    001    /*
    002     * The FML Forge Mod Loader suite.
    003     * Copyright (C) 2012 cpw
    004     *
    005     * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
    006     * Software Foundation; either version 2.1 of the License, or any later version.
    007     *
    008     * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
    009     * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    010     *
    011     * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
    012     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    013     */
    014
    015    package net.minecraft.src;
    016
    017    import net.minecraft.client.Minecraft;
    018    import net.minecraft.client.renderer.EntityRenderer;
    019
    020    public class EntityRendererProxy extends EntityRenderer
    021    {
    022        public static final String fmlMarker = "This is an FML marker";
    023        private Minecraft game;
    024
    025        public EntityRendererProxy(Minecraft minecraft)
    026        {
    027            super(minecraft);
    028            game = minecraft;
    029        }
    030
    031        @Override
    032
    033        /**
    034         * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
    035         */
    036        public void updateCameraAndRender(float tick)
    037        {
    038            super.updateCameraAndRender(tick);
    039            //This is where ModLoader does all of it's ticking
    040        }
    041    }