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## Uses of Class
net.minecraft.entity.player.InventoryPlayer

Packages that use InventoryPlayer
net.minecraft.client.gui |
net.minecraft.client.gui.inventory |
net.minecraft.entity.player |
net.minecraft.inventory |

Uses of InventoryPlayer in net.minecraft.client.gui

Constructors in net.minecraft.client.gui with parameters of type InventoryPlayer
`GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)`
`GuiMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)`
`GuiRepair(InventoryPlayer par1, World par2World, int par3, int par4, int par5)`

Uses of InventoryPlayer in net.minecraft.client.gui.inventory

Constructors in net.minecraft.client.gui.inventory with parameters of type InventoryPlayer
`GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)`
`GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)`
`GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)`
`GuiDispenser(InventoryPlayer par1InventoryPlayer, TileEntityDispenser par2TileEntityDispenser)`
`GuiFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace)`

Uses of InventoryPlayer in net.minecraft.entity.player

Fields in net.minecraft.entity.player declared as InventoryPlayer
`InventoryPlayer` | `EntityPlayer.inventory` Inventory of the player

Methods in net.minecraft.entity.player with parameters of type InventoryPlayer
`void` | `InventoryPlayer.copyInventory(InventoryPlayer par1InventoryPlayer)` Copy the ItemStack contents from another InventoryPlayer instance

Uses of InventoryPlayer in net.minecraft.inventory

Methods in net.minecraft.inventory with parameters of type InventoryPlayer
`short` | `Container.getNextTransactionID(InventoryPlayer par1InventoryPlayer)`

Constructors in net.minecraft.inventory with parameters of type InventoryPlayer
`ContainerBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon)`
`ContainerBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)`
`ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)`
`ContainerFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace)`
`ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)`
`ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)`
`ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)`
`ContainerWorkbench(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)`

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