    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.entity.EntityLiving;
    007import net.minecraft.entity.passive.EntitySheep;
    008import net.minecraft.entity.passive.EntityWolf;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderWolf extends RenderLiving
    013{
    014    public RenderWolf(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
    015    {
    016        super(par1ModelBase, par3);
    017        this.setRenderPassModel(par2ModelBase);
    018    }
    019
    020    protected float getTailRotation(EntityWolf par1EntityWolf, float par2)
    021    {
    022        return par1EntityWolf.getTailRotation();
    023    }
    024
    025    protected int func_82447_a(EntityWolf par1EntityWolf, int par2, float par3)
    026    {
    027        float f1;
    028
    029        if (par2 == 0 && par1EntityWolf.getWolfShaking())
    030        {
    031            f1 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3);
    032            this.loadTexture(par1EntityWolf.getTexture());
    033            GL11.glColor3f(f1, f1, f1);
    034            return 1;
    035        }
    036        else if (par2 == 1 && par1EntityWolf.isTamed())
    037        {
    038            this.loadTexture("/mob/wolf_collar.png");
    039            f1 = 1.0F;
    040            int j = par1EntityWolf.getCollarColor();
    041            GL11.glColor3f(f1 * EntitySheep.fleeceColorTable[j][0], f1 * EntitySheep.fleeceColorTable[j][1], f1 * EntitySheep.fleeceColorTable[j][2]);
    042            return 1;
    043        }
    044        else
    045        {
    046            return -1;
    047        }
    048    }
    049
    050    /**
    051     * Queries whether should render the specified pass or not.
    052     */
    053    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    054    {
    055        return this.func_82447_a((EntityWolf)par1EntityLiving, par2, par3);
    056    }
    057
    058    /**
    059     * Defines what float the third param in setRotationAngles of ModelBase is
    060     */
    061    protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
    062    {
    063        return this.getTailRotation((EntityWolf)par1EntityLiving, par2);
    064    }
    065}