public class GuiScreenCreateOnlineWorld extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
|---|
GuiScreenCreateOnlineWorld(GuiScreen par1GuiScreen) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
func_96251_a(Location par1Location,
String par2Str,
String par3Str) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiScreenCreateOnlineWorld(GuiScreen par1GuiScreen)
public void updateScreen()
updateScreen in class GuiScreenpublic void initGui()
public void onGuiClosed()
onGuiClosed in class GuiScreenpublic void drawScreen(int par1, int par2, float par3)
drawScreen in class GuiScreenpublic void func_96251_a(Location par1Location, String par2Str, String par3Str)