    001package net.minecraft.client.particle;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.world.World;
    006
    007@SideOnly(Side.CLIENT)
    008public class EntitySplashFX extends EntityRainFX
    009{
    010    public EntitySplashFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    011    {
    012        super(par1World, par2, par4, par6);
    013        this.particleGravity = 0.04F;
    014        this.nextTextureIndexX();
    015
    016        if (par10 == 0.0D && (par8 != 0.0D || par12 != 0.0D))
    017        {
    018            this.motionX = par8;
    019            this.motionY = par10 + 0.1D;
    020            this.motionZ = par12;
    021        }
    022    }
    023}