    001    package net.minecraft.block;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import java.util.List;
    006    import net.minecraft.block.material.Material;
    007    import net.minecraft.creativetab.CreativeTabs;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.entity.item.EntityBoat;
    010    import net.minecraft.util.AxisAlignedBB;
    011    import net.minecraft.world.IBlockAccess;
    012    import net.minecraft.world.World;
    013
    014    public class BlockLilyPad extends BlockFlower
    015    {
    016        protected BlockLilyPad(int par1, int par2)
    017        {
    018            super(par1, par2);
    019            float var3 = 0.5F;
    020            float var4 = 0.015625F;
    021            this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var4, 0.5F + var3);
    022            this.setCreativeTab(CreativeTabs.tabDecorations);
    023        }
    024
    025        /**
    026         * The type of render function that is called for this block
    027         */
    028        public int getRenderType()
    029        {
    030            return 23;
    031        }
    032
    033        /**
    034         * if the specified block is in the given AABB, add its collision bounding box to the given list
    035         */
    036        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    037        {
    038            if (par7Entity == null || !(par7Entity instanceof EntityBoat))
    039            {
    040                super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    041            }
    042        }
    043
    044        /**
    045         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    046         * cleared to be reused)
    047         */
    048        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    049        {
    050            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    051        }
    052
    053        @SideOnly(Side.CLIENT)
    054        public int getBlockColor()
    055        {
    056            return 2129968;
    057        }
    058
    059        @SideOnly(Side.CLIENT)
    060
    061        /**
    062         * Returns the color this block should be rendered. Used by leaves.
    063         */
    064        public int getRenderColor(int par1)
    065        {
    066            return 2129968;
    067        }
    068
    069        @SideOnly(Side.CLIENT)
    070
    071        /**
    072         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    073         * when first determining what to render.
    074         */
    075        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    076        {
    077            return 2129968;
    078        }
    079
    080        /**
    081         * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
    082         * blockID passed in. Args: blockID
    083         */
    084        protected boolean canThisPlantGrowOnThisBlockID(int par1)
    085        {
    086            return par1 == Block.waterStill.blockID;
    087        }
    088
    089        /**
    090         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    091         */
    092        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    093        {
    094            return par3 >= 0 && par3 < 256 ? par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0 : false;
    095        }
    096    }