    001package net.minecraft.client.gui.inventory;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.io.ByteArrayOutputStream;
    006import java.io.DataOutputStream;
    007import java.util.Iterator;
    008import net.minecraft.client.gui.GuiButton;
    009import net.minecraft.client.gui.GuiScreen;
    010import net.minecraft.client.renderer.RenderHelper;
    011import net.minecraft.entity.player.InventoryPlayer;
    012import net.minecraft.inventory.ContainerBeacon;
    013import net.minecraft.item.Item;
    014import net.minecraft.item.ItemStack;
    015import net.minecraft.network.packet.Packet250CustomPayload;
    016import net.minecraft.tileentity.TileEntityBeacon;
    017import net.minecraft.util.StatCollector;
    018import org.lwjgl.opengl.GL11;
    019
    020@SideOnly(Side.CLIENT)
    021public class GuiBeacon extends GuiContainer
    022{
    023    private TileEntityBeacon beacon;
    024    private GuiBeaconButtonConfirm beaconConfirmButton;
    025    private boolean buttonsNotDrawn;
    026
    027    public GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
    028    {
    029        super(new ContainerBeacon(par1, par2));
    030        this.beacon = par2;
    031        this.xSize = 230;
    032        this.ySize = 219;
    033    }
    034
    035    /**
    036     * Adds the buttons (and other controls) to the screen in question.
    037     */
    038    public void initGui()
    039    {
    040        super.initGui();
    041        this.buttonList.add(this.beaconConfirmButton = new GuiBeaconButtonConfirm(this, -1, this.guiLeft + 164, this.guiTop + 107));
    042        this.buttonList.add(new GuiBeaconButtonCancel(this, -2, this.guiLeft + 190, this.guiTop + 107));
    043        this.buttonsNotDrawn = true;
    044        this.beaconConfirmButton.enabled = false;
    045    }
    046
    047    /**
    048     * Called from the main game loop to update the screen.
    049     */
    050    public void updateScreen()
    051    {
    052        super.updateScreen();
    053
    054        if (this.buttonsNotDrawn && this.beacon.getLevels() >= 0)
    055        {
    056            this.buttonsNotDrawn = false;
    057            int i;
    058            int j;
    059            int k;
    060            int l;
    061            GuiBeaconButtonPower guibeaconbuttonpower;
    062
    063            for (int i1 = 0; i1 <= 2; ++i1)
    064            {
    065                i = TileEntityBeacon.effectsList[i1].length;
    066                j = i * 22 + (i - 1) * 2;
    067
    068                for (k = 0; k < i; ++k)
    069                {
    070                    l = TileEntityBeacon.effectsList[i1][k].id;
    071                    guibeaconbuttonpower = new GuiBeaconButtonPower(this, i1 << 8 | l, this.guiLeft + 76 + k * 24 - j / 2, this.guiTop + 22 + i1 * 25, l, i1);
    072                    this.buttonList.add(guibeaconbuttonpower);
    073
    074                    if (i1 >= this.beacon.getLevels())
    075                    {
    076                        guibeaconbuttonpower.enabled = false;
    077                    }
    078                    else if (l == this.beacon.getPrimaryEffect())
    079                    {
    080                        guibeaconbuttonpower.func_82254_b(true);
    081                    }
    082                }
    083            }
    084
    085            byte b0 = 3;
    086            i = TileEntityBeacon.effectsList[b0].length + 1;
    087            j = i * 22 + (i - 1) * 2;
    088
    089            for (k = 0; k < i - 1; ++k)
    090            {
    091                l = TileEntityBeacon.effectsList[b0][k].id;
    092                guibeaconbuttonpower = new GuiBeaconButtonPower(this, b0 << 8 | l, this.guiLeft + 167 + k * 24 - j / 2, this.guiTop + 47, l, b0);
    093                this.buttonList.add(guibeaconbuttonpower);
    094
    095                if (b0 >= this.beacon.getLevels())
    096                {
    097                    guibeaconbuttonpower.enabled = false;
    098                }
    099                else if (l == this.beacon.getSecondaryEffect())
    100                {
    101                    guibeaconbuttonpower.func_82254_b(true);
    102                }
    103            }
    104
    105            if (this.beacon.getPrimaryEffect() > 0)
    106            {
    107                GuiBeaconButtonPower guibeaconbuttonpower1 = new GuiBeaconButtonPower(this, b0 << 8 | this.beacon.getPrimaryEffect(), this.guiLeft + 167 + (i - 1) * 24 - j / 2, this.guiTop + 47, this.beacon.getPrimaryEffect(), b0);
    108                this.buttonList.add(guibeaconbuttonpower1);
    109
    110                if (b0 >= this.beacon.getLevels())
    111                {
    112                    guibeaconbuttonpower1.enabled = false;
    113                }
    114                else if (this.beacon.getPrimaryEffect() == this.beacon.getSecondaryEffect())
    115                {
    116                    guibeaconbuttonpower1.func_82254_b(true);
    117                }
    118            }
    119        }
    120
    121        this.beaconConfirmButton.enabled = this.beacon.getStackInSlot(0) != null && this.beacon.getPrimaryEffect() > 0;
    122    }
    123
    124    /**
    125     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    126     */
    127    protected void actionPerformed(GuiButton par1GuiButton)
    128    {
    129        if (par1GuiButton.id == -2)
    130        {
    131            this.mc.displayGuiScreen((GuiScreen)null);
    132        }
    133        else if (par1GuiButton.id == -1)
    134        {
    135            String s = "MC|Beacon";
    136            ByteArrayOutputStream bytearrayoutputstream = new ByteArrayOutputStream();
    137            DataOutputStream dataoutputstream = new DataOutputStream(bytearrayoutputstream);
    138
    139            try
    140            {
    141                dataoutputstream.writeInt(this.beacon.getPrimaryEffect());
    142                dataoutputstream.writeInt(this.beacon.getSecondaryEffect());
    143                this.mc.getNetHandler().addToSendQueue(new Packet250CustomPayload(s, bytearrayoutputstream.toByteArray()));
    144            }
    145            catch (Exception exception)
    146            {
    147                exception.printStackTrace();
    148            }
    149
    150            this.mc.displayGuiScreen((GuiScreen)null);
    151        }
    152        else if (par1GuiButton instanceof GuiBeaconButtonPower)
    153        {
    154            if (((GuiBeaconButtonPower)par1GuiButton).func_82255_b())
    155            {
    156                return;
    157            }
    158
    159            int i = par1GuiButton.id;
    160            int j = i & 255;
    161            int k = i >> 8;
    162
    163            if (k < 3)
    164            {
    165                this.beacon.setPrimaryEffect(j);
    166            }
    167            else
    168            {
    169                this.beacon.setSecondaryEffect(j);
    170            }
    171
    172            this.buttonList.clear();
    173            this.initGui();
    174            this.updateScreen();
    175        }
    176    }
    177
    178    /**
    179     * Draw the foreground layer for the GuiContainer (everything in front of the items)
    180     */
    181    protected void drawGuiContainerForegroundLayer(int par1, int par2)
    182    {
    183        RenderHelper.disableStandardItemLighting();
    184        this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.primary"), 62, 10, 14737632);
    185        this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.secondary"), 169, 10, 14737632);
    186        Iterator iterator = this.buttonList.iterator();
    187
    188        while (iterator.hasNext())
    189        {
    190            GuiButton guibutton = (GuiButton)iterator.next();
    191
    192            if (guibutton.func_82252_a())
    193            {
    194                guibutton.func_82251_b(par1 - this.guiLeft, par2 - this.guiTop);
    195                break;
    196            }
    197        }
    198
    199        RenderHelper.enableGUIStandardItemLighting();
    200    }
    201
    202    /**
    203     * Draw the background layer for the GuiContainer (everything behind the items)
    204     */
    205    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    206    {
    207        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    208        this.mc.renderEngine.bindTexture("/gui/beacon.png");
    209        int k = (this.width - this.xSize) / 2;
    210        int l = (this.height - this.ySize) / 2;
    211        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
    212        itemRenderer.zLevel = 100.0F;
    213        itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.emerald), k + 42, l + 109);
    214        itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.diamond), k + 42 + 22, l + 109);
    215        itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotGold), k + 42 + 44, l + 109);
    216        itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotIron), k + 42 + 66, l + 109);
    217        itemRenderer.zLevel = 0.0F;
    218    }
    219}