    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.block.material.Material;
    008import net.minecraft.client.renderer.texture.IconRegister;
    009import net.minecraft.entity.Entity;
    010import net.minecraft.entity.item.EntityItem;
    011import net.minecraft.entity.player.EntityPlayer;
    012import net.minecraft.entity.player.EntityPlayerMP;
    013import net.minecraft.item.EnumArmorMaterial;
    014import net.minecraft.item.Item;
    015import net.minecraft.item.ItemArmor;
    016import net.minecraft.item.ItemStack;
    017import net.minecraft.util.AxisAlignedBB;
    018import net.minecraft.util.Icon;
    019import net.minecraft.world.World;
    020
    021public class BlockCauldron extends Block
    022{
    023    @SideOnly(Side.CLIENT)
    024    private Icon field_94378_a;
    025    @SideOnly(Side.CLIENT)
    026    private Icon cauldronTopIcon;
    027    @SideOnly(Side.CLIENT)
    028    private Icon cauldronBottomIcon;
    029
    030    public BlockCauldron(int par1)
    031    {
    032        super(par1, Material.iron);
    033    }
    034
    035    @SideOnly(Side.CLIENT)
    036
    037    /**
    038     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    039     */
    040    public Icon getIcon(int par1, int par2)
    041    {
    042        return par1 == 1 ? this.cauldronTopIcon : (par1 == 0 ? this.cauldronBottomIcon : this.blockIcon);
    043    }
    044
    045    @SideOnly(Side.CLIENT)
    046
    047    /**
    048     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    049     * is the only chance you get to register icons.
    050     */
    051    public void registerIcons(IconRegister par1IconRegister)
    052    {
    053        this.field_94378_a = par1IconRegister.registerIcon("cauldron_inner");
    054        this.cauldronTopIcon = par1IconRegister.registerIcon("cauldron_top");
    055        this.cauldronBottomIcon = par1IconRegister.registerIcon("cauldron_bottom");
    056        this.blockIcon = par1IconRegister.registerIcon("cauldron_side");
    057    }
    058
    059    /**
    060     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
    061     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
    062     */
    063    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    064    {
    065        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
    066        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    067        float f = 0.125F;
    068        this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
    069        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    070        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
    071        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    072        this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    073        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    074        this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
    075        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    076        this.setBlockBoundsForItemRender();
    077    }
    078
    079    @SideOnly(Side.CLIENT)
    080    public static Icon func_94375_b(String par0Str)
    081    {
    082        return par0Str == "cauldron_inner" ? Block.cauldron.field_94378_a : (par0Str == "cauldron_bottom" ? Block.cauldron.cauldronBottomIcon : null);
    083    }
    084
    085    /**
    086     * Sets the block's bounds for rendering it as an item
    087     */
    088    public void setBlockBoundsForItemRender()
    089    {
    090        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    091    }
    092
    093    /**
    094     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    095     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    096     */
    097    public boolean isOpaqueCube()
    098    {
    099        return false;
    100    }
    101
    102    /**
    103     * The type of render function that is called for this block
    104     */
    105    public int getRenderType()
    106    {
    107        return 24;
    108    }
    109
    110    /**
    111     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    112     */
    113    public boolean renderAsNormalBlock()
    114    {
    115        return false;
    116    }
    117
    118    /**
    119     * Called upon block activation (right click on the block.)
    120     */
    121    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    122    {
    123        if (par1World.isRemote)
    124        {
    125            return true;
    126        }
    127        else
    128        {
    129            ItemStack itemstack = par5EntityPlayer.inventory.getCurrentItem();
    130
    131            if (itemstack == null)
    132            {
    133                return true;
    134            }
    135            else
    136            {
    137                int i1 = par1World.getBlockMetadata(par2, par3, par4);
    138
    139                if (itemstack.itemID == Item.bucketWater.itemID)
    140                {
    141                    if (i1 < 3)
    142                    {
    143                        if (!par5EntityPlayer.capabilities.isCreativeMode)
    144                        {
    145                            par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    146                        }
    147
    148                        par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
    149                    }
    150
    151                    return true;
    152                }
    153                else
    154                {
    155                    if (itemstack.itemID == Item.glassBottle.itemID)
    156                    {
    157                        if (i1 > 0)
    158                        {
    159                            ItemStack itemstack1 = new ItemStack(Item.potion, 1, 0);
    160
    161                            if (!par5EntityPlayer.inventory.addItemStackToInventory(itemstack1))
    162                            {
    163                                par1World.spawnEntityInWorld(new EntityItem(par1World, (double)par2 + 0.5D, (double)par3 + 1.5D, (double)par4 + 0.5D, itemstack1));
    164                            }
    165                            else if (par5EntityPlayer instanceof EntityPlayerMP)
    166                            {
    167                                ((EntityPlayerMP)par5EntityPlayer).sendContainerToPlayer(par5EntityPlayer.inventoryContainer);
    168                            }
    169
    170                            --itemstack.stackSize;
    171
    172                            if (itemstack.stackSize <= 0)
    173                            {
    174                                par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, (ItemStack)null);
    175                            }
    176
    177                            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
    178                        }
    179                    }
    180                    else if (i1 > 0 && itemstack.getItem() instanceof ItemArmor && ((ItemArmor)itemstack.getItem()).getArmorMaterial() == EnumArmorMaterial.CLOTH)
    181                    {
    182                        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
    183                        itemarmor.removeColor(itemstack);
    184                        par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
    185                        return true;
    186                    }
    187
    188                    return true;
    189                }
    190            }
    191        }
    192    }
    193
    194    /**
    195     * currently only used by BlockCauldron to incrament meta-data during rain
    196     */
    197    public void fillWithRain(World par1World, int par2, int par3, int par4)
    198    {
    199        if (par1World.rand.nextInt(20) == 1)
    200        {
    201            int l = par1World.getBlockMetadata(par2, par3, par4);
    202
    203            if (l < 3)
    204            {
    205                par1World.setBlockMetadataWithNotify(par2, par3, par4, l + 1, 2);
    206            }
    207        }
    208    }
    209
    210    /**
    211     * Returns the ID of the items to drop on destruction.
    212     */
    213    public int idDropped(int par1, Random par2Random, int par3)
    214    {
    215        return Item.cauldron.itemID;
    216    }
    217
    218    @SideOnly(Side.CLIENT)
    219
    220    /**
    221     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    222     */
    223    public int idPicked(World par1World, int par2, int par3, int par4)
    224    {
    225        return Item.cauldron.itemID;
    226    }
    227}