    001    package net.minecraft.world;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.util.ChunkCoordinates;
    007    import net.minecraft.util.MathHelper;
    008    import net.minecraft.util.Vec3;
    009    import net.minecraft.world.biome.BiomeGenBase;
    010    import net.minecraft.world.biome.WorldChunkManagerHell;
    011    import net.minecraft.world.chunk.IChunkProvider;
    012    import net.minecraft.world.gen.ChunkProviderEnd;
    013
    014    public class WorldProviderEnd extends WorldProvider
    015    {
    016        /**
    017         * creates a new world chunk manager for WorldProvider
    018         */
    019        public void registerWorldChunkManager()
    020        {
    021            this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.sky, 0.5F, 0.0F);
    022            this.dimensionId = 1;
    023            this.hasNoSky = true;
    024        }
    025
    026        /**
    027         * Returns a new chunk provider which generates chunks for this world
    028         */
    029        public IChunkProvider createChunkGenerator()
    030        {
    031            return new ChunkProviderEnd(this.worldObj, this.worldObj.getSeed());
    032        }
    033
    034        /**
    035         * Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
    036         */
    037        public float calculateCelestialAngle(long par1, float par3)
    038        {
    039            return 0.0F;
    040        }
    041
    042        @SideOnly(Side.CLIENT)
    043
    044        /**
    045         * Returns array with sunrise/sunset colors
    046         */
    047        public float[] calcSunriseSunsetColors(float par1, float par2)
    048        {
    049            return null;
    050        }
    051
    052        @SideOnly(Side.CLIENT)
    053
    054        /**
    055         * Return Vec3D with biome specific fog color
    056         */
    057        public Vec3 getFogColor(float par1, float par2)
    058        {
    059            int var3 = 10518688;
    060            float var4 = MathHelper.cos(par1 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
    061
    062            if (var4 < 0.0F)
    063            {
    064                var4 = 0.0F;
    065            }
    066
    067            if (var4 > 1.0F)
    068            {
    069                var4 = 1.0F;
    070            }
    071
    072            float var5 = (float)(var3 >> 16 & 255) / 255.0F;
    073            float var6 = (float)(var3 >> 8 & 255) / 255.0F;
    074            float var7 = (float)(var3 & 255) / 255.0F;
    075            var5 *= var4 * 0.0F + 0.15F;
    076            var6 *= var4 * 0.0F + 0.15F;
    077            var7 *= var4 * 0.0F + 0.15F;
    078            return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var5, (double)var6, (double)var7);
    079        }
    080
    081        @SideOnly(Side.CLIENT)
    082        public boolean isSkyColored()
    083        {
    084            return false;
    085        }
    086
    087        /**
    088         * True if the player can respawn in this dimension (true = overworld, false = nether).
    089         */
    090        public boolean canRespawnHere()
    091        {
    092            return false;
    093        }
    094
    095        /**
    096         * Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
    097         */
    098        public boolean isSurfaceWorld()
    099        {
    100            return false;
    101        }
    102
    103        @SideOnly(Side.CLIENT)
    104
    105        /**
    106         * the y level at which clouds are rendered.
    107         */
    108        public float getCloudHeight()
    109        {
    110            return 8.0F;
    111        }
    112
    113        /**
    114         * Will check if the x, z position specified is alright to be set as the map spawn point
    115         */
    116        public boolean canCoordinateBeSpawn(int par1, int par2)
    117        {
    118            int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
    119            return var3 == 0 ? false : Block.blocksList[var3].blockMaterial.blocksMovement();
    120        }
    121
    122        /**
    123         * Gets the hard-coded portal location to use when entering this dimension.
    124         */
    125        public ChunkCoordinates getEntrancePortalLocation()
    126        {
    127            return new ChunkCoordinates(100, 50, 0);
    128        }
    129
    130        public int getAverageGroundLevel()
    131        {
    132            return 50;
    133        }
    134
    135        @SideOnly(Side.CLIENT)
    136
    137        /**
    138         * Returns true if the given X,Z coordinate should show environmental fog.
    139         */
    140        public boolean doesXZShowFog(int par1, int par2)
    141        {
    142            return true;
    143        }
    144
    145        /**
    146         * Returns the dimension's name, e.g. "The End", "Nether", or "Overworld".
    147         */
    148        public String getDimensionName()
    149        {
    150            return "The End";
    151        }
    152    }