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## Uses of Class
net.minecraftforge.event.entity.EntityEvent

Packages that use EntityEvent
net.minecraftforge.event.entity |
net.minecraftforge.event.entity.item |
net.minecraftforge.event.entity.living |
net.minecraftforge.event.entity.minecart |
net.minecraftforge.event.entity.player |

Uses of EntityEvent in net.minecraftforge.event.entity

Subclasses of EntityEvent in net.minecraftforge.event.entity
`static class` | `EntityEvent.CanUpdate`
`static class` | `EntityEvent.EnteringChunk`
`class` | `EntityJoinWorldEvent`
`class` | `PlaySoundAtEntityEvent`

Uses of EntityEvent in net.minecraftforge.event.entity.item

Subclasses of EntityEvent in net.minecraftforge.event.entity.item
`class` | `ItemEvent` Base class for all EntityItem events.
`class` | `ItemExpireEvent` Event that is fired when an EntityItem's age has reached its maximum lifespan.
`class` | `ItemTossEvent` Event that is fired whenever a player tosses (Q) an item or drag-n-drops a stack of items outside the inventory GUI screens.

Uses of EntityEvent in net.minecraftforge.event.entity.living

Subclasses of EntityEvent in net.minecraftforge.event.entity.living
`class` | `LivingAttackEvent`
`class` | `LivingDeathEvent`
`class` | `LivingDropsEvent`
`class` | `LivingEvent`
`static class` | `LivingEvent.LivingJumpEvent`
`static class` | `LivingEvent.LivingUpdateEvent`
`class` | `LivingFallEvent`
`class` | `LivingHurtEvent`
`class` | `LivingSetAttackTargetEvent`
`class` | `LivingSpecialSpawnEvent`

Uses of EntityEvent in net.minecraftforge.event.entity.minecart

Subclasses of EntityEvent in net.minecraftforge.event.entity.minecart
`class` | `MinecartCollisionEvent`
`class` | `MinecartEvent`
`class` | `MinecartInteractEvent`
`class` | `MinecartUpdateEvent`

Uses of EntityEvent in net.minecraftforge.event.entity.player

Subclasses of EntityEvent in net.minecraftforge.event.entity.player
`class` | `ArrowLooseEvent`
`class` | `ArrowNockEvent`
`class` | `AttackEntityEvent`
`class` | `BonemealEvent`
`class` | `EntityInteractEvent`
`class` | `EntityItemPickupEvent`
`class` | `FillBucketEvent`
`class` | `PlayerDestroyItemEvent`
`class` | `PlayerDropsEvent` Child class of LivingDropEvent that is fired specifically when a player dies.
`class` | `PlayerEvent`
`static class` | `PlayerEvent.BreakSpeed`
`static class` | `PlayerEvent.HarvestCheck`
`class` | `PlayerInteractEvent`
`class` | `PlayerSleepInBedEvent`
`class` | `UseHoeEvent`

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