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## net.minecraft.block
Class BlockWall

    java.lang.Object
      net.minecraft.block.Block
          net.minecraft.block.BlockWall

    public class BlockWall

extends Block

Field Summary
`static String[]` | `types` The types of the wall.

Fields inherited from class net.minecraft.block.Block
`anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

Constructor Summary
`BlockWall(int par1, Block par2Block)`

Method Summary
`boolean` | `canConnectWallTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Return whether an adjacent block can connect to a wall.
`int` | `damageDropped(int par1)` Determines the damage on the item the block drops.
`boolean` | `getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)`
`int` | `getBlockTextureFromSideAndMetadata(int par1, int par2)` From the specified side and block metadata retrieves the blocks texture.
`AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
`int` | `getRenderType()` The type of render function that is called for this block
`void` | `getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)`
`boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
`boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
`void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
`boolean` | `shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)`

Methods inherited from class net.minecraft.block.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, func_85104_a, func_85105_g, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlockTexture, getBlockTextureFromSide, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, updateTick, velocityToAddToEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### types

    public static final String[] types

  The types of the wall.

Constructor Detail

### BlockWall

    public BlockWall(int par1,
                     Block par2Block)

Method Detail

### getBlockTextureFromSideAndMetadata

    public int getBlockTextureFromSideAndMetadata(int par1,
                                                  int par2)

  From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

  Overrides:
    `getBlockTextureFromSideAndMetadata` in class `Block`

### getRenderType

    public int getRenderType()

  The type of render function that is called for this block

  Overrides:
    `getRenderType` in class `Block`

### renderAsNormalBlock

    public boolean renderAsNormalBlock()

  If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

  Overrides:
    `renderAsNormalBlock` in class `Block`

### getBlocksMovement

    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4)

  Overrides:
    `getBlocksMovement` in class `Block`

### isOpaqueCube

    public boolean isOpaqueCube()

  Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

  Overrides:
    `isOpaqueCube` in class `Block`

### setBlockBoundsBasedOnState

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                           int par2,
                                           int par3,
                                           int par4)

  Updates the blocks bounds based on its current state. Args: world, x, y, z

  Overrides:
    `setBlockBoundsBasedOnState` in class `Block`

### getCollisionBoundingBoxFromPool

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                         int par2,
                                                         int par3,
                                                         int par4)

  Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

  Overrides:
    `getCollisionBoundingBoxFromPool` in class `Block`

### canConnectWallTo

    public boolean canConnectWallTo(IBlockAccess par1IBlockAccess,
                                    int par2,
                                    int par3,
                                    int par4)

  Return whether an adjacent block can connect to a wall.

### getSubBlocks

    public void getSubBlocks(int par1,
                             CreativeTabs par2CreativeTabs,
                             List par3List)

  Overrides:
    `getSubBlocks` in class `Block`

### damageDropped

    public int damageDropped(int par1)

  Determines the damage on the item the block drops. Used in cloth and wood.

  Overrides:
    `damageDropped` in class `Block`

### shouldSideBeRendered

    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)

  Overrides:
    `shouldSideBeRendered` in class `Block`

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