net.minecraft.block

## Class BlockTallGrass

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockFlower
    - - net.minecraft.block.BlockTallGrass

- All Implemented Interfaces:
    IPlantable, IShearable

      public class BlockTallGrass
      extends BlockFlower
      implements IShearable

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `int` | `colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)`
    `int` | `getBlockColor()`
    `ArrayList<ItemStack>` | `getBlockDropped(World world, int x, int y, int z, int meta, int fortune)` This returns a complete list of items dropped from this block.
    `int` | `getDamageValue(World par1World, int par2, int par3, int par4)` Get the block's damage value (for use with pick block).
    `Icon` | `getIcon(int par1, int par2)`
    `int` | `getRenderColor(int par1)`
    `void` | `getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)`
    `void` | `harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `int` | `idDropped(int par1, Random par2Random, int par3)` Returns the ID of the items to drop on destruction.
    `boolean` | `isShearable(ItemStack item, World world, int x, int y, int z)` Checks if the object is currently shearable Example: Sheep return false when they have no wool
    `ArrayList<ItemStack>` | `onSheared(ItemStack item, World world, int x, int y, int z, int fortune)` Performs the shear function on this object.
    `int` | `quantityDroppedWithBonus(int par1, Random par2Random)` Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    `void` | `registerIcons(IconRegister par1IconRegister)`

    - ### Methods inherited from class net.minecraft.block.BlockFlower

      `canBlockStay, canPlaceBlockAt, getCollisionBoundingBoxFromPool, getPlantID, getPlantMetadata, getPlantType, getRenderType, isOpaqueCube, onNeighborBlockChange, renderAsNormalBlock, updateTick`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getSelectedBoundingBoxFromPool, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Method Detail

    - #### getIcon

          public Icon getIcon(int par1,
                     int par2)

      Overrides:
        `getIcon` in class `Block`

    - #### idDropped

          public int idDropped(int par1,
                      Random par2Random,
                      int par3)

      Returns the ID of the items to drop on destruction.
      Overrides:
        `idDropped` in class `Block`

    - #### quantityDroppedWithBonus

          public int quantityDroppedWithBonus(int par1,
                                     Random par2Random)

      Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
      Overrides:
        `quantityDroppedWithBonus` in class `Block`

    - #### harvestBlock

          public void harvestBlock(World par1World,
                          EntityPlayer par2EntityPlayer,
                          int par3,
                          int par4,
                          int par5,
                          int par6)

      Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage.
      Overrides:
        `harvestBlock` in class `Block`

    - #### getBlockColor

          public int getBlockColor()

      Overrides:
        `getBlockColor` in class `Block`

    - #### getRenderColor

          public int getRenderColor(int par1)

      Overrides:
        `getRenderColor` in class `Block`

    - #### colorMultiplier

          public int colorMultiplier(IBlockAccess par1IBlockAccess,
                            int par2,
                            int par3,
                            int par4)

      Overrides:
        `colorMultiplier` in class `Block`

    - #### getDamageValue

          public int getDamageValue(World par1World,
                           int par2,
                           int par3,
                           int par4)

      Get the block's damage value (for use with pick block).
      Overrides:
        `getDamageValue` in class `Block`

    - #### getSubBlocks

          public void getSubBlocks(int par1,
                          CreativeTabs par2CreativeTabs,
                          List par3List)

      Overrides:
        `getSubBlocks` in class `Block`

    - #### registerIcons

          public void registerIcons(IconRegister par1IconRegister)

      Overrides:
        `registerIcons` in class `Block`

    - #### getBlockDropped

          public ArrayList<ItemStack> getBlockDropped(World world,
                                             int x,
                                             int y,
                                             int z,
                                             int meta,
                                             int fortune)

      Description copied from class: `Block`
      This returns a complete list of items dropped from this block.
      Overrides:
        `getBlockDropped` in class `Block`
      Parameters:
        `world` - The current world
        `x` - X Position
        `y` - Y Position
        `z` - Z Position
        `meta` - Current metadata
        `fortune` - Breakers fortune level
      Returns:
        A ArrayList containing all items this block drops

    - #### isShearable

          public boolean isShearable(ItemStack item,
                            World world,
                            int x,
                            int y,
                            int z)

      Description copied from interface: `IShearable`
      Checks if the object is currently shearable Example: Sheep return false when they have no wool
      Specified by:
        `isShearable` in interface `IShearable`
      Parameters:
        `item` - The itemstack that is being used, Possible to be null
        `world` - The current world
        `x` - The X Position
        `y` - The Y Position
        `z` - The Z Position
      Returns:
        If this is shearable, and onSheared should be called.

    - #### onSheared

          public ArrayList<ItemStack> onSheared(ItemStack item,
                                       World world,
                                       int x,
                                       int y,
                                       int z,
                                       int fortune)

      Description copied from interface: `IShearable`
      Performs the shear function on this object. This is called for both client, and server. The object should perform all actions related to being sheared, except for dropping of the items. Returns a list of items that resulted from the shearing process. For entities, they should trust there internal location information over the values passed into this function.
      Specified by:
        `onSheared` in interface `IShearable`
      Parameters:
        `item` - The itemstack that is being used, Possible to be null
        `world` - The current world
        `x` - The X Position
        `y` - The Y Position
        `z` - The Z Position
        `fortune` - The fortune level of the shears being used
      Returns:
        A ArrayList containing all items from this shearing. Possible to be null.