public class GuiScreenResetWorld extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
|---|
GuiScreenResetWorld(GuiScreen par1,
McoServer par2) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, func_94065_apublic GuiScreenResetWorld(GuiScreen par1, McoServer par2)
public void updateScreen()
updateScreen in class GuiScreenpublic void initGui()
public void onGuiClosed()
onGuiClosed in class GuiScreenpublic void drawScreen(int par1, int par2, float par3)
drawScreen in class GuiScreen