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## net.minecraft.client.model
Class ModelSnowMan

    java.lang.Object
      net.minecraft.client.model.ModelBase
          net.minecraft.client.model.ModelSnowMan

    public class ModelSnowMan

extends ModelBase

Field Summary
`ModelRenderer` | `body`
`ModelRenderer` | `bottomBody`
`ModelRenderer` | `head`
`ModelRenderer` | `leftHand`
`ModelRenderer` | `rightHand`

Fields inherited from class net.minecraft.client.model.ModelBase
`boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

Constructor Summary
`ModelSnowMan()`

Method Summary
`void` | `render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)` Sets the models various rotation angles then renders the model.
`void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

Methods inherited from class net.minecraft.client.model.ModelBase
`func_85181_a, getTextureOffset, setLivingAnimations`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### body

    public ModelRenderer body

### bottomBody

    public ModelRenderer bottomBody

### head

    public ModelRenderer head

### rightHand

    public ModelRenderer rightHand

### leftHand

    public ModelRenderer leftHand

Constructor Detail

### ModelSnowMan

    public ModelSnowMan()

Method Detail

### setRotationAngles

    public void setRotationAngles(float par1,
                                  float par2,
                                  float par3,
                                  float par4,
                                  float par5,
                                  float par6,
                                  Entity par7Entity)

  Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

  Overrides:
    `setRotationAngles` in class `ModelBase`

### render

    public void render(Entity par1Entity,
                       float par2,
                       float par3,
                       float par4,
                       float par5,
                       float par6,
                       float par7)

  Sets the models various rotation angles then renders the model.

  Overrides:
    `render` in class `ModelBase`

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