    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentNetherBridgeCrossing3 extends ComponentNetherBridgePiece
    009    {
    010        public ComponentNetherBridgeCrossing3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011        {
    012            super(par1);
    013            this.coordBaseMode = par4;
    014            this.boundingBox = par3StructureBoundingBox;
    015        }
    016
    017        protected ComponentNetherBridgeCrossing3(Random par1Random, int par2, int par3)
    018        {
    019            super(0);
    020            this.coordBaseMode = par1Random.nextInt(4);
    021
    022            switch (this.coordBaseMode)
    023            {
    024                case 0:
    025                case 2:
    026                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
    027                    break;
    028                default:
    029                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
    030            }
    031        }
    032
    033        /**
    034         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    035         */
    036        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    037        {
    038            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 8, 3, false);
    039            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
    040            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
    041        }
    042
    043        /**
    044         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    045         */
    046        public static ComponentNetherBridgeCrossing3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    047        {
    048            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -8, -3, 0, 19, 10, 19, par5);
    049            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing3(par6, par1Random, var7, par5) : null;
    050        }
    051
    052        /**
    053         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    054         * the end, it adds Fences...
    055         */
    056        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    057        {
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 11, 4, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 7, 18, 4, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 7, 18, 0, 0, false);
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 8, 18, 7, 10, 0, 0, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 0, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 11, 7, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 11, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 11, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 7, 18, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 11, 7, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 18, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 0, 11, 2, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 13, 11, 2, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    072            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 0, 11, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 15, 11, 1, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    074            int var4;
    075            int var5;
    076
    077            for (var4 = 7; var4 <= 11; ++var4)
    078            {
    079                for (var5 = 0; var5 <= 2; ++var5)
    080                {
    081                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    082                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 18 - var5, par3StructureBoundingBox);
    083                }
    084            }
    085
    086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 7, 5, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    087            this.fillWithBlocks(par1World, par3StructureBoundingBox, 13, 2, 7, 18, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    088            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 3, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    089            this.fillWithBlocks(par1World, par3StructureBoundingBox, 15, 0, 7, 18, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    090
    091            for (var4 = 0; var4 <= 2; ++var4)
    092            {
    093                for (var5 = 7; var5 <= 11; ++var5)
    094                {
    095                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    096                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 18 - var4, -1, var5, par3StructureBoundingBox);
    097                }
    098            }
    099
    100            return true;
    101        }
    102    }