    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.Random;
    004    import net.minecraft.block.Block;
    005    import net.minecraft.entity.monster.EntityWitch;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
    009    {
    010        /** Whether this swamp hut has a witch. */
    011        private boolean hasWitch;
    012
    013        public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
    014        {
    015            super(par1Random, par2, 64, par3, 7, 5, 9);
    016        }
    017
    018        /**
    019         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    020         * the end, it adds Fences...
    021         */
    022        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    023        {
    024            if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
    025            {
    026                return false;
    027            }
    028            else
    029            {
    030                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    031                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    032                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    033                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    034                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    035                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    036                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    037                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
    038                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
    039                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
    040                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
    041                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
    042                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
    043                this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
    044                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
    045                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
    046                this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
    047                this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
    048                this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
    049                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
    050                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
    051                int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
    052                int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1);
    053                int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0);
    054                int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
    055                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false);
    056                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false);
    057                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false);
    058                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false);
    059                int var8;
    060                int var9;
    061
    062                for (var8 = 2; var8 <= 7; var8 += 5)
    063                {
    064                    for (var9 = 1; var9 <= 5; var9 += 4)
    065                    {
    066                        this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
    067                    }
    068                }
    069
    070                if (!this.hasWitch)
    071                {
    072                    var8 = this.getXWithOffset(2, 5);
    073                    var9 = this.getYWithOffset(2);
    074                    int var10 = this.getZWithOffset(2, 5);
    075
    076                    if (par3StructureBoundingBox.isVecInside(var8, var9, var10))
    077                    {
    078                        this.hasWitch = true;
    079                        EntityWitch var11 = new EntityWitch(par1World);
    080                        var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F);
    081                        var11.initCreature();
    082                        par1World.spawnEntityInWorld(var11);
    083                    }
    084                }
    085
    086                return true;
    087            }
    088        }
    089    }