    001package net.minecraft.world.biome;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.awt.Color;
    006import java.util.ArrayList;
    007import java.util.List;
    008import java.util.Random;
    009import net.minecraft.block.Block;
    010import net.minecraft.entity.EnumCreatureType;
    011import net.minecraft.entity.monster.EntityCreeper;
    012import net.minecraft.entity.monster.EntityEnderman;
    013import net.minecraft.entity.monster.EntitySkeleton;
    014import net.minecraft.entity.monster.EntitySlime;
    015import net.minecraft.entity.monster.EntitySpider;
    016import net.minecraft.entity.monster.EntityZombie;
    017import net.minecraft.entity.passive.EntityBat;
    018import net.minecraft.entity.passive.EntityChicken;
    019import net.minecraft.entity.passive.EntityCow;
    020import net.minecraft.entity.passive.EntityPig;
    021import net.minecraft.entity.passive.EntitySheep;
    022import net.minecraft.entity.passive.EntitySquid;
    023import net.minecraft.util.MathHelper;
    024import net.minecraft.world.ColorizerFoliage;
    025import net.minecraft.world.ColorizerGrass;
    026import net.minecraft.world.World;
    027import net.minecraft.world.gen.feature.WorldGenBigTree;
    028import net.minecraft.world.gen.feature.WorldGenForest;
    029import net.minecraft.world.gen.feature.WorldGenSwamp;
    030import net.minecraft.world.gen.feature.WorldGenTallGrass;
    031import net.minecraft.world.gen.feature.WorldGenTrees;
    032import net.minecraft.world.gen.feature.WorldGenerator;
    033
    034import net.minecraftforge.common.*;
    035import net.minecraftforge.event.terraingen.*;
    036
    037public abstract class BiomeGenBase
    038{
    039    /** An array of all the biomes, indexed by biome id. */
    040    public static final BiomeGenBase[] biomeList = new BiomeGenBase[256];
    041    public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F);
    042    public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F);
    043    public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
    044    public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
    045    public static final BiomeGenBase forest = (new BiomeGenForest(4)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F);
    046    public static final BiomeGenBase taiga = (new BiomeGenTaiga(5)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F);
    047    public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
    048    public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setMinMaxHeight(-0.5F, 0.0F);
    049    public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F);
    050
    051    /** Is the biome used for sky world. */
    052    public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain();
    053    public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setMinMaxHeight(-1.0F, 0.5F).setTemperatureRainfall(0.0F, 0.5F);
    054    public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F);
    055    public static final BiomeGenBase icePlains = (new BiomeGenSnow(12)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F);
    056    public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setMinMaxHeight(0.3F, 1.3F).setTemperatureRainfall(0.0F, 0.5F);
    057    public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 1.0F);
    058    public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(-1.0F, 0.1F);
    059
    060    /** Beach biome. */
    061    public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F);
    062
    063    /** Desert Hills biome. */
    064    public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F);
    065
    066    /** Forest Hills biome. */
    067    public static final BiomeGenBase forestHills = (new BiomeGenForest(18)).setColor(2250012).setBiomeName("ForestHills").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F);
    068
    069    /** Taiga Hills biome. */
    070    public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19)).setColor(1456435).setBiomeName("TaigaHills").setEnableSnow().func_76733_a(5159473).setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.8F);
    071
    072    /** Extreme Hills Edge biome. */
    073    public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20)).setColor(7501978).setBiomeName("Extreme Hills Edge").setMinMaxHeight(0.2F, 0.8F).setTemperatureRainfall(0.2F, 0.3F);
    074
    075    /** Jungle biome identifier */
    076    public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
    077    public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F);
    078    public String biomeName;
    079    public int color;
    080
    081    /** The block expected to be on the top of this biome */
    082    public byte topBlock;
    083
    084    /** The block to fill spots in when not on the top */
    085    public byte fillerBlock;
    086    public int field_76754_C;
    087
    088    /** The minimum height of this biome. Default 0.1. */
    089    public float minHeight;
    090
    091    /** The maximum height of this biome. Default 0.3. */
    092    public float maxHeight;
    093
    094    /** The temperature of this biome. */
    095    public float temperature;
    096
    097    /** The rainfall in this biome. */
    098    public float rainfall;
    099
    100    /** Color tint applied to water depending on biome */
    101    public int waterColorMultiplier;
    102
    103    /** The biome decorator. */
    104    public BiomeDecorator theBiomeDecorator;
    105
    106    /**
    107     * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
    108     */
    109    protected List spawnableMonsterList;
    110
    111    /**
    112     * Holds the classes of any creature that can be spawned in the biome as friendly creature.
    113     */
    114    protected List spawnableCreatureList;
    115
    116    /**
    117     * Holds the classes of any aquatic creature that can be spawned in the water of the biome.
    118     */
    119    protected List spawnableWaterCreatureList;
    120    protected List spawnableCaveCreatureList;
    121
    122    /** Set to true if snow is enabled for this biome. */
    123    private boolean enableSnow;
    124
    125    /**
    126     * Is true (default) if the biome support rain (desert and nether can't have rain)
    127     */
    128    private boolean enableRain;
    129
    130    /** The id number to this biome, and its index in the biomeList array. */
    131    public final int biomeID;
    132
    133    /** The tree generator. */
    134    protected WorldGenTrees worldGeneratorTrees;
    135
    136    /** The big tree generator. */
    137    protected WorldGenBigTree worldGeneratorBigTree;
    138
    139    /** The forest generator. */
    140    protected WorldGenForest worldGeneratorForest;
    141
    142    /** The swamp tree generator. */
    143    protected WorldGenSwamp worldGeneratorSwamp;
    144
    145    public BiomeGenBase(int par1)
    146    {
    147        this.topBlock = (byte)Block.grass.blockID;
    148        this.fillerBlock = (byte)Block.dirt.blockID;
    149        this.field_76754_C = 5169201;
    150        this.minHeight = 0.1F;
    151        this.maxHeight = 0.3F;
    152        this.temperature = 0.5F;
    153        this.rainfall = 0.5F;
    154        this.waterColorMultiplier = 16777215;
    155        this.spawnableMonsterList = new ArrayList();
    156        this.spawnableCreatureList = new ArrayList();
    157        this.spawnableWaterCreatureList = new ArrayList();
    158        this.spawnableCaveCreatureList = new ArrayList();
    159        this.enableRain = true;
    160        this.worldGeneratorTrees = new WorldGenTrees(false);
    161        this.worldGeneratorBigTree = new WorldGenBigTree(false);
    162        this.worldGeneratorForest = new WorldGenForest(false);
    163        this.worldGeneratorSwamp = new WorldGenSwamp();
    164        this.biomeID = par1;
    165        biomeList[par1] = this;
    166        this.theBiomeDecorator = this.createBiomeDecorator();
    167        this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    168        this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    169        this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    170        this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    171        this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    172        this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    173        this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    174        this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    175        this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    176        this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    177        this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    178        this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
    179    }
    180
    181    /**
    182     * Allocate a new BiomeDecorator for this BiomeGenBase
    183     */
    184    public BiomeDecorator createBiomeDecorator()
    185    {
    186        return getModdedBiomeDecorator(new BiomeDecorator(this));
    187    }
    188
    189    /**
    190     * Sets the temperature and rainfall of this biome.
    191     */
    192    public BiomeGenBase setTemperatureRainfall(float par1, float par2)
    193    {
    194        if (par1 > 0.1F && par1 < 0.2F)
    195        {
    196            throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
    197        }
    198        else
    199        {
    200            this.temperature = par1;
    201            this.rainfall = par2;
    202            return this;
    203        }
    204    }
    205
    206    /**
    207     * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
    208     */
    209    public BiomeGenBase setMinMaxHeight(float par1, float par2)
    210    {
    211        this.minHeight = par1;
    212        this.maxHeight = par2;
    213        return this;
    214    }
    215
    216    /**
    217     * Disable the rain for the biome.
    218     */
    219    public BiomeGenBase setDisableRain()
    220    {
    221        this.enableRain = false;
    222        return this;
    223    }
    224
    225    /**
    226     * Gets a WorldGen appropriate for this biome.
    227     */
    228    public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
    229    {
    230        return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees);
    231    }
    232
    233    /**
    234     * Gets a WorldGen appropriate for this biome.
    235     */
    236    public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
    237    {
    238        return new WorldGenTallGrass(Block.tallGrass.blockID, 1);
    239    }
    240
    241    /**
    242     * sets enableSnow to true during biome initialization. returns BiomeGenBase.
    243     */
    244    public BiomeGenBase setEnableSnow()
    245    {
    246        this.enableSnow = true;
    247        return this;
    248    }
    249
    250    public BiomeGenBase setBiomeName(String par1Str)
    251    {
    252        this.biomeName = par1Str;
    253        return this;
    254    }
    255
    256    public BiomeGenBase func_76733_a(int par1)
    257    {
    258        this.field_76754_C = par1;
    259        return this;
    260    }
    261
    262    public BiomeGenBase setColor(int par1)
    263    {
    264        this.color = par1;
    265        return this;
    266    }
    267
    268    @SideOnly(Side.CLIENT)
    269
    270    /**
    271     * takes temperature, returns color
    272     */
    273    public int getSkyColorByTemp(float par1)
    274    {
    275        par1 /= 3.0F;
    276
    277        if (par1 < -1.0F)
    278        {
    279            par1 = -1.0F;
    280        }
    281
    282        if (par1 > 1.0F)
    283        {
    284            par1 = 1.0F;
    285        }
    286
    287        return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
    288    }
    289
    290    /**
    291     * Returns the correspondent list of the EnumCreatureType informed.
    292     */
    293    public List getSpawnableList(EnumCreatureType par1EnumCreatureType)
    294    {
    295        return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : (par1EnumCreatureType == EnumCreatureType.ambient ? this.spawnableCaveCreatureList : null)));
    296    }
    297
    298    /**
    299     * Returns true if the biome have snowfall instead a normal rain.
    300     */
    301    public boolean getEnableSnow()
    302    {
    303        return this.enableSnow;
    304    }
    305
    306    /**
    307     * Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled.
    308     */
    309    public boolean canSpawnLightningBolt()
    310    {
    311        return this.enableSnow ? false : this.enableRain;
    312    }
    313
    314    /**
    315     * Checks to see if the rainfall level of the biome is extremely high
    316     */
    317    public boolean isHighHumidity()
    318    {
    319        return this.rainfall > 0.85F;
    320    }
    321
    322    /**
    323     * returns the chance a creature has to spawn.
    324     */
    325    public float getSpawningChance()
    326    {
    327        return 0.1F;
    328    }
    329
    330    /**
    331     * Gets an integer representation of this biome's rainfall
    332     */
    333    public final int getIntRainfall()
    334    {
    335        return (int)(this.rainfall * 65536.0F);
    336    }
    337
    338    /**
    339     * Gets an integer representation of this biome's temperature
    340     */
    341    public final int getIntTemperature()
    342    {
    343        return (int)(this.temperature * 65536.0F);
    344    }
    345
    346    @SideOnly(Side.CLIENT)
    347
    348    /**
    349     * Gets a floating point representation of this biome's rainfall
    350     */
    351    public final float getFloatRainfall()
    352    {
    353        return this.rainfall;
    354    }
    355
    356    /**
    357     * Gets a floating point representation of this biome's temperature
    358     */
    359    public final float getFloatTemperature()
    360    {
    361        return this.temperature;
    362    }
    363
    364    public void decorate(World par1World, Random par2Random, int par3, int par4)
    365    {
    366        this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4);
    367    }
    368
    369    @SideOnly(Side.CLIENT)
    370
    371    /**
    372     * Provides the basic grass color based on the biome temperature and rainfall
    373     */
    374    public int getBiomeGrassColor()
    375    {
    376        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    377        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    378        return getModdedBiomeGrassColor(ColorizerGrass.getGrassColor(d0, d1));
    379    }
    380
    381    @SideOnly(Side.CLIENT)
    382
    383    /**
    384     * Provides the basic foliage color based on the biome temperature and rainfall
    385     */
    386    public int getBiomeFoliageColor()
    387    {
    388        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    389        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    390        return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
    391    }
    392
    393    public BiomeDecorator getModdedBiomeDecorator(BiomeDecorator original)
    394    {
    395        BiomeEvent.CreateDecorator event = new BiomeEvent.CreateDecorator(this, original);
    396        MinecraftForge.TERRAIN_GEN_BUS.post(event);
    397        return event.newBiomeDecorator;
    398    }
    399
    400    @SideOnly(Side.CLIENT)
    401    public int getWaterColorMultiplier()
    402    {
    403        BiomeEvent.GetWaterColor event = new BiomeEvent.GetWaterColor(this, waterColorMultiplier);
    404        MinecraftForge.EVENT_BUS.post(event);
    405        return event.newColor;
    406    }
    407
    408    @SideOnly(Side.CLIENT)
    409    public int getModdedBiomeGrassColor(int original)
    410    {
    411        BiomeEvent.GetGrassColor event = new BiomeEvent.GetGrassColor(this, original);
    412        MinecraftForge.EVENT_BUS.post(event);
    413        return event.newColor;
    414    }
    415
    416
    417    @SideOnly(Side.CLIENT)
    418    public int getModdedBiomeFoliageColor(int original)
    419    {
    420        BiomeEvent.GetFoliageColor event = new BiomeEvent.GetFoliageColor(this, original);
    421        MinecraftForge.EVENT_BUS.post(event);
    422        return event.newColor;
    423    }
    424}