    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentNetherBridgeCrossing2 extends ComponentNetherBridgePiece
    009{
    010    public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011    {
    012        super(par1);
    013        this.coordBaseMode = par4;
    014        this.boundingBox = par3StructureBoundingBox;
    015    }
    016
    017    /**
    018     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    019     */
    020    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    021    {
    022        this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
    023        this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
    024        this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
    025    }
    026
    027    /**
    028     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    029     */
    030    public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    031    {
    032        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
    033        return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing2(par6, par1Random, var7, par5) : null;
    034    }
    035
    036    /**
    037     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    038     * the end, it adds Fences...
    039     */
    040    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    041    {
    042        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
    044        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    045        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049
    050        for (int var4 = 0; var4 <= 4; ++var4)
    051        {
    052            for (int var5 = 0; var5 <= 4; ++var5)
    053            {
    054                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    055            }
    056        }
    057
    058        return true;
    059    }
    060}