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## net.minecraft.entity.ai
Class EntityAITargetNonTamed

    java.lang.Object
      net.minecraft.entity.ai.EntityAIBase
          net.minecraft.entity.ai.EntityAITarget
              net.minecraft.entity.ai.EntityAINearestAttackableTarget
                  net.minecraft.entity.ai.EntityAITargetNonTamed

    public class EntityAITargetNonTamed

extends EntityAINearestAttackableTarget

Constructor Summary
`EntityAITargetNonTamed(EntityTameable par1EntityTameable, Class par2Class, float par3, int par4, boolean par5)`

Method Summary
`boolean` | `shouldExecute()` Returns whether the EntityAIBase should begin execution.

Methods inherited from class net.minecraft.entity.ai.EntityAINearestAttackableTarget
`startExecuting`

Methods inherited from class net.minecraft.entity.ai.EntityAITarget
`continueExecuting, resetTask`

Methods inherited from class net.minecraft.entity.ai.EntityAIBase
`getMutexBits, isContinuous, setMutexBits, updateTask`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### EntityAITargetNonTamed

    public EntityAITargetNonTamed(EntityTameable par1EntityTameable,
                                  Class par2Class,
                                  float par3,
                                  int par4,
                                  boolean par5)

Method Detail

### shouldExecute

    public boolean shouldExecute()

  Returns whether the EntityAIBase should begin execution.

  Overrides:
    `shouldExecute` in class `EntityAINearestAttackableTarget`

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