    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.client.renderer.texture.IconRegister;
    008import net.minecraft.creativetab.CreativeTabs;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.entity.player.EntityPlayer;
    011import net.minecraft.item.ItemStack;
    012import net.minecraft.tileentity.TileEntity;
    013import net.minecraft.tileentity.TileEntityEnchantmentTable;
    014import net.minecraft.util.Icon;
    015import net.minecraft.world.World;
    016
    017public class BlockEnchantmentTable extends BlockContainer
    018{
    019    @SideOnly(Side.CLIENT)
    020    private Icon field_94461_a;
    021    @SideOnly(Side.CLIENT)
    022    private Icon field_94460_b;
    023
    024    protected BlockEnchantmentTable(int par1)
    025    {
    026        super(par1, Material.rock);
    027        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F);
    028        this.setLightOpacity(0);
    029        this.setCreativeTab(CreativeTabs.tabDecorations);
    030    }
    031
    032    /**
    033     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    034     */
    035    public boolean renderAsNormalBlock()
    036    {
    037        return false;
    038    }
    039
    040    @SideOnly(Side.CLIENT)
    041
    042    /**
    043     * A randomly called display update to be able to add particles or other items for display
    044     */
    045    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    046    {
    047        super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
    048
    049        for (int l = par2 - 2; l <= par2 + 2; ++l)
    050        {
    051            for (int i1 = par4 - 2; i1 <= par4 + 2; ++i1)
    052            {
    053                if (l > par2 - 2 && l < par2 + 2 && i1 == par4 - 1)
    054                {
    055                    i1 = par4 + 2;
    056                }
    057
    058                if (par5Random.nextInt(16) == 0)
    059                {
    060                    for (int j1 = par3; j1 <= par3 + 1; ++j1)
    061                    {
    062                        if (par1World.getBlockId(l, j1, i1) == Block.bookShelf.blockID)
    063                        {
    064                            if (!par1World.isAirBlock((l - par2) / 2 + par2, j1, (i1 - par4) / 2 + par4))
    065                            {
    066                                break;
    067                            }
    068
    069                            par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(l - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(j1 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(i1 - par4) + par5Random.nextFloat()) - 0.5D);
    070                        }
    071                    }
    072                }
    073            }
    074        }
    075    }
    076
    077    /**
    078     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    079     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    080     */
    081    public boolean isOpaqueCube()
    082    {
    083        return false;
    084    }
    085
    086    @SideOnly(Side.CLIENT)
    087
    088    /**
    089     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    090     */
    091    public Icon getIcon(int par1, int par2)
    092    {
    093        return par1 == 0 ? this.field_94460_b : (par1 == 1 ? this.field_94461_a : this.blockIcon);
    094    }
    095
    096    /**
    097     * Returns a new instance of a block's tile entity class. Called on placing the block.
    098     */
    099    public TileEntity createNewTileEntity(World par1World)
    100    {
    101        return new TileEntityEnchantmentTable();
    102    }
    103
    104    /**
    105     * Called upon block activation (right click on the block.)
    106     */
    107    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    108    {
    109        if (par1World.isRemote)
    110        {
    111            return true;
    112        }
    113        else
    114        {
    115            TileEntityEnchantmentTable tileentityenchantmenttable = (TileEntityEnchantmentTable)par1World.getBlockTileEntity(par2, par3, par4);
    116            par5EntityPlayer.displayGUIEnchantment(par2, par3, par4, tileentityenchantmenttable.func_94135_b() ? tileentityenchantmenttable.func_94133_a() : null);
    117            return true;
    118        }
    119    }
    120
    121    /**
    122     * Called when the block is placed in the world.
    123     */
    124    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    125    {
    126        super.onBlockPlacedBy(par1World, par2, par3, par4, par5EntityLiving, par6ItemStack);
    127
    128        if (par6ItemStack.hasDisplayName())
    129        {
    130            ((TileEntityEnchantmentTable)par1World.getBlockTileEntity(par2, par3, par4)).func_94134_a(par6ItemStack.getDisplayName());
    131        }
    132    }
    133
    134    @SideOnly(Side.CLIENT)
    135
    136    /**
    137     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    138     * is the only chance you get to register icons.
    139     */
    140    public void registerIcons(IconRegister par1IconRegister)
    141    {
    142        this.blockIcon = par1IconRegister.registerIcon("enchantment_side");
    143        this.field_94461_a = par1IconRegister.registerIcon("enchantment_top");
    144        this.field_94460_b = par1IconRegister.registerIcon("enchantment_bottom");
    145    }
    146}