    001    package net.minecraft.client.gui;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.renderer.Tessellator;
    006    import org.lwjgl.opengl.GL11;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class Gui
    010    {
    011        protected float zLevel = 0.0F;
    012
    013        protected void drawHorizontalLine(int par1, int par2, int par3, int par4)
    014        {
    015            if (par2 < par1)
    016            {
    017                int var5 = par1;
    018                par1 = par2;
    019                par2 = var5;
    020            }
    021
    022            drawRect(par1, par3, par2 + 1, par3 + 1, par4);
    023        }
    024
    025        protected void drawVerticalLine(int par1, int par2, int par3, int par4)
    026        {
    027            if (par3 < par2)
    028            {
    029                int var5 = par2;
    030                par2 = par3;
    031                par3 = var5;
    032            }
    033
    034            drawRect(par1, par2 + 1, par1 + 1, par3, par4);
    035        }
    036
    037        /**
    038         * Draws a solid color rectangle with the specified coordinates and color.
    039         */
    040        public static void drawRect(int par0, int par1, int par2, int par3, int par4)
    041        {
    042            int var5;
    043
    044            if (par0 < par2)
    045            {
    046                var5 = par0;
    047                par0 = par2;
    048                par2 = var5;
    049            }
    050
    051            if (par1 < par3)
    052            {
    053                var5 = par1;
    054                par1 = par3;
    055                par3 = var5;
    056            }
    057
    058            float var10 = (float)(par4 >> 24 & 255) / 255.0F;
    059            float var6 = (float)(par4 >> 16 & 255) / 255.0F;
    060            float var7 = (float)(par4 >> 8 & 255) / 255.0F;
    061            float var8 = (float)(par4 & 255) / 255.0F;
    062            Tessellator var9 = Tessellator.instance;
    063            GL11.glEnable(GL11.GL_BLEND);
    064            GL11.glDisable(GL11.GL_TEXTURE_2D);
    065            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    066            GL11.glColor4f(var6, var7, var8, var10);
    067            var9.startDrawingQuads();
    068            var9.addVertex((double)par0, (double)par3, 0.0D);
    069            var9.addVertex((double)par2, (double)par3, 0.0D);
    070            var9.addVertex((double)par2, (double)par1, 0.0D);
    071            var9.addVertex((double)par0, (double)par1, 0.0D);
    072            var9.draw();
    073            GL11.glEnable(GL11.GL_TEXTURE_2D);
    074            GL11.glDisable(GL11.GL_BLEND);
    075        }
    076
    077        /**
    078         * Draws a rectangle with a vertical gradient between the specified colors.
    079         */
    080        protected void drawGradientRect(int par1, int par2, int par3, int par4, int par5, int par6)
    081        {
    082            float var7 = (float)(par5 >> 24 & 255) / 255.0F;
    083            float var8 = (float)(par5 >> 16 & 255) / 255.0F;
    084            float var9 = (float)(par5 >> 8 & 255) / 255.0F;
    085            float var10 = (float)(par5 & 255) / 255.0F;
    086            float var11 = (float)(par6 >> 24 & 255) / 255.0F;
    087            float var12 = (float)(par6 >> 16 & 255) / 255.0F;
    088            float var13 = (float)(par6 >> 8 & 255) / 255.0F;
    089            float var14 = (float)(par6 & 255) / 255.0F;
    090            GL11.glDisable(GL11.GL_TEXTURE_2D);
    091            GL11.glEnable(GL11.GL_BLEND);
    092            GL11.glDisable(GL11.GL_ALPHA_TEST);
    093            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    094            GL11.glShadeModel(GL11.GL_SMOOTH);
    095            Tessellator var15 = Tessellator.instance;
    096            var15.startDrawingQuads();
    097            var15.setColorRGBA_F(var8, var9, var10, var7);
    098            var15.addVertex((double)par3, (double)par2, (double)this.zLevel);
    099            var15.addVertex((double)par1, (double)par2, (double)this.zLevel);
    100            var15.setColorRGBA_F(var12, var13, var14, var11);
    101            var15.addVertex((double)par1, (double)par4, (double)this.zLevel);
    102            var15.addVertex((double)par3, (double)par4, (double)this.zLevel);
    103            var15.draw();
    104            GL11.glShadeModel(GL11.GL_FLAT);
    105            GL11.glDisable(GL11.GL_BLEND);
    106            GL11.glEnable(GL11.GL_ALPHA_TEST);
    107            GL11.glEnable(GL11.GL_TEXTURE_2D);
    108        }
    109
    110        /**
    111         * Renders the specified text to the screen, center-aligned.
    112         */
    113        public void drawCenteredString(FontRenderer par1FontRenderer, String par2Str, int par3, int par4, int par5)
    114        {
    115            par1FontRenderer.drawStringWithShadow(par2Str, par3 - par1FontRenderer.getStringWidth(par2Str) / 2, par4, par5);
    116        }
    117
    118        /**
    119         * Renders the specified text to the screen.
    120         */
    121        public void drawString(FontRenderer par1FontRenderer, String par2Str, int par3, int par4, int par5)
    122        {
    123            par1FontRenderer.drawStringWithShadow(par2Str, par3, par4, par5);
    124        }
    125
    126        /**
    127         * Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height
    128         */
    129        public void drawTexturedModalRect(int par1, int par2, int par3, int par4, int par5, int par6)
    130        {
    131            float var7 = 0.00390625F;
    132            float var8 = 0.00390625F;
    133            Tessellator var9 = Tessellator.instance;
    134            var9.startDrawingQuads();
    135            var9.addVertexWithUV((double)(par1 + 0), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + 0) * var7), (double)((float)(par4 + par6) * var8));
    136            var9.addVertexWithUV((double)(par1 + par5), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + par5) * var7), (double)((float)(par4 + par6) * var8));
    137            var9.addVertexWithUV((double)(par1 + par5), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + par5) * var7), (double)((float)(par4 + 0) * var8));
    138            var9.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + 0) * var7), (double)((float)(par4 + 0) * var8));
    139            var9.draw();
    140        }
    141    }