    001package net.minecraft.world.gen.feature;
    002
    003import java.util.Random;
    004import net.minecraft.block.Block;
    005import net.minecraft.tileentity.TileEntityChest;
    006import net.minecraft.util.WeightedRandomChestContent;
    007import net.minecraft.world.World;
    008
    009public class WorldGeneratorBonusChest extends WorldGenerator
    010{
    011    /**
    012     * Instance of WeightedRandomChestContent what will randomly generate items into the Bonus Chest.
    013     */
    014    private final WeightedRandomChestContent[] theBonusChestGenerator;
    015
    016    /**
    017     * Value of this int will determine how much items gonna generate in Bonus Chest.
    018     */
    019    private final int itemsToGenerateInBonusChest;
    020
    021    public WorldGeneratorBonusChest(WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, int par2)
    022    {
    023        this.theBonusChestGenerator = par1ArrayOfWeightedRandomChestContent;
    024        this.itemsToGenerateInBonusChest = par2;
    025    }
    026
    027    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    028    {
    029        int l;
    030
    031        for (boolean flag = false; ((l = par1World.getBlockId(par3, par4, par5)) == 0 || l == Block.leaves.blockID) && par4 > 1; --par4)
    032        {
    033            ;
    034        }
    035
    036        if (par4 < 1)
    037        {
    038            return false;
    039        }
    040        else
    041        {
    042            ++par4;
    043
    044            for (int i1 = 0; i1 < 4; ++i1)
    045            {
    046                int j1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
    047                int k1 = par4 + par2Random.nextInt(3) - par2Random.nextInt(3);
    048                int l1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
    049
    050                if (par1World.isAirBlock(j1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1, k1 - 1, l1))
    051                {
    052                    par1World.setBlock(j1, k1, l1, Block.chest.blockID, 0, 2);
    053                    TileEntityChest tileentitychest = (TileEntityChest)par1World.getBlockTileEntity(j1, k1, l1);
    054
    055                    if (tileentitychest != null && tileentitychest != null)
    056                    {
    057                        WeightedRandomChestContent.generateChestContents(par2Random, this.theBonusChestGenerator, tileentitychest, this.itemsToGenerateInBonusChest);
    058                    }
    059
    060                    if (par1World.isAirBlock(j1 - 1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
    061                    {
    062                        par1World.setBlock(j1 - 1, k1, l1, Block.torchWood.blockID, 0, 2);
    063                    }
    064
    065                    if (par1World.isAirBlock(j1 + 1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
    066                    {
    067                        par1World.setBlock(j1 + 1, k1, l1, Block.torchWood.blockID, 0, 2);
    068                    }
    069
    070                    if (par1World.isAirBlock(j1, k1, l1 - 1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
    071                    {
    072                        par1World.setBlock(j1, k1, l1 - 1, Block.torchWood.blockID, 0, 2);
    073                    }
    074
    075                    if (par1World.isAirBlock(j1, k1, l1 + 1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
    076                    {
    077                        par1World.setBlock(j1, k1, l1 + 1, Block.torchWood.blockID, 0, 2);
    078                    }
    079
    080                    return true;
    081                }
    082            }
    083
    084            return false;
    085        }
    086    }
    087}