public class InventoryCrafting extends Object implements IInventory
| Constructor and Description |
|---|
InventoryCrafting(Container par1Container,
int par2,
int par3) |
| Modifier and Type | Method and Description |
|---|---|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
boolean |
func_94041_b(int par1,
ItemStack par2ItemStack) |
boolean |
func_94042_c() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInRowAndColumn(int par1,
int par2)
Returns the itemstack in the slot specified (Top left is 0, 0).
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually
|
void |
openChest() |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
public InventoryCrafting(Container par1Container, int par2, int par3)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack getStackInRowAndColumn(int par1, int par2)
public String getInvName()
getInvName in interface IInventorypublic boolean func_94042_c()
func_94042_c in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic void onInventoryChanged()
onInventoryChanged in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean func_94041_b(int par1, ItemStack par2ItemStack)
func_94041_b in interface IInventory