    001package net.minecraft.block;
    002
    003import static net.minecraftforge.common.ForgeDirection.DOWN;
    004import static net.minecraftforge.common.ForgeDirection.UP;
    005
    006import java.util.ArrayList;
    007import java.util.List;
    008import java.util.Random;
    009
    010import net.minecraft.block.material.Material;
    011import net.minecraft.client.particle.EffectRenderer;
    012import net.minecraft.client.renderer.texture.IconRegister;
    013import net.minecraft.creativetab.CreativeTabs;
    014import net.minecraft.enchantment.EnchantmentHelper;
    015import net.minecraft.entity.Entity;
    016import net.minecraft.entity.EntityLiving;
    017import net.minecraft.entity.EnumCreatureType;
    018import net.minecraft.entity.item.EntityItem;
    019import net.minecraft.entity.item.EntityXPOrb;
    020import net.minecraft.entity.player.EntityPlayer;
    021import net.minecraft.item.Item;
    022import net.minecraft.item.ItemAnvilBlock;
    023import net.minecraft.item.ItemBlock;
    024import net.minecraft.item.ItemCloth;
    025import net.minecraft.item.ItemColored;
    026import net.minecraft.item.ItemLeaves;
    027import net.minecraft.item.ItemLilyPad;
    028import net.minecraft.item.ItemMultiTextureTile;
    029import net.minecraft.item.ItemPiston;
    030import net.minecraft.item.ItemSlab;
    031import net.minecraft.item.ItemSnow;
    032import net.minecraft.item.ItemStack;
    033import net.minecraft.stats.StatList;
    034import net.minecraft.tileentity.TileEntity;
    035import net.minecraft.tileentity.TileEntitySign;
    036import net.minecraft.util.AxisAlignedBB;
    037import net.minecraft.util.ChunkCoordinates;
    038import net.minecraft.util.Icon;
    039import net.minecraft.util.MovingObjectPosition;
    040import net.minecraft.util.StatCollector;
    041import net.minecraft.util.Vec3;
    042import net.minecraft.world.Explosion;
    043import net.minecraft.world.IBlockAccess;
    044import net.minecraft.world.World;
    045import net.minecraft.world.WorldProviderEnd;
    046import net.minecraftforge.common.EnumPlantType;
    047import net.minecraftforge.common.ForgeDirection;
    048import net.minecraftforge.common.ForgeHooks;
    049import net.minecraftforge.common.IPlantable;
    050import net.minecraftforge.common.RotationHelper;
    051import cpw.mods.fml.relauncher.Side;
    052import cpw.mods.fml.relauncher.SideOnly;
    053
    054public class Block
    055{
    056    protected static int[] blockFireSpreadSpeed = new int[4096];
    057    protected static int[] blockFlammability = new int[4096];
    058    /**
    059     * used as foreach item, if item.tab = current tab, display it on the screen
    060     */
    061    private CreativeTabs displayOnCreativeTab;
    062    public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    063    public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    064    public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    065    public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    066    public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    067    public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    068    public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    069    public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    070    public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    071    public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    072    public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    073    public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    074
    075    /** List of ly/ff (BlockType) containing the already registered blocks. */
    076    public static final Block[] blocksList = new Block[4096];
    077
    078    /**
    079     * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    080     */
    081    public static final boolean[] opaqueCubeLookup = new boolean[4096];
    082
    083    /** How much light is subtracted for going through this block */
    084    public static final int[] lightOpacity = new int[4096];
    085
    086    /** Array of booleans that tells if a block can grass */
    087    public static final boolean[] canBlockGrass = new boolean[4096];
    088
    089    /** Amount of light emitted */
    090    public static final int[] lightValue = new int[4096];
    091
    092    /**
    093     * Flag if block ID should use the brightest neighbor light value as its own
    094     */
    095    public static boolean[] useNeighborBrightness = new boolean[4096];
    096    public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone");
    097    public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass");
    098    public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt");
    099    public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    100    public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood");
    101    public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling");
    102    public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    103    public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
    104    public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
    105    public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
    106
    107    /** Stationary lava source block */
    108    public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
    109    public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand");
    110    public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel");
    111    public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold");
    112    public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron");
    113    public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal");
    114    public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log");
    115    public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves");
    116    public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge");
    117    public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass");
    118    public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis");
    119    public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    120    public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser");
    121    public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone");
    122    public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock");
    123    public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats();
    124    public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail");
    125    public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail");
    126    public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase");
    127    public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web");
    128    public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass");
    129    public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush");
    130    public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase");
    131    public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34);
    132    public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth");
    133    public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    134    public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower");
    135    public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose");
    136    public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom");
    137    public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom");
    138    public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold");
    139    public static final Block blockIron = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron");
    140
    141    /** stoneDoubleSlab */
    142    public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
    143
    144    /** stoneSingleSlab */
    145    public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
    146    public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock);
    147    public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt");
    148    public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf");
    149    public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    150    public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian");
    151    public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch");
    152    public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats();
    153    public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats();
    154    public static final Block stairsWoodOak = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood");
    155    public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest");
    156    public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats();
    157    public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond");
    158    public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond");
    159    public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench");
    160    public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops");
    161    public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland");
    162    public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations);
    163    public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace");
    164    public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
    165    public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats();
    166    public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder");
    167    public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail");
    168    public static final Block stairsCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone");
    169    public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
    170    public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever");
    171    public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate");
    172    public static final Block doorIron = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats();
    173    public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate");
    174    public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock);
    175    public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone");
    176    public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate");
    177    public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone);
    178    public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button");
    179    public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0);
    180    public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice");
    181    public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow");
    182    public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus");
    183    public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay");
    184    public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats();
    185    public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox");
    186    public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence");
    187    public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin");
    188    public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock");
    189    public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand");
    190    public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem");
    191
    192    /** The purple teleport blocks inside the obsidian circle */
    193    public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal");
    194    public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin");
    195    public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats();
    196    public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
    197    public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
    198
    199    /**
    200     * April fools secret locked chest, only spawns on new chunks on 1st April.
    201     */
    202    public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true);
    203    public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats();
    204    public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg");
    205    public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth");
    206    public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
    207    public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
    208    public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron");
    209    public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass");
    210    public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon");
    211    public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
    212    public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
    213    public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine");
    214    public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate");
    215    public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick");
    216    public static final Block stairsStoneBrick = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth");
    217    public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel");
    218    public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily");
    219    public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    220    public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence");
    221    public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick");
    222    public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk");
    223    public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable");
    224    public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand");
    225    public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron");
    226    public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    227    public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    228
    229    /** The rock found in The End. */
    230    public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    231    public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg");
    232    public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    233    public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight");
    234    public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
    235    public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
    236    public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa");
    237    public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone");
    238    public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald");
    239    public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F);
    240    public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource");
    241    public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire");
    242    public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald");
    243    public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce");
    244    public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch");
    245    public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle");
    246    public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock");
    247    public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F);
    248    public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall");
    249    public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot");
    250    public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots");
    251    public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes");
    252    public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button");
    253    public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull");
    254    public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil");
    255    public static final Block chestTrapped = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap");
    256    public static final Block pressurePlateGold = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light");
    257    public static final Block pressurePlateIron = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy");
    258    public static final BlockComparator redstoneComparatorIdle = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
    259    public static final BlockComparator redstoneComparatorActive = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
    260    public static final BlockDaylightDetector daylightSensor = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector");
    261    public static final Block blockRedstone = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone");
    262    public static final Block oreNetherQuartz = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz");
    263    public static final BlockHopper hopperBlock = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper");
    264    public static final Block blockNetherQuartz = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock");
    265    public static final Block stairsNetherQuartz = (new BlockStairs(156, blockNetherQuartz, 0)).setUnlocalizedName("stairsQuartz");
    266    public static final Block railActivator = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail");
    267    public static final Block dropper = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper");
    268
    269    /** ID of the block. */
    270    public final int blockID;
    271
    272    /** Indicates how many hits it takes to break a block. */
    273    public float blockHardness;
    274
    275    /** Indicates the blocks resistance to explosions. */
    276    public float blockResistance;
    277
    278    /**
    279     * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    280     */
    281    protected boolean blockConstructorCalled = true;
    282
    283    /**
    284     * If this field is true, the block is counted for statistics (mined or placed)
    285     */
    286    protected boolean enableStats = true;
    287
    288    /**
    289     * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    290     * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    291     */
    292    protected boolean needsRandomTick;
    293
    294    /** true if the Block contains a Tile Entity */
    295    protected boolean isBlockContainer;
    296
    297    /** minimum X for the block bounds (local coordinates) */
    298    protected double minX;
    299
    300    /** minimum Y for the block bounds (local coordinates) */
    301    protected double minY;
    302
    303    /** minimum Z for the block bounds (local coordinates) */
    304    protected double minZ;
    305
    306    /** maximum X for the block bounds (local coordinates) */
    307    protected double maxX;
    308
    309    /** maximum Y for the block bounds (local coordinates) */
    310    protected double maxY;
    311
    312    /** maximum Z for the block bounds (local coordinates) */
    313    protected double maxZ;
    314
    315    /** Sound of stepping on the block */
    316    public StepSound stepSound;
    317    public float blockParticleGravity;
    318
    319    /** Block material definition. */
    320    public final Material blockMaterial;
    321
    322    /**
    323     * Determines how much velocity is maintained while moving on top of this block
    324     */
    325    public float slipperiness;
    326
    327    /** The unlocalized name of this block. */
    328    private String unlocalizedName;
    329    @SideOnly(Side.CLIENT)
    330    protected Icon blockIcon;
    331
    332    public Block(int par1, Material par2Material)
    333    {
    334        this.stepSound = soundPowderFootstep;
    335        this.blockParticleGravity = 1.0F;
    336        this.slipperiness = 0.6F;
    337
    338        if (blocksList[par1] != null)
    339        {
    340            throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    341        }
    342        else
    343        {
    344            this.blockMaterial = par2Material;
    345            blocksList[par1] = this;
    346            this.blockID = par1;
    347            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    348            opaqueCubeLookup[par1] = this.isOpaqueCube();
    349            lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    350            canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    351        }
    352    }
    353
    354    /**
    355     * This method is called on a block after all other blocks gets already created. You can use it to reference and
    356     * configure something on the block that needs the others ones.
    357     */
    358    protected void initializeBlock() {}
    359
    360    /**
    361     * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    362     */
    363    public Block setStepSound(StepSound par1StepSound)
    364    {
    365        this.stepSound = par1StepSound;
    366        return this;
    367    }
    368
    369    /**
    370     * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    371     */
    372    public Block setLightOpacity(int par1)
    373    {
    374        lightOpacity[this.blockID] = par1;
    375        return this;
    376    }
    377
    378    /**
    379     * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    380     * for convenience in constructing.
    381     */
    382    public Block setLightValue(float par1)
    383    {
    384        lightValue[this.blockID] = (int)(15.0F * par1);
    385        return this;
    386    }
    387
    388    /**
    389     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    390     */
    391    public Block setResistance(float par1)
    392    {
    393        this.blockResistance = par1 * 3.0F;
    394        return this;
    395    }
    396
    397    public static boolean isNormalCube(int par0)
    398    {
    399        Block block = blocksList[par0];
    400        return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower();
    401    }
    402
    403    /**
    404     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    405     */
    406    public boolean renderAsNormalBlock()
    407    {
    408        return true;
    409    }
    410
    411    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    412    {
    413        return !this.blockMaterial.blocksMovement();
    414    }
    415
    416    /**
    417     * The type of render function that is called for this block
    418     */
    419    public int getRenderType()
    420    {
    421        return 0;
    422    }
    423
    424    /**
    425     * Sets how many hits it takes to break a block.
    426     */
    427    public Block setHardness(float par1)
    428    {
    429        this.blockHardness = par1;
    430
    431        if (this.blockResistance < par1 * 5.0F)
    432        {
    433            this.blockResistance = par1 * 5.0F;
    434        }
    435
    436        return this;
    437    }
    438
    439    /**
    440     * This method will make the hardness of the block equals to -1, and the block is indestructible.
    441     */
    442    public Block setBlockUnbreakable()
    443    {
    444        this.setHardness(-1.0F);
    445        return this;
    446    }
    447
    448    /**
    449     * Returns the block hardness at a location. Args: world, x, y, z
    450     */
    451    public float getBlockHardness(World par1World, int par2, int par3, int par4)
    452    {
    453        return this.blockHardness;
    454    }
    455
    456    /**
    457     * Sets whether this block type will receive random update ticks
    458     */
    459    public Block setTickRandomly(boolean par1)
    460    {
    461        this.needsRandomTick = par1;
    462        return this;
    463    }
    464
    465    /**
    466     * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    467     * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    468     */
    469    public boolean getTickRandomly()
    470    {
    471        return this.needsRandomTick;
    472    }
    473
    474    @Deprecated //Forge: New Metadata sensitive version.
    475    public boolean hasTileEntity()
    476    {
    477        return hasTileEntity(0);
    478    }
    479
    480    /**
    481     * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    482     */
    483    public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    484    {
    485        this.minX = (double)par1;
    486        this.minY = (double)par2;
    487        this.minZ = (double)par3;
    488        this.maxX = (double)par4;
    489        this.maxY = (double)par5;
    490        this.maxZ = (double)par6;
    491    }
    492
    493    @SideOnly(Side.CLIENT)
    494
    495    /**
    496     * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    497     */
    498    public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    499    {
    500        return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    501    }
    502
    503    @SideOnly(Side.CLIENT)
    504
    505    /**
    506     * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    507     */
    508    public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    509    {
    510        return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    511    }
    512
    513    @SideOnly(Side.CLIENT)
    514
    515    /**
    516     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    517     * coordinates.  Args: blockAccess, x, y, z, side
    518     */
    519    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    520    {
    521        return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    522    }
    523
    524    /**
    525     * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    526     * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    527     */
    528    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    529    {
    530        return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    531    }
    532
    533    @SideOnly(Side.CLIENT)
    534
    535    /**
    536     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    537     */
    538    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    539    {
    540        return this.getIcon(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    541    }
    542
    543    @SideOnly(Side.CLIENT)
    544
    545    /**
    546     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    547     */
    548    public Icon getIcon(int par1, int par2)
    549    {
    550        return this.blockIcon;
    551    }
    552
    553    /**
    554     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
    555     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
    556     */
    557    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    558    {
    559        AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    560
    561        if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1))
    562        {
    563            par6List.add(axisalignedbb1);
    564        }
    565    }
    566
    567    @SideOnly(Side.CLIENT)
    568
    569    /**
    570     * Returns the block texture based on the side being looked at.  Args: side
    571     */
    572    public final Icon getBlockTextureFromSide(int par1)
    573    {
    574        return this.getIcon(par1, 0);
    575    }
    576
    577    @SideOnly(Side.CLIENT)
    578
    579    /**
    580     * Returns the bounding box of the wired rectangular prism to render.
    581     */
    582    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    583    {
    584        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    585    }
    586
    587    /**
    588     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    589     * cleared to be reused)
    590     */
    591    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    592    {
    593        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    594    }
    595
    596    /**
    597     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    598     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    599     */
    600    public boolean isOpaqueCube()
    601    {
    602        return true;
    603    }
    604
    605    /**
    606     * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    607     */
    608    public boolean canCollideCheck(int par1, boolean par2)
    609    {
    610        return this.isCollidable();
    611    }
    612
    613    /**
    614     * Returns if this block is collidable (only used by Fire). Args: x, y, z
    615     */
    616    public boolean isCollidable()
    617    {
    618        return true;
    619    }
    620
    621    /**
    622     * Ticks the block if it's been scheduled
    623     */
    624    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    625
    626    @SideOnly(Side.CLIENT)
    627
    628    /**
    629     * A randomly called display update to be able to add particles or other items for display
    630     */
    631    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    632
    633    /**
    634     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    635     */
    636    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    637
    638    /**
    639     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    640     * their own) Args: x, y, z, neighbor blockID
    641     */
    642    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    643
    644    /**
    645     * How many world ticks before ticking
    646     */
    647    public int tickRate(World par1World)
    648    {
    649        return 10;
    650    }
    651
    652    /**
    653     * Called whenever the block is added into the world. Args: world, x, y, z
    654     */
    655    public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    656
    657    /**
    658     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    659     */
    660    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    661    {
    662        if (hasTileEntity(par6) && !(this instanceof BlockContainer))
    663        {
    664            par1World.removeBlockTileEntity(par2, par3, par4);
    665        }
    666    }
    667
    668    /**
    669     * Returns the quantity of items to drop on block destruction.
    670     */
    671    public int quantityDropped(Random par1Random)
    672    {
    673        return 1;
    674    }
    675
    676    /**
    677     * Returns the ID of the items to drop on destruction.
    678     */
    679    public int idDropped(int par1, Random par2Random, int par3)
    680    {
    681        return this.blockID;
    682    }
    683
    684    /**
    685     * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    686     * EntityPlayer.
    687     */
    688    public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    689    {
    690        float f = this.getBlockHardness(par2World, par3, par4, par5);
    691        return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    692    }
    693
    694    /**
    695     * Drops the specified block items
    696     */
    697    public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    698    {
    699        this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    700    }
    701
    702    /**
    703     * Drops the block items with a specified chance of dropping the specified items
    704     */
    705    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    706    {
    707        if (!par1World.isRemote)
    708        {
    709            ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    710
    711            for (ItemStack item : items)
    712            {
    713                if (par1World.rand.nextFloat() <= par6)
    714                {
    715                    this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    716                }
    717            }
    718        }
    719    }
    720
    721    /**
    722     * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    723     */
    724    protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    725    {
    726        if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    727        {
    728            float f = 0.7F;
    729            double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
    730            double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
    731            double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
    732            EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack);
    733            entityitem.delayBeforeCanPickup = 10;
    734            par1World.spawnEntityInWorld(entityitem);
    735        }
    736    }
    737
    738    /**
    739     * called by spawner, ore, redstoneOre blocks
    740     */
    741    protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    742    {
    743        if (!par1World.isRemote)
    744        {
    745            while (par5 > 0)
    746            {
    747                int i1 = EntityXPOrb.getXPSplit(par5);
    748                par5 -= i1;
    749                par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1));
    750            }
    751        }
    752    }
    753
    754    /**
    755     * Determines the damage on the item the block drops. Used in cloth and wood.
    756     */
    757    public int damageDropped(int par1)
    758    {
    759        return 0;
    760    }
    761
    762    /**
    763     * Returns how much this block can resist explosions from the passed in entity.
    764     */
    765    public float getExplosionResistance(Entity par1Entity)
    766    {
    767        return this.blockResistance / 5.0F;
    768    }
    769
    770    /**
    771     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    772     * x, y, z, startVec, endVec
    773     */
    774    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    775    {
    776        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    777        par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    778        par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    779        Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    780        Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    781        Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    782        Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    783        Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    784        Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    785
    786        if (!this.isVecInsideYZBounds(vec32))
    787        {
    788            vec32 = null;
    789        }
    790
    791        if (!this.isVecInsideYZBounds(vec33))
    792        {
    793            vec33 = null;
    794        }
    795
    796        if (!this.isVecInsideXZBounds(vec34))
    797        {
    798            vec34 = null;
    799        }
    800
    801        if (!this.isVecInsideXZBounds(vec35))
    802        {
    803            vec35 = null;
    804        }
    805
    806        if (!this.isVecInsideXYBounds(vec36))
    807        {
    808            vec36 = null;
    809        }
    810
    811        if (!this.isVecInsideXYBounds(vec37))
    812        {
    813            vec37 = null;
    814        }
    815
    816        Vec3 vec38 = null;
    817
    818        if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38)))
    819        {
    820            vec38 = vec32;
    821        }
    822
    823        if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38)))
    824        {
    825            vec38 = vec33;
    826        }
    827
    828        if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38)))
    829        {
    830            vec38 = vec34;
    831        }
    832
    833        if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38)))
    834        {
    835            vec38 = vec35;
    836        }
    837
    838        if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38)))
    839        {
    840            vec38 = vec36;
    841        }
    842
    843        if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38)))
    844        {
    845            vec38 = vec37;
    846        }
    847
    848        if (vec38 == null)
    849        {
    850            return null;
    851        }
    852        else
    853        {
    854            byte b0 = -1;
    855
    856            if (vec38 == vec32)
    857            {
    858                b0 = 4;
    859            }
    860
    861            if (vec38 == vec33)
    862            {
    863                b0 = 5;
    864            }
    865
    866            if (vec38 == vec34)
    867            {
    868                b0 = 0;
    869            }
    870
    871            if (vec38 == vec35)
    872            {
    873                b0 = 1;
    874            }
    875
    876            if (vec38 == vec36)
    877            {
    878                b0 = 2;
    879            }
    880
    881            if (vec38 == vec37)
    882            {
    883                b0 = 3;
    884            }
    885
    886            return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4));
    887        }
    888    }
    889
    890    /**
    891     * Checks if a vector is within the Y and Z bounds of the block.
    892     */
    893    private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    894    {
    895        return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    896    }
    897
    898    /**
    899     * Checks if a vector is within the X and Z bounds of the block.
    900     */
    901    private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    902    {
    903        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    904    }
    905
    906    /**
    907     * Checks if a vector is within the X and Y bounds of the block.
    908     */
    909    private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    910    {
    911        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    912    }
    913
    914    /**
    915     * Called upon the block being destroyed by an explosion
    916     */
    917    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {}
    918
    919    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack)
    920    {
    921        return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5);
    922    }
    923
    924    @SideOnly(Side.CLIENT)
    925
    926    /**
    927     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    928     */
    929    public int getRenderBlockPass()
    930    {
    931        return 0;
    932    }
    933
    934    /**
    935     * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    936     */
    937    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    938    {
    939        return this.canPlaceBlockAt(par1World, par2, par3, par4);
    940    }
    941
    942    /**
    943     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    944     */
    945    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    946    {
    947        int l = par1World.getBlockId(par2, par3, par4);
    948        Block block = Block.blocksList[l];
    949        return block == null || block.isBlockReplaceable(par1World, par2, par3, par4);
    950    }
    951
    952    /**
    953     * Called upon block activation (right click on the block.)
    954     */
    955    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    956    {
    957        return false;
    958    }
    959
    960    /**
    961     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    962     */
    963    public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    964
    965    /**
    966     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
    967     */
    968    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    969    {
    970        return par9;
    971    }
    972
    973    /**
    974     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    975     */
    976    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    977
    978    /**
    979     * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    980     */
    981    public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    982
    983    /**
    984     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    985     */
    986    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    987
    988    /**
    989     * returns the block bounderies minX value
    990     */
    991    public final double getBlockBoundsMinX()
    992    {
    993        return this.minX;
    994    }
    995
    996    /**
    997     * returns the block bounderies maxX value
    998     */
    999    public final double getBlockBoundsMaxX()
    1000    {
    1001        return this.maxX;
    1002    }
    1003
    1004    /**
    1005     * returns the block bounderies minY value
    1006     */
    1007    public final double getBlockBoundsMinY()
    1008    {
    1009        return this.minY;
    1010    }
    1011
    1012    /**
    1013     * returns the block bounderies maxY value
    1014     */
    1015    public final double getBlockBoundsMaxY()
    1016    {
    1017        return this.maxY;
    1018    }
    1019
    1020    /**
    1021     * returns the block bounderies minZ value
    1022     */
    1023    public final double getBlockBoundsMinZ()
    1024    {
    1025        return this.minZ;
    1026    }
    1027
    1028    /**
    1029     * returns the block bounderies maxZ value
    1030     */
    1031    public final double getBlockBoundsMaxZ()
    1032    {
    1033        return this.maxZ;
    1034    }
    1035
    1036    @SideOnly(Side.CLIENT)
    1037    public int getBlockColor()
    1038    {
    1039        return 16777215;
    1040    }
    1041
    1042    @SideOnly(Side.CLIENT)
    1043
    1044    /**
    1045     * Returns the color this block should be rendered. Used by leaves.
    1046     */
    1047    public int getRenderColor(int par1)
    1048    {
    1049        return 16777215;
    1050    }
    1051
    1052    /**
    1053     * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
    1054     * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
    1055     * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
    1056     */
    1057    public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1058    {
    1059        return 0;
    1060    }
    1061
    1062    @SideOnly(Side.CLIENT)
    1063
    1064    /**
    1065     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1066     * when first determining what to render.
    1067     */
    1068    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1069    {
    1070        return 16777215;
    1071    }
    1072
    1073    /**
    1074     * Can this block provide power. Only wire currently seems to have this change based on its state.
    1075     */
    1076    public boolean canProvidePower()
    1077    {
    1078        return false;
    1079    }
    1080
    1081    /**
    1082     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1083     */
    1084    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1085
    1086    /**
    1087     * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
    1088     * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
    1089     */
    1090    public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1091    {
    1092        return 0;
    1093    }
    1094
    1095    /**
    1096     * Sets the block's bounds for rendering it as an item
    1097     */
    1098    public void setBlockBoundsForItemRender() {}
    1099
    1100    /**
    1101     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1102     * block and l is the block's subtype/damage.
    1103     */
    1104    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1105    {
    1106        par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1107        par2EntityPlayer.addExhaustion(0.025F);
    1108
    1109        if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1110        {
    1111            ItemStack itemstack = this.createStackedBlock(par6);
    1112
    1113            if (itemstack != null)
    1114            {
    1115                this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack);
    1116            }
    1117        }
    1118        else
    1119        {
    1120            int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1121            this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1);
    1122        }
    1123    }
    1124
    1125    private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
    1126    /**
    1127     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1128     */
    1129    protected boolean canSilkHarvest()
    1130    {
    1131        return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta);
    1132    }
    1133
    1134    /**
    1135     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1136     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1137     */
    1138    protected ItemStack createStackedBlock(int par1)
    1139    {
    1140        int j = 0;
    1141
    1142        if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1143        {
    1144            j = par1;
    1145        }
    1146
    1147        return new ItemStack(this.blockID, 1, j);
    1148    }
    1149
    1150    /**
    1151     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1152     */
    1153    public int quantityDroppedWithBonus(int par1, Random par2Random)
    1154    {
    1155        return this.quantityDropped(par2Random);
    1156    }
    1157
    1158    /**
    1159     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1160     */
    1161    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1162    {
    1163        return true;
    1164    }
    1165
    1166    /**
    1167     * Called when the block is placed in the world.
    1168     */
    1169    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {}
    1170
    1171    /**
    1172     * Called after a block is placed
    1173     */
    1174    public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
    1175
    1176    public Block setUnlocalizedName(String par1Str)
    1177    {
    1178        this.unlocalizedName = par1Str;
    1179        return this;
    1180    }
    1181
    1182    /**
    1183     * Gets the localized name of this block. Used for the statistics page.
    1184     */
    1185    public String getLocalizedName()
    1186    {
    1187        return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name");
    1188    }
    1189
    1190    /**
    1191     * Returns the unlocalized name of this block.
    1192     */
    1193    public String getUnlocalizedName()
    1194    {
    1195        return "tile." + this.unlocalizedName;
    1196    }
    1197
    1198    @SideOnly(Side.CLIENT)
    1199
    1200    /**
    1201     * Returns the unlocalized name without the tile. prefix. Caution: client-only.
    1202     */
    1203    public String getUnlocalizedName2()
    1204    {
    1205        return this.unlocalizedName;
    1206    }
    1207
    1208    /**
    1209     * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1210     * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1211     */
    1212    public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
    1213    {
    1214        return false;
    1215    }
    1216
    1217    /**
    1218     * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1219     */
    1220    public boolean getEnableStats()
    1221    {
    1222        return this.enableStats;
    1223    }
    1224
    1225    /**
    1226     * Disable statistics for the block, the block will no count for mined or placed.
    1227     */
    1228    protected Block disableStats()
    1229    {
    1230        this.enableStats = false;
    1231        return this;
    1232    }
    1233
    1234    /**
    1235     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1236     * and stop pistons
    1237     */
    1238    public int getMobilityFlag()
    1239    {
    1240        return this.blockMaterial.getMaterialMobility();
    1241    }
    1242
    1243    @SideOnly(Side.CLIENT)
    1244
    1245    /**
    1246     * Returns the default ambient occlusion value based on block opacity
    1247     */
    1248    public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1249    {
    1250        return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1251    }
    1252
    1253    /**
    1254     * Block's chance to react to an entity falling on it.
    1255     */
    1256    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1257
    1258    @SideOnly(Side.CLIENT)
    1259
    1260    /**
    1261     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1262     */
    1263    public int idPicked(World par1World, int par2, int par3, int par4)
    1264    {
    1265        return this.blockID;
    1266    }
    1267
    1268    /**
    1269     * Get the block's damage value (for use with pick block).
    1270     */
    1271    public int getDamageValue(World par1World, int par2, int par3, int par4)
    1272    {
    1273        return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1274    }
    1275
    1276    @SideOnly(Side.CLIENT)
    1277
    1278    /**
    1279     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1280     */
    1281    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1282    {
    1283        par3List.add(new ItemStack(par1, 1, 0));
    1284    }
    1285
    1286    /**
    1287     * Sets the CreativeTab to display this block on.
    1288     */
    1289    public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1290    {
    1291        this.displayOnCreativeTab = par1CreativeTabs;
    1292        return this;
    1293    }
    1294
    1295    /**
    1296     * Called when the block is attempted to be harvested
    1297     */
    1298    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1299
    1300    @SideOnly(Side.CLIENT)
    1301
    1302    /**
    1303     * Returns the CreativeTab to display the given block on.
    1304     */
    1305    public CreativeTabs getCreativeTabToDisplayOn()
    1306    {
    1307        return this.displayOnCreativeTab;
    1308    }
    1309
    1310    /**
    1311     * Called when this block is set (with meta data).
    1312     */
    1313    public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1314
    1315    /**
    1316     * currently only used by BlockCauldron to incrament meta-data during rain
    1317     */
    1318    public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1319
    1320    @SideOnly(Side.CLIENT)
    1321    public boolean func_82505_u_()
    1322    {
    1323        return false;
    1324    }
    1325
    1326    public boolean func_82506_l()
    1327    {
    1328        return true;
    1329    }
    1330
    1331    /**
    1332     * Return whether this block can drop from an explosion.
    1333     */
    1334    public boolean canDropFromExplosion(Explosion par1Explosion)
    1335    {
    1336        return true;
    1337    }
    1338
    1339    /**
    1340     * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and
    1341     * redstoneTorchOff, and vice versa. Most blocks only match themselves.
    1342     */
    1343    public boolean isAssociatedBlockID(int par1)
    1344    {
    1345        return this.blockID == par1;
    1346    }
    1347
    1348    /**
    1349     * Static version of isAssociatedBlockID.
    1350     */
    1351    public static boolean isAssociatedBlockID(int par0, int par1)
    1352    {
    1353        return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].isAssociatedBlockID(par1) : false);
    1354    }
    1355
    1356    /**
    1357     * If this returns true, then comparators facing away from this block will use the value from
    1358     * getComparatorInputOverride instead of the actual redstone signal strength.
    1359     */
    1360    public boolean hasComparatorInputOverride()
    1361    {
    1362        return false;
    1363    }
    1364
    1365    /**
    1366     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
    1367     * strength when this block inputs to a comparator.
    1368     */
    1369    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    1370    {
    1371        return 0;
    1372    }
    1373
    1374    @SideOnly(Side.CLIENT)
    1375
    1376    /**
    1377     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    1378     * is the only chance you get to register icons.
    1379     */
    1380    public void registerIcons(IconRegister par1IconRegister)
    1381    {
    1382        this.blockIcon = par1IconRegister.registerIcon(this.unlocalizedName);
    1383    }
    1384
    1385    @SideOnly(Side.CLIENT)
    1386
    1387    /**
    1388     * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
    1389     */
    1390    public String getItemIconName()
    1391    {
    1392        return null;
    1393    }
    1394
    1395    static
    1396    {
    1397        Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth");
    1398        Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log");
    1399        Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood");
    1400        Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg");
    1401        Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth");
    1402        Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone");
    1403        Item.itemsList[blockNetherQuartz.blockID] = (new ItemMultiTextureTile(blockNetherQuartz.blockID - 256, blockNetherQuartz, BlockQuartz.quartzBlockTypes)).setUnlocalizedName("quartzBlock");
    1404        Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab");
    1405        Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab");
    1406        Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab");
    1407        Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab");
    1408        Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling");
    1409        Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves");
    1410        Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1411        Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1412        Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow);
    1413        Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1414        Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1415        Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1416        Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall");
    1417        Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil");
    1418
    1419        for (int i = 0; i < 256; ++i)
    1420        {
    1421            if (blocksList[i] != null)
    1422            {
    1423                if (Item.itemsList[i] == null)
    1424                {
    1425                    Item.itemsList[i] = new ItemBlock(i - 256);
    1426                    blocksList[i].initializeBlock();
    1427                }
    1428
    1429                boolean flag = false;
    1430
    1431                if (i > 0 && blocksList[i].getRenderType() == 10)
    1432                {
    1433                    flag = true;
    1434                }
    1435
    1436                if (i > 0 && blocksList[i] instanceof BlockHalfSlab)
    1437                {
    1438                    flag = true;
    1439                }
    1440
    1441                if (i == tilledField.blockID)
    1442                {
    1443                    flag = true;
    1444                }
    1445
    1446                if (canBlockGrass[i])
    1447                {
    1448                    flag = true;
    1449                }
    1450
    1451                if (lightOpacity[i] == 0)
    1452                {
    1453                    flag = true;
    1454                }
    1455
    1456                useNeighborBrightness[i] = flag;
    1457            }
    1458        }
    1459
    1460        canBlockGrass[0] = true;
    1461        StatList.initBreakableStats();
    1462    }
    1463
    1464    /* =================================================== FORGE START =====================================*/
    1465    /**
    1466     * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
    1467     *
    1468     * @param world The current world
    1469     * @param x X Position
    1470     * @param y Y position
    1471     * @param z Z position
    1472     * @return The light value
    1473     */
    1474    public int getLightValue(IBlockAccess world, int x, int y, int z)
    1475    {
    1476        Block block = blocksList[world.getBlockId(x, y, z)];
    1477        if (block != null && block != this)
    1478        {
    1479            return block.getLightValue(world, x, y, z);
    1480        }
    1481        return lightValue[blockID];
    1482    }
    1483
    1484    /**
    1485     * Checks if a player or entity can use this block to 'climb' like a ladder.
    1486     *
    1487     * @param world The current world
    1488     * @param x X Position
    1489     * @param y Y position
    1490     * @param z Z position
    1491     * @return True if the block should act like a ladder
    1492     */
    1493    public boolean isLadder(World world, int x, int y, int z)
    1494    {
    1495        return false;
    1496    }
    1497
    1498    /**
    1499     * Return true if the block is a normal, solid cube.  This
    1500     * determines indirect power state, entity ejection from blocks, and a few
    1501     * others.
    1502     *
    1503     * @param world The current world
    1504     * @param x X Position
    1505     * @param y Y position
    1506     * @param z Z position
    1507     * @return True if the block is a full cube
    1508     */
    1509    public boolean isBlockNormalCube(World world, int x, int y, int z)
    1510    {
    1511        return blockMaterial.isOpaque() && renderAsNormalBlock() && !canProvidePower();
    1512    }
    1513
    1514    /**
    1515     * Checks if the block is a solid face on the given side, used by placement logic.
    1516     *
    1517     * @param world The current world
    1518     * @param x X Position
    1519     * @param y Y position
    1520     * @param z Z position
    1521     * @param side The side to check
    1522     * @return True if the block is solid on the specified side.
    1523     */
    1524    public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1525    {
    1526        int meta = world.getBlockMetadata(x, y, z);
    1527        if (this instanceof BlockHalfSlab)
    1528        {
    1529            return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1530        }
    1531        else if (this instanceof BlockFarmland)
    1532        {
    1533            return (side != DOWN && side != UP);
    1534        }
    1535        else if (this instanceof BlockStairs)
    1536        {
    1537            boolean flipped = ((meta & 4) != 0);
    1538            return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1539        }
    1540        else if (this instanceof BlockHopper && side == UP)
    1541        {
    1542            return true;
    1543        }
    1544        else if (this instanceof BlockPoweredOre)
    1545        {
    1546            return true;
    1547        }
    1548        return isBlockNormalCube(world, x, y, z);
    1549    }
    1550
    1551    /**
    1552     * Determines if a new block can be replace the space occupied by this one,
    1553     * Used in the player's placement code to make the block act like water, and lava.
    1554     *
    1555     * @param world The current world
    1556     * @param x X Position
    1557     * @param y Y position
    1558     * @param z Z position
    1559     * @return True if the block is replaceable by another block
    1560     */
    1561    public boolean isBlockReplaceable(World world, int x, int y, int z)
    1562    {
    1563        return blockMaterial.isReplaceable();
    1564    }
    1565
    1566    /**
    1567     * Determines if this block should set fire and deal fire damage
    1568     * to entities coming into contact with it.
    1569     *
    1570     * @param world The current world
    1571     * @param x X Position
    1572     * @param y Y position
    1573     * @param z Z position
    1574     * @return True if the block should deal damage
    1575     */
    1576    public boolean isBlockBurning(World world, int x, int y, int z)
    1577    {
    1578        return false;
    1579    }
    1580
    1581    /**
    1582     * Determines this block should be treated as an air block
    1583     * by the rest of the code. This method is primarily
    1584     * useful for creating pure logic-blocks that will be invisible
    1585     * to the player and otherwise interact as air would.
    1586     *
    1587     * @param world The current world
    1588     * @param x X Position
    1589     * @param y Y position
    1590     * @param z Z position
    1591     * @return True if the block considered air
    1592     */
    1593    public boolean isAirBlock(World world, int x, int y, int z)
    1594    {
    1595        return false;
    1596    }
    1597
    1598    /**
    1599     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1600     *
    1601     * @param player The player damaging the block, may be null
    1602     * @param meta The block's current metadata
    1603     * @return True to spawn the drops
    1604     */
    1605    public boolean canHarvestBlock(EntityPlayer player, int meta)
    1606    {
    1607        return ForgeHooks.canHarvestBlock(this, player, meta);
    1608    }
    1609
    1610    /**
    1611     * Called when a player removes a block.  This is responsible for
    1612     * actually destroying the block, and the block is intact at time of call.
    1613     * This is called regardless of whether the player can harvest the block or
    1614     * not.
    1615     *
    1616     * Return true if the block is actually destroyed.
    1617     *
    1618     * Note: When used in multiplayer, this is called on both client and
    1619     * server sides!
    1620     *
    1621     * @param world The current world
    1622     * @param player The player damaging the block, may be null
    1623     * @param x X Position
    1624     * @param y Y position
    1625     * @param z Z position
    1626     * @return True if the block is actually destroyed.
    1627     */
    1628    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1629    {
    1630        return world.setBlockToAir(x, y, z);
    1631    }
    1632
    1633    /**
    1634     * Called when a new CreativeContainer is opened, populate the list
    1635     * with all of the items for this block you want a player in creative mode
    1636     * to have access to.
    1637     *
    1638     * @param itemList The list of items to display on the creative inventory.
    1639     */
    1640    public void addCreativeItems(ArrayList itemList)
    1641    {
    1642    }
    1643
    1644    /**
    1645     * Chance that fire will spread and consume this block.
    1646     * 300 being a 100% chance, 0, being a 0% chance.
    1647     *
    1648     * @param world The current world
    1649     * @param x The blocks X position
    1650     * @param y The blocks Y position
    1651     * @param z The blocks Z position
    1652     * @param metadata The blocks current metadata
    1653     * @param face The face that the fire is coming from
    1654     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1655     */
    1656    public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1657    {
    1658        return blockFlammability[blockID];
    1659    }
    1660
    1661    /**
    1662     * Called when fire is updating, checks if a block face can catch fire.
    1663     *
    1664     *
    1665     * @param world The current world
    1666     * @param x The blocks X position
    1667     * @param y The blocks Y position
    1668     * @param z The blocks Z position
    1669     * @param metadata The blocks current metadata
    1670     * @param face The face that the fire is coming from
    1671     * @return True if the face can be on fire, false otherwise.
    1672     */
    1673    public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1674    {
    1675        return getFlammability(world, x, y, z, metadata, face) > 0;
    1676    }
    1677
    1678    /**
    1679     * Called when fire is updating on a neighbor block.
    1680     * The higher the number returned, the faster fire will spread around this block.
    1681     *
    1682     * @param world The current world
    1683     * @param x The blocks X position
    1684     * @param y The blocks Y position
    1685     * @param z The blocks Z position
    1686     * @param metadata The blocks current metadata
    1687     * @param face The face that the fire is coming from
    1688     * @return A number that is used to determine the speed of fire growth around the block
    1689     */
    1690    public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1691    {
    1692        return blockFireSpreadSpeed[blockID];
    1693    }
    1694
    1695    /**
    1696     * Currently only called by fire when it is on top of this block.
    1697     * Returning true will prevent the fire from naturally dying during updating.
    1698     * Also prevents firing from dying from rain.
    1699     *
    1700     * @param world The current world
    1701     * @param x The blocks X position
    1702     * @param y The blocks Y position
    1703     * @param z The blocks Z position
    1704     * @param metadata The blocks current metadata
    1705     * @param side The face that the fire is coming from
    1706     * @return True if this block sustains fire, meaning it will never go out.
    1707     */
    1708    public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1709    {
    1710        if (blockID == Block.netherrack.blockID && side == UP)
    1711        {
    1712            return true;
    1713        }
    1714        if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1715        {
    1716            return true;
    1717        }
    1718        return false;
    1719    }
    1720
    1721    /**
    1722     * Called by BlockFire to setup the burn values of vanilla blocks.
    1723     * @param id The block id
    1724     * @param encouragement How much the block encourages fire to spread
    1725     * @param flammability how easy a block is to catch fire
    1726     */
    1727    public static void setBurnProperties(int id, int encouragement, int flammability)
    1728    {
    1729        blockFireSpreadSpeed[id] = encouragement;
    1730        blockFlammability[id] = flammability;
    1731    }
    1732
    1733    private boolean isTileProvider = this instanceof ITileEntityProvider;
    1734    /**
    1735     * Called throughout the code as a replacement for block instanceof BlockContainer
    1736     * Moving this to the Block base class allows for mods that wish to extend vinella
    1737     * blocks, and also want to have a tile entity on that block, may.
    1738     *
    1739     * Return true from this function to specify this block has a tile entity.
    1740     *
    1741     * @param metadata Metadata of the current block
    1742     * @return True if block has a tile entity, false otherwise
    1743     */
    1744    public boolean hasTileEntity(int metadata)
    1745    {
    1746        return isTileProvider;
    1747    }
    1748
    1749    /**
    1750     * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
    1751     * Return the same thing you would from that function.
    1752     * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider
    1753     *
    1754     * @param metadata The Metadata of the current block
    1755     * @return A instance of a class extending TileEntity
    1756     */
    1757    public TileEntity createTileEntity(World world, int metadata)
    1758    {
    1759        if (isTileProvider)
    1760        {
    1761            return ((ITileEntityProvider)this).createNewTileEntity(world);
    1762        }
    1763        return null;
    1764    }
    1765
    1766    /**
    1767     * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1768     * version in 1.1.
    1769     *
    1770     * @param meta Blocks Metadata
    1771     * @param fortune Current item fortune level
    1772     * @param random Random number generator
    1773     * @return The number of items to drop
    1774     */
    1775    public int quantityDropped(int meta, int fortune, Random random)
    1776    {
    1777        return quantityDroppedWithBonus(fortune, random);
    1778    }
    1779
    1780    /**
    1781     * This returns a complete list of items dropped from this block.
    1782     *
    1783     * @param world The current world
    1784     * @param x X Position
    1785     * @param y Y Position
    1786     * @param z Z Position
    1787     * @param metadata Current metadata
    1788     * @param fortune Breakers fortune level
    1789     * @return A ArrayList containing all items this block drops
    1790     */
    1791    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1792    {
    1793        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1794
    1795        int count = quantityDropped(metadata, fortune, world.rand);
    1796        for(int i = 0; i < count; i++)
    1797        {
    1798            int id = idDropped(metadata, world.rand, fortune);
    1799            if (id > 0)
    1800            {
    1801                ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1802            }
    1803        }
    1804        return ret;
    1805    }
    1806
    1807    /**
    1808     * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1809     *
    1810     * @param world The world
    1811     * @param player The player doing the harvesting
    1812     * @param x X Position
    1813     * @param y Y Position
    1814     * @param z Z Position
    1815     * @param metadata The metadata
    1816     * @return True if the block can be directly harvested using silk touch
    1817     */
    1818    public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1819    {
    1820        silk_check_meta = metadata;
    1821        boolean ret = this.canSilkHarvest();
    1822        silk_check_meta = 0;
    1823        return ret;
    1824    }
    1825
    1826    /**
    1827     * Determines if a specified mob type can spawn on this block, returning false will
    1828     * prevent any mob from spawning on the block.
    1829     *
    1830     * @param type The Mob Category Type
    1831     * @param world The current world
    1832     * @param x The X Position
    1833     * @param y The Y Position
    1834     * @param z The Z Position
    1835     * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1836     */
    1837    public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1838    {
    1839        int meta = world.getBlockMetadata(x, y, z);
    1840        if (this instanceof BlockStep)
    1841        {
    1842            return (((meta & 8) == 8) || isOpaqueCube());
    1843        }
    1844        else if (this instanceof BlockStairs)
    1845        {
    1846            return ((meta & 4) != 0);
    1847        }
    1848        return isBlockSolidOnSide(world, x, y, z, UP);
    1849    }
    1850
    1851    /**
    1852     * Determines if this block is classified as a Bed, Allowing
    1853     * players to sleep in it, though the block has to specifically
    1854     * perform the sleeping functionality in it's activated event.
    1855     *
    1856     * @param world The current world
    1857     * @param x X Position
    1858     * @param y Y Position
    1859     * @param z Z Position
    1860     * @param player The player or camera entity, null in some cases.
    1861     * @return True to treat this as a bed
    1862     */
    1863    public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1864    {
    1865        return blockID == Block.bed.blockID;
    1866    }
    1867
    1868    /**
    1869     * Returns the position that the player is moved to upon
    1870     * waking up, or respawning at the bed.
    1871     *
    1872     * @param world The current world
    1873     * @param x X Position
    1874     * @param y Y Position
    1875     * @param z Z Position
    1876     * @param player The player or camera entity, null in some cases.
    1877     * @return The spawn position
    1878     */
    1879    public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1880    {
    1881        return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1882    }
    1883
    1884    /**
    1885     * Called when a user either starts or stops sleeping in the bed.
    1886     *
    1887     * @param world The current world
    1888     * @param x X Position
    1889     * @param y Y Position
    1890     * @param z Z Position
    1891     * @param player The player or camera entity, null in some cases.
    1892     * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1893     */
    1894    public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1895    {
    1896        BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1897    }
    1898
    1899    /**
    1900     * Returns the direction of the block. Same values that
    1901     * are returned by BlockDirectional
    1902     *
    1903     * @param world The current world
    1904     * @param x X Position
    1905     * @param y Y Position
    1906     * @param z Z Position
    1907     * @return Bed direction
    1908     */
    1909    public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1910    {
    1911        return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1912    }
    1913
    1914    /**
    1915     * Determines if the current block is the foot half of the bed.
    1916     *
    1917     * @param world The current world
    1918     * @param x X Position
    1919     * @param y Y Position
    1920     * @param z Z Position
    1921     * @return True if the current block is the foot side of a bed.
    1922     */
    1923    public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1924    {
    1925        return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1926    }
    1927
    1928    /**
    1929     * Called when a leaf should start its decay process.
    1930     *
    1931     * @param world The current world
    1932     * @param x X Position
    1933     * @param y Y Position
    1934     * @param z Z Position
    1935     */
    1936    public void beginLeavesDecay(World world, int x, int y, int z){}
    1937
    1938    /**
    1939     * Determines if this block can prevent leaves connected to it from decaying.
    1940     *
    1941     * @param world The current world
    1942     * @param x X Position
    1943     * @param y Y Position
    1944     * @param z Z Position
    1945     * @return true if the presence this block can prevent leaves from decaying.
    1946     */
    1947    public boolean canSustainLeaves(World world, int x, int y, int z)
    1948    {
    1949        return false;
    1950    }
    1951
    1952    /**
    1953     * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1954     *
    1955     * @param world The current world
    1956     * @param x X Position
    1957     * @param y Y Position
    1958     * @param z Z Position
    1959     * @return true if this block is considered leaves.
    1960     */
    1961    public boolean isLeaves(World world, int x, int y, int z)
    1962    {
    1963        return false;
    1964    }
    1965
    1966    /**
    1967     * Used during tree growth to determine if newly generated leaves can replace this block.
    1968     *
    1969     * @param world The current world
    1970     * @param x X Position
    1971     * @param y Y Position
    1972     * @param z Z Position
    1973     * @return true if this block can be replaced by growing leaves.
    1974     */
    1975    public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1976    {
    1977        return !Block.opaqueCubeLookup[this.blockID];
    1978    }
    1979
    1980    /**
    1981     *
    1982     * @param world The current world
    1983     * @param x X Position
    1984     * @param y Y Position
    1985     * @param z Z Position
    1986     * @return  true if the block is wood (logs)
    1987     */
    1988    public boolean isWood(World world, int x, int y, int z)
    1989    {
    1990         return false;
    1991    }
    1992
    1993    /**
    1994     * Determines if the current block is replaceable by Ore veins during world generation.
    1995     *
    1996     * @param world The current world
    1997     * @param x X Position
    1998     * @param y Y Position
    1999     * @param z Z Position
    2000     * @param target The generic target block the gen is looking for, Standards define stone
    2001     *      for overworld generation, and neatherack for the nether.
    2002     * @return True to allow this block to be replaced by a ore
    2003     */
    2004    public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target)
    2005    {
    2006        return blockID == target;
    2007    }
    2008
    2009    /**
    2010     * Location sensitive version of getExplosionRestance
    2011     *
    2012     * @param par1Entity The entity that caused the explosion
    2013     * @param world The current world
    2014     * @param x X Position
    2015     * @param y Y Position
    2016     * @param z Z Position
    2017     * @param explosionX Explosion source X Position
    2018     * @param explosionY Explosion source X Position
    2019     * @param explosionZ Explosion source X Position
    2020     * @return The amount of the explosion absorbed.
    2021     */
    2022    public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    2023    {
    2024        return getExplosionResistance(par1Entity);
    2025    }
    2026
    2027    /**
    2028     * Called when the block is destroyed by an explosion.
    2029     * Useful for allowing the block to take into account tile entities,
    2030     * metadata, etc. when exploded, before it is removed.
    2031     *
    2032     * @param world The current world
    2033     * @param x X Position
    2034     * @param y Y Position
    2035     * @param z Z Position
    2036     * @param Explosion The explosion instance affecting the block
    2037     */
    2038    public void onBlockExploded(World world, int x, int y, int z, Explosion explosion)
    2039    {
    2040        world.setBlockToAir(x, y, z);
    2041        onBlockDestroyedByExplosion(world, x, y, z, explosion);
    2042    }
    2043
    2044    /**
    2045     * Determine if this block can make a redstone connection on the side provided,
    2046     * Useful to control which sides are inputs and outputs for redstone wires.
    2047     *
    2048     * Side:
    2049     *  -1: UP
    2050     *   0: NORTH
    2051     *   1: EAST
    2052     *   2: SOUTH
    2053     *   3: WEST
    2054     *
    2055     * @param world The current world
    2056     * @param x X Position
    2057     * @param y Y Position
    2058     * @param z Z Position
    2059     * @param side The side that is trying to make the connection
    2060     * @return True to make the connection
    2061     */
    2062    public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    2063    {
    2064        return Block.blocksList[blockID].canProvidePower() && side != -1;
    2065    }
    2066
    2067    /**
    2068     * Determines if a torch can be placed on the top surface of this block.
    2069     * Useful for creating your own block that torches can be on, such as fences.
    2070     *
    2071     * @param world The current world
    2072     * @param x X Position
    2073     * @param y Y Position
    2074     * @param z Z Position
    2075     * @return True to allow the torch to be placed
    2076     */
    2077    public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    2078    {
    2079        if (world.doesBlockHaveSolidTopSurface(x, y, z))
    2080        {
    2081            return true;
    2082        }
    2083        else
    2084        {
    2085            int id = world.getBlockId(x, y, z);
    2086            return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    2087        }
    2088    }
    2089
    2090
    2091    /**
    2092     * Determines if this block should render in this pass.
    2093     *
    2094     * @param pass The pass in question
    2095     * @return True to render
    2096     */
    2097    public boolean canRenderInPass(int pass)
    2098    {
    2099        return pass == getRenderBlockPass();
    2100    }
    2101
    2102    /**
    2103     * Called when a user uses the creative pick block button on this block
    2104     *
    2105     * @param target The full target the player is looking at
    2106     * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    2107     */
    2108    public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    2109    {
    2110        int id = idPicked(world, x, y, z);
    2111
    2112        if (id == 0)
    2113        {
    2114            return null;
    2115        }
    2116
    2117        Item item = Item.itemsList[id];
    2118        if (item == null)
    2119        {
    2120            return null;
    2121        }
    2122
    2123        return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    2124    }
    2125
    2126    /**
    2127     * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    2128     * Also used to determine if the player can spawn on this block.
    2129     *
    2130     * @return False to disallow spawning
    2131     */
    2132    public boolean isBlockFoliage(World world, int x, int y, int z)
    2133    {
    2134        return false;
    2135    }
    2136
    2137    /**
    2138     * Spawn a digging particle effect in the world, this is a wrapper
    2139     * around EffectRenderer.addBlockHitEffects to allow the block more
    2140     * control over the particles. Useful when you have entirely different
    2141     * texture sheets for different sides/locations in the world.
    2142     *
    2143     * @param world The current world
    2144     * @param target The target the player is looking at {x/y/z/side/sub}
    2145     * @param effectRenderer A reference to the current effect renderer.
    2146     * @return True to prevent vanilla digging particles form spawning.
    2147     */
    2148    @SideOnly(Side.CLIENT)
    2149    public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2150    {
    2151        return false;
    2152    }
    2153
    2154    /**
    2155     * Spawn particles for when the block is destroyed. Due to the nature
    2156     * of how this is invoked, the x/y/z locations are not always guaranteed
    2157     * to host your block. So be sure to do proper sanity checks before assuming
    2158     * that the location is this block.
    2159     *
    2160     * @param world The current world
    2161     * @param x X position to spawn the particle
    2162     * @param y Y position to spawn the particle
    2163     * @param z Z position to spawn the particle
    2164     * @param meta The metadata for the block before it was destroyed.
    2165     * @param effectRenderer A reference to the current effect renderer.
    2166     * @return True to prevent vanilla break particles from spawning.
    2167     */
    2168    @SideOnly(Side.CLIENT)
    2169    public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2170    {
    2171        return false;
    2172    }
    2173
    2174    /**
    2175     * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2176     * Some examples:
    2177     *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2178     *   Cacti checks if its a cacti, or if its sand
    2179     *   Nether types check for soul sand
    2180     *   Crops check for tilled soil
    2181     *   Caves check if it's a colid surface
    2182     *   Plains check if its grass or dirt
    2183     *   Water check if its still water
    2184     *
    2185     * @param world The current world
    2186     * @param x X Position
    2187     * @param y Y Position
    2188     * @param z Z position
    2189     * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2190     * @param plant The plant that wants to check
    2191     * @return True to allow the plant to be planted/stay.
    2192     */
    2193    public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2194    {
    2195        int plantID = plant.getPlantID(world, x, y + 1, z);
    2196        EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2197
    2198        if (plantID == cactus.blockID && blockID == cactus.blockID)
    2199        {
    2200            return true;
    2201        }
    2202
    2203        if (plantID == reed.blockID && blockID == reed.blockID)
    2204        {
    2205            return true;
    2206        }
    2207
    2208        if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2209        {
    2210            return true;
    2211        }
    2212
    2213        switch (plantType)
    2214        {
    2215            case Desert: return blockID == sand.blockID;
    2216            case Nether: return blockID == slowSand.blockID;
    2217            case Crop:   return blockID == tilledField.blockID;
    2218            case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2219            case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2220            case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2221            case Beach:
    2222                boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2223                boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
    2224                                    world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
    2225                                    world.getBlockMaterial(x,     y, z - 1) == Material.water ||
    2226                                    world.getBlockMaterial(x,     y, z + 1) == Material.water);
    2227                return isBeach && hasWater;
    2228        }
    2229
    2230        return false;
    2231    }
    2232
    2233    /**
    2234     * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
    2235     * Modder may implement this for custom plants.
    2236     * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
    2237     * so the source location is specified.
    2238     * Currently this just changes the block to dirt if it was grass.
    2239     *
    2240     * Note: This happens DURING the generation, the generation may not be complete when this is called.
    2241     *
    2242     * @param world Current world
    2243     * @param x Soil X
    2244     * @param y Soil Y
    2245     * @param z Soil Z
    2246     * @param sourceX Plant growth location X
    2247     * @param sourceY Plant growth location Y
    2248     * @param sourceZ Plant growth location Z
    2249     */
    2250    public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ)
    2251    {
    2252        if (blockID == grass.blockID)
    2253        {
    2254            world.setBlock(x, y, z, dirt.blockID, 0, 2);
    2255        }
    2256    }
    2257
    2258    /**
    2259     * Checks if this soil is fertile, typically this means that growth rates
    2260     * of plants on this soil will be slightly sped up.
    2261     * Only vanilla case is tilledField when it is within range of water.
    2262     *
    2263     * @param world The current world
    2264     * @param x X Position
    2265     * @param y Y Position
    2266     * @param z Z position
    2267     * @return True if the soil should be considered fertile.
    2268     */
    2269    public boolean isFertile(World world, int x, int y, int z)
    2270    {
    2271        if (blockID == tilledField.blockID)
    2272        {
    2273            return world.getBlockMetadata(x, y, z) > 0;
    2274        }
    2275
    2276        return false;
    2277    }
    2278
    2279    /**
    2280     * Location aware and overrideable version of the lightOpacity array,
    2281     * return the number to subtract from the light value when it passes through this block.
    2282     *
    2283     * This is not guaranteed to have the tile entity in place before this is called, so it is
    2284     * Recommended that you have your tile entity call relight after being placed if you
    2285     * rely on it for light info.
    2286     *
    2287     * @param world The current world
    2288     * @param x X Position
    2289     * @param y Y Position
    2290     * @param z Z position
    2291     * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2292     */
    2293    public int getLightOpacity(World world, int x, int y, int z)
    2294    {
    2295        return lightOpacity[blockID];
    2296    }
    2297
    2298    /**
    2299     * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2300     * The block will be set to 0, nothing will drop.
    2301     *
    2302     * @param world The current world
    2303     * @param x X Position
    2304     * @param y Y Position
    2305     * @param z Z position
    2306     * @return True to allow the ender dragon to destroy this block
    2307     */
    2308    public boolean canDragonDestroy(World world, int x, int y, int z)
    2309    {
    2310        return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2311    }
    2312
    2313    /**
    2314     * Determines if this block can be used as the base of a beacon.
    2315     *
    2316     * @param world The current world
    2317     * @param x X Position
    2318     * @param y Y Position
    2319     * @param z Z position
    2320     * @param beaconX Beacons X Position
    2321     * @param beaconY Beacons Y Position
    2322     * @param beaconZ Beacons Z Position
    2323     * @return True, to support the beacon, and make it active with this block.
    2324     */
    2325    public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2326    {
    2327        return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockIron.blockID);
    2328    }
    2329
    2330    /**
    2331     * Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
    2332     * Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
    2333     * face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
    2334     * The method should return true if the rotation was successful though.
    2335     *
    2336     * @param worldObj The world
    2337     * @param x X position
    2338     * @param y Y position
    2339     * @param z Z position
    2340     * @param axis The axis to rotate around
    2341     * @return True if the rotation was successful, False if the rotation failed, or is not possible
    2342     */
    2343    public boolean rotateBlock(World worldObj, int x, int y, int z, ForgeDirection axis)
    2344    {
    2345        return RotationHelper.rotateVanillaBlock(this, worldObj, x, y, z, axis);
    2346    }
    2347
    2348    /**
    2349     * Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible.
    2350     * Note, this is up to the block to decide. It may not be accurate or representative.
    2351     * @param worldObj The world
    2352     * @param x X position
    2353     * @param y Y position
    2354     * @param z Z position
    2355     * @return An array of valid axes to rotate around, or null for none or unknown
    2356     */
    2357    public ForgeDirection[] getValidRotations(World worldObj, int x, int y, int z)
    2358    {
    2359        return RotationHelper.getValidVanillaBlockRotations(this);
    2360    }
    2361
    2362    /**
    2363     * Determines the amount of enchanting power this block can provide to an enchanting table.
    2364     * @param world The World
    2365     * @param x X position
    2366     * @param y Y position
    2367     * @param z Z position
    2368     * @return The amount of enchanting power this block produces.
    2369     */
    2370    public float getEnchantPowerBonus(World world, int x, int y, int z)
    2371    {
    2372        return getEnchantPower(world, x, y, z);
    2373    }
    2374
    2375    @Deprecated //Changed return to float, see above.
    2376    public int getEnchantPower(World world, int x, int y, int z)
    2377    {
    2378        return blockID == bookShelf.blockID ? 1 : 0;
    2379    }
    2380    /**
    2381     * Common way to recolour a block with an external tool
    2382     * @param world The world
    2383     * @param x X
    2384     * @param y Y
    2385     * @param z Z
    2386     * @param side The side hit with the colouring tool
    2387     * @param colour The colour to change to
    2388     * @return If the recolouring was successful
    2389     */
    2390    public boolean recolourBlock(World world, int x, int y, int z, ForgeDirection side, int colour)
    2391    {
    2392        if (blockID == cloth.blockID)
    2393        {
    2394            int meta = world.getBlockMetadata(x, y, z);
    2395            if (meta != colour)
    2396            {
    2397                world.setBlockMetadataWithNotify(x, y, z, colour, 3);
    2398                return true;
    2399            }
    2400        }
    2401        return false;
    2402    }
    2403}