    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentStrongholdCrossing extends ComponentStronghold
    009    {
    010        protected final EnumDoor doorType;
    011        private boolean field_74996_b;
    012        private boolean field_74997_c;
    013        private boolean field_74995_d;
    014        private boolean field_74999_h;
    015
    016        public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    017        {
    018            super(par1);
    019            this.coordBaseMode = par4;
    020            this.doorType = this.getRandomDoor(par2Random);
    021            this.boundingBox = par3StructureBoundingBox;
    022            this.field_74996_b = par2Random.nextBoolean();
    023            this.field_74997_c = par2Random.nextBoolean();
    024            this.field_74995_d = par2Random.nextBoolean();
    025            this.field_74999_h = par2Random.nextInt(3) > 0;
    026        }
    027
    028        /**
    029         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    030         */
    031        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    032        {
    033            int var4 = 3;
    034            int var5 = 5;
    035
    036            if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
    037            {
    038                var4 = 8 - var4;
    039                var5 = 8 - var5;
    040            }
    041
    042            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1);
    043
    044            if (this.field_74996_b)
    045            {
    046                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
    047            }
    048
    049            if (this.field_74997_c)
    050            {
    051                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
    052            }
    053
    054            if (this.field_74995_d)
    055            {
    056                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
    057            }
    058
    059            if (this.field_74999_h)
    060            {
    061                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
    062            }
    063        }
    064
    065        public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    066        {
    067            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5);
    068            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null;
    069        }
    070
    071        /**
    072         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    073         * the end, it adds Fences...
    074         */
    075        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    076        {
    077            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    078            {
    079                return false;
    080            }
    081            else
    082            {
    083                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    084                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0);
    085
    086                if (this.field_74996_b)
    087                {
    088                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false);
    089                }
    090
    091                if (this.field_74995_d)
    092                {
    093                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false);
    094                }
    095
    096                if (this.field_74997_c)
    097                {
    098                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false);
    099                }
    100
    101                if (this.field_74999_h)
    102                {
    103                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false);
    104                }
    105
    106                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false);
    107                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    108                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    109                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    110                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    111                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    112                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    113                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    114                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
    115                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    116                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    117                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    118                this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
    119                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false);
    120                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
    121                return true;
    122            }
    123        }
    124    }