    001    package net.minecraft.item.crafting;
    002
    003    import net.minecraft.block.Block;
    004    import net.minecraft.item.Item;
    005    import net.minecraft.item.ItemStack;
    006
    007    public class RecipesArmor
    008    {
    009        private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}};
    010        private Object[][] recipeItems;
    011
    012        public RecipesArmor()
    013        {
    014            this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}};
    015        }
    016
    017        /**
    018         * Adds the armor recipes to the CraftingManager.
    019         */
    020        public void addRecipes(CraftingManager par1CraftingManager)
    021        {
    022            for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
    023            {
    024                Object var3 = this.recipeItems[0][var2];
    025
    026                for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
    027                {
    028                    Item var5 = (Item)this.recipeItems[var4 + 1][var2];
    029                    par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3});
    030                }
    031            }
    032        }
    033    }