net.minecraft.entity.passive

## Class EntitySheep

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLiving
    - - net.minecraft.entity.EntityCreature
      - - net.minecraft.entity.EntityAgeable
        - - net.minecraft.entity.passive.EntityAnimal
          - - net.minecraft.entity.passive.EntitySheep

- All Implemented Interfaces:
    IAnimals, IShearable

      public class EntitySheep
      extends EntityAnimal
      implements IShearable

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `static float[][]` | `fleeceColorTable` Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.

    - ### Fields inherited from class net.minecraft.entity.passive.EntityAnimal

      `inLove`

    - ### Fields inherited from class net.minecraft.entity.EntityLiving

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, legSwing, legYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntitySheep(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `EntityAgeable` | `createChild(EntityAgeable par1EntityAgeable)`
    `void` | `eatGrassBonus()` This function applies the benefits of growing back wool and faster growing up to the acting entity.
    `float` | `func_70890_k(float par1)`
    `float` | `func_70894_j(float par1)`
    `EntitySheep` | `func_90015_b(EntityAgeable par1EntityAgeable)`
    `int` | `getFleeceColor()`
    `int` | `getMaxHealth()`
    `static int` | `getRandomFleeceColor(Random par0Random)` This method is called when a sheep spawns in the world to select the color of sheep fleece.
    `boolean` | `getSheared()` returns true if a sheeps wool has been sheared
    `void` | `handleHealthUpdate(byte par1)`
    `void` | `initCreature()` Initialize this creature.
    `boolean` | `interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | `isShearable(ItemStack item, World world, int X, int Y, int Z)` Checks if the object is currently shearable Example: Sheep return false when they have no wool
    `void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.
    `ArrayList<ItemStack>` | `onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)` Performs the shear function on this object.
    `void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
    `void` | `setFleeceColor(int par1)`
    `void` | `setSheared(boolean par1)` make a sheep sheared if set to true
    `void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

    - ### Methods inherited from class net.minecraft.entity.passive.EntityAnimal

      `attackEntityFrom, canMateWith, getBlockPathWeight, getCanSpawnHere, getTalkInterval, isBreedingItem, isInLove, resetInLove`

    - ### Methods inherited from class net.minecraft.entity.EntityAgeable

      `getGrowingAge, isChild, setGrowingAge`

    - ### Methods inherited from class net.minecraft.entity.EntityCreature

      `getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

    - ### Methods inherited from class net.minecraft.entity.EntityLiving

      `addPotionEffect, attackEntityAsMob, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, faceEntity, func_82143_as, func_82159_b, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArrowCountInEntity, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, hasHome, heal, isBlocking, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onDeath, onEntityUpdate, onItemPickup, onUpdate, performHurtAnimation, playLivingSound, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setCurrentItemOrArmor, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Field Detail

    - #### fleeceColorTable

          public static final float[][] fleeceColorTable

      Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.

  - ### Constructor Detail

    - #### EntitySheep

          public EntitySheep(World par1World)

  - ### Method Detail

    - #### onLivingUpdate

          public void onLivingUpdate()

      Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
      Overrides:
        `onLivingUpdate` in class `EntityAnimal`

    - #### getMaxHealth

          public int getMaxHealth()

      Specified by:
        `getMaxHealth` in class `EntityLiving`

    - #### handleHealthUpdate

          public void handleHealthUpdate(byte par1)

      Overrides:
        `handleHealthUpdate` in class `EntityLiving`

    - #### interact

          public boolean interact(EntityPlayer par1EntityPlayer)

      Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
      Overrides:
        `interact` in class `EntityAnimal`

    - #### func_70894_j

          public float func_70894_j(float par1)

    - #### func_70890_k

          public float func_70890_k(float par1)

    - #### writeEntityToNBT

          public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to write subclass entity data to NBT.
      Overrides:
        `writeEntityToNBT` in class `EntityAnimal`

    - #### readEntityFromNBT

          public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to read subclass entity data from NBT.
      Overrides:
        `readEntityFromNBT` in class `EntityAnimal`

    - #### getFleeceColor

          public int getFleeceColor()

    - #### setFleeceColor

          public void setFleeceColor(int par1)

    - #### getSheared

          public boolean getSheared()

      returns true if a sheeps wool has been sheared

    - #### setSheared

          public void setSheared(boolean par1)

      make a sheep sheared if set to true

    - #### getRandomFleeceColor

          public static int getRandomFleeceColor(Random par0Random)

      This method is called when a sheep spawns in the world to select the color of sheep fleece.

    - #### func_90015_b

          public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable)

    - #### eatGrassBonus

          public void eatGrassBonus()

      This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
      Overrides:
        `eatGrassBonus` in class `EntityLiving`

    - #### initCreature

          public void initCreature()

      Initialize this creature.
      Overrides:
        `initCreature` in class `EntityLiving`

    - #### createChild

          public EntityAgeable createChild(EntityAgeable par1EntityAgeable)

      Specified by:
        `createChild` in class `EntityAgeable`

    - #### isShearable

          public boolean isShearable(ItemStack item,
                            World world,
                            int X,
                            int Y,
                            int Z)

      Description copied from interface: `IShearable`
      Checks if the object is currently shearable Example: Sheep return false when they have no wool
      Specified by:
        `isShearable` in interface `IShearable`
      Parameters:
        `item` - The itemstack that is being used, Possible to be null
        `world` - The current world
        `X` - The X Position
        `Y` - The Y Position
        `Z` - The Z Position
      Returns:
        If this is shearable, and onSheared should be called.

    - #### onSheared

          public ArrayList<ItemStack> onSheared(ItemStack item,
                                       World world,
                                       int X,
                                       int Y,
                                       int Z,
                                       int fortune)

      Description copied from interface: `IShearable`
      Performs the shear function on this object. This is called for both client, and server. The object should perform all actions related to being sheared, except for dropping of the items. Returns a list of items that resulted from the shearing process. For entities, they should trust there internal location information over the values passed into this function.
      Specified by:
        `onSheared` in interface `IShearable`
      Parameters:
        `item` - The itemstack that is being used, Possible to be null
        `world` - The current world
        `X` - The X Position
        `Y` - The Y Position
        `Z` - The Z Position
        `fortune` - The fortune level of the shears being used
      Returns:
        A ArrayList containing all items from this shearing. Possible to be null.