    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.block.material.Material;
    008import net.minecraft.client.renderer.texture.IconRegister;
    009import net.minecraft.entity.Entity;
    010import net.minecraft.tileentity.TileEntity;
    011import net.minecraft.tileentity.TileEntityEndPortal;
    012import net.minecraft.util.AxisAlignedBB;
    013import net.minecraft.world.IBlockAccess;
    014import net.minecraft.world.World;
    015
    016public class BlockEndPortal extends BlockContainer
    017{
    018    /**
    019     * true if the enderdragon has been killed - allows end portal blocks to be created in the end
    020     */
    021    public static boolean bossDefeated = false;
    022
    023    protected BlockEndPortal(int par1, Material par2Material)
    024    {
    025        super(par1, par2Material);
    026        this.setLightValue(1.0F);
    027    }
    028
    029    /**
    030     * Returns a new instance of a block's tile entity class. Called on placing the block.
    031     */
    032    public TileEntity createNewTileEntity(World par1World)
    033    {
    034        return new TileEntityEndPortal();
    035    }
    036
    037    /**
    038     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    039     */
    040    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    041    {
    042        float f = 0.0625F;
    043        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F);
    044    }
    045
    046    @SideOnly(Side.CLIENT)
    047
    048    /**
    049     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    050     * coordinates.  Args: blockAccess, x, y, z, side
    051     */
    052    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    053    {
    054        return par5 != 0 ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
    055    }
    056
    057    /**
    058     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
    059     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
    060     */
    061    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) {}
    062
    063    /**
    064     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    065     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    066     */
    067    public boolean isOpaqueCube()
    068    {
    069        return false;
    070    }
    071
    072    /**
    073     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    074     */
    075    public boolean renderAsNormalBlock()
    076    {
    077        return false;
    078    }
    079
    080    /**
    081     * Returns the quantity of items to drop on block destruction.
    082     */
    083    public int quantityDropped(Random par1Random)
    084    {
    085        return 0;
    086    }
    087
    088    /**
    089     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    090     */
    091    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    092    {
    093        if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && !par1World.isRemote)
    094        {
    095            par5Entity.travelToDimension(1);
    096        }
    097    }
    098
    099    @SideOnly(Side.CLIENT)
    100
    101    /**
    102     * A randomly called display update to be able to add particles or other items for display
    103     */
    104    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    105    {
    106        double d0 = (double)((float)par2 + par5Random.nextFloat());
    107        double d1 = (double)((float)par3 + 0.8F);
    108        double d2 = (double)((float)par4 + par5Random.nextFloat());
    109        double d3 = 0.0D;
    110        double d4 = 0.0D;
    111        double d5 = 0.0D;
    112        par1World.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
    113    }
    114
    115    /**
    116     * The type of render function that is called for this block
    117     */
    118    public int getRenderType()
    119    {
    120        return -1;
    121    }
    122
    123    /**
    124     * Called whenever the block is added into the world. Args: world, x, y, z
    125     */
    126    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    127    {
    128        if (!bossDefeated)
    129        {
    130            if (par1World.provider.dimensionId != 0)
    131            {
    132                par1World.setBlockToAir(par2, par3, par4);
    133            }
    134        }
    135    }
    136
    137    @SideOnly(Side.CLIENT)
    138
    139    /**
    140     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    141     */
    142    public int idPicked(World par1World, int par2, int par3, int par4)
    143    {
    144        return 0;
    145    }
    146
    147    @SideOnly(Side.CLIENT)
    148
    149    /**
    150     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    151     * is the only chance you get to register icons.
    152     */
    153    public void registerIcons(IconRegister par1IconRegister)
    154    {
    155        this.blockIcon = par1IconRegister.registerIcon("portal");
    156    }
    157}