    001    package net.minecraft.client.particle;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.renderer.Tessellator;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.world.World;
    008
    009    @SideOnly(Side.CLIENT)
    010    public class EntityCrit2FX extends EntityFX
    011    {
    012        /** Entity that had been hit and done the Critical hit on. */
    013        private Entity theEntity;
    014        private int currentLife;
    015        private int maximumLife;
    016        private String particleName;
    017
    018        public EntityCrit2FX(World par1World, Entity par2Entity)
    019        {
    020            this(par1World, par2Entity, "crit");
    021        }
    022
    023        public EntityCrit2FX(World par1World, Entity par2Entity, String par3Str)
    024        {
    025            super(par1World, par2Entity.posX, par2Entity.boundingBox.minY + (double)(par2Entity.height / 2.0F), par2Entity.posZ, par2Entity.motionX, par2Entity.motionY, par2Entity.motionZ);
    026            this.currentLife = 0;
    027            this.maximumLife = 0;
    028            this.theEntity = par2Entity;
    029            this.maximumLife = 3;
    030            this.particleName = par3Str;
    031            this.onUpdate();
    032        }
    033
    034        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
    035
    036        /**
    037         * Called to update the entity's position/logic.
    038         */
    039        public void onUpdate()
    040        {
    041            for (int var1 = 0; var1 < 16; ++var1)
    042            {
    043                double var2 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
    044                double var4 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
    045                double var6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
    046
    047                if (var2 * var2 + var4 * var4 + var6 * var6 <= 1.0D)
    048                {
    049                    double var8 = this.theEntity.posX + var2 * (double)this.theEntity.width / 4.0D;
    050                    double var10 = this.theEntity.boundingBox.minY + (double)(this.theEntity.height / 2.0F) + var4 * (double)this.theEntity.height / 4.0D;
    051                    double var12 = this.theEntity.posZ + var6 * (double)this.theEntity.width / 4.0D;
    052                    this.worldObj.spawnParticle(this.particleName, var8, var10, var12, var2, var4 + 0.2D, var6);
    053                }
    054            }
    055
    056            ++this.currentLife;
    057
    058            if (this.currentLife >= this.maximumLife)
    059            {
    060                this.setDead();
    061            }
    062        }
    063
    064        public int getFXLayer()
    065        {
    066            return 3;
    067        }
    068    }