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## Uses of Class
net.minecraft.pathfinding.PathEntity

Packages that use PathEntity
net.minecraft.entity |
net.minecraft.pathfinding |
net.minecraft.world |

Uses of PathEntity in net.minecraft.entity

Methods in net.minecraft.entity with parameters of type PathEntity
`void` | `EntityCreature.setPathToEntity(PathEntity par1PathEntity)` sets the Entities walk path in EntityCreature

Uses of PathEntity in net.minecraft.pathfinding

Methods in net.minecraft.pathfinding that return PathEntity
`PathEntity` | `PathFinder.createEntityPathTo(Entity par1Entity, Entity par2Entity, float par3)` Creates a path from one entity to another within a minimum distance
`PathEntity` | `PathFinder.createEntityPathTo(Entity par1Entity, int par2, int par3, int par4, float par5)` Creates a path from an entity to a specified location within a minimum distance
`PathEntity` | `PathNavigate.getPath()` gets the actively used PathEntity
`PathEntity` | `PathNavigate.getPathToEntityLiving(EntityLiving par1EntityLiving)` Returns the path to the given EntityLiving
`PathEntity` | `PathNavigate.getPathToXYZ(double par1, double par3, double par5)` Returns the path to the given coordinates

Methods in net.minecraft.pathfinding with parameters of type PathEntity
`boolean` | `PathEntity.isSamePath(PathEntity par1PathEntity)` Returns true if the EntityPath are the same.
`boolean` | `PathNavigate.setPath(PathEntity par1PathEntity, float par2)` sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords

Uses of PathEntity in net.minecraft.world

Methods in net.minecraft.world that return PathEntity
`PathEntity` | `World.getEntityPathToXYZ(Entity par1Entity, int par2, int par3, int par4, float par5, boolean par6, boolean par7, boolean par8, boolean par9)`
`PathEntity` | `World.getPathEntityToEntity(Entity par1Entity, Entity par2Entity, float par3, boolean par4, boolean par5, boolean par6, boolean par7)`

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