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## Uses of Class
net.minecraft.inventory.Container

Packages that use Container
cpw.mods.fml.common.modloader |
net.minecraft.client.gui |
net.minecraft.client.gui.inventory |
net.minecraft.client.renderer |
net.minecraft.entity.player |
net.minecraft.inventory |
net.minecraft.src |

Uses of Container in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type Container
`void` | `ModLoaderGuiHelper.injectContainerAndID(Container container, int ID)`
`static void` | `ModLoaderHelper.openGui(int id, EntityPlayer player, Container container, int x, int y, int z)`

Uses of Container in net.minecraft.client.gui

Methods in net.minecraft.client.gui with parameters of type Container
`void` | `GuiRepair.sendContainerAndContentsToPlayer(Container par1Container, List par2List)`
`void` | `GuiRepair.sendProgressBarUpdate(Container par1Container, int par2, int par3)` Sends two ints to the client-side Container.
`void` | `GuiRepair.sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)` Sends the contents of an inventory slot to the client-side Container.

Uses of Container in net.minecraft.client.gui.inventory

Fields in net.minecraft.client.gui.inventory declared as Container
`Container` | `GuiContainer.inventorySlots` A list of the players inventory slots.

Methods in net.minecraft.client.gui.inventory with parameters of type Container
`void` | `CreativeCrafting.sendContainerAndContentsToPlayer(Container par1Container, List par2List)`
`void` | `CreativeCrafting.sendProgressBarUpdate(Container par1Container, int par2, int par3)` Sends two ints to the client-side Container.
`void` | `CreativeCrafting.sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)` Sends the contents of an inventory slot to the client-side Container.

Constructors in net.minecraft.client.gui.inventory with parameters of type Container
`GuiContainer(Container par1Container)`

Uses of Container in net.minecraft.client.renderer

Constructors in net.minecraft.client.renderer with parameters of type Container
`InventoryEffectRenderer(Container par1Container)`

Uses of Container in net.minecraft.entity.player

Fields in net.minecraft.entity.player declared as Container
`Container` | `EntityPlayer.inventoryContainer` The Container for the player's inventory (which opens when they press E)
`Container` | `EntityPlayer.openContainer` The Container the player has open.

Methods in net.minecraft.entity.player with parameters of type Container
`void` | `EntityPlayerMP.sendContainerAndContentsToPlayer(Container par1Container, List par2List)`
`void` | `EntityPlayerMP.sendContainerToPlayer(Container par1Container)`
`void` | `EntityPlayerMP.sendProgressBarUpdate(Container par1Container, int par2, int par3)` Sends two ints to the client-side Container.
`void` | `EntityPlayerMP.sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)` Sends the contents of an inventory slot to the client-side Container.

Uses of Container in net.minecraft.inventory

Subclasses of Container in net.minecraft.inventory
`class` | `ContainerBeacon`
`class` | `ContainerBrewingStand`
`class` | `ContainerChest`
`class` | `ContainerDispenser`
`class` | `ContainerEnchantment`
`class` | `ContainerFurnace`
`class` | `ContainerMerchant`
`class` | `ContainerPlayer`
`class` | `ContainerRepair`
`class` | `ContainerWorkbench`

Methods in net.minecraft.inventory with parameters of type Container
`void` | `ICrafting.sendContainerAndContentsToPlayer(Container var1, List var2)`
`void` | `ICrafting.sendProgressBarUpdate(Container var1, int var2, int var3)` Sends two ints to the client-side Container.
`void` | `ICrafting.sendSlotContents(Container var1, int var2, ItemStack var3)` Sends the contents of an inventory slot to the client-side Container.

Constructors in net.minecraft.inventory with parameters of type Container
`InventoryCrafting(Container par1Container, int par2, int par3)`

Uses of Container in net.minecraft.src

Methods in net.minecraft.src with parameters of type Container
`static void` | `ModLoader.serverOpenWindow(EntityPlayerMP player, Container container, int ID, int x, int y, int z)`

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