    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentVillageChurch extends ComponentVillage
    009    {
    010        private int averageGroundLevel = -1;
    011
    012        public ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    013        {
    014            super(par1ComponentVillageStartPiece, par2);
    015            this.coordBaseMode = par5;
    016            this.boundingBox = par4StructureBoundingBox;
    017        }
    018
    019        public static ComponentVillageChurch func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    020        {
    021            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 5, 12, 9, par6);
    022            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageChurch(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    023        }
    024
    025        /**
    026         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    027         * the end, it adds Fences...
    028         */
    029        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    030        {
    031            if (this.averageGroundLevel < 0)
    032            {
    033                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    034
    035                if (this.averageGroundLevel < 0)
    036                {
    037                    return true;
    038                }
    039
    040                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 12 - 1, 0);
    041            }
    042
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 3, 3, 7, 0, 0, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 9, 3, 0, 0, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 3, 0, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 0, 3, 10, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 0, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 4, 4, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 8, 3, 4, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 4, 3, 10, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    053            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 5, 3, 5, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    054            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 9, 0, 4, 9, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    055            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 4, 0, 4, 4, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    056            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 0, 11, 2, par3StructureBoundingBox);
    057            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 4, 11, 2, par3StructureBoundingBox);
    058            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 0, par3StructureBoundingBox);
    059            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 4, par3StructureBoundingBox);
    060            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 6, par3StructureBoundingBox);
    061            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 7, par3StructureBoundingBox);
    062            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 1, 7, par3StructureBoundingBox);
    063            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 6, par3StructureBoundingBox);
    064            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 7, par3StructureBoundingBox);
    065            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 1, 1, 5, par3StructureBoundingBox);
    066            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 2, 1, 6, par3StructureBoundingBox);
    067            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 3, 1, 5, par3StructureBoundingBox);
    068            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 1), 1, 2, 7, par3StructureBoundingBox);
    069            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 0), 3, 2, 7, par3StructureBoundingBox);
    070            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);
    071            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);
    072            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 2, par3StructureBoundingBox);
    073            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 2, par3StructureBoundingBox);
    074            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 6, 2, par3StructureBoundingBox);
    075            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 7, 2, par3StructureBoundingBox);
    076            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 6, 2, par3StructureBoundingBox);
    077            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 7, 2, par3StructureBoundingBox);
    078            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 0, par3StructureBoundingBox);
    079            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 0, par3StructureBoundingBox);
    080            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 4, par3StructureBoundingBox);
    081            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 4, par3StructureBoundingBox);
    082            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 6, par3StructureBoundingBox);
    083            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 6, par3StructureBoundingBox);
    084            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 3, 8, par3StructureBoundingBox);
    085            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 7, par3StructureBoundingBox);
    086            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 1, 4, 6, par3StructureBoundingBox);
    087            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 3, 4, 6, par3StructureBoundingBox);
    088            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 5, par3StructureBoundingBox);
    089            int var4 = this.getMetadataWithOffset(Block.ladder.blockID, 4);
    090            int var5;
    091
    092            for (var5 = 1; var5 <= 9; ++var5)
    093            {
    094                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var4, 3, var5, 3, par3StructureBoundingBox);
    095            }
    096
    097            this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 1, 0, par3StructureBoundingBox);
    098            this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 2, 0, par3StructureBoundingBox);
    099            this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 2, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
    100
    101            if (this.getBlockIdAtCurrentPosition(par1World, 2, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 2, -1, -1, par3StructureBoundingBox) != 0)
    102            {
    103                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 2, 0, -1, par3StructureBoundingBox);
    104            }
    105
    106            for (var5 = 0; var5 < 9; ++var5)
    107            {
    108                for (int var6 = 0; var6 < 5; ++var6)
    109                {
    110                    this.clearCurrentPositionBlocksUpwards(par1World, var6, 12, var5, par3StructureBoundingBox);
    111                    this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, var6, -1, var5, par3StructureBoundingBox);
    112                }
    113            }
    114
    115            this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);
    116            return true;
    117        }
    118
    119        /**
    120         * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
    121         */
    122        protected int getVillagerType(int par1)
    123        {
    124            return 2;
    125        }
    126    }