    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.model.ModelGhast;
    006    import net.minecraft.entity.EntityLiving;
    007    import net.minecraft.entity.monster.EntityGhast;
    008    import org.lwjgl.opengl.GL11;
    009
    010    @SideOnly(Side.CLIENT)
    011    public class RenderGhast extends RenderLiving
    012    {
    013        public RenderGhast()
    014        {
    015            super(new ModelGhast(), 0.5F);
    016        }
    017
    018        /**
    019         * Pre-Renders the Ghast.
    020         */
    021        protected void preRenderGhast(EntityGhast par1EntityGhast, float par2)
    022        {
    023            float var4 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F;
    024
    025            if (var4 < 0.0F)
    026            {
    027                var4 = 0.0F;
    028            }
    029
    030            var4 = 1.0F / (var4 * var4 * var4 * var4 * var4 * 2.0F + 1.0F);
    031            float var5 = (8.0F + var4) / 2.0F;
    032            float var6 = (8.0F + 1.0F / var4) / 2.0F;
    033            GL11.glScalef(var6, var5, var6);
    034            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    035        }
    036
    037        /**
    038         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    039         * entityLiving, partialTickTime
    040         */
    041        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    042        {
    043            this.preRenderGhast((EntityGhast)par1EntityLiving, par2);
    044        }
    045    }