public class MapData extends WorldSavedData
| Modifier and Type | Field and Description |
|---|---|
byte[] |
colors
colours
|
int |
dimension |
List |
playersArrayList
Holds a reference to the MapInfo of the players who own a copy of the map
|
Map |
playersVisibleOnMap |
byte |
scale |
int |
xCenter |
int |
zCenter |
mapName| Modifier and Type | Method and Description |
|---|---|
MapInfo |
func_82568_a(EntityPlayer par1EntityPlayer) |
byte[] |
getUpdatePacketData(ItemStack par1ItemStack,
World par2World,
EntityPlayer par3EntityPlayer)
Get byte array of packet data to send to players on map for updating map data
|
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
reads in data from the NBTTagCompound into this MapDataBase
|
void |
setColumnDirty(int par1,
int par2,
int par3)
Marks a vertical range of pixels as being modified so they will be resent to clients.
|
void |
updateMPMapData(byte[] par1ArrayOfByte) |
void |
updateVisiblePlayers(EntityPlayer par1EntityPlayer,
ItemStack par2ItemStack)
Adds the player passed to the list of visible players and checks to see which players are visible
|
void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities
|
isDirty, markDirty, setDirtypublic int xCenter
public int zCenter
public int dimension
public byte scale
public byte[] colors
public List playersArrayList
public Map playersVisibleOnMap
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class WorldSavedDatapublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class WorldSavedDatapublic void updateVisiblePlayers(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
public byte[] getUpdatePacketData(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
public void setColumnDirty(int par1, int par2, int par3)
public void updateMPMapData(byte[] par1ArrayOfByte)
public MapInfo func_82568_a(EntityPlayer par1EntityPlayer)