    001package net.minecraft.block;
    002
    003import java.util.Random;
    004import net.minecraft.item.Item;
    005
    006public class BlockGravel extends BlockSand
    007{
    008    public BlockGravel(int par1)
    009    {
    010        super(par1);
    011    }
    012
    013    /**
    014     * Returns the ID of the items to drop on destruction.
    015     */
    016    public int idDropped(int par1, Random par2Random, int par3)
    017    {
    018        if (par3 > 3)
    019        {
    020            par3 = 3;
    021        }
    022
    023        return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
    024    }
    025}