    001package net.minecraft.world.chunk;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.command.IEntitySelector;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.tileentity.TileEntity;
    010import net.minecraft.util.AxisAlignedBB;
    011import net.minecraft.world.EnumSkyBlock;
    012import net.minecraft.world.World;
    013
    014public class EmptyChunk extends Chunk
    015{
    016    public EmptyChunk(World par1World, int par2, int par3)
    017    {
    018        super(par1World, par2, par3);
    019    }
    020
    021    /**
    022     * Checks whether the chunk is at the X/Z location specified
    023     */
    024    public boolean isAtLocation(int par1, int par2)
    025    {
    026        return par1 == this.xPosition && par2 == this.zPosition;
    027    }
    028
    029    /**
    030     * Returns the value in the height map at this x, z coordinate in the chunk
    031     */
    032    public int getHeightValue(int par1, int par2)
    033    {
    034        return 0;
    035    }
    036
    037    /**
    038     * Generates the initial skylight map for the chunk upon generation or load.
    039     */
    040    public void generateSkylightMap() {}
    041
    042    @SideOnly(Side.CLIENT)
    043
    044    /**
    045     * Generates the height map for a chunk from scratch
    046     */
    047    public void generateHeightMap() {}
    048
    049    /**
    050     * Return the ID of a block in the chunk.
    051     */
    052    public int getBlockID(int par1, int par2, int par3)
    053    {
    054        return 0;
    055    }
    056
    057    public int getBlockLightOpacity(int par1, int par2, int par3)
    058    {
    059        return 255;
    060    }
    061
    062    /**
    063     * Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata
    064     */
    065    public boolean setBlockIDWithMetadata(int par1, int par2, int par3, int par4, int par5)
    066    {
    067        return true;
    068    }
    069
    070    /**
    071     * Return the metadata corresponding to the given coordinates inside a chunk.
    072     */
    073    public int getBlockMetadata(int par1, int par2, int par3)
    074    {
    075        return 0;
    076    }
    077
    078    /**
    079     * Set the metadata of a block in the chunk
    080     */
    081    public boolean setBlockMetadata(int par1, int par2, int par3, int par4)
    082    {
    083        return false;
    084    }
    085
    086    /**
    087     * Gets the amount of light saved in this block (doesn't adjust for daylight)
    088     */
    089    public int getSavedLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)
    090    {
    091        return 0;
    092    }
    093
    094    /**
    095     * Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a
    096     * block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue
    097     */
    098    public void setLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5) {}
    099
    100    /**
    101     * Gets the amount of light on a block taking into account sunlight
    102     */
    103    public int getBlockLightValue(int par1, int par2, int par3, int par4)
    104    {
    105        return 0;
    106    }
    107
    108    /**
    109     * Adds an entity to the chunk. Args: entity
    110     */
    111    public void addEntity(Entity par1Entity) {}
    112
    113    /**
    114     * removes entity using its y chunk coordinate as its index
    115     */
    116    public void removeEntity(Entity par1Entity) {}
    117
    118    /**
    119     * Removes entity at the specified index from the entity array.
    120     */
    121    public void removeEntityAtIndex(Entity par1Entity, int par2) {}
    122
    123    /**
    124     * Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
    125     */
    126    public boolean canBlockSeeTheSky(int par1, int par2, int par3)
    127    {
    128        return false;
    129    }
    130
    131    /**
    132     * Gets the TileEntity for a given block in this chunk
    133     */
    134    public TileEntity getChunkBlockTileEntity(int par1, int par2, int par3)
    135    {
    136        return null;
    137    }
    138
    139    /**
    140     * Adds a TileEntity to a chunk
    141     */
    142    public void addTileEntity(TileEntity par1TileEntity) {}
    143
    144    /**
    145     * Sets the TileEntity for a given block in this chunk
    146     */
    147    public void setChunkBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity) {}
    148
    149    /**
    150     * Removes the TileEntity for a given block in this chunk
    151     */
    152    public void removeChunkBlockTileEntity(int par1, int par2, int par3) {}
    153
    154    /**
    155     * Called when this Chunk is loaded by the ChunkProvider
    156     */
    157    public void onChunkLoad() {}
    158
    159    /**
    160     * Called when this Chunk is unloaded by the ChunkProvider
    161     */
    162    public void onChunkUnload() {}
    163
    164    /**
    165     * Sets the isModified flag for this Chunk
    166     */
    167    public void setChunkModified() {}
    168
    169    /**
    170     * Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity
    171     * Args: entity, aabb, listToFill
    172     */
    173    public void getEntitiesWithinAABBForEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, List par3List, IEntitySelector par4IEntitySelector) {}
    174
    175    /**
    176     * Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill
    177     */
    178    public void getEntitiesOfTypeWithinAAAB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, List par3List, IEntitySelector par4IEntitySelector) {}
    179
    180    /**
    181     * Returns true if this Chunk needs to be saved
    182     */
    183    public boolean needsSaving(boolean par1)
    184    {
    185        return false;
    186    }
    187
    188    public Random getRandomWithSeed(long par1)
    189    {
    190        return new Random(this.worldObj.getSeed() + (long)(this.xPosition * this.xPosition * 4987142) + (long)(this.xPosition * 5947611) + (long)(this.zPosition * this.zPosition) * 4392871L + (long)(this.zPosition * 389711) ^ par1);
    191    }
    192
    193    public boolean isEmpty()
    194    {
    195        return true;
    196    }
    197
    198    /**
    199     * Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty
    200     * (true) or not (false).
    201     */
    202    public boolean getAreLevelsEmpty(int par1, int par2)
    203    {
    204        return true;
    205    }
    206}