    001    package net.minecraft.dispenser;
    002
    003    import net.minecraft.block.BlockDispenser;
    004    import net.minecraft.entity.item.EntityItem;
    005    import net.minecraft.item.ItemStack;
    006    import net.minecraft.util.EnumFacing;
    007    import net.minecraft.world.World;
    008
    009    public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
    010    {
    011        /**
    012         * Dispenses the specified ItemStack from a dispenser.
    013         */
    014        public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
    015        {
    016            ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack);
    017            this.playDispenseSound(par1IBlockSource);
    018            this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
    019            return var3;
    020        }
    021
    022        /**
    023         * Dispense the specified stack, play the dispense sound and spawn particles.
    024         */
    025        protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
    026        {
    027            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
    028            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
    029            ItemStack var5 = par2ItemStack.splitStack(1);
    030            func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4);
    031            return par2ItemStack;
    032        }
    033
    034        public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
    035        {
    036            double var5 = par4IPosition.getX();
    037            double var7 = par4IPosition.getY();
    038            double var9 = par4IPosition.getZ();
    039            EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
    040            double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
    041            var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
    042            var11.motionY = 0.20000000298023224D;
    043            var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
    044            var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
    045            var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
    046            var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
    047            par0World.spawnEntityInWorld(var11);
    048        }
    049
    050        /**
    051         * Play the dispense sound from the specified block.
    052         */
    053        protected void playDispenseSound(IBlockSource par1IBlockSource)
    054        {
    055            par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
    056        }
    057
    058        /**
    059         * Order clients to display dispense particles from the specified block and facing.
    060         */
    061        protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
    062        {
    063            par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing));
    064        }
    065
    066        private int func_82488_a(EnumFacing par1EnumFacing)
    067        {
    068            return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
    069        }
    070    }