    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.util.MathHelper;
    007    import net.minecraft.world.World;
    008
    009    public class ComponentVillageField2 extends ComponentVillage
    010    {
    011        private int averageGroundLevel = -1;
    012        private int field_82675_b;
    013        private int field_82676_c;
    014
    015        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    016        {
    017            super(par1ComponentVillageStartPiece, par2);
    018            this.coordBaseMode = par5;
    019            this.boundingBox = par4StructureBoundingBox;
    020            this.field_82675_b = this.pickRandomCrop(par3Random);
    021            this.field_82676_c = this.pickRandomCrop(par3Random);
    022        }
    023
    024        /**
    025         * Returns a crop type to be planted on this field.
    026         */
    027        private int pickRandomCrop(Random par1Random)
    028        {
    029            switch (par1Random.nextInt(5))
    030            {
    031                case 0:
    032                    return Block.carrot.blockID;
    033                case 1:
    034                    return Block.potato.blockID;
    035                default:
    036                    return Block.crops.blockID;
    037            }
    038        }
    039
    040        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    041        {
    042            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
    043            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    044        }
    045
    046        /**
    047         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    048         * the end, it adds Fences...
    049         */
    050        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    051        {
    052            if (this.averageGroundLevel < 0)
    053            {
    054                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    055
    056                if (this.averageGroundLevel < 0)
    057                {
    058                    return true;
    059                }
    060
    061                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    062            }
    063
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    072            int var4;
    073
    074            for (var4 = 1; var4 <= 7; ++var4)
    075            {
    076                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
    077                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
    078                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
    079                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
    080            }
    081
    082            for (var4 = 0; var4 < 9; ++var4)
    083            {
    084                for (int var5 = 0; var5 < 7; ++var5)
    085                {
    086                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
    087                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
    088                }
    089            }
    090
    091            return true;
    092        }
    093    }