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## net.minecraft.world.gen.structure
Class ComponentStrongholdLibrary

    java.lang.Object
      net.minecraft.world.gen.structure.StructureComponent
          net.minecraft.world.gen.structure.ComponentStrongholdLibrary

    public class ComponentStrongholdLibrary

extends StructureComponent

Field Summary
`static WeightedRandomChestContent[]` | `strongholdLibraryChestContents` List of items that Stronghold Library chests can contain.

Constructor Summary
`ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`

Method Summary
`boolean` | `addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
`static ComponentStrongholdLibrary` | `findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)`

Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
`buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### strongholdLibraryChestContents

    public static final WeightedRandomChestContent[] strongholdLibraryChestContents

  List of items that Stronghold Library chests can contain.

Constructor Detail

### ComponentStrongholdLibrary

    public ComponentStrongholdLibrary(int par1,
                                      Random par2Random,
                                      StructureBoundingBox par3StructureBoundingBox,
                                      int par4)

Method Detail

### findValidPlacement

    public static ComponentStrongholdLibrary findValidPlacement(List par0List,
                                                                Random par1Random,
                                                                int par2,
                                                                int par3,
                                                                int par4,
                                                                int par5,
                                                                int par6)

### addComponentParts

    public boolean addComponentParts(World par1World,
                                     Random par2Random,
                                     StructureBoundingBox par3StructureBoundingBox)

  second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

  Specified by:
    `addComponentParts` in class `StructureComponent`

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