    001package net.minecraft.world.gen.feature;
    002
    003import java.util.Random;
    004import net.minecraft.block.Block;
    005import net.minecraft.world.World;
    006
    007public class WorldGenCactus extends WorldGenerator
    008{
    009    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    010    {
    011        for (int l = 0; l < 10; ++l)
    012        {
    013            int i1 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
    014            int j1 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
    015            int k1 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
    016
    017            if (par1World.isAirBlock(i1, j1, k1))
    018            {
    019                int l1 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
    020
    021                for (int i2 = 0; i2 < l1; ++i2)
    022                {
    023                    if (Block.cactus.canBlockStay(par1World, i1, j1 + i2, k1))
    024                    {
    025                        par1World.setBlock(i1, j1 + i2, k1, Block.cactus.blockID, 0, 2);
    026                    }
    027                }
    028            }
    029        }
    030
    031        return true;
    032    }
    033}