    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.util.MathHelper;
    007import net.minecraft.world.World;
    008
    009public class ComponentVillageField2 extends ComponentVillage
    010{
    011    private int averageGroundLevel = -1;
    012
    013    /** First crop type for this field. */
    014    private int cropTypeA;
    015
    016    /** Second crop type for this field. */
    017    private int cropTypeB;
    018
    019    public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    020    {
    021        super(par1ComponentVillageStartPiece, par2);
    022        this.coordBaseMode = par5;
    023        this.boundingBox = par4StructureBoundingBox;
    024        this.cropTypeA = this.pickRandomCrop(par3Random);
    025        this.cropTypeB = this.pickRandomCrop(par3Random);
    026    }
    027
    028    /**
    029     * Returns a crop type to be planted on this field.
    030     */
    031    private int pickRandomCrop(Random par1Random)
    032    {
    033        switch (par1Random.nextInt(5))
    034        {
    035            case 0:
    036                return Block.carrot.blockID;
    037            case 1:
    038                return Block.potato.blockID;
    039            default:
    040                return Block.crops.blockID;
    041        }
    042    }
    043
    044    public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    045    {
    046        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
    047        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
    048    }
    049
    050    /**
    051     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    052     * the end, it adds Fences...
    053     */
    054    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    055    {
    056        if (this.averageGroundLevel < 0)
    057        {
    058            this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    059
    060            if (this.averageGroundLevel < 0)
    061            {
    062                return true;
    063            }
    064
    065            this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    066        }
    067
    068        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
    069        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    070        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    071        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    072        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    073        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    074        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    075        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    076        int i;
    077
    078        for (i = 1; i <= 7; ++i)
    079        {
    080            this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox);
    081            this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox);
    082            this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox);
    083            this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox);
    084        }
    085
    086        for (i = 0; i < 9; ++i)
    087        {
    088            for (int j = 0; j < 7; ++j)
    089            {
    090                this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox);
    091                this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, j, -1, i, par3StructureBoundingBox);
    092            }
    093        }
    094
    095        return true;
    096    }
    097}