    001    package net.minecraft.entity.monster;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.entity.Entity;
    006    import net.minecraft.entity.EnumCreatureAttribute;
    007    import net.minecraft.item.Item;
    008    import net.minecraft.potion.Potion;
    009    import net.minecraft.potion.PotionEffect;
    010    import net.minecraft.util.MathHelper;
    011    import net.minecraft.world.World;
    012
    013    public class EntitySpider extends EntityMob
    014    {
    015        public EntitySpider(World par1World)
    016        {
    017            super(par1World);
    018            this.texture = "/mob/spider.png";
    019            this.setSize(1.4F, 0.9F);
    020            this.moveSpeed = 0.8F;
    021        }
    022
    023        protected void entityInit()
    024        {
    025            super.entityInit();
    026            this.dataWatcher.addObject(16, new Byte((byte)0));
    027        }
    028
    029        /**
    030         * Called to update the entity's position/logic.
    031         */
    032        public void onUpdate()
    033        {
    034            super.onUpdate();
    035
    036            if (!this.worldObj.isRemote)
    037            {
    038                this.setBesideClimbableBlock(this.isCollidedHorizontally);
    039            }
    040        }
    041
    042        public int getMaxHealth()
    043        {
    044            return 16;
    045        }
    046
    047        /**
    048         * Returns the Y offset from the entity's position for any entity riding this one.
    049         */
    050        public double getMountedYOffset()
    051        {
    052            return (double)this.height * 0.75D - 0.5D;
    053        }
    054
    055        /**
    056         * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
    057         * (Animals, Spiders at day, peaceful PigZombies).
    058         */
    059        protected Entity findPlayerToAttack()
    060        {
    061            float var1 = this.getBrightness(1.0F);
    062
    063            if (var1 < 0.5F)
    064            {
    065                double var2 = 16.0D;
    066                return this.worldObj.getClosestVulnerablePlayerToEntity(this, var2);
    067            }
    068            else
    069            {
    070                return null;
    071            }
    072        }
    073
    074        /**
    075         * Returns the sound this mob makes while it's alive.
    076         */
    077        protected String getLivingSound()
    078        {
    079            return "mob.spider.say";
    080        }
    081
    082        /**
    083         * Returns the sound this mob makes when it is hurt.
    084         */
    085        protected String getHurtSound()
    086        {
    087            return "mob.spider.say";
    088        }
    089
    090        /**
    091         * Returns the sound this mob makes on death.
    092         */
    093        protected String getDeathSound()
    094        {
    095            return "mob.spider.death";
    096        }
    097
    098        /**
    099         * Plays step sound at given x, y, z for the entity
    100         */
    101        protected void playStepSound(int par1, int par2, int par3, int par4)
    102        {
    103            this.func_85030_a("mob.spider.step", 0.15F, 1.0F);
    104        }
    105
    106        /**
    107         * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
    108         */
    109        protected void attackEntity(Entity par1Entity, float par2)
    110        {
    111            float var3 = this.getBrightness(1.0F);
    112
    113            if (var3 > 0.5F && this.rand.nextInt(100) == 0)
    114            {
    115                this.entityToAttack = null;
    116            }
    117            else
    118            {
    119                if (par2 > 2.0F && par2 < 6.0F && this.rand.nextInt(10) == 0)
    120                {
    121                    if (this.onGround)
    122                    {
    123                        double var4 = par1Entity.posX - this.posX;
    124                        double var6 = par1Entity.posZ - this.posZ;
    125                        float var8 = MathHelper.sqrt_double(var4 * var4 + var6 * var6);
    126                        this.motionX = var4 / (double)var8 * 0.5D * 0.800000011920929D + this.motionX * 0.20000000298023224D;
    127                        this.motionZ = var6 / (double)var8 * 0.5D * 0.800000011920929D + this.motionZ * 0.20000000298023224D;
    128                        this.motionY = 0.4000000059604645D;
    129                    }
    130                }
    131                else
    132                {
    133                    super.attackEntity(par1Entity, par2);
    134                }
    135            }
    136        }
    137
    138        /**
    139         * Returns the item ID for the item the mob drops on death.
    140         */
    141        protected int getDropItemId()
    142        {
    143            return Item.silk.shiftedIndex;
    144        }
    145
    146        /**
    147         * Drop 0-2 items of this living's type
    148         */
    149        protected void dropFewItems(boolean par1, int par2)
    150        {
    151            super.dropFewItems(par1, par2);
    152
    153            if (par1 && (this.rand.nextInt(3) == 0 || this.rand.nextInt(1 + par2) > 0))
    154            {
    155                this.dropItem(Item.spiderEye.shiftedIndex, 1);
    156            }
    157        }
    158
    159        /**
    160         * returns true if this entity is by a ladder, false otherwise
    161         */
    162        public boolean isOnLadder()
    163        {
    164            return this.isBesideClimbableBlock();
    165        }
    166
    167        /**
    168         * Sets the Entity inside a web block.
    169         */
    170        public void setInWeb() {}
    171
    172        @SideOnly(Side.CLIENT)
    173
    174        /**
    175         * How large the spider should be scaled.
    176         */
    177        public float spiderScaleAmount()
    178        {
    179            return 1.0F;
    180        }
    181
    182        /**
    183         * Get this Entity's EnumCreatureAttribute
    184         */
    185        public EnumCreatureAttribute getCreatureAttribute()
    186        {
    187            return EnumCreatureAttribute.ARTHROPOD;
    188        }
    189
    190        public boolean isPotionApplicable(PotionEffect par1PotionEffect)
    191        {
    192            return par1PotionEffect.getPotionID() == Potion.poison.id ? false : super.isPotionApplicable(par1PotionEffect);
    193        }
    194
    195        /**
    196         * Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using
    197         * setBesideClimableBlock.
    198         */
    199        public boolean isBesideClimbableBlock()
    200        {
    201            return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
    202        }
    203
    204        /**
    205         * Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is
    206         * false.
    207         */
    208        public void setBesideClimbableBlock(boolean par1)
    209        {
    210            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
    211
    212            if (par1)
    213            {
    214                var2 = (byte)(var2 | 1);
    215            }
    216            else
    217            {
    218                var2 &= -2;
    219            }
    220
    221            this.dataWatcher.updateObject(16, Byte.valueOf(var2));
    222        }
    223
    224        /**
    225         * Initialize this creature.
    226         */
    227        public void initCreature()
    228        {
    229            if (this.worldObj.rand.nextInt(100) == 0)
    230            {
    231                EntitySkeleton var1 = new EntitySkeleton(this.worldObj);
    232                var1.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
    233                var1.initCreature();
    234                this.worldObj.spawnEntityInWorld(var1);
    235                var1.mountEntity(this);
    236            }
    237        }
    238    }