    001    package net.minecraft.dispenser;
    002
    003    import java.util.Random;
    004    import net.minecraft.block.BlockDispenser;
    005    import net.minecraft.entity.projectile.EntitySmallFireball;
    006    import net.minecraft.item.ItemStack;
    007    import net.minecraft.server.MinecraftServer;
    008    import net.minecraft.util.EnumFacing;
    009    import net.minecraft.world.World;
    010
    011    public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
    012    {
    013        final MinecraftServer mcServer;
    014
    015        public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
    016        {
    017            this.mcServer = par1MinecraftServer;
    018        }
    019
    020        /**
    021         * Dispense the specified stack, play the dispense sound and spawn particles.
    022         */
    023        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
    024        {
    025            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
    026            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
    027            double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F);
    028            double var7 = var4.getY();
    029            double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F);
    030            World var11 = par1IBlockSource.getWorld();
    031            Random var12 = var11.rand;
    032            double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c();
    033            double var15 = var12.nextGaussian() * 0.05D;
    034            double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e();
    035            var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
    036            par2ItemStack.splitStack(1);
    037            return par2ItemStack;
    038        }
    039
    040        /**
    041         * Play the dispense sound from the specified block.
    042         */
    043        protected void playDispenseSound(IBlockSource par1IBlockSource)
    044        {
    045            par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
    046        }
    047    }