    001package net.minecraft.item;
    002
    003import net.minecraft.block.Block;
    004import net.minecraft.creativetab.CreativeTabs;
    005import net.minecraft.entity.player.EntityPlayer;
    006import net.minecraft.world.World;
    007
    008public class ItemFlintAndSteel extends Item
    009{
    010    public ItemFlintAndSteel(int par1)
    011    {
    012        super(par1);
    013        this.maxStackSize = 1;
    014        this.setMaxDamage(64);
    015        this.setCreativeTab(CreativeTabs.tabTools);
    016    }
    017
    018    /**
    019     * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
    020     * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
    021     */
    022    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    023    {
    024        if (par7 == 0)
    025        {
    026            --par5;
    027        }
    028
    029        if (par7 == 1)
    030        {
    031            ++par5;
    032        }
    033
    034        if (par7 == 2)
    035        {
    036            --par6;
    037        }
    038
    039        if (par7 == 3)
    040        {
    041            ++par6;
    042        }
    043
    044        if (par7 == 4)
    045        {
    046            --par4;
    047        }
    048
    049        if (par7 == 5)
    050        {
    051            ++par4;
    052        }
    053
    054        if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
    055        {
    056            return false;
    057        }
    058        else
    059        {
    060            int i1 = par3World.getBlockId(par4, par5, par6);
    061
    062            if (i1 == 0)
    063            {
    064                par3World.playSoundEffect((double)par4 + 0.5D, (double)par5 + 0.5D, (double)par6 + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
    065                par3World.setBlock(par4, par5, par6, Block.fire.blockID);
    066            }
    067
    068            par1ItemStack.damageItem(1, par2EntityPlayer);
    069            return true;
    070        }
    071    }
    072}