    001package net.minecraft.world.gen.structure;
    002
    003import java.util.Random;
    004import net.minecraft.block.Block;
    005import net.minecraft.item.Item;
    006import net.minecraft.util.Direction;
    007import net.minecraft.util.WeightedRandomChestContent;
    008import net.minecraft.world.World;
    009
    010import net.minecraftforge.common.ChestGenHooks;
    011import static net.minecraftforge.common.ChestGenHooks.*;
    012
    013public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature
    014{
    015    private boolean[] field_74940_h = new boolean[4];
    016
    017    /** List of items to generate in chests of Temples. */
    018    public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.itemID, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.itemID, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.itemID, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.itemID, 0, 3, 7, 16)};
    019
    020    public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3)
    021    {
    022        super(par1Random, par2, 64, par3, 21, 15, 21);
    023    }
    024
    025    /**
    026     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    027     * the end, it adds Fences...
    028     */
    029    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    030    {
    031        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false);
    032        int i;
    033
    034        for (i = 1; i <= 9; ++i)
    035        {
    036            this.fillWithBlocks(par1World, par3StructureBoundingBox, i, i, i, this.scatteredFeatureSizeX - 1 - i, i, this.scatteredFeatureSizeZ - 1 - i, Block.sandStone.blockID, Block.sandStone.blockID, false);
    037            this.fillWithBlocks(par1World, par3StructureBoundingBox, i + 1, i, i + 1, this.scatteredFeatureSizeX - 2 - i, i, this.scatteredFeatureSizeZ - 2 - i, 0, 0, false);
    038        }
    039
    040        int j;
    041
    042        for (i = 0; i < this.scatteredFeatureSizeX; ++i)
    043        {
    044            for (j = 0; j < this.scatteredFeatureSizeZ; ++j)
    045            {
    046                this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, i, -5, j, par3StructureBoundingBox);
    047            }
    048        }
    049
    050        i = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3);
    051        j = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2);
    052        int k = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0);
    053        int l = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1);
    054        byte b0 = 1;
    055        byte b1 = 11;
    056        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false);
    057        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    058        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, 2, 10, 0, par3StructureBoundingBox);
    059        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, j, 2, 10, 4, par3StructureBoundingBox);
    060        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, k, 0, 10, 2, par3StructureBoundingBox);
    061        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, l, 4, 10, 2, par3StructureBoundingBox);
    062        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false);
    063        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    064        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox);
    065        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, j, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox);
    066        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, k, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox);
    067        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, l, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox);
    068        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false);
    069        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false);
    070        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox);
    071        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox);
    072        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox);
    073        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox);
    074        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox);
    075        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox);
    076        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox);
    077        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false);
    078        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false);
    079        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false);
    080        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false);
    081        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false);
    082        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false);
    083        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    084        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    085        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    086        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    087        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    088        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    089        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    090        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    091        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    092        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    093        this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox);
    094        this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox);
    095        this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox);
    096        this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox);
    097        this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox);
    098        this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox);
    099        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false);
    100        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false);
    101        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, 2, 4, 5, par3StructureBoundingBox);
    102        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, 2, 3, 4, par3StructureBoundingBox);
    103        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox);
    104        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, i, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox);
    105        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    106        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    107        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
    108        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox);
    109        this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox);
    110        this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox);
    111        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, l, 2, 1, 2, par3StructureBoundingBox);
    112        this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, k, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox);
    113        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false);
    114        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false);
    115        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false);
    116        this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false);
    117        int i1;
    118
    119        for (i1 = 5; i1 <= 17; i1 += 2)
    120        {
    121            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, i1, par3StructureBoundingBox);
    122            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, i1, par3StructureBoundingBox);
    123            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, i1, par3StructureBoundingBox);
    124            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, i1, par3StructureBoundingBox);
    125        }
    126
    127        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 10, 0, 7, par3StructureBoundingBox);
    128        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 10, 0, 8, par3StructureBoundingBox);
    129        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 9, 0, 9, par3StructureBoundingBox);
    130        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 11, 0, 9, par3StructureBoundingBox);
    131        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 8, 0, 10, par3StructureBoundingBox);
    132        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 12, 0, 10, par3StructureBoundingBox);
    133        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 7, 0, 10, par3StructureBoundingBox);
    134        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 13, 0, 10, par3StructureBoundingBox);
    135        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 9, 0, 11, par3StructureBoundingBox);
    136        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 11, 0, 11, par3StructureBoundingBox);
    137        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 10, 0, 12, par3StructureBoundingBox);
    138        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 10, 0, 13, par3StructureBoundingBox);
    139        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b1, 10, 0, 10, par3StructureBoundingBox);
    140
    141        for (i1 = 0; i1 <= this.scatteredFeatureSizeX - 1; i1 += this.scatteredFeatureSizeX - 1)
    142        {
    143            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 2, 1, par3StructureBoundingBox);
    144            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 2, 2, par3StructureBoundingBox);
    145            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 2, 3, par3StructureBoundingBox);
    146            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 3, 1, par3StructureBoundingBox);
    147            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 3, 2, par3StructureBoundingBox);
    148            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 3, 3, par3StructureBoundingBox);
    149            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 4, 1, par3StructureBoundingBox);
    150            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, i1, 4, 2, par3StructureBoundingBox);
    151            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 4, 3, par3StructureBoundingBox);
    152            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 5, 1, par3StructureBoundingBox);
    153            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 5, 2, par3StructureBoundingBox);
    154            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 5, 3, par3StructureBoundingBox);
    155            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 6, 1, par3StructureBoundingBox);
    156            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, i1, 6, 2, par3StructureBoundingBox);
    157            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 6, 3, par3StructureBoundingBox);
    158            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 7, 1, par3StructureBoundingBox);
    159            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 7, 2, par3StructureBoundingBox);
    160            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 7, 3, par3StructureBoundingBox);
    161            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 8, 1, par3StructureBoundingBox);
    162            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 8, 2, par3StructureBoundingBox);
    163            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 8, 3, par3StructureBoundingBox);
    164        }
    165
    166        for (i1 = 2; i1 <= this.scatteredFeatureSizeX - 3; i1 += this.scatteredFeatureSizeX - 3 - 2)
    167        {
    168            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 - 1, 2, 0, par3StructureBoundingBox);
    169            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 2, 0, par3StructureBoundingBox);
    170            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 + 1, 2, 0, par3StructureBoundingBox);
    171            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 - 1, 3, 0, par3StructureBoundingBox);
    172            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 3, 0, par3StructureBoundingBox);
    173            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 + 1, 3, 0, par3StructureBoundingBox);
    174            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 - 1, 4, 0, par3StructureBoundingBox);
    175            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, i1, 4, 0, par3StructureBoundingBox);
    176            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 + 1, 4, 0, par3StructureBoundingBox);
    177            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 - 1, 5, 0, par3StructureBoundingBox);
    178            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 5, 0, par3StructureBoundingBox);
    179            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 + 1, 5, 0, par3StructureBoundingBox);
    180            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 - 1, 6, 0, par3StructureBoundingBox);
    181            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, i1, 6, 0, par3StructureBoundingBox);
    182            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 + 1, 6, 0, par3StructureBoundingBox);
    183            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 - 1, 7, 0, par3StructureBoundingBox);
    184            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1, 7, 0, par3StructureBoundingBox);
    185            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, i1 + 1, 7, 0, par3StructureBoundingBox);
    186            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 - 1, 8, 0, par3StructureBoundingBox);
    187            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1, 8, 0, par3StructureBoundingBox);
    188            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, i1 + 1, 8, 0, par3StructureBoundingBox);
    189        }
    190
    191        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    192        this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox);
    193        this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox);
    194        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 9, 5, 0, par3StructureBoundingBox);
    195        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox);
    196        this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, b0, 11, 5, 0, par3StructureBoundingBox);
    197        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    198        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false);
    199        this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    200        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false);
    201        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false);
    202        this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox);
    203        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false);
    204        this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox);
    205        this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox);
    206        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox);
    207        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox);
    208        this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox);
    209        this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox);
    210        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox);
    211        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox);
    212        this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox);
    213        this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox);
    214        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox);
    215        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox);
    216        this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox);
    217        this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox);
    218        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox);
    219        this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox);
    220
    221        ChestGenHooks info = ChestGenHooks.getInfo(PYRAMID_DESERT_CHEST);
    222        for (i1 = 0; i1 < 4; ++i1)
    223        {
    224            if (!this.field_74940_h[i1])
    225            {
    226                int j1 = Direction.offsetX[i1] * 2;
    227                int k1 = Direction.offsetZ[i1] * 2;
    228                this.field_74940_h[i1] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + j1, -11, 10 + k1, info.getItems(par2Random), info.getCount(par2Random));
    229            }
    230        }
    231
    232        return true;
    233    }
    234}