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## Uses of Class
net.minecraft.network.NetLoginHandler

Packages that use NetLoginHandler
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.network |
net.minecraft.network |

Uses of NetLoginHandler in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type NetLoginHandler
`String` | `ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)`

Uses of NetLoginHandler in cpw.mods.fml.common.network

Methods in cpw.mods.fml.common.network with parameters of type NetLoginHandler
`String` | `IConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)` If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
`static void` | `FMLNetworkHandler.handleLoginPacketOnServer(NetLoginHandler handler, Packet1Login login)`
`static void` | `FMLNetworkHandler.onConnectionReceivedFromClient(NetLoginHandler netLoginHandler, MinecraftServer server, SocketAddress address, String userName)`

Uses of NetLoginHandler in net.minecraft.network

Methods in net.minecraft.network with parameters of type NetLoginHandler
`static boolean` | `NetLoginHandler.func_72531_a(NetLoginHandler par0NetLoginHandler, boolean par1)`

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