    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005
    006import java.util.ArrayList;
    007import java.util.Random;
    008import net.minecraft.block.material.Material;
    009import net.minecraft.client.renderer.texture.IconRegister;
    010import net.minecraft.entity.EntityLiving;
    011import net.minecraft.item.Item;
    012import net.minecraft.item.ItemStack;
    013import net.minecraft.util.AxisAlignedBB;
    014import net.minecraft.util.Direction;
    015import net.minecraft.util.Icon;
    016import net.minecraft.util.MathHelper;
    017import net.minecraft.world.IBlockAccess;
    018import net.minecraft.world.World;
    019
    020public class BlockCocoa extends BlockDirectional
    021{
    022    public static final String[] cocoaIcons = new String[] {"cocoa_0", "cocoa_1", "cocoa_2"};
    023    @SideOnly(Side.CLIENT)
    024    private Icon[] iconArray;
    025
    026    public BlockCocoa(int par1)
    027    {
    028        super(par1, Material.plants);
    029        this.setTickRandomly(true);
    030    }
    031
    032    @SideOnly(Side.CLIENT)
    033
    034    /**
    035     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    036     */
    037    public Icon getIcon(int par1, int par2)
    038    {
    039        return this.iconArray[2];
    040    }
    041
    042    /**
    043     * Ticks the block if it's been scheduled
    044     */
    045    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    046    {
    047        if (!this.canBlockStay(par1World, par2, par3, par4))
    048        {
    049            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    050            par1World.setBlockToAir(par2, par3, par4);
    051        }
    052        else if (par1World.rand.nextInt(5) == 0)
    053        {
    054            int l = par1World.getBlockMetadata(par2, par3, par4);
    055            int i1 = func_72219_c(l);
    056
    057            if (i1 < 2)
    058            {
    059                ++i1;
    060                par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 << 2 | getDirection(l), 2);
    061            }
    062        }
    063    }
    064
    065    @SideOnly(Side.CLIENT)
    066    public Icon func_94468_i_(int par1)
    067    {
    068        if (par1 < 0 || par1 >= this.iconArray.length)
    069        {
    070            par1 = this.iconArray.length - 1;
    071        }
    072
    073        return this.iconArray[par1];
    074    }
    075
    076    /**
    077     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    078     */
    079    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    080    {
    081        int l = getDirection(par1World.getBlockMetadata(par2, par3, par4));
    082        par2 += Direction.offsetX[l];
    083        par4 += Direction.offsetZ[l];
    084        int i1 = par1World.getBlockId(par2, par3, par4);
    085        return i1 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
    086    }
    087
    088    /**
    089     * The type of render function that is called for this block
    090     */
    091    public int getRenderType()
    092    {
    093        return 28;
    094    }
    095
    096    /**
    097     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    098     */
    099    public boolean renderAsNormalBlock()
    100    {
    101        return false;
    102    }
    103
    104    /**
    105     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    106     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    107     */
    108    public boolean isOpaqueCube()
    109    {
    110        return false;
    111    }
    112
    113    /**
    114     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    115     * cleared to be reused)
    116     */
    117    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    118    {
    119        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    120        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    121    }
    122
    123    @SideOnly(Side.CLIENT)
    124
    125    /**
    126     * Returns the bounding box of the wired rectangular prism to render.
    127     */
    128    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    129    {
    130        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    131        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
    132    }
    133
    134    /**
    135     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    136     */
    137    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    138    {
    139        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    140        int i1 = getDirection(l);
    141        int j1 = func_72219_c(l);
    142        int k1 = 4 + j1 * 2;
    143        int l1 = 5 + j1 * 2;
    144        float f = (float)k1 / 2.0F;
    145
    146        switch (i1)
    147        {
    148            case 0:
    149                this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)l1) / 16.0F, (15.0F - (float)k1) / 16.0F, (8.0F + f) / 16.0F, 0.75F, 0.9375F);
    150                break;
    151            case 1:
    152                this.setBlockBounds(0.0625F, (12.0F - (float)l1) / 16.0F, (8.0F - f) / 16.0F, (1.0F + (float)k1) / 16.0F, 0.75F, (8.0F + f) / 16.0F);
    153                break;
    154            case 2:
    155                this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)l1) / 16.0F, 0.0625F, (8.0F + f) / 16.0F, 0.75F, (1.0F + (float)k1) / 16.0F);
    156                break;
    157            case 3:
    158                this.setBlockBounds((15.0F - (float)k1) / 16.0F, (12.0F - (float)l1) / 16.0F, (8.0F - f) / 16.0F, 0.9375F, 0.75F, (8.0F + f) / 16.0F);
    159        }
    160    }
    161
    162    /**
    163     * Called when the block is placed in the world.
    164     */
    165    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    166    {
    167        int l = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
    168        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
    169    }
    170
    171    /**
    172     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
    173     */
    174    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    175    {
    176        if (par5 == 1 || par5 == 0)
    177        {
    178            par5 = 2;
    179        }
    180
    181        return Direction.rotateOpposite[Direction.facingToDirection[par5]];
    182    }
    183
    184    /**
    185     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    186     * their own) Args: x, y, z, neighbor blockID
    187     */
    188    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    189    {
    190        if (!this.canBlockStay(par1World, par2, par3, par4))
    191        {
    192            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    193            par1World.setBlockToAir(par2, par3, par4);
    194        }
    195    }
    196
    197    public static int func_72219_c(int par0)
    198    {
    199        return (par0 & 12) >> 2;
    200    }
    201
    202    /**
    203     * Drops the block items with a specified chance of dropping the specified items
    204     */
    205    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    206    {
    207        super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
    208    }
    209
    210    @Override
    211    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    212    {
    213        ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune);
    214        int j1 = func_72219_c(metadata);
    215        byte b0 = 1;
    216
    217        if (j1 >= 2)
    218        {
    219            b0 = 3;
    220        }
    221
    222        for (int k1 = 0; k1 < b0; ++k1)
    223        {
    224            dropped.add(new ItemStack(Item.dyePowder, 1, 3));
    225        }
    226        return dropped;
    227    }
    228
    229    @SideOnly(Side.CLIENT)
    230
    231    /**
    232     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    233     */
    234    public int idPicked(World par1World, int par2, int par3, int par4)
    235    {
    236        return Item.dyePowder.itemID;
    237    }
    238
    239    /**
    240     * Get the block's damage value (for use with pick block).
    241     */
    242    public int getDamageValue(World par1World, int par2, int par3, int par4)
    243    {
    244        return 3;
    245    }
    246
    247    @SideOnly(Side.CLIENT)
    248
    249    /**
    250     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
    251     * is the only chance you get to register icons.
    252     */
    253    public void registerIcons(IconRegister par1IconRegister)
    254    {
    255        this.iconArray = new Icon[cocoaIcons.length];
    256
    257        for (int i = 0; i < this.iconArray.length; ++i)
    258        {
    259            this.iconArray[i] = par1IconRegister.registerIcon(cocoaIcons[i]);
    260        }
    261    }
    262
    263    @Override
    264    public int idDropped(int par1, Random par2Random, int par3)
    265    {
    266        return 0;
    267    }
    268}