    001    package net.minecraft.block;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import java.util.Random;
    006    import net.minecraft.block.material.Material;
    007    import net.minecraft.creativetab.CreativeTabs;
    008    import net.minecraft.entity.EntityLiving;
    009    import net.minecraft.entity.player.EntityPlayer;
    010    import net.minecraft.inventory.InventoryEnderChest;
    011    import net.minecraft.tileentity.TileEntity;
    012    import net.minecraft.tileentity.TileEntityEnderChest;
    013    import net.minecraft.util.MathHelper;
    014    import net.minecraft.world.World;
    015
    016    public class BlockEnderChest extends BlockContainer
    017    {
    018        protected BlockEnderChest(int par1)
    019        {
    020            super(par1, Material.rock);
    021            this.blockIndexInTexture = 37;
    022            this.setCreativeTab(CreativeTabs.tabDecorations);
    023            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
    024        }
    025
    026        /**
    027         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    028         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    029         */
    030        public boolean isOpaqueCube()
    031        {
    032            return false;
    033        }
    034
    035        /**
    036         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    037         */
    038        public boolean renderAsNormalBlock()
    039        {
    040            return false;
    041        }
    042
    043        /**
    044         * The type of render function that is called for this block
    045         */
    046        public int getRenderType()
    047        {
    048            return 22;
    049        }
    050
    051        /**
    052         * Returns the ID of the items to drop on destruction.
    053         */
    054        public int idDropped(int par1, Random par2Random, int par3)
    055        {
    056            return Block.obsidian.blockID;
    057        }
    058
    059        /**
    060         * Returns the quantity of items to drop on block destruction.
    061         */
    062        public int quantityDropped(Random par1Random)
    063        {
    064            return 8;
    065        }
    066
    067        /**
    068         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    069         */
    070        protected boolean canSilkHarvest()
    071        {
    072            return true;
    073        }
    074
    075        /**
    076         * Called when the block is placed in the world.
    077         */
    078        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    079        {
    080            byte var6 = 0;
    081            int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
    082
    083            if (var7 == 0)
    084            {
    085                var6 = 2;
    086            }
    087
    088            if (var7 == 1)
    089            {
    090                var6 = 5;
    091            }
    092
    093            if (var7 == 2)
    094            {
    095                var6 = 3;
    096            }
    097
    098            if (var7 == 3)
    099            {
    100                var6 = 4;
    101            }
    102
    103            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
    104        }
    105
    106        /**
    107         * Called upon block activation (right click on the block.)
    108         */
    109        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    110        {
    111            InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
    112            TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
    113
    114            if (var10 != null && var11 != null)
    115            {
    116                if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
    117                {
    118                    return true;
    119                }
    120                else if (par1World.isRemote)
    121                {
    122                    return true;
    123                }
    124                else
    125                {
    126                    var10.setAssociatedChest(var11);
    127                    par5EntityPlayer.displayGUIChest(var10);
    128                    return true;
    129                }
    130            }
    131            else
    132            {
    133                return true;
    134            }
    135        }
    136
    137        /**
    138         * Returns a new instance of a block's tile entity class. Called on placing the block.
    139         */
    140        public TileEntity createNewTileEntity(World par1World)
    141        {
    142            return new TileEntityEnderChest();
    143        }
    144
    145        @SideOnly(Side.CLIENT)
    146
    147        /**
    148         * A randomly called display update to be able to add particles or other items for display
    149         */
    150        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    151        {
    152            for (int var6 = 0; var6 < 3; ++var6)
    153            {
    154                double var10000 = (double)((float)par2 + par5Random.nextFloat());
    155                double var9 = (double)((float)par3 + par5Random.nextFloat());
    156                var10000 = (double)((float)par4 + par5Random.nextFloat());
    157                double var13 = 0.0D;
    158                double var15 = 0.0D;
    159                double var17 = 0.0D;
    160                int var19 = par5Random.nextInt(2) * 2 - 1;
    161                int var20 = par5Random.nextInt(2) * 2 - 1;
    162                var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    163                var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    164                var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
    165                double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
    166                var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
    167                double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
    168                var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
    169                par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
    170            }
    171        }
    172    }