    001    package net.minecraft.entity.passive;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.EntityAgeable;
    008    import net.minecraft.entity.ai.EntityAIAvoidEntity;
    009    import net.minecraft.entity.ai.EntityAIFollowOwner;
    010    import net.minecraft.entity.ai.EntityAILeapAtTarget;
    011    import net.minecraft.entity.ai.EntityAIMate;
    012    import net.minecraft.entity.ai.EntityAIOcelotAttack;
    013    import net.minecraft.entity.ai.EntityAIOcelotSit;
    014    import net.minecraft.entity.ai.EntityAISwimming;
    015    import net.minecraft.entity.ai.EntityAITargetNonTamed;
    016    import net.minecraft.entity.ai.EntityAITempt;
    017    import net.minecraft.entity.ai.EntityAIWander;
    018    import net.minecraft.entity.ai.EntityAIWatchClosest;
    019    import net.minecraft.entity.player.EntityPlayer;
    020    import net.minecraft.item.Item;
    021    import net.minecraft.item.ItemStack;
    022    import net.minecraft.nbt.NBTTagCompound;
    023    import net.minecraft.util.DamageSource;
    024    import net.minecraft.util.MathHelper;
    025    import net.minecraft.world.World;
    026
    027    public class EntityOcelot extends EntityTameable
    028    {
    029        /**
    030         * The tempt AI task for this mob, used to prevent taming while it is fleeing.
    031         */
    032        private EntityAITempt aiTempt;
    033
    034        public EntityOcelot(World par1World)
    035        {
    036            super(par1World);
    037            this.texture = "/mob/ozelot.png";
    038            this.setSize(0.6F, 0.8F);
    039            this.getNavigator().setAvoidsWater(true);
    040            this.tasks.addTask(1, new EntityAISwimming(this));
    041            this.tasks.addTask(2, this.aiSit);
    042            this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.shiftedIndex, true));
    043            this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
    044            this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
    045            this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
    046            this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    047            this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    048            this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
    049            this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
    050            this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    051            this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
    052        }
    053
    054        protected void entityInit()
    055        {
    056            super.entityInit();
    057            this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
    058        }
    059
    060        /**
    061         * main AI tick function, replaces updateEntityActionState
    062         */
    063        public void updateAITick()
    064        {
    065            if (this.getMoveHelper().func_75640_a())
    066            {
    067                float var1 = this.getMoveHelper().getSpeed();
    068
    069                if (var1 == 0.18F)
    070                {
    071                    this.setSneaking(true);
    072                    this.setSprinting(false);
    073                }
    074                else if (var1 == 0.4F)
    075                {
    076                    this.setSneaking(false);
    077                    this.setSprinting(true);
    078                }
    079                else
    080                {
    081                    this.setSneaking(false);
    082                    this.setSprinting(false);
    083                }
    084            }
    085            else
    086            {
    087                this.setSneaking(false);
    088                this.setSprinting(false);
    089            }
    090        }
    091
    092        /**
    093         * Determines if an entity can be despawned, used on idle far away entities
    094         */
    095        protected boolean canDespawn()
    096        {
    097            return !this.isTamed();
    098        }
    099
    100        @SideOnly(Side.CLIENT)
    101
    102        /**
    103         * Returns the texture's file path as a String.
    104         */
    105        public String getTexture()
    106        {
    107            switch (this.getTameSkin())
    108            {
    109                case 0:
    110                    return "/mob/ozelot.png";
    111                case 1:
    112                    return "/mob/cat_black.png";
    113                case 2:
    114                    return "/mob/cat_red.png";
    115                case 3:
    116                    return "/mob/cat_siamese.png";
    117                default:
    118                    return super.getTexture();
    119            }
    120        }
    121
    122        /**
    123         * Returns true if the newer Entity AI code should be run
    124         */
    125        public boolean isAIEnabled()
    126        {
    127            return true;
    128        }
    129
    130        public int getMaxHealth()
    131        {
    132            return 10;
    133        }
    134
    135        /**
    136         * Called when the mob is falling. Calculates and applies fall damage.
    137         */
    138        protected void fall(float par1) {}
    139
    140        /**
    141         * (abstract) Protected helper method to write subclass entity data to NBT.
    142         */
    143        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    144        {
    145            super.writeEntityToNBT(par1NBTTagCompound);
    146            par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
    147        }
    148
    149        /**
    150         * (abstract) Protected helper method to read subclass entity data from NBT.
    151         */
    152        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    153        {
    154            super.readEntityFromNBT(par1NBTTagCompound);
    155            this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
    156        }
    157
    158        /**
    159         * Returns the sound this mob makes while it's alive.
    160         */
    161        protected String getLivingSound()
    162        {
    163            return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
    164        }
    165
    166        /**
    167         * Returns the sound this mob makes when it is hurt.
    168         */
    169        protected String getHurtSound()
    170        {
    171            return "mob.cat.hitt";
    172        }
    173
    174        /**
    175         * Returns the sound this mob makes on death.
    176         */
    177        protected String getDeathSound()
    178        {
    179            return "mob.cat.hitt";
    180        }
    181
    182        /**
    183         * Returns the volume for the sounds this mob makes.
    184         */
    185        protected float getSoundVolume()
    186        {
    187            return 0.4F;
    188        }
    189
    190        /**
    191         * Returns the item ID for the item the mob drops on death.
    192         */
    193        protected int getDropItemId()
    194        {
    195            return Item.leather.shiftedIndex;
    196        }
    197
    198        public boolean attackEntityAsMob(Entity par1Entity)
    199        {
    200            return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
    201        }
    202
    203        /**
    204         * Called when the entity is attacked.
    205         */
    206        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    207        {
    208            if (this.func_85032_ar())
    209            {
    210                return false;
    211            }
    212            else
    213            {
    214                this.aiSit.setSitting(false);
    215                return super.attackEntityFrom(par1DamageSource, par2);
    216            }
    217        }
    218
    219        /**
    220         * Drop 0-2 items of this living's type
    221         */
    222        protected void dropFewItems(boolean par1, int par2) {}
    223
    224        /**
    225         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    226         */
    227        public boolean interact(EntityPlayer par1EntityPlayer)
    228        {
    229            ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
    230
    231            if (this.isTamed())
    232            {
    233                if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
    234                {
    235                    this.aiSit.setSitting(!this.isSitting());
    236                }
    237            }
    238            else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.shiftedIndex && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
    239            {
    240                if (!par1EntityPlayer.capabilities.isCreativeMode)
    241                {
    242                    --var2.stackSize;
    243                }
    244
    245                if (var2.stackSize <= 0)
    246                {
    247                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
    248                }
    249
    250                if (!this.worldObj.isRemote)
    251                {
    252                    if (this.rand.nextInt(3) == 0)
    253                    {
    254                        this.setTamed(true);
    255                        this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
    256                        this.setOwner(par1EntityPlayer.username);
    257                        this.playTameEffect(true);
    258                        this.aiSit.setSitting(true);
    259                        this.worldObj.setEntityState(this, (byte)7);
    260                    }
    261                    else
    262                    {
    263                        this.playTameEffect(false);
    264                        this.worldObj.setEntityState(this, (byte)6);
    265                    }
    266                }
    267
    268                return true;
    269            }
    270
    271            return super.interact(par1EntityPlayer);
    272        }
    273
    274        /**
    275         * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    276         */
    277        public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    278        {
    279            EntityOcelot var2 = new EntityOcelot(this.worldObj);
    280
    281            if (this.isTamed())
    282            {
    283                var2.setOwner(this.getOwnerName());
    284                var2.setTamed(true);
    285                var2.setTameSkin(this.getTameSkin());
    286            }
    287
    288            return var2;
    289        }
    290
    291        /**
    292         * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
    293         * the animal type)
    294         */
    295        public boolean isBreedingItem(ItemStack par1ItemStack)
    296        {
    297            return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.shiftedIndex;
    298        }
    299
    300        /**
    301         * Returns true if the mob is currently able to mate with the specified mob.
    302         */
    303        public boolean canMateWith(EntityAnimal par1EntityAnimal)
    304        {
    305            if (par1EntityAnimal == this)
    306            {
    307                return false;
    308            }
    309            else if (!this.isTamed())
    310            {
    311                return false;
    312            }
    313            else if (!(par1EntityAnimal instanceof EntityOcelot))
    314            {
    315                return false;
    316            }
    317            else
    318            {
    319                EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
    320                return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
    321            }
    322        }
    323
    324        public int getTameSkin()
    325        {
    326            return this.dataWatcher.getWatchableObjectByte(18);
    327        }
    328
    329        public void setTameSkin(int par1)
    330        {
    331            this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
    332        }
    333
    334        /**
    335         * Checks if the entity's current position is a valid location to spawn this entity.
    336         */
    337        public boolean getCanSpawnHere()
    338        {
    339            if (this.worldObj.rand.nextInt(3) == 0)
    340            {
    341                return false;
    342            }
    343            else
    344            {
    345                if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
    346                {
    347                    int var1 = MathHelper.floor_double(this.posX);
    348                    int var2 = MathHelper.floor_double(this.boundingBox.minY);
    349                    int var3 = MathHelper.floor_double(this.posZ);
    350
    351                    if (var2 < 63)
    352                    {
    353                        return false;
    354                    }
    355
    356                    int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);
    357                    Block block = Block.blocksList[var4];
    358
    359                    if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3)))
    360                    {
    361                        return true;
    362                    }
    363                }
    364
    365                return false;
    366            }
    367        }
    368
    369        /**
    370         * Gets the username of the entity.
    371         */
    372        public String getEntityName()
    373        {
    374            return this.isTamed() ? "entity.Cat.name" : super.getEntityName();
    375        }
    376
    377        /**
    378         * Initialize this creature.
    379         */
    380        public void initCreature()
    381        {
    382            if (this.worldObj.rand.nextInt(7) == 0)
    383            {
    384                for (int var1 = 0; var1 < 2; ++var1)
    385                {
    386                    EntityOcelot var2 = new EntityOcelot(this.worldObj);
    387                    var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
    388                    var2.setGrowingAge(-24000);
    389                    this.worldObj.spawnEntityInWorld(var2);
    390                }
    391            }
    392        }
    393
    394        public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
    395        {
    396            return this.spawnBabyAnimal(par1EntityAgeable);
    397        }
    398    }