    001package net.minecraft.world.gen.feature;
    002
    003import java.util.Random;
    004import net.minecraft.block.Block;
    005import net.minecraft.world.World;
    006
    007public class WorldGenDesertWells extends WorldGenerator
    008{
    009    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    010    {
    011        while (par1World.isAirBlock(par3, par4, par5) && par4 > 2)
    012        {
    013            --par4;
    014        }
    015
    016        int l = par1World.getBlockId(par3, par4, par5);
    017
    018        if (l != Block.sand.blockID)
    019        {
    020            return false;
    021        }
    022        else
    023        {
    024            int i1;
    025            int j1;
    026
    027            for (i1 = -2; i1 <= 2; ++i1)
    028            {
    029                for (j1 = -2; j1 <= 2; ++j1)
    030                {
    031                    if (par1World.isAirBlock(par3 + i1, par4 - 1, par5 + j1) && par1World.isAirBlock(par3 + i1, par4 - 2, par5 + j1))
    032                    {
    033                        return false;
    034                    }
    035                }
    036            }
    037
    038            for (i1 = -1; i1 <= 0; ++i1)
    039            {
    040                for (j1 = -2; j1 <= 2; ++j1)
    041                {
    042                    for (int k1 = -2; k1 <= 2; ++k1)
    043                    {
    044                        par1World.setBlock(par3 + j1, par4 + i1, par5 + k1, Block.sandStone.blockID, 0, 2);
    045                    }
    046                }
    047            }
    048
    049            par1World.setBlock(par3, par4, par5, Block.waterMoving.blockID, 0, 2);
    050            par1World.setBlock(par3 - 1, par4, par5, Block.waterMoving.blockID, 0, 2);
    051            par1World.setBlock(par3 + 1, par4, par5, Block.waterMoving.blockID, 0, 2);
    052            par1World.setBlock(par3, par4, par5 - 1, Block.waterMoving.blockID, 0, 2);
    053            par1World.setBlock(par3, par4, par5 + 1, Block.waterMoving.blockID, 0, 2);
    054
    055            for (i1 = -2; i1 <= 2; ++i1)
    056            {
    057                for (j1 = -2; j1 <= 2; ++j1)
    058                {
    059                    if (i1 == -2 || i1 == 2 || j1 == -2 || j1 == 2)
    060                    {
    061                        par1World.setBlock(par3 + i1, par4 + 1, par5 + j1, Block.sandStone.blockID, 0, 2);
    062                    }
    063                }
    064            }
    065
    066            par1World.setBlock(par3 + 2, par4 + 1, par5, Block.stoneSingleSlab.blockID, 1, 2);
    067            par1World.setBlock(par3 - 2, par4 + 1, par5, Block.stoneSingleSlab.blockID, 1, 2);
    068            par1World.setBlock(par3, par4 + 1, par5 + 2, Block.stoneSingleSlab.blockID, 1, 2);
    069            par1World.setBlock(par3, par4 + 1, par5 - 2, Block.stoneSingleSlab.blockID, 1, 2);
    070
    071            for (i1 = -1; i1 <= 1; ++i1)
    072            {
    073                for (j1 = -1; j1 <= 1; ++j1)
    074                {
    075                    if (i1 == 0 && j1 == 0)
    076                    {
    077                        par1World.setBlock(par3 + i1, par4 + 4, par5 + j1, Block.sandStone.blockID, 0, 2);
    078                    }
    079                    else
    080                    {
    081                        par1World.setBlock(par3 + i1, par4 + 4, par5 + j1, Block.stoneSingleSlab.blockID, 1, 2);
    082                    }
    083                }
    084            }
    085
    086            for (i1 = 1; i1 <= 3; ++i1)
    087            {
    088                par1World.setBlock(par3 - 1, par4 + i1, par5 - 1, Block.sandStone.blockID, 0, 2);
    089                par1World.setBlock(par3 - 1, par4 + i1, par5 + 1, Block.sandStone.blockID, 0, 2);
    090                par1World.setBlock(par3 + 1, par4 + i1, par5 - 1, Block.sandStone.blockID, 0, 2);
    091                par1World.setBlock(par3 + 1, par4 + i1, par5 + 1, Block.sandStone.blockID, 0, 2);
    092            }
    093
    094            return true;
    095        }
    096    }
    097}