    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece
    009{
    010    private int fillSeed;
    011
    012    public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    013    {
    014        super(par1);
    015        this.coordBaseMode = par4;
    016        this.boundingBox = par3StructureBoundingBox;
    017        this.fillSeed = par2Random.nextInt();
    018    }
    019
    020    public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    021    {
    022        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5);
    023        return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeEnd(par6, par1Random, structureboundingbox, par5) : null;
    024    }
    025
    026    /**
    027     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    028     * the end, it adds Fences...
    029     */
    030    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    031    {
    032        Random random1 = new Random((long)this.fillSeed);
    033        int i;
    034        int j;
    035        int k;
    036
    037        for (i = 0; i <= 4; ++i)
    038        {
    039            for (j = 3; j <= 4; ++j)
    040            {
    041                k = random1.nextInt(8);
    042                this.fillWithBlocks(par1World, par3StructureBoundingBox, i, j, 0, i, j, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            }
    044        }
    045
    046        i = random1.nextInt(8);
    047        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, i, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048        i = random1.nextInt(8);
    049        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, i, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050
    051        for (i = 0; i <= 4; ++i)
    052        {
    053            j = random1.nextInt(5);
    054            this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 2, 0, i, 2, j, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    055        }
    056
    057        for (i = 0; i <= 4; ++i)
    058        {
    059            for (j = 0; j <= 1; ++j)
    060            {
    061                k = random1.nextInt(3);
    062                this.fillWithBlocks(par1World, par3StructureBoundingBox, i, j, 0, i, j, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    063            }
    064        }
    065
    066        return true;
    067    }
    068}