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## Uses of Interface
net.minecraft.util.IProgressUpdate

Packages that use IProgressUpdate
net.minecraft.client.gui |
net.minecraft.client.multiplayer |
net.minecraft.server |
net.minecraft.util |
net.minecraft.world |
net.minecraft.world.chunk |
net.minecraft.world.chunk.storage |
net.minecraft.world.gen |
net.minecraft.world.storage |

Uses of IProgressUpdate in net.minecraft.client.gui

Classes in net.minecraft.client.gui that implement IProgressUpdate
`class` | `GuiProgress`
`class` | `LoadingScreenRenderer`

Uses of IProgressUpdate in net.minecraft.client.multiplayer

Methods in net.minecraft.client.multiplayer with parameters of type IProgressUpdate
`boolean` | `ChunkProviderClient.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.

Uses of IProgressUpdate in net.minecraft.server

Classes in net.minecraft.server that implement IProgressUpdate
`class` | `ConvertingProgressUpdate`

Uses of IProgressUpdate in net.minecraft.util

Methods in net.minecraft.util with parameters of type IProgressUpdate
`static void` | `HttpUtil.downloadTexturePack(File par0File, String par1Str, IDownloadSuccess par2IDownloadSuccess, Map par3Map, int par4, IProgressUpdate par5IProgressUpdate)`

Uses of IProgressUpdate in net.minecraft.world

Methods in net.minecraft.world with parameters of type IProgressUpdate
`void` | `WorldServer.saveAllChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Saves all chunks to disk while updating progress bar.

Uses of IProgressUpdate in net.minecraft.world.chunk

Methods in net.minecraft.world.chunk with parameters of type IProgressUpdate
`boolean` | `IChunkProvider.saveChunks(boolean var1, IProgressUpdate var2)` Two modes of operation: if passed true, save all Chunks in one go.

Uses of IProgressUpdate in net.minecraft.world.chunk.storage

Methods in net.minecraft.world.chunk.storage with parameters of type IProgressUpdate
`boolean` | `AnvilSaveConverter.convertMapFormat(String par1Str, IProgressUpdate par2IProgressUpdate)` Converts the specified map to the new map format.

Uses of IProgressUpdate in net.minecraft.world.gen

Methods in net.minecraft.world.gen with parameters of type IProgressUpdate
`boolean` | `ChunkProviderFlat.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.
`boolean` | `ChunkProviderEnd.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.
`boolean` | `ChunkProviderGenerate.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.
`boolean` | `ChunkProviderHell.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.
`boolean` | `ChunkProviderServer.saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)` Two modes of operation: if passed true, save all Chunks in one go.

Uses of IProgressUpdate in net.minecraft.world.storage

Methods in net.minecraft.world.storage with parameters of type IProgressUpdate
`boolean` | `ISaveFormat.convertMapFormat(String var1, IProgressUpdate var2)` Converts the specified map to the new map format.
`boolean` | `SaveFormatOld.convertMapFormat(String par1Str, IProgressUpdate par2IProgressUpdate)` Converts the specified map to the new map format.

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