public class BiomeGenJungle extends BiomeGenBase
beach, biomeID, biomeList, biomeName, color, desert, desertHills, extremeHills, extremeHillsEdge, field_76754_C, fillerBlock, forest, forestHills, frozenOcean, frozenRiver, hell, iceMountains, icePlains, jungle, jungleHills, maxHeight, minHeight, mushroomIsland, mushroomIslandShore, ocean, plains, rainfall, river, sky, swampland, taiga, taigaHills, temperature, theBiomeDecorator, topBlock, waterColorMultiplier| Constructor and Description |
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BiomeGenJungle(int par1) |
| Modifier and Type | Method and Description |
|---|---|
void |
decorate(World par1World,
Random par2Random,
int par3,
int par4) |
WorldGenerator |
getRandomWorldGenForGrass(Random par1Random)
Gets a WorldGen appropriate for this biome.
|
WorldGenerator |
getRandomWorldGenForTrees(Random par1Random)
Gets a WorldGen appropriate for this biome.
|
canSpawnLightningBolt, createBiomeDecorator, func_76733_a, getBiomeFoliageColor, getBiomeGrassColor, getEnableSnow, getFloatRainfall, getFloatTemperature, getIntRainfall, getIntTemperature, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getSkyColorByTemp, getSpawnableList, getSpawningChance, getWaterColorMultiplier, isHighHumidity, setBiomeName, setColor, setDisableRain, setEnableSnow, setMinMaxHeight, setTemperatureRainfallpublic BiomeGenJungle(int par1)
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
getRandomWorldGenForTrees in class BiomeGenBasepublic WorldGenerator getRandomWorldGenForGrass(Random par1Random)
getRandomWorldGenForGrass in class BiomeGenBasepublic void decorate(World par1World, Random par2Random, int par3, int par4)
decorate in class BiomeGenBase