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## net.minecraft.world.gen.structure
Class ComponentVillageHall

    java.lang.Object
      net.minecraft.world.gen.structure.StructureComponent
          net.minecraft.world.gen.structure.ComponentVillage
              net.minecraft.world.gen.structure.ComponentVillageHall

    public class ComponentVillageHall

extends ComponentVillage

Constructor Summary
`ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`

Method Summary
`boolean` | `addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
`static ComponentVillageHall` | `func_74906_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)`

Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
`buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ComponentVillageHall

    public ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                int par2,
                                Random par3Random,
                                StructureBoundingBox par4StructureBoundingBox,
                                int par5)

Method Detail

### func_74906_a

    public static ComponentVillageHall func_74906_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                                                    List par1List,
                                                    Random par2Random,
                                                    int par3,
                                                    int par4,
                                                    int par5,
                                                    int par6,
                                                    int par7)

### addComponentParts

    public boolean addComponentParts(World par1World,
                                     Random par2Random,
                                     StructureBoundingBox par3StructureBoundingBox)

  second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

  Specified by:
    `addComponentParts` in class `StructureComponent`

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