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## net.minecraft.inventory
Class InventoryLargeChest

    java.lang.Object
      net.minecraft.inventory.InventoryLargeChest

All Implemented Interfaces:
  IInventory

    public class InventoryLargeChest

extends Object
implements IInventory

Constructor Summary
`InventoryLargeChest(String par1Str, IInventory par2IInventory, IInventory par3IInventory)`

Method Summary
`void` | `closeChest()`
`ItemStack` | `decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`int` | `getInventoryStackLimit()` Returns the maximum stack size for a inventory slot.
`String` | `getInvName()` Returns the name of the inventory.
`int` | `getSizeInventory()` Returns the number of slots in the inventory.
`ItemStack` | `getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`boolean` | `isPartOfLargeChest(IInventory par1IInventory)` Return whether the given inventory is part of this large chest.
`boolean` | `isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`void` | `onInventoryChanged()` Called when an the contents of an Inventory change, usually
`void` | `openChest()`
`void` | `setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### InventoryLargeChest

    public InventoryLargeChest(String par1Str,
                               IInventory par2IInventory,
                               IInventory par3IInventory)

Method Detail

### getSizeInventory

    public int getSizeInventory()

  Returns the number of slots in the inventory.

  Specified by:
    `getSizeInventory` in interface `IInventory`

### isPartOfLargeChest

    public boolean isPartOfLargeChest(IInventory par1IInventory)

  Return whether the given inventory is part of this large chest.

### getInvName

    public String getInvName()

  Returns the name of the inventory.

  Specified by:
    `getInvName` in interface `IInventory`

### getStackInSlot

    public ItemStack getStackInSlot(int par1)

  Returns the stack in slot i

  Specified by:
    `getStackInSlot` in interface `IInventory`

### decrStackSize

    public ItemStack decrStackSize(int par1,
                                   int par2)

  Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

  Specified by:
    `decrStackSize` in interface `IInventory`

### getStackInSlotOnClosing

    public ItemStack getStackInSlotOnClosing(int par1)

  When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

  Specified by:
    `getStackInSlotOnClosing` in interface `IInventory`

### setInventorySlotContents

    public void setInventorySlotContents(int par1,
                                         ItemStack par2ItemStack)

  Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

  Specified by:
    `setInventorySlotContents` in interface `IInventory`

### getInventoryStackLimit

    public int getInventoryStackLimit()

  Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

  Specified by:
    `getInventoryStackLimit` in interface `IInventory`

### onInventoryChanged

    public void onInventoryChanged()

  Called when an the contents of an Inventory change, usually

  Specified by:
    `onInventoryChanged` in interface `IInventory`

### isUseableByPlayer

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

  Do not make give this method the name canInteractWith because it clashes with Container

  Specified by:
    `isUseableByPlayer` in interface `IInventory`

### openChest

    public void openChest()

  Specified by:
    `openChest` in interface `IInventory`

### closeChest

    public void closeChest()

  Specified by:
    `closeChest` in interface `IInventory`

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