    001    package net.minecraft.util;
    002
    003    import net.minecraft.entity.Entity;
    004
    005    public class MovingObjectPosition
    006    {
    007        /** What type of ray trace hit was this? 0 = block, 1 = entity */
    008        public EnumMovingObjectType typeOfHit;
    009
    010        /** x coordinate of the block ray traced against */
    011        public int blockX;
    012
    013        /** y coordinate of the block ray traced against */
    014        public int blockY;
    015
    016        /** z coordinate of the block ray traced against */
    017        public int blockZ;
    018
    019        /**
    020         * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
    021         * = 3, North = 4, South = 5.
    022         */
    023        public int sideHit;
    024
    025        /** The vector position of the hit */
    026        public Vec3 hitVec;
    027
    028        /** The hit entity */
    029        public Entity entityHit;
    030
    031        /** Used to determine what sub-segment is hit */
    032        public int subHit = -1;
    033
    034        public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)
    035        {
    036            this.typeOfHit = EnumMovingObjectType.TILE;
    037            this.blockX = par1;
    038            this.blockY = par2;
    039            this.blockZ = par3;
    040            this.sideHit = par4;
    041            this.hitVec = par5Vec3.myVec3LocalPool.getVecFromPool(par5Vec3.xCoord, par5Vec3.yCoord, par5Vec3.zCoord);
    042        }
    043
    044        public MovingObjectPosition(Entity par1Entity)
    045        {
    046            this.typeOfHit = EnumMovingObjectType.ENTITY;
    047            this.entityHit = par1Entity;
    048            this.hitVec = par1Entity.worldObj.getWorldVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
    049        }
    050    }