    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.world.World;
    006
    007public class ComponentStrongholdLeftTurn extends ComponentStronghold
    008{
    009    protected final EnumDoor doorType;
    010
    011    public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    012    {
    013        super(par1);
    014        this.coordBaseMode = par4;
    015        this.doorType = this.getRandomDoor(par2Random);
    016        this.boundingBox = par3StructureBoundingBox;
    017    }
    018
    019    /**
    020     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    021     */
    022    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    023    {
    024        if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    025        {
    026            this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    027        }
    028        else
    029        {
    030            this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    031        }
    032    }
    033
    034    public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    035    {
    036        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
    037        return canStrongholdGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, structureboundingbox, par5) : null;
    038    }
    039
    040    /**
    041     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    042     * the end, it adds Fences...
    043     */
    044    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    045    {
    046        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    047        {
    048            return false;
    049        }
    050        else
    051        {
    052            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    053            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    054
    055            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    056            {
    057                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
    058            }
    059            else
    060            {
    061                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
    062            }
    063
    064            return true;
    065        }
    066    }
    067}