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## Uses of Interface
net.minecraft.network.INetworkManager

Packages that use INetworkManager
cpw.mods.fml.client |
cpw.mods.fml.client.modloader |
cpw.mods.fml.common |
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.network |
cpw.mods.fml.server |
net.minecraft.client.multiplayer |
net.minecraft.network |
net.minecraft.server.management |
net.minecraft.src |
net.minecraft.tileentity |

Uses of INetworkManager in cpw.mods.fml.client

Methods in cpw.mods.fml.client with parameters of type INetworkManager
`void` | `FMLClientHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler toKill, INetworkManager mgr)`

Uses of INetworkManager in cpw.mods.fml.client.modloader

Methods in cpw.mods.fml.client.modloader with parameters of type INetworkManager
`boolean` | `ModLoaderClientHelper.clientConnectionClosed(INetworkManager manager, BaseModProxy mod)`
`void` | `ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler, INetworkManager manager, BaseModProxy mod)`

Uses of INetworkManager in cpw.mods.fml.common

Methods in cpw.mods.fml.common with parameters of type INetworkManager
`void` | `IFMLSidedHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler toKill, INetworkManager mgr)`
`void` | `FMLCommonHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> serverDifference, NetHandler toKill, INetworkManager network)`

Uses of INetworkManager in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type INetworkManager
`boolean` | `IModLoaderSidedHelper.clientConnectionClosed(INetworkManager manager, BaseModProxy mod)`
`void` | `IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler, INetworkManager manager, BaseModProxy mod)`
`void` | `ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh, INetworkManager manager, Packet1Login login)`
`void` | `ModLoaderConnectionHandler.connectionClosed(INetworkManager manager)`
`void` | `ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)`
`void` | `ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)`
`String` | `ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)`
`void` | `BaseModProxy.onClientLogout(INetworkManager manager)`
`void` | `ModLoaderPacketHandler.onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)`
`void` | `ModLoaderConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)`

Uses of INetworkManager in cpw.mods.fml.common.network

Methods in cpw.mods.fml.common.network with parameters of type INetworkManager
`void` | `IConnectionHandler.clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login)` Fired when the client established the connection to the server CLIENT SIDE
`void` | `IConnectionHandler.connectionClosed(INetworkManager manager)` Fired when a connection closes ALL SIDES
`void` | `IConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)` Fired when a local connection is opened CLIENT SIDE
`void` | `IConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)` Fired when a remote connection is opened CLIENT SIDE
`String` | `IConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)` If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
`void` | `EntitySpawnAdjustmentPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModListRequestPacket.execute(INetworkManager mgr, FMLNetworkHandler handler, NetHandler netHandler, String userName)` This packet is executed on the client to evaluate the server's mod list against the client
`void` | `ModIdentifiersPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModMissingPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `OpenGuiPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModListResponsePacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `EntitySpawnPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModIdMapPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`abstract void` | `FMLPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`static void` | `FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet, INetworkManager network, NetHandler handler)`
`static void` | `FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, INetworkManager manager)`
`static void` | `FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler, MinecraftServer server, INetworkManager networkManager)`
`static void` | `FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler, String server, int port, INetworkManager networkManager)`
`static void` | `FMLNetworkHandler.onConnectionClosed(INetworkManager manager, EntityPlayer player)`
`static void` | `FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler, INetworkManager manager, Packet1Login login)`
`void` | `IPacketHandler.onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)` Recieve a packet from one of the registered channels for this packet handler
`void` | `IConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)` Called when a player logs into the server SERVER SIDE
`static FMLPacket` | `FMLPacket.readPacket(INetworkManager network, byte[] payload)`

Uses of INetworkManager in cpw.mods.fml.server

Methods in cpw.mods.fml.server with parameters of type INetworkManager
`void` | `FMLServerHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler handler, INetworkManager mgr)`

Uses of INetworkManager in net.minecraft.client.multiplayer

Methods in net.minecraft.client.multiplayer that return INetworkManager
`INetworkManager` | `NetClientHandler.getNetManager()` Return the NetworkManager instance used by this NetClientHandler

Uses of INetworkManager in net.minecraft.network

Classes in net.minecraft.network that implement INetworkManager
`class` | `MemoryConnection`
`class` | `TcpConnection`

Fields in net.minecraft.network declared as INetworkManager
`INetworkManager` | `NetServerHandler.netManager` The underlying network manager for this server handler.

Constructors in net.minecraft.network with parameters of type INetworkManager
`NetServerHandler(MinecraftServer par1, INetworkManager par2, EntityPlayerMP par3)`

Uses of INetworkManager in net.minecraft.server.management

Methods in net.minecraft.server.management with parameters of type INetworkManager
`void` | `ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)`

Uses of INetworkManager in net.minecraft.src

Methods in net.minecraft.src with parameters of type INetworkManager
`void` | `BaseMod.onClientLogout(INetworkManager mgr)` Called when a client logs out of the server.

Uses of INetworkManager in net.minecraft.tileentity

Methods in net.minecraft.tileentity with parameters of type INetworkManager
`void` | `TileEntity.onDataPacket(INetworkManager net, Packet132TileEntityData pkt)` Called when you receive a TileEntityData packet for the location this TileEntity is currently in.

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