public class RenderPlayer extends RenderLiving
| Modifier and Type | Field and Description |
|---|---|
static String[] |
armorFilenamePrefix |
static float |
NAME_TAG_RANGE |
static float |
NAME_TAG_RANGE_SNEAK |
| Constructor and Description |
|---|
RenderPlayer() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
func_82441_a(EntityPlayer par1EntityPlayer) |
void |
renderPlayer(EntityPlayer par1EntityPlayer,
double par2,
double par4,
double par6,
float par8,
float par9) |
setRenderPassModeldoRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManagerpublic static String[] armorFilenamePrefix
public static float NAME_TAG_RANGE
public static float NAME_TAG_RANGE_SNEAK
public RenderPlayer()
public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
public void func_82441_a(EntityPlayer par1EntityPlayer)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RenderLivingpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving