net.minecraft.client.gui

## Class GuiChat

- java.lang.Object
- - net.minecraft.client.gui.Gui
  - - net.minecraft.client.gui.GuiScreen
    - - net.minecraft.client.gui.GuiChat

- Direct Known Subclasses:
    GuiSleepMP

      public class GuiChat
      extends GuiScreen

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.client.gui.GuiScreen

      `allowUserInput, guiParticles, height, isMacOs, width`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `GuiChat()`
    `GuiChat(String par1Str)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `completePlayerName()` Autocompletes player name
    `void` | `confirmClicked(boolean par1, int par2)`
    `boolean` | `doesGuiPauseGame()` Returns true if this GUI should pause the game when it is displayed in single-player
    `void` | `drawScreen(int par1, int par2, float par3)` Draws the screen and all the components in it.
    `void` | `func_73894_a(String[] par1ArrayOfStr)`
    `void` | `getSentHistory(int par1)` input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position
    `void` | `handleMouseInput()` Handles mouse input.
    `void` | `initGui()` Adds the buttons (and other controls) to the screen in question.
    `void` | `onGuiClosed()` Called when the screen is unloaded.
    `void` | `updateScreen()` Called from the main game loop to update the screen.

    - ### Methods inherited from class net.minecraft.client.gui.GuiScreen

      `drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution`

    - ### Methods inherited from class net.minecraft.client.gui.Gui

      `drawCenteredString, drawRect, drawString, drawTexturedModalRect`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### GuiChat

          public GuiChat()

    - #### GuiChat

          public GuiChat(String par1Str)

  - ### Method Detail

    - #### initGui

          public void initGui()

      Adds the buttons (and other controls) to the screen in question.
      Overrides:
        `initGui` in class `GuiScreen`

    - #### onGuiClosed

          public void onGuiClosed()

      Called when the screen is unloaded. Used to disable keyboard repeat events
      Overrides:
        `onGuiClosed` in class `GuiScreen`

    - #### updateScreen

          public void updateScreen()

      Called from the main game loop to update the screen.
      Overrides:
        `updateScreen` in class `GuiScreen`

    - #### handleMouseInput

          public void handleMouseInput()

      Handles mouse input.
      Overrides:
        `handleMouseInput` in class `GuiScreen`

    - #### confirmClicked

          public void confirmClicked(boolean par1,
                            int par2)

      Overrides:
        `confirmClicked` in class `GuiScreen`

    - #### completePlayerName

          public void completePlayerName()

      Autocompletes player name

    - #### getSentHistory

          public void getSentHistory(int par1)

      input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position

    - #### drawScreen

          public void drawScreen(int par1,
                        int par2,
                        float par3)

      Draws the screen and all the components in it.
      Overrides:
        `drawScreen` in class `GuiScreen`

    - #### func_73894_a

          public void func_73894_a(String[] par1ArrayOfStr)

    - #### doesGuiPauseGame

          public boolean doesGuiPauseGame()

      Returns true if this GUI should pause the game when it is displayed in single-player
      Overrides:
        `doesGuiPauseGame` in class `GuiScreen`