    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.client.renderer.texture.IconRegister;
    008import net.minecraft.creativetab.CreativeTabs;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.entity.player.EntityPlayer;
    011import net.minecraft.inventory.InventoryEnderChest;
    012import net.minecraft.item.ItemStack;
    013import net.minecraft.tileentity.TileEntity;
    014import net.minecraft.tileentity.TileEntityEnderChest;
    015import net.minecraft.util.MathHelper;
    016import net.minecraft.world.World;
    017
    018public class BlockEnderChest extends BlockContainer
    019{
    020    protected BlockEnderChest(int par1)
    021    {
    022        super(par1, Material.rock);
    023        this.setCreativeTab(CreativeTabs.tabDecorations);
    024        this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
    025    }
    026
    027    /**
    028     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    029     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    030     */
    031    public boolean isOpaqueCube()
    032    {
    033        return false;
    034    }
    035
    036    /**
    037     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    038     */
    039    public boolean renderAsNormalBlock()
    040    {
    041        return false;
    042    }
    043
    044    /**
    045     * The type of render function that is called for this block
    046     */
    047    public int getRenderType()
    048    {
    049        return 22;
    050    }
    051
    052    /**
    053     * Returns the ID of the items to drop on destruction.
    054     */
    055    public int idDropped(int par1, Random par2Random, int par3)
    056    {
    057        return Block.obsidian.blockID;
    058    }
    059
    060    /**
    061     * Returns the quantity of items to drop on block destruction.
    062     */
    063    public int quantityDropped(Random par1Random)
    064    {
    065        return 8;
    066    }
    067
    068    /**
    069     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    070     */
    071    protected boolean canSilkHarvest()
    072    {
    073        return true;
    074    }
    075
    076    /**
    077     * Called when the block is placed in the world.
    078     */
    079    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    080    {
    081        byte b0 = 0;
    082        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
    083
    084        if (l == 0)
    085        {
    086            b0 = 2;
    087        }
    088
    089        if (l == 1)
    090        {
    091            b0 = 5;
    092        }
    093
    094        if (l == 2)
    095        {
    096            b0 = 3;
    097        }
    098
    099        if (l == 3)
    100        {
    101            b0 = 4;
    102        }
    103
    104        par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
    105    }
    106
    107    /**
    108     * Called upon block activation (right click on the block.)
    109     */
    110    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    111    {
    112        InventoryEnderChest inventoryenderchest = par5EntityPlayer.getInventoryEnderChest();
    113        TileEntityEnderChest tileentityenderchest = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
    114
    115        if (inventoryenderchest != null && tileentityenderchest != null)
    116        {
    117            if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
    118            {
    119                return true;
    120            }
    121            else if (par1World.isRemote)
    122            {
    123                return true;
    124            }
    125            else
    126            {
    127                inventoryenderchest.setAssociatedChest(tileentityenderchest);
    128                par5EntityPlayer.displayGUIChest(inventoryenderchest);
    129                return true;
    130            }
    131        }
    132        else
    133        {
    134            return true;
    135        }
    136    }
    137
    138    /**
    139     * Returns a new instance of a block's tile entity class. Called on placing the block.
    140     */
    141    public TileEntity createNewTileEntity(World par1World)
    142    {
    143        return new TileEntityEnderChest();
    144    }
    145
    146    @SideOnly(Side.CLIENT)
    147
    148    /**
    149     * A randomly called display update to be able to add particles or other items for display
    150     */
    151    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    152    {
    153        for (int l = 0; l < 3; ++l)
    154        {
    155            double d0 = (double)((float)par2 + par5Random.nextFloat());
    156            double d1 = (double)((float)par3 + par5Random.nextFloat());
    157            d0 = (double)((float)par4 + par5Random.nextFloat());
    158            double d2 = 0.0D;
    159            double d3 = 0.0D;
    160            double d4 = 0.0D;
    161            int i1 = par5Random.nextInt(2) * 2 - 1;
    162            int j1 = par5Random.nextInt(2) * 2 - 1;
    163            d2 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    164            d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    165            d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    166            double d5 = (double)par4 + 0.5D + 0.25D * (double)j1;
    167            d4 = (double)(par5Random.nextFloat() * 1.0F * (float)j1);
    168            double d6 = (double)par2 + 0.5D + 0.25D * (double)i1;
    169            d2 = (double)(par5Random.nextFloat() * 1.0F * (float)i1);
    170            par1World.spawnParticle("portal", d6, d1, d5, d2, d3, d4);
    171        }
    172    }
    173
    174    @SideOnly(Side.CLIENT)
    175
    176    /**
    177     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    178     * is the only chance you get to register icons.
    179     */
    180    public void registerIcons(IconRegister par1IconRegister)
    181    {
    182        this.blockIcon = par1IconRegister.registerIcon("obsidian");
    183    }
    184}