 * coordinates. Args: blockAccess, x, y, z, side
475 */
476 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
477 {
478 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
479 }
480
481 /**
482 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
483 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
484 */
485 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
486 {
487 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
488 }
489
490 @SideOnly(Side.CLIENT)
491
492 /**
493 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
494 */
495 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
496 {
497 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
498 }
499
500 /**
501 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
502 */
503 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
504 {
505 return this.getBlockTextureFromSide(par1);
506 }
507
508 /**
509 * Returns the block texture based on the side being looked at. Args: side
510 */
511 public int getBlockTextureFromSide(int par1)
512 {
513 return this.blockIndexInTexture;
514 }
515
516 /**
517 * if the specified block is in the given AABB, add its collision bounding box to the given list
518 */
519 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
520 {
521 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
522
523 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
524 {
525 par6List.add(var8);
526 }
527 }
528
529 @SideOnly(Side.CLIENT)
530
531 /**
532 * Returns the bounding box of the wired rectangular prism to render.
533 */
534 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
535 {
536 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
537 }
538
539 /**
540 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
541 * cleared to be reused)
542 */
543 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
544 {
545 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
546 }
547
548 /**
549 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
550 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
551 */
552 public boolean isOpaqueCube()
553 {
554 return true;
555 }
556
557 /**
558 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
559 */
560 public boolean canCollideCheck(int par1, boolean par2)
561 {
562 return this.isCollidable();
563 }
564
565 /**
566 * Returns if this block is collidable (only used by Fire). Args: x, y, z
567 */
568 public boolean isCollidable()
569 {
570 return true;
571 }
572
573 /**
574 * Ticks the block if it's been scheduled
575 */
576 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
577
578 @SideOnly(Side.CLIENT)
579
580 /**
581 * A randomly called display update to be able to add particles or other items for display
582 */
583 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
584
585 /**
586 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
587 */
588 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
589
590 /**
591 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
592 * their own) Args: x, y, z, neighbor blockID
593 */
594 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
595
596 /**
597 * How many world ticks before ticking
598 */
599 public int tickRate()
600 {
601 return 10;
602 }
603
604 /**
605 * Called whenever the block is added into the world. Args: world, x, y, z
606 */
607 public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
608
609 /**
610 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
611 */
612 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
613
614 /**
615 * Returns the quantity of items to drop on block destruction.
616 */
617 public int quantityDropped(Random par1Random)
618 {
619 return 1;
620 }
621
622 /**
623 * Returns the ID of the items to drop on destruction.
624 */
625 public int idDropped(int par1, Random par2Random, int par3)
626 {
627 return this.blockID;
628 }
629
630 /**
631 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
632 * EntityPlayer.
633 */
634 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
635 {
636 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
637 }
638
639 /**
640 * Drops the specified block items
641 */
642 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
643 {
644 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
645 }
646
647 /**
648 * Drops the block items with a specified chance of dropping the specified items
649 */
650 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
651 {
652 if (!par1World.isRemote)
653 {
654 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
655
656 for (ItemStack item : items)
657 {
658 if (par1World.rand.nextFloat() <= par6)
659 {
660 this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
661 }
662 }
663 }
664 }
665
666 /**
667 * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
668 */
669 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
670 {
671 if (!par1World.isRemote)
672 {
673 float var6 = 0.7F;
674 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
675 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
676 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
677 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
678 var13.delayBeforeCanPickup = 10;
679 par1World.spawnEntityInWorld(var13);
680 }
681 }
682
683 /**
684 * called by spawner, ore, redstoneOre blocks
685 */
686 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
687 {
688 if (!par1World.isRemote)
689 {
690 while (par5 > 0)
691 {
692 int var6 = EntityXPOrb.getXPSplit(par5);
693 par5 -= var6;
694 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
695 }
696 }
697 }
698
699 /**
700 * Determines the damage on the item the block drops. Used in cloth and wood.
701 */
702 protected int damageDropped(int par1)
703 {
704 return 0;
705 }
706
707 /**
708 * Returns how much this block can resist explosions from the passed in entity.
709 */
710 public float getExplosionResistance(Entity par1Entity)
711 {
712 return this.blockResistance / 5.0F;
713 }
714
715 /**
716 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
717 * x, y, z, startVec, endVec
718 */
719 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
720 {
721 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
722 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
723 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
724 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
725 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
726 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
727 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
728 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
729 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
730
731 if (!this.isVecInsideYZBounds(var7))
732 {
733 var7 = null;
734 }
735
736 if (!this.isVecInsideYZBounds(var8))
737 {
738 var8 = null;
739 }
740
741 if (!this.isVecInsideXZBounds(var9))
742 {
743 var9 = null;
744 }
745
746 if (!this.isVecInsideXZBounds(var10))
747 {
748 var10 = null;
749 }
750
751 if (!this.isVecInsideXYBounds(var11))
752 {
753 var11 = null;
754 }
755
756 if (!this.isVecInsideXYBounds(var12))
757 {
758 var12 = null;
759 }
760
761 Vec3 var13 = null;
762
763 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
764 {
765 var13 = var7;
766 }
767
768 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
769 {
770 var13 = var8;
771 }
772
773 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
774 {
775 var13 = var9;
776 }
777
778 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
779 {
780 var13 = var10;
781 }
782
783 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
784 {
785 var13 = var11;
786 }
787
788 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
789 {
790 var13 = var12;
791 }
792
793 if (var13 == null)
794 {
795 return null;
796 }
797 else
798 {
799 byte var14 = -1;
800
801 if (var13 == var7)
802 {
803 var14 = 4;
804 }
805
806 if (var13 == var8)
807 {
808 var14 = 5;
809 }
810
811 if (var13 == var9)
812 {
813 var14 = 0;
814 }
815
816 if (var13 == var10)
817 {
818 var14 = 1;
819 }
820
821 if (var13 == var11)
822 {
823 var14 = 2;
824 }
825
826 if (var13 == var12)
827 {
828 var14 = 3;
829 }
830
831 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
832 }
833 }
834
835 /**
836 * Checks if a vector is within the Y and Z bounds of the block.
837 */
838 private boolean isVecInsideYZBounds(Vec3 par1Vec3)
839 {
840 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
841 }
842
843 /**
844 * Checks if a vector is within the X and Z bounds of the block.
845 */
846 private boolean isVecInsideXZBounds(Vec3 par1Vec3)
847 {
848 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
849 }
850
851 /**
852 * Checks if a vector is within the X and Y bounds of the block.
853 */
854 private boolean isVecInsideXYBounds(Vec3 par1Vec3)
855 {
856 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
857 }
858
859 /**
860 * Called upon the block being destroyed by an explosion
861 */
862 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
863
864 @SideOnly(Side.CLIENT)
865
866 /**
867 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
868 */
869 public int getRenderBlockPass()
870 {
871 return 0;
872 }
873
874 /**
875 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
876 */
877 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
878 {
879 return this.canPlaceBlockAt(par1World, par2, par3, par4);
880 }
881
882 /**
883 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
884 */
885 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
886 {
887 int var5 = par1World.getBlockId(par2, par3, par4);
888 return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
889 }
890
891 /**
892 * Called upon block activation (right click on the block.)
893 */
894 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
895 {
896 return false;
897 }
898
899 /**
900 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
901 */
902 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
903
904 /**
905 * called before onBlockPlacedBy by ItemBlock and ItemReed
906 */
907 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {}
908
909 /**
910 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
911 */
912 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
913
914 /**
915 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
916 */
917 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
918
919 /**
920 * Updates the blocks bounds based on its current state. Args: world, x, y, z
921 */
922 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
923
924 /**
925 * Is this block powering the block on the specified side
926 */
927 public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
928 {
929 return false;
930 }
931
932 @SideOnly(Side.CLIENT)
933 public int getBlockColor()
934 {
935 return 16777215;
936 }
937
938 @SideOnly(Side.CLIENT)
939
940 /**
941 * Returns the color this block should be rendered. Used by leaves.
942 */
943 public int getRenderColor(int par1)
944 {
945 return 16777215;
946 }
947
948 @SideOnly(Side.CLIENT)
949
950 /**
951 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
952 * when first determining what to render.
953 */
954 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
955 {
956 return 16777215;
957 }
958
959 /**
960 * Can this block provide power. Only wire currently seems to have this change based on its state.
961 */
962 public boolean canProvidePower()
963 {
964 return false;
965 }
966
967 /**
968 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
969 */
970 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
971
972 /**
973 * Is this block indirectly powering the block on the specified side
974 */
975 public boolean isIndirectlyPoweringTo(World par1World, int par2, int par3, int par4, int par5)
976 {
977 return false;
978 }
979
980 /**
981 * Sets the block's bounds for rendering it as an item
982 */
983 public void setBlockBoundsForItemRender() {}
984
985 /**
986 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
987 * block and l is the block's subtype/damage.
988 */
989 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
990 {
991 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
992 par2EntityPlayer.addExhaustion(0.025F);
993
994 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer.inventory))
995 {
996 ItemStack var8 = this.createStackedBlock(par6);
997
998 if (var8 != null)
999 {
1000 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1001 }
1002 }
1003 else
1004 {
1005 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer.inventory);
1006 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1007 }
1008 }
1009
1010 /**
1011 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1012 */
1013 protected boolean canSilkHarvest()
1014 {
1015 return this.renderAsNormalBlock() && !this.isBlockContainer;
1016 }
1017
1018 /**
1019 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1020 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1021 */
1022 protected ItemStack createStackedBlock(int par1)
1023 {
1024 int var2 = 0;
1025
1026 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1027 {
1028 var2 = par1;
1029 }
1030
1031 return new ItemStack(this.blockID, 1, var2);
1032 }
1033
1034 /**
1035 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1036 */
1037 public int quantityDroppedWithBonus(int par1, Random par2Random)
1038 {
1039 return this.quantityDropped(par2Random);
1040 }
1041
1042 /**
1043 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
1044 */
1045 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1046 {
1047 return true;
1048 }
1049
1050 /**
1051 * Called when the block is placed in the world.
1052 */
1053 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1054
1055 /**
1056 * set name of block from language file
1057 */
1058 public Block setBlockName(String par1Str)
1059 {
1060 this.blockName = "tile." + par1Str;
1061 return this;
1062 }
1063
1064 /**
1065 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1066 * page.
1067 */
1068 public String translateBlockName()
1069 {
1070 return StatCollector.translateToLocal(this.getBlockName() + ".name");
1071 }
1072
1073 public String getBlockName()
1074 {
1075 return this.blockName;
1076 }
1077
1078 /**
1079 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1080 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1081 */
1082 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1083
1084 /**
1085 * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1086 */
1087 public boolean getEnableStats()
1088 {
1089 return this.enableStats;
1090 }
1091
1092 /**
1093 * Disable statistics for the block, the block will no count for mined or placed.
1094 */
1095 protected Block disableStats()
1096 {
1097 this.enableStats = false;
1098 return this;
1099 }
1100
1101 /**
1102 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1103 * and stop pistons
1104 */
1105 public int getMobilityFlag()
1106 {
1107 return this.blockMaterial.getMaterialMobility();
1108 }
1109
1110 @SideOnly(Side.CLIENT)
1111
1112 /**
1113 * Returns the default ambient occlusion value based on block opacity
1114 */
1115 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1116 {
1117 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1118 }
1119
1120 /**
1121 * Block's chance to react to an entity falling on it.
1122 */
1123 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1124
1125 @SideOnly(Side.CLIENT)
1126
1127 /**
1128 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1129 */
1130 public int idPicked(World par1World, int par2, int par3, int par4)
1131 {
1132 return this.blockID;
1133 }
1134
1135 /**
1136 * Sets the CreativeTab to display this block on.
1137 */
1138 public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1139 {
1140 this.displayOnCreativeTab = par1CreativeTabs;
1141 return this;
1142 }
1143
1144 /**
1145 * Called when the block is attempted to be harvested
1146 */
1147 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1148
1149 @SideOnly(Side.CLIENT)
1150
1151 /**
1152 * Get the block's damage value (for use with pick block).
1153 */
1154 public int getDamageValue(World par1World, int par2, int par3, int par4)
1155 {
1156 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1157 }
1158
1159 /**
1160 * Called when this block is set (with meta data).
1161 */
1162 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1163
1164 @SideOnly(Side.CLIENT)
1165
1166 /**
1167 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1168 */
1169 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1170 {
1171 par3List.add(new ItemStack(par1, 1, 0));
1172 }
1173
1174 @SideOnly(Side.CLIENT)
1175
1176 /**
1177 * Returns the CreativeTab to display the given block on.
1178 */
1179 public CreativeTabs getCreativeTabToDisplayOn()
1180 {
1181 return this.displayOnCreativeTab;
1182 }
1183
1184 /**
1185 * currently only used by BlockCauldron to incrament meta-data during rain
1186 */
1187 public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1188
1189 /**
1190 * Called when the time changes.
1191 */
1192 public void onTimeChanged(World par1World, long par2, long par4) {}
1193
1194 static
1195 {
1196 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1197 Item.itemsList[wood.blockID] = (new ItemTree(wood.blockID - 256, wood)).setItemName("log");
1198 Item.itemsList[planks.blockID] = (new ItemWood(planks.blockID - 256, planks)).setItemName("wood");
1199 Item.itemsList[silverfish.blockID] = (new ItemBlockSilverfish(silverfish.blockID - 256)).setItemName("monsterStoneEgg");
1200 Item.itemsList[stoneBrick.blockID] = (new ItemSmoothStone(stoneBrick.blockID - 256, stoneBrick)).setItemName("stonebricksmooth");
1201 Item.itemsList[sandStone.blockID] = (new ItemSandStone(sandStone.blockID - 256, sandStone)).setItemName("sandStone");
1202 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1203 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1204 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1205 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1206 Item.itemsList[sapling.blockID] = (new ItemSapling(sapling.blockID - 256)).setItemName("sapling");
1207 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1208 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1209 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1210 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1211 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1212 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1213
1214 for (int var0 = 0; var0 < 256; ++var0)
1215 {
1216 if (blocksList[var0] != null)
1217 {
1218 if (Item.itemsList[var0] == null)
1219 {
1220 Item.itemsList[var0] = new ItemBlock(var0 - 256);
1221 blocksList[var0].initializeBlock();
1222 }
1223
1224 boolean var1 = false;
1225
1226 if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1227 {
1228 var1 = true;
1229 }
1230
1231 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1232 {
1233 var1 = true;
1234 }
1235
1236 if (var0 == tilledField.blockID)
1237 {
1238 var1 = true;
1239 }
1240
1241 if (canBlockGrass[var0])
1242 {
1243 var1 = true;
1244 }
1245
1246 if (lightOpacity[var0] == 0)
1247 {
1248 var1 = true;
1249 }
1250
1251 useNeighborBrightness[var0] = var1;
1252 }
1253 }
1254
1255 canBlockGrass[0] = true;
1256 StatList.initBreakableStats();
1257 }
1258
1259 /* =================================================== FORGE START =====================================*/
1260 /**
1261 * Get a light value for this block, normal ranges are between 0 and 15
1262 *
1263 * @param world The current world
1264 * @param x X Position
1265 * @param y Y position
1266 * @param z Z position
1267 * @return The light value
1268 */
1269 public int getLightValue(IBlockAccess world, int x, int y, int z)
1270 {
1271 return lightValue[blockID];
1272 }
1273
1274 /**
1275 * Checks if a player or entity can use this block to 'climb' like a ladder.
1276 *
1277 * @param world The current world
1278 * @param x X Position
1279 * @param y Y position
1280 * @param z Z position
1281 * @return True if the block should act like a ladder
1282 */
1283 public boolean isLadder(World world, int x, int y, int z)
1284 {
1285 return false;
1286 }
1287
1288 /**
1289 * Return true if the block is a normal, solid cube. This
1290 * determines indirect power state, entity ejection from blocks, and a few
1291 * others.
1292 *
1293 * @param world The current world
1294 * @param x X Position
1295 * @param y Y position
1296 * @param z Z position
1297 * @return True if the block is a full cube
1298 */
1299 public boolean isBlockNormalCube(World world, int x, int y, int z)
1300 {
1301 return blockMaterial.isOpaque() && renderAsNormalBlock();
1302 }
1303
1304 /**
1305 * Checks if the block is a solid face on the given side, used by placement logic.
1306 *
1307 * @param world The current world
1308 * @param x X Position
1309 * @param y Y position
1310 * @param z Z position
1311 * @param side The side to check
1312 * @return True if the block is solid on the specified side.
1313 */
1314 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1315 {
1316 int meta = world.getBlockMetadata(x, y, z);
1317 if (this instanceof BlockHalfSlab)
1318 {
1319 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1320 }
1321 else if (this instanceof BlockFarmland)
1322 {
1323 return (side != DOWN && side != UP);
1324 }
1325 else if (this instanceof BlockStairs)
1326 {
1327 boolean flipped = ((meta & 4) != 0);
1328 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1329 }
1330 return isBlockNormalCube(world, x, y, z);
1331 }
1332
1333 /**
1334 * Determines if a new block can be replace the space occupied by this one,
1335 * Used in the player's placement code to make the block act like water, and lava.
1336 *
1337 * @param world The current world
1338 * @param x X Position
1339 * @param y Y position
1340 * @param z Z position
1341 * @return True if the block is replaceable by another block
1342 */
1343 public boolean isBlockReplaceable(World world, int x, int y, int z)
1344 {
1345 return false;
1346 }
1347
1348 /**
1349 * Determines if this block should set fire and deal fire damage
1350 * to entities coming into contact with it.
1351 *
1352 * @param world The current world
1353 * @param x X Position
1354 * @param y Y position
1355 * @param z Z position
1356 * @return True if the block should deal damage
1357 */
1358 public boolean isBlockBurning(World world, int x, int y, int z)
1359 {
1360 return false;
1361 }
1362
1363 /**
1364 * Determines this block should be treated as an air block
1365 * by the rest of the code. This method is primarily
1366 * useful for creating pure logic-blocks that will be invisible
1367 * to the player and otherwise interact as air would.
1368 *
1369 * @param world The current world
1370 * @param x X Position
1371 * @param y Y position
1372 * @param z Z position
1373 * @return True if the block considered air
1374 */
1375 public boolean isAirBlock(World world, int x, int y, int z)
1376 {
1377 return false;
1378 }
1379
1380 /**
1381 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1382 *
1383 * @param player The player damaging the block, may be null
1384 * @param meta The block's current metadata
1385 * @return True to spawn the drops
1386 */
1387 public boolean canHarvestBlock(EntityPlayer player, int meta)
1388 {
1389 return ForgeHooks.canHarvestBlock(this, player, meta);
1390 }
1391
1392 /**
1393 * Called when a player removes a block. This is responsible for
1394 * actually destroying the block, and the block is intact at time of call.
1395 * This is called regardless of whether the player can harvest the block or
1396 * not.
1397 *
1398 * Return true if the block is actually destroyed.
1399 *
1400 * Note: When used in multiplayer, this is called on both client and
1401 * server sides!
1402 *
1403 * @param world The current world
1404 * @param player The player damaging the block, may be null
1405 * @param x X Position
1406 * @param y Y position
1407 * @param z Z position
1408 * @return True if the block is actually destroyed.
1409 */
1410 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1411 {
1412 return world.setBlockWithNotify(x, y, z, 0);
1413 }
1414
1415 /**
1416 * Called when a new CreativeContainer is opened, populate the list
1417 * with all of the items for this block you want a player in creative mode
1418 * to have access to.
1419 *
1420 * @param itemList The list of items to display on the creative inventory.
1421 */
1422 public void addCreativeItems(ArrayList itemList)
1423 {
1424 }
1425
1426 /**
1427 * Chance that fire will spread and consume this block.
1428 * 300 being a 100% chance, 0, being a 0% chance.
1429 *
1430 * @param world The current world
1431 * @param x The blocks X position
1432 * @param y The blocks Y position
1433 * @param z The blocks Z position
1434 * @param metadata The blocks current metadata
1435 * @param face The face that the fire is coming from
1436 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1437 */
1438 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1439 {
1440 return blockFlammability[blockID];
1441 }
1442
1443 /**
1444 * Called when fire is updating, checks if a block face can catch fire.
1445 *
1446 *
1447 * @param world The current world
1448 * @param x The blocks X position
1449 * @param y The blocks Y position
1450 * @param z The blocks Z position
1451 * @param metadata The blocks current metadata
1452 * @param face The face that the fire is coming from
1453 * @return True if the face can be on fire, false otherwise.
1454 */
1455 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1456 {
1457 return getFlammability(world, x, y, z, metadata, face) > 0;
1458 }
1459
1460 /**
1461 * Called when fire is updating on a neighbor block.
1462 * The higher the number returned, the faster fire will spread around this block.
1463 *
1464 * @param world The current world
1465 * @param x The blocks X position
1466 * @param y The blocks Y position
1467 * @param z The blocks Z position
1468 * @param metadata The blocks current metadata
1469 * @param face The face that the fire is coming from
1470 * @return A number that is used to determine the speed of fire growth around the block
1471 */
1472 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1473 {
1474 return blockFireSpreadSpeed[blockID];
1475 }
1476
1477 /**
1478 * Currently only called by fire when it is on top of this block.
1479 * Returning true will prevent the fire from naturally dying during updating.
1480 * Also prevents firing from dying from rain.
1481 *
1482 * @param world The current world
1483 * @param x The blocks X position
1484 * @param y The blocks Y position
1485 * @param z The blocks Z position
1486 * @param metadata The blocks current metadata
1487 * @param side The face that the fire is coming from
1488 * @return True if this block sustains fire, meaning it will never go out.
1489 */
1490 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1491 {
1492 if (blockID == Block.netherrack.blockID && side == UP)
1493 {
1494 return true;
1495 }
1496 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1497 {
1498 return true;
1499 }
1500 return false;
1501 }
1502
1503 /**
1504 * Called by BlockFire to setup the burn values of vanilla blocks.
1505 * @param id The block id
1506 * @param encouragement How much the block encourages fire to spread
1507 * @param flammability how easy a block is to catch fire
1508 */
1509 public static void setBurnProperties(int id, int encouragement, int flammability)
1510 {
1511 blockFireSpreadSpeed[id] = encouragement;
1512 blockFlammability[id] = flammability;
1513 }
1514
1515 /**
1516 * Called throughout the code as a replacement for block instanceof BlockContainer
1517 * Moving this to the Block base class allows for mods that wish to extend vinella
1518 * blocks, and also want to have a tile entity on that block, may.
1519 *
1520 * Return true from this function to specify this block has a tile entity.
1521 *
1522 * @param metadata Metadata of the current block
1523 * @return True if block has a tile entity, false otherwise
1524 */
1525 public boolean hasTileEntity(int metadata)
1526 {
1527 return isBlockContainer;
1528 }
1529
1530 /**
1531 * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1532 * Return the same thing you would from that function.
1533 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1534 *
1535 * @param metadata The Metadata of the current block
1536 * @return A instance of a class extending TileEntity
1537 */
1538 public TileEntity createTileEntity(World world, int metadata)
1539 {
1540 if (this instanceof BlockContainer)
1541 {
1542 return ((BlockContainer)this).createNewTileEntity(world, metadata);
1543 }
1544 return null;
1545 }
1546
1547 /**
1548 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1549 * version in 1.1.
1550 *
1551 * @param meta Blocks Metadata
1552 * @param fortune Current item fortune level
1553 * @param random Random number generator
1554 * @return The number of items to drop
1555 */
1556 public int quantityDropped(int meta, int fortune, Random random)
1557 {
1558 return quantityDroppedWithBonus(fortune, random);
1559 }
1560
1561 /**
1562 * This returns a complete list of items dropped from this block.
1563 *
1564 * @param world The current world
1565 * @param x X Position
1566 * @param y Y Position
1567 * @param z Z Position
1568 * @param metadata Current metadata
1569 * @param fortune Breakers fortune level
1570 * @return A ArrayList containing all items this block drops
1571 */
1572 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1573 {
1574 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1575
1576 int count = quantityDropped(metadata, fortune, world.rand);
1577 for(int i = 0; i < count; i++)
1578 {
1579 int id = idDropped(metadata, world.rand, 0);
1580 if (id > 0)
1581 {
1582 ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1583 }
1584 }
1585 return ret;
1586 }
1587
1588 /**
1589 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1590 *
1591 * @param world The world
1592 * @param player The player doing the harvesting
1593 * @param x X Position
1594 * @param y Y Position
1595 * @param z Z Position
1596 * @param metadata The metadata
1597 * @return True if the block can be directly harvested using silk touch
1598 */
1599 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1600 {
1601 if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1602 {
1603 return true;
1604 }
1605 return renderAsNormalBlock() && !hasTileEntity(metadata);
1606 }
1607
1608 /**
1609 * Determines if a specified mob type can spawn on this block, returning false will
1610 * prevent any mob from spawning on the block.
1611 *
1612 * @param type The Mob Category Type
1613 * @param world The current world
1614 * @param x The X Position
1615 * @param y The Y Position
1616 * @param z The Z Position
1617 * @return True to allow a mob of the specified category to spawn, false to prevent it.
1618 */
1619 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1620 {
1621 int meta = world.getBlockMetadata(x, y, z);
1622 if (this instanceof BlockStep)
1623 {
1624 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1625 {
1626 return (((meta & 8) == 8) || isOpaqueCube());
1627 }
1628 else
1629 {
1630 return isNormalCube(this.blockID);
1631 }
1632 }
1633 else if (this instanceof BlockStairs)
1634 {
1635 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1636 {
1637 return ((meta & 4) != 0);
1638 }
1639 else
1640 {
1641 return isNormalCube(this.blockID);
1642 }
1643 }
1644 return isBlockSolidOnSide(world, x, y, z, UP);
1645 }
1646
1647 /**
1648 * Determines if this block is classified as a Bed, Allowing
1649 * players to sleep in it, though the block has to specifically
1650 * perform the sleeping functionality in it's activated event.
1651 *
1652 * @param world The current world
1653 * @param x X Position
1654 * @param y Y Position
1655 * @param z Z Position
1656 * @param player The player or camera entity, null in some cases.
1657 * @return True to treat this as a bed
1658 */
1659 public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1660 {
1661 return blockID == Block.bed.blockID;
1662 }
1663
1664 /**
1665 * Returns the position that the player is moved to upon
1666 * waking up, or respawning at the bed.
1667 *
1668 * @param world The current world
1669 * @param x X Position
1670 * @param y Y Position
1671 * @param z Z Position
1672 * @param player The player or camera entity, null in some cases.
1673 * @return The spawn position
1674 */
1675 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1676 {
1677 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1678 }
1679
1680 /**
1681 * Called when a user either starts or stops sleeping in the bed.
1682 *
1683 * @param world The current world
1684 * @param x X Position
1685 * @param y Y Position
1686 * @param z Z Position
1687 * @param player The player or camera entity, null in some cases.
1688 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1689 */
1690 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1691 {
1692 BlockBed.setBedOccupied(world, x, y, z, occupied);
1693 }
1694
1695 /**
1696 * Returns the direction of the block. Same values that
1697 * are returned by BlockDirectional
1698 *
1699 * @param world The current world
1700 * @param x X Position
1701 * @param y Y Position
1702 * @param z Z Position
1703 * @return Bed direction
1704 */
1705 public int getBedDirection(IBlockAccess world, int x, int y, int z)
1706 {
1707 return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
1708 }
1709
1710 /**
1711 * Determines if the current block is the foot half of the bed.
1712 *
1713 * @param world The current world
1714 * @param x X Position
1715 * @param y Y Position
1716 * @param z Z Position
1717 * @return True if the current block is the foot side of a bed.
1718 */
1719 public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1720 {
1721 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
1722 }
1723
1724 /**
1725 * Called when a leaf should start its decay process.
1726 *
1727 * @param world The current world
1728 * @param x X Position
1729 * @param y Y Position
1730 * @param z Z Position
1731 */
1732 public void beginLeavesDecay(World world, int x, int y, int z){}
1733
1734 /**
1735 * Determines if this block can prevent leaves connected to it from decaying.
1736 *
1737 * @param world The current world
1738 * @param x X Position
1739 * @param y Y Position
1740 * @param z Z Position
1741 * @return true if the presence this block can prevent leaves from decaying.
1742 */
1743 public boolean canSustainLeaves(World world, int x, int y, int z)
1744 {
1745 return false;
1746 }
1747
1748 /**
1749 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1750 *
1751 * @param world The current world
1752 * @param x X Position
1753 * @param y Y Position
1754 * @param z Z Position
1755 * @return true if this block is considered leaves.
1756 */
1757 public boolean isLeaves(World world, int x, int y, int z)
1758 {
1759 return false;
1760 }
1761
1762 /**
1763 * Used during tree growth to determine if newly generated leaves can replace this block.
1764 *
1765 * @param world The current world
1766 * @param x X Position
1767 * @param y Y Position
1768 * @param z Z Position
1769 * @return true if this block can be replaced by growing leaves.
1770 */
1771 public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1772 {
1773 return !Block.opaqueCubeLookup[this.blockID];
1774 }
1775
1776 /**
1777 *
1778 * @param world The current world
1779 * @param x X Position
1780 * @param y Y Position
1781 * @param z Z Position
1782 * @return true if the block is wood (logs)
1783 */
1784 public boolean isWood(World world, int x, int y, int z)
1785 {
1786 return false;
1787 }
1788
1789 /**
1790 * Determines if the current block is replaceable by Ore veins during world generation.
1791 *
1792 * @param world The current world
1793 * @param x X Position
1794 * @param y Y Position
1795 * @param z Z Position
1796 * @return True to allow this block to be replaced by a ore
1797 */
1798 public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1799 {
1800 return blockID == stone.blockID;
1801 }
1802
1803 /**
1804 * Grabs the current texture file used for this block
1805 */
1806 public String getTextureFile()
1807 {
1808 return currentTexture;
1809 }
1810
1811 /**
1812 * Sets the current texture file for this block, used when rendering.
1813 * Default is "/terrain.png"
1814 *
1815 * @param texture The texture file
1816 */
1817 public void setTextureFile(String texture)
1818 {
1819 currentTexture = texture;
1820 isDefaultTexture = false;
1821 }
1822
1823
1824 /**
1825 * Location sensitive version of getExplosionRestance
1826 *
1827 * @param par1Entity The entity that caused the explosion
1828 * @param world The current world
1829 * @param x X Position
1830 * @param y Y Position
1831 * @param z Z Position
1832 * @param explosionX Explosion source X Position
1833 * @param explosionY Explosion source X Position
1834 * @param explosionZ Explosion source X Position
1835 * @return The amount of the explosion absorbed.
1836 */
1837 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1838 {
1839 return getExplosionResistance(par1Entity);
1840 }
1841
1842 /**
1843 * Determine if this block can make a redstone connection on the side provided,
1844 * Useful to control which sides are inputs and outputs for redstone wires.
1845 *
1846 * Side:
1847 * -1: UP
1848 * 0: NORTH
1849 * 1: EAST
1850 * 2: SOUTH
1851 * 3: WEST
1852 *
1853 * @param world The current world
1854 * @param x X Position
1855 * @param y Y Position
1856 * @param z Z Position
1857 * @param side The side that is trying to make the connection
1858 * @return True to make the connection
1859 */
1860 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1861 {
1862 return Block.blocksList[blockID].canProvidePower() && side != -1;
1863 }
1864
1865 /**
1866 * Determines if a torch can be placed on the top surface of this block.
1867 * Useful for creating your own block that torches can be on, such as fences.
1868 *
1869 * @param world The current world
1870 * @param x X Position
1871 * @param y Y Position
1872 * @param z Z Position
1873 * @return True to allow the torch to be placed
1874 */
1875 public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1876 {
1877 if (world.doesBlockHaveSolidTopSurface(x, y, z))
1878 {
1879 return true;
1880 }
1881 else
1882 {
1883 int id = world.getBlockId(x, y, z);
1884 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID;
1885 }
1886 }
1887
1888
1889 /**
1890 * Determines if this block should render in this pass.
1891 *
1892 * @param pass The pass in question
1893 * @return True to render
1894 */
1895 public boolean canRenderInPass(int pass)
1896 {
1897 return pass == getRenderBlockPass();
1898 }
1899
1900 /**
1901 * Called when a user uses the creative pick block button on this block
1902 *
1903 * @param target The full target the player is looking at
1904 * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
1905 */
1906 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
1907 {
1908 int id = idPicked(world, x, y, z);
1909
1910 if (id == 0)
1911 {
1912 return null;
1913 }
1914
1915 Item item = Item.itemsList[id];
1916 if (item == null)
1917 {
1918 return null;
1919 }
1920
1921 return new ItemStack(id, 1, getDamageValue(world, x, y, z));
1922 }
1923
1924 /**
1925 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
1926 * Also used to determine if the player can spawn on this block.
1927 *
1928 * @return False to disallow spawning
1929 */
1930 public boolean isBlockFoliage(World world, int x, int y, int z)
1931 {
1932 return false;
1933 }
1934
1935 /**
1936 * Spawn a digging particle effect in the world, this is a wrapper
1937 * around EffectRenderer.addBlockHitEffects to allow the block more
1938 * control over the particles. Useful when you have entirely different
1939 * texture sheets for different sides/locations in the world.
1940 *
1941 * @param world The current world
1942 * @param target The target the player is looking at {x/y/z/side/sub}
1943 * @param effectRenderer A reference to the current effect renderer.
1944 * @return True to prevent vanilla digging particles form spawning.
1945 */
1946 @SideOnly(Side.CLIENT)
1947 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
1948 {
1949 return false;
1950 }
1951
1952 /**
1953 * Spawn particles for when the block is destroyed. Due to the nature
1954 * of how this is invoked, the x/y/z locations are not always guaranteed
1955 * to host your block. So be sure to do proper sanity checks before assuming
1956 * that the location is this block.
1957 *
1958 * @param world The current world
1959 * @param x X position to spawn the particle
1960 * @param y Y position to spawn the particle
1961 * @param z Z position to spawn the particle
1962 * @param meta The metadata for the block before it was destroyed.
1963 * @param effectRenderer A reference to the current effect renderer.
1964 * @return True to prevent vanilla break particles from spawning.
1965 */
1966 @SideOnly(Side.CLIENT)
1967 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
1968 {
1969 return false;
1970 }
1971
1972 /**
1973 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
1974 * Some examples:
1975 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
1976 * Cacti checks if its a cacti, or if its sand
1977 * Nether types check for soul sand
1978 * Crops check for tilled soil
1979 * Caves check if it's a colid surface
1980 * Plains check if its grass or dirt
1981 * Water check if its still water
1982 *
1983 * @param world The current world
1984 * @param x X Position
1985 * @param y Y Position
1986 * @param z Z position
1987 * @param direction The direction relative to the given position the plant wants to be, typically its UP
1988 * @param plant The plant that wants to check
1989 * @return True to allow the plant to be planted/stay.
1990 */
1991 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
1992 {
1993 int plantID = plant.getPlantID(world, x, y + 1, z);
1994 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
1995
1996 if (plantID == cactus.blockID && blockID == cactus.blockID)
1997 {
1998 return true;
1999 }
2000
2001 if (plantID == reed.blockID && blockID == reed.blockID)
2002 {
2003 return true;
2004 }
2005
2006 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2007 {
2008 return true;
2009 }
2010
2011 switch (plantType)
2012 {
2013 case Desert: return blockID == sand.blockID;
2014 case Nether: return blockID == slowSand.blockID;
2015 case Crop: return blockID == tilledField.blockID;
2016 case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
2017 case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2018 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2019 case Beach:
2020 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2021 boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z ) == Material.water ||
2022 world.getBlockMaterial(x + 1, y - 1, z ) == Material.water ||
2023 world.getBlockMaterial(x, y - 1, z - 1) == Material.water ||
2024 world.getBlockMaterial(x, y - 1, z + 1) == Material.water);
2025 return isBeach && hasWater;
2026 }
2027
2028 return false;
2029 }
2030
2031 /**
2032 * Checks if this soil is fertile, typically this means that growth rates
2033 * of plants on this soil will be slightly sped up.
2034 * Only vanilla case is tilledField when it is within range of water.
2035 *
2036 * @param world The current world
2037 * @param x X Position
2038 * @param y Y Position
2039 * @param z Z position
2040 * @return True if the soil should be considered fertile.
2041 */
2042 public boolean isFertile(World world, int x, int y, int z)
2043 {
2044 if (blockID == tilledField.blockID)
2045 {
2046 return world.getBlockMetadata(x, y, z) > 0;
2047 }
2048
2049 return false;
2050 }
2051
2052 /**
2053 * Location aware and overrideable version of the lightOpacity array,
2054 * return the number to subtract from the light value when it passes through this block.
2055 *
2056 * This is not guaranteed to have the tile entity in place before this is called, so it is
2057 * Recommended that you have your tile entity call relight after being placed if you
2058 * rely on it for light info.
2059 *
2060 * @param world The current world
2061 * @param x X Position
2062 * @param y Y Position
2063 * @param z Z position
2064 * @return The amount of light to block, 0 for air, 255 for fully opaque.
2065 */
2066 public int getLightOpacity(World world, int x, int y, int z)
2067 {
2068 return lightOpacity[blockID];
2069 }
2070
2071 /**
2072 * Determines if this block is destroyed when a ender dragon tries to fly through it.
2073 * The block will be set to 0, nothing will drop.
2074 *
2075 * @param world The current world
2076 * @param x X Position
2077 * @param y Y Position
2078 * @param z Z position
2079 * @return True to allow the ender dragon to destroy this block
2080 */
2081 public boolean canDragonDestroy(World world, int x, int y, int z)
2082 {
2083 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2084 }
2085 }