    001    package net.minecraft.world.chunk;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import java.util.List;
    006    import java.util.Random;
    007    import net.minecraft.command.IEntitySelector;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.tileentity.TileEntity;
    010    import net.minecraft.util.AxisAlignedBB;
    011    import net.minecraft.world.EnumSkyBlock;
    012    import net.minecraft.world.World;
    013
    014    public class EmptyChunk extends Chunk
    015    {
    016        public EmptyChunk(World par1World, int par2, int par3)
    017        {
    018            super(par1World, par2, par3);
    019        }
    020
    021        /**
    022         * Checks whether the chunk is at the X/Z location specified
    023         */
    024        public boolean isAtLocation(int par1, int par2)
    025        {
    026            return par1 == this.xPosition && par2 == this.zPosition;
    027        }
    028
    029        /**
    030         * Returns the value in the height map at this x, z coordinate in the chunk
    031         */
    032        public int getHeightValue(int par1, int par2)
    033        {
    034            return 0;
    035        }
    036
    037        /**
    038         * Generates the initial skylight map for the chunk upon generation or load.
    039         */
    040        public void generateSkylightMap() {}
    041
    042        @SideOnly(Side.CLIENT)
    043
    044        /**
    045         * Generates the height map for a chunk from scratch
    046         */
    047        public void generateHeightMap() {}
    048
    049        /**
    050         * Return the ID of a block in the chunk.
    051         */
    052        public int getBlockID(int par1, int par2, int par3)
    053        {
    054            return 0;
    055        }
    056
    057        public int getBlockLightOpacity(int par1, int par2, int par3)
    058        {
    059            return 255;
    060        }
    061
    062        /**
    063         * Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata
    064         */
    065        public boolean setBlockIDWithMetadata(int par1, int par2, int par3, int par4, int par5)
    066        {
    067            return true;
    068        }
    069
    070        /**
    071         * Sets a blockID for a position in the chunk. Args: x, y, z, blockID
    072         */
    073        public boolean setBlockID(int par1, int par2, int par3, int par4)
    074        {
    075            return true;
    076        }
    077
    078        /**
    079         * Return the metadata corresponding to the given coordinates inside a chunk.
    080         */
    081        public int getBlockMetadata(int par1, int par2, int par3)
    082        {
    083            return 0;
    084        }
    085
    086        /**
    087         * Set the metadata of a block in the chunk
    088         */
    089        public boolean setBlockMetadata(int par1, int par2, int par3, int par4)
    090        {
    091            return false;
    092        }
    093
    094        /**
    095         * Gets the amount of light saved in this block (doesn't adjust for daylight)
    096         */
    097        public int getSavedLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)
    098        {
    099            return 0;
    100        }
    101
    102        /**
    103         * Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a
    104         * block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue
    105         */
    106        public void setLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5) {}
    107
    108        /**
    109         * Gets the amount of light on a block taking into account sunlight
    110         */
    111        public int getBlockLightValue(int par1, int par2, int par3, int par4)
    112        {
    113            return 0;
    114        }
    115
    116        /**
    117         * Adds an entity to the chunk. Args: entity
    118         */
    119        public void addEntity(Entity par1Entity) {}
    120
    121        /**
    122         * removes entity using its y chunk coordinate as its index
    123         */
    124        public void removeEntity(Entity par1Entity) {}
    125
    126        /**
    127         * Removes entity at the specified index from the entity array.
    128         */
    129        public void removeEntityAtIndex(Entity par1Entity, int par2) {}
    130
    131        /**
    132         * Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
    133         */
    134        public boolean canBlockSeeTheSky(int par1, int par2, int par3)
    135        {
    136            return false;
    137        }
    138
    139        /**
    140         * Gets the TileEntity for a given block in this chunk
    141         */
    142        public TileEntity getChunkBlockTileEntity(int par1, int par2, int par3)
    143        {
    144            return null;
    145        }
    146
    147        /**
    148         * Adds a TileEntity to a chunk
    149         */
    150        public void addTileEntity(TileEntity par1TileEntity) {}
    151
    152        /**
    153         * Sets the TileEntity for a given block in this chunk
    154         */
    155        public void setChunkBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity) {}
    156
    157        /**
    158         * Removes the TileEntity for a given block in this chunk
    159         */
    160        public void removeChunkBlockTileEntity(int par1, int par2, int par3) {}
    161
    162        /**
    163         * Called when this Chunk is loaded by the ChunkProvider
    164         */
    165        public void onChunkLoad() {}
    166
    167        /**
    168         * Called when this Chunk is unloaded by the ChunkProvider
    169         */
    170        public void onChunkUnload() {}
    171
    172        /**
    173         * Sets the isModified flag for this Chunk
    174         */
    175        public void setChunkModified() {}
    176
    177        /**
    178         * Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity
    179         * Args: entity, aabb, listToFill
    180         */
    181        public void getEntitiesWithinAABBForEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, List par3List) {}
    182
    183        /**
    184         * Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill
    185         */
    186        public void getEntitiesOfTypeWithinAAAB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, List par3List, IEntitySelector par4IEntitySelector) {}
    187
    188        /**
    189         * Returns true if this Chunk needs to be saved
    190         */
    191        public boolean needsSaving(boolean par1)
    192        {
    193            return false;
    194        }
    195
    196        public Random getRandomWithSeed(long par1)
    197        {
    198            return new Random(this.worldObj.getSeed() + (long)(this.xPosition * this.xPosition * 4987142) + (long)(this.xPosition * 5947611) + (long)(this.zPosition * this.zPosition) * 4392871L + (long)(this.zPosition * 389711) ^ par1);
    199        }
    200
    201        public boolean isEmpty()
    202        {
    203            return true;
    204        }
    205
    206        /**
    207         * Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty
    208         * (true) or not (false).
    209         */
    210        public boolean getAreLevelsEmpty(int par1, int par2)
    211        {
    212            return true;
    213        }
    214    }