    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.client.renderer.RenderBlocks;
    007import net.minecraft.entity.Entity;
    008import net.minecraft.entity.item.EntityTNTPrimed;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderTNTPrimed extends Render
    013{
    014    private RenderBlocks blockRenderer = new RenderBlocks();
    015
    016    public RenderTNTPrimed()
    017    {
    018        this.shadowSize = 0.5F;
    019    }
    020
    021    public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
    022    {
    023        GL11.glPushMatrix();
    024        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    025        float f2;
    026
    027        if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
    028        {
    029            f2 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
    030
    031            if (f2 < 0.0F)
    032            {
    033                f2 = 0.0F;
    034            }
    035
    036            if (f2 > 1.0F)
    037            {
    038                f2 = 1.0F;
    039            }
    040
    041            f2 *= f2;
    042            f2 *= f2;
    043            float f3 = 1.0F + f2 * 0.3F;
    044            GL11.glScalef(f3, f3, f3);
    045        }
    046
    047        f2 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
    048        this.loadTexture("/terrain.png");
    049        this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
    050
    051        if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
    052        {
    053            GL11.glDisable(GL11.GL_TEXTURE_2D);
    054            GL11.glDisable(GL11.GL_LIGHTING);
    055            GL11.glEnable(GL11.GL_BLEND);
    056            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
    057            GL11.glColor4f(1.0F, 1.0F, 1.0F, f2);
    058            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
    059            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    060            GL11.glDisable(GL11.GL_BLEND);
    061            GL11.glEnable(GL11.GL_LIGHTING);
    062            GL11.glEnable(GL11.GL_TEXTURE_2D);
    063        }
    064
    065        GL11.glPopMatrix();
    066    }
    067
    068    /**
    069     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    070     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    071     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    072     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    073     */
    074    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    075    {
    076        this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
    077    }
    078}