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java.lang.Objectnet.minecraft.src.EntityAIBase
net.minecraft.src.EntityAITarget
net.minecraft.src.EntityAINearestAttackableTarget
public class EntityAINearestAttackableTarget
| Constructor Summary | |
|---|---|
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5)
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EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6)
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| Method Summary | |
|---|---|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution. |
void |
startExecuting()
Execute a one shot task or start executing a continuous task |
| Methods inherited from class net.minecraft.src.EntityAITarget |
|---|
continueExecuting, resetTask |
| Methods inherited from class net.minecraft.src.EntityAIBase |
|---|
getMutexBits, isContinuous, setMutexBits, updateTask |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5)
public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6)
| Method Detail |
|---|
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget
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