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## Uses of Class
net.minecraftforge.client.event.sound.SoundEvent

Packages that use SoundEvent
net.minecraftforge.client.event.sound |

Uses of SoundEvent in net.minecraftforge.client.event.sound

Subclasses of SoundEvent in net.minecraftforge.client.event.sound
`class` | `PlayBackgroundMusicEvent` Raised when the SoundManager tries to play a Background Music file, If you return null from this function it will prevent the sound from being played, you can return a different entry if you want to change the sound being played.
`class` | `PlaySoundEffectEvent`
`class` | `PlaySoundEffectSourceEvent`
`class` | `PlaySoundEvent` Raised when the SoundManager tries to play a normal sound, dogs barking, footsteps, etc.
`class` | `PlaySoundSourceEvent`
`class` | `PlayStreamingEvent` Raised when the SoundManager tries to play a 'Streaming' file, in vanilla it is only the Jukebox that uses this function.
`class` | `PlayStreamingSourceEvent`
`class` | `SoundLoadEvent` Raised by the SoundManager.loadSoundSettings, this would be a good place for adding your custom sounds to the SoundPool.
`class` | `SoundResultEvent`
`class` | `SoundSetupEvent` This event is raised by the SoundManager when it does its first setup of the SoundSystemConfig's codecs, use this function to add your own codecs.

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