    001    package net.minecraft.entity.monster;
    002
    003    import net.minecraft.block.Block;
    004    import net.minecraft.entity.EntityLiving;
    005    import net.minecraft.entity.IRangedAttackMob;
    006    import net.minecraft.entity.ai.EntityAIArrowAttack;
    007    import net.minecraft.entity.ai.EntityAILookIdle;
    008    import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
    009    import net.minecraft.entity.ai.EntityAIWander;
    010    import net.minecraft.entity.ai.EntityAIWatchClosest;
    011    import net.minecraft.entity.player.EntityPlayer;
    012    import net.minecraft.entity.projectile.EntitySnowball;
    013    import net.minecraft.item.Item;
    014    import net.minecraft.util.DamageSource;
    015    import net.minecraft.util.MathHelper;
    016    import net.minecraft.world.World;
    017
    018    public class EntitySnowman extends EntityGolem implements IRangedAttackMob
    019    {
    020        public EntitySnowman(World par1World)
    021        {
    022            super(par1World);
    023            this.texture = "/mob/snowman.png";
    024            this.setSize(0.4F, 1.8F);
    025            this.getNavigator().setAvoidsWater(true);
    026            this.tasks.addTask(1, new EntityAIArrowAttack(this, 0.25F, 20, 10.0F));
    027            this.tasks.addTask(2, new EntityAIWander(this, 0.2F));
    028            this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    029            this.tasks.addTask(4, new EntityAILookIdle(this));
    030            this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, true, false, IMob.mobSelector));
    031        }
    032
    033        /**
    034         * Returns true if the newer Entity AI code should be run
    035         */
    036        public boolean isAIEnabled()
    037        {
    038            return true;
    039        }
    040
    041        public int getMaxHealth()
    042        {
    043            return 4;
    044        }
    045
    046        /**
    047         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    048         * use this to react to sunlight and start to burn.
    049         */
    050        public void onLivingUpdate()
    051        {
    052            super.onLivingUpdate();
    053
    054            if (this.isWet())
    055            {
    056                this.attackEntityFrom(DamageSource.drown, 1);
    057            }
    058
    059            int var1 = MathHelper.floor_double(this.posX);
    060            int var2 = MathHelper.floor_double(this.posZ);
    061
    062            if (this.worldObj.getBiomeGenForCoords(var1, var2).getFloatTemperature() > 1.0F)
    063            {
    064                this.attackEntityFrom(DamageSource.onFire, 1);
    065            }
    066
    067            for (var1 = 0; var1 < 4; ++var1)
    068            {
    069                var2 = MathHelper.floor_double(this.posX + (double)((float)(var1 % 2 * 2 - 1) * 0.25F));
    070                int var3 = MathHelper.floor_double(this.posY);
    071                int var4 = MathHelper.floor_double(this.posZ + (double)((float)(var1 / 2 % 2 * 2 - 1) * 0.25F));
    072
    073                if (this.worldObj.getBlockId(var2, var3, var4) == 0 && this.worldObj.getBiomeGenForCoords(var2, var4).getFloatTemperature() < 0.8F && Block.snow.canPlaceBlockAt(this.worldObj, var2, var3, var4))
    074                {
    075                    this.worldObj.setBlockWithNotify(var2, var3, var4, Block.snow.blockID);
    076                }
    077            }
    078        }
    079
    080        /**
    081         * Returns the item ID for the item the mob drops on death.
    082         */
    083        protected int getDropItemId()
    084        {
    085            return Item.snowball.shiftedIndex;
    086        }
    087
    088        /**
    089         * Drop 0-2 items of this living's type
    090         */
    091        protected void dropFewItems(boolean par1, int par2)
    092        {
    093            int var3 = this.rand.nextInt(16);
    094
    095            for (int var4 = 0; var4 < var3; ++var4)
    096            {
    097                this.dropItem(Item.snowball.shiftedIndex, 1);
    098            }
    099        }
    100
    101        /**
    102         * Attack the specified entity using a ranged attack.
    103         */
    104        public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
    105        {
    106            EntitySnowball var2 = new EntitySnowball(this.worldObj, this);
    107            double var3 = par1EntityLiving.posX - this.posX;
    108            double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - var2.posY;
    109            double var7 = par1EntityLiving.posZ - this.posZ;
    110            float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7) * 0.2F;
    111            var2.setThrowableHeading(var3, var5 + (double)var9, var7, 1.6F, 12.0F);
    112            this.func_85030_a("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    113            this.worldObj.spawnEntityInWorld(var2);
    114        }
    115    }