    001    package net.minecraft.block;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import java.util.List;
    006    import java.util.Random;
    007    import net.minecraft.block.material.Material;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.tileentity.TileEntity;
    010    import net.minecraft.tileentity.TileEntityEndPortal;
    011    import net.minecraft.util.AxisAlignedBB;
    012    import net.minecraft.world.IBlockAccess;
    013    import net.minecraft.world.World;
    014
    015    public class BlockEndPortal extends BlockContainer
    016    {
    017        /**
    018         * true if the enderdragon has been killed - allows end portal blocks to be created in the end
    019         */
    020        public static boolean bossDefeated = false;
    021
    022        protected BlockEndPortal(int par1, Material par2Material)
    023        {
    024            super(par1, 0, par2Material);
    025            this.setLightValue(1.0F);
    026        }
    027
    028        /**
    029         * Returns a new instance of a block's tile entity class. Called on placing the block.
    030         */
    031        public TileEntity createNewTileEntity(World par1World)
    032        {
    033            return new TileEntityEndPortal();
    034        }
    035
    036        /**
    037         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    038         */
    039        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    040        {
    041            float var5 = 0.0625F;
    042            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var5, 1.0F);
    043        }
    044
    045        @SideOnly(Side.CLIENT)
    046
    047        /**
    048         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    049         * coordinates.  Args: blockAccess, x, y, z, side
    050         */
    051        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    052        {
    053            return par5 != 0 ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
    054        }
    055
    056        /**
    057         * if the specified block is in the given AABB, add its collision bounding box to the given list
    058         */
    059        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) {}
    060
    061        /**
    062         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    063         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    064         */
    065        public boolean isOpaqueCube()
    066        {
    067            return false;
    068        }
    069
    070        /**
    071         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    072         */
    073        public boolean renderAsNormalBlock()
    074        {
    075            return false;
    076        }
    077
    078        /**
    079         * Returns the quantity of items to drop on block destruction.
    080         */
    081        public int quantityDropped(Random par1Random)
    082        {
    083            return 0;
    084        }
    085
    086        /**
    087         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    088         */
    089        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    090        {
    091            if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && !par1World.isRemote)
    092            {
    093                par5Entity.travelToDimension(1);
    094            }
    095        }
    096
    097        @SideOnly(Side.CLIENT)
    098
    099        /**
    100         * A randomly called display update to be able to add particles or other items for display
    101         */
    102        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    103        {
    104            double var6 = (double)((float)par2 + par5Random.nextFloat());
    105            double var8 = (double)((float)par3 + 0.8F);
    106            double var10 = (double)((float)par4 + par5Random.nextFloat());
    107            double var12 = 0.0D;
    108            double var14 = 0.0D;
    109            double var16 = 0.0D;
    110            par1World.spawnParticle("smoke", var6, var8, var10, var12, var14, var16);
    111        }
    112
    113        /**
    114         * The type of render function that is called for this block
    115         */
    116        public int getRenderType()
    117        {
    118            return -1;
    119        }
    120
    121        /**
    122         * Called whenever the block is added into the world. Args: world, x, y, z
    123         */
    124        public void onBlockAdded(World par1World, int par2, int par3, int par4)
    125        {
    126            if (!bossDefeated)
    127            {
    128                if (par1World.provider.dimensionId != 0)
    129                {
    130                    par1World.setBlockWithNotify(par2, par3, par4, 0);
    131                }
    132            }
    133        }
    134
    135        @SideOnly(Side.CLIENT)
    136
    137        /**
    138         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    139         */
    140        public int idPicked(World par1World, int par2, int par3, int par4)
    141        {
    142            return 0;
    143        }
    144    }