    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.model.ModelBiped;
    006    import net.minecraft.client.model.ModelZombie;
    007    import net.minecraft.client.model.ModelZombieVillager;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.entity.EntityLiving;
    010    import net.minecraft.entity.monster.EntityZombie;
    011
    012    @SideOnly(Side.CLIENT)
    013    public class RenderZombie extends RenderBiped
    014    {
    015        private ModelBiped field_82434_o;
    016        private ModelZombieVillager field_82432_p;
    017        protected ModelBiped field_82437_k;
    018        protected ModelBiped field_82435_l;
    019        protected ModelBiped field_82436_m;
    020        protected ModelBiped field_82433_n;
    021        private int field_82431_q = 1;
    022
    023        public RenderZombie()
    024        {
    025            super(new ModelZombie(), 0.5F, 1.0F);
    026            this.field_82434_o = this.modelBipedMain;
    027            this.field_82432_p = new ModelZombieVillager();
    028        }
    029
    030        protected void func_82421_b()
    031        {
    032            this.field_82423_g = new ModelZombie(1.0F, true);
    033            this.field_82425_h = new ModelZombie(0.5F, true);
    034            this.field_82437_k = this.field_82423_g;
    035            this.field_82435_l = this.field_82425_h;
    036            this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
    037            this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
    038        }
    039
    040        protected int func_82429_a(EntityZombie par1EntityZombie, int par2, float par3)
    041        {
    042            this.func_82427_a(par1EntityZombie);
    043            return super.shouldRenderPass(par1EntityZombie, par2, par3);
    044        }
    045
    046        public void func_82426_a(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
    047        {
    048            this.func_82427_a(par1EntityZombie);
    049            super.doRenderLiving(par1EntityZombie, par2, par4, par6, par8, par9);
    050        }
    051
    052        protected void func_82428_a(EntityZombie par1EntityZombie, float par2)
    053        {
    054            this.func_82427_a(par1EntityZombie);
    055            super.renderEquippedItems(par1EntityZombie, par2);
    056        }
    057
    058        private void func_82427_a(EntityZombie par1EntityZombie)
    059        {
    060            if (par1EntityZombie.isVillager())
    061            {
    062                if (this.field_82431_q != this.field_82432_p.func_82897_a())
    063                {
    064                    this.field_82432_p = new ModelZombieVillager();
    065                    this.field_82431_q = this.field_82432_p.func_82897_a();
    066                    this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
    067                    this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
    068                }
    069
    070                this.mainModel = this.field_82432_p;
    071                this.field_82423_g = this.field_82436_m;
    072                this.field_82425_h = this.field_82433_n;
    073            }
    074            else
    075            {
    076                this.mainModel = this.field_82434_o;
    077                this.field_82423_g = this.field_82437_k;
    078                this.field_82425_h = this.field_82435_l;
    079            }
    080
    081            this.modelBipedMain = (ModelBiped)this.mainModel;
    082        }
    083
    084        protected void func_82430_a(EntityZombie par1EntityZombie, float par2, float par3, float par4)
    085        {
    086            if (par1EntityZombie.func_82230_o())
    087            {
    088                par3 += (float)(Math.cos((double)par1EntityZombie.ticksExisted * 3.25D) * Math.PI * 0.25D);
    089            }
    090
    091            super.rotateCorpse(par1EntityZombie, par2, par3, par4);
    092        }
    093
    094        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    095        {
    096            this.func_82428_a((EntityZombie)par1EntityLiving, par2);
    097        }
    098
    099        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    100        {
    101            this.func_82426_a((EntityZombie)par1EntityLiving, par2, par4, par6, par8, par9);
    102        }
    103
    104        /**
    105         * Queries whether should render the specified pass or not.
    106         */
    107        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    108        {
    109            return this.func_82429_a((EntityZombie)par1EntityLiving, par2, par3);
    110        }
    111
    112        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    113        {
    114            this.func_82430_a((EntityZombie)par1EntityLiving, par2, par3, par4);
    115        }
    116
    117        /**
    118         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    119         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    120         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    121         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    122         */
    123        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    124        {
    125            this.func_82426_a((EntityZombie)par1Entity, par2, par4, par6, par8, par9);
    126        }
    127    }