    001    package net.minecraft.client.gui;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.util.StringTranslate;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class GuiMemoryErrorScreen extends GuiScreen
    009    {
    010        /**
    011         * Adds the buttons (and other controls) to the screen in question.
    012         */
    013        public void initGui()
    014        {
    015            StringTranslate var1 = StringTranslate.getInstance();
    016            this.controlList.clear();
    017            this.controlList.add(new GuiSmallButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, var1.translateKey("gui.toMenu")));
    018            this.controlList.add(new GuiSmallButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, var1.translateKey("menu.quit")));
    019        }
    020
    021        /**
    022         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    023         */
    024        protected void actionPerformed(GuiButton par1GuiButton)
    025        {
    026            if (par1GuiButton.id == 0)
    027            {
    028                this.mc.displayGuiScreen(new GuiMainMenu());
    029            }
    030            else if (par1GuiButton.id == 1)
    031            {
    032                this.mc.shutdown();
    033            }
    034        }
    035
    036        /**
    037         * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    038         */
    039        protected void keyTyped(char par1, int par2) {}
    040
    041        /**
    042         * Draws the screen and all the components in it.
    043         */
    044        public void drawScreen(int par1, int par2, float par3)
    045        {
    046            this.drawDefaultBackground();
    047            this.drawCenteredString(this.fontRenderer, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215);
    048            this.drawString(this.fontRenderer, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880);
    049            this.drawString(this.fontRenderer, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880);
    050            this.drawString(this.fontRenderer, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880);
    051            this.drawString(this.fontRenderer, "memory. If you are playing in a web browser, try", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880);
    052            this.drawString(this.fontRenderer, "downloading the game and playing it offline.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 45, 10526880);
    053            this.drawString(this.fontRenderer, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880);
    054            this.drawString(this.fontRenderer, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880);
    055            this.drawString(this.fontRenderer, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 90, 10526880);
    056            this.drawString(this.fontRenderer, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 99, 10526880);
    057            super.drawScreen(par1, par2, par3);
    058        }
    059    }