    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.block.material.Material;
    008import net.minecraft.client.renderer.texture.IconRegister;
    009import net.minecraft.creativetab.CreativeTabs;
    010import net.minecraft.entity.monster.EntitySilverfish;
    011import net.minecraft.item.ItemStack;
    012import net.minecraft.util.Icon;
    013import net.minecraft.world.World;
    014
    015public class BlockSilverfish extends Block
    016{
    017    /** Block names that can be a silverfish stone. */
    018    public static final String[] silverfishStoneTypes = new String[] {"stone", "cobble", "brick"};
    019
    020    public BlockSilverfish(int par1)
    021    {
    022        super(par1, Material.clay);
    023        this.setHardness(0.0F);
    024        this.setCreativeTab(CreativeTabs.tabDecorations);
    025    }
    026
    027    @SideOnly(Side.CLIENT)
    028
    029    /**
    030     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    031     */
    032    public Icon getIcon(int par1, int par2)
    033    {
    034        return par2 == 1 ? Block.cobblestone.getBlockTextureFromSide(par1) : (par2 == 2 ? Block.stoneBrick.getBlockTextureFromSide(par1) : Block.stone.getBlockTextureFromSide(par1));
    035    }
    036
    037    @SideOnly(Side.CLIENT)
    038
    039    /**
    040     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    041     * is the only chance you get to register icons.
    042     */
    043    public void registerIcons(IconRegister par1IconRegister) {}
    044
    045    /**
    046     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    047     */
    048    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
    049    {
    050        if (!par1World.isRemote)
    051        {
    052            EntitySilverfish entitysilverfish = new EntitySilverfish(par1World);
    053            entitysilverfish.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F);
    054            par1World.spawnEntityInWorld(entitysilverfish);
    055            entitysilverfish.spawnExplosionParticle();
    056        }
    057
    058        super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5);
    059    }
    060
    061    /**
    062     * Returns the quantity of items to drop on block destruction.
    063     */
    064    public int quantityDropped(Random par1Random)
    065    {
    066        return 0;
    067    }
    068
    069    /**
    070     * Gets the blockID of the block this block is pretending to be according to this block's metadata.
    071     */
    072    public static boolean getPosingIdByMetadata(int par0)
    073    {
    074        return par0 == Block.stone.blockID || par0 == Block.cobblestone.blockID || par0 == Block.stoneBrick.blockID;
    075    }
    076
    077    /**
    078     * Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this
    079     * metadata. It changes the displayed texture client side to look like a normal block.
    080     */
    081    public static int getMetadataForBlockType(int par0)
    082    {
    083        return par0 == Block.cobblestone.blockID ? 1 : (par0 == Block.stoneBrick.blockID ? 2 : 0);
    084    }
    085
    086    /**
    087     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    088     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    089     */
    090    protected ItemStack createStackedBlock(int par1)
    091    {
    092        Block block = Block.stone;
    093
    094        if (par1 == 1)
    095        {
    096            block = Block.cobblestone;
    097        }
    098
    099        if (par1 == 2)
    100        {
    101            block = Block.stoneBrick;
    102        }
    103
    104        return new ItemStack(block);
    105    }
    106
    107    /**
    108     * Get the block's damage value (for use with pick block).
    109     */
    110    public int getDamageValue(World par1World, int par2, int par3, int par4)
    111    {
    112        return par1World.getBlockMetadata(par2, par3, par4);
    113    }
    114
    115    @SideOnly(Side.CLIENT)
    116
    117    /**
    118     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    119     */
    120    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    121    {
    122        for (int j = 0; j < 3; ++j)
    123        {
    124            par3List.add(new ItemStack(par1, 1, j));
    125        }
    126    }
    127}