    001    package net.minecraft.world.gen.feature;
    002
    003    import java.util.Random;
    004    import net.minecraft.block.Block;
    005    import net.minecraft.world.World;
    006
    007    public class WorldGenCactus extends WorldGenerator
    008    {
    009        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    010        {
    011            for (int var6 = 0; var6 < 10; ++var6)
    012            {
    013                int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
    014                int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
    015                int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
    016
    017                if (par1World.isAirBlock(var7, var8, var9))
    018                {
    019                    int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
    020
    021                    for (int var11 = 0; var11 < var10; ++var11)
    022                    {
    023                        if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9))
    024                        {
    025                            par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID);
    026                        }
    027                    }
    028                }
    029            }
    030
    031            return true;
    032        }
    033    }