    001    package net.minecraft.entity.passive;
    002
    003    import net.minecraft.entity.EntityAgeable;
    004    import net.minecraft.entity.ai.EntityAIFollowParent;
    005    import net.minecraft.entity.ai.EntityAILookIdle;
    006    import net.minecraft.entity.ai.EntityAIMate;
    007    import net.minecraft.entity.ai.EntityAIPanic;
    008    import net.minecraft.entity.ai.EntityAISwimming;
    009    import net.minecraft.entity.ai.EntityAITempt;
    010    import net.minecraft.entity.ai.EntityAIWander;
    011    import net.minecraft.entity.ai.EntityAIWatchClosest;
    012    import net.minecraft.entity.player.EntityPlayer;
    013    import net.minecraft.item.Item;
    014    import net.minecraft.item.ItemStack;
    015    import net.minecraft.world.World;
    016
    017    public class EntityCow extends EntityAnimal
    018    {
    019        public EntityCow(World par1World)
    020        {
    021            super(par1World);
    022            this.texture = "/mob/cow.png";
    023            this.setSize(0.9F, 1.3F);
    024            this.getNavigator().setAvoidsWater(true);
    025            this.tasks.addTask(0, new EntityAISwimming(this));
    026            this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
    027            this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
    028            this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
    029            this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
    030            this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
    031            this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    032            this.tasks.addTask(7, new EntityAILookIdle(this));
    033        }
    034
    035        /**
    036         * Returns true if the newer Entity AI code should be run
    037         */
    038        public boolean isAIEnabled()
    039        {
    040            return true;
    041        }
    042
    043        public int getMaxHealth()
    044        {
    045            return 10;
    046        }
    047
    048        /**
    049         * Returns the sound this mob makes while it's alive.
    050         */
    051        protected String getLivingSound()
    052        {
    053            return "mob.cow.say";
    054        }
    055
    056        /**
    057         * Returns the sound this mob makes when it is hurt.
    058         */
    059        protected String getHurtSound()
    060        {
    061            return "mob.cow.hurt";
    062        }
    063
    064        /**
    065         * Returns the sound this mob makes on death.
    066         */
    067        protected String getDeathSound()
    068        {
    069            return "mob.cow.hurt";
    070        }
    071
    072        /**
    073         * Plays step sound at given x, y, z for the entity
    074         */
    075        protected void playStepSound(int par1, int par2, int par3, int par4)
    076        {
    077            this.func_85030_a("mob.cow.step", 0.15F, 1.0F);
    078        }
    079
    080        /**
    081         * Returns the volume for the sounds this mob makes.
    082         */
    083        protected float getSoundVolume()
    084        {
    085            return 0.4F;
    086        }
    087
    088        /**
    089         * Returns the item ID for the item the mob drops on death.
    090         */
    091        protected int getDropItemId()
    092        {
    093            return Item.leather.shiftedIndex;
    094        }
    095
    096        /**
    097         * Drop 0-2 items of this living's type
    098         */
    099        protected void dropFewItems(boolean par1, int par2)
    100        {
    101            int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
    102            int var4;
    103
    104            for (var4 = 0; var4 < var3; ++var4)
    105            {
    106                this.dropItem(Item.leather.shiftedIndex, 1);
    107            }
    108
    109            var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
    110
    111            for (var4 = 0; var4 < var3; ++var4)
    112            {
    113                if (this.isBurning())
    114                {
    115                    this.dropItem(Item.beefCooked.shiftedIndex, 1);
    116                }
    117                else
    118                {
    119                    this.dropItem(Item.beefRaw.shiftedIndex, 1);
    120                }
    121            }
    122        }
    123
    124        /**
    125         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    126         */
    127        public boolean interact(EntityPlayer par1EntityPlayer)
    128        {
    129            ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
    130
    131            if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
    132            {
    133                if (--var2.stackSize <= 0)
    134                {
    135                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
    136                }
    137                else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
    138                {
    139                    par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.shiftedIndex, 1, 0));
    140                }
    141
    142                return true;
    143            }
    144            else
    145            {
    146                return super.interact(par1EntityPlayer);
    147            }
    148        }
    149
    150        /**
    151         * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    152         */
    153        public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    154        {
    155            return new EntityCow(this.worldObj);
    156        }
    157
    158        public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
    159        {
    160            return this.spawnBabyAnimal(par1EntityAgeable);
    161        }
    162    }