    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.model.ModelBase;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.EntityLiving;
    008    import net.minecraft.entity.passive.EntitySquid;
    009    import org.lwjgl.opengl.GL11;
    010
    011    @SideOnly(Side.CLIENT)
    012    public class RenderSquid extends RenderLiving
    013    {
    014        public RenderSquid(ModelBase par1ModelBase, float par2)
    015        {
    016            super(par1ModelBase, par2);
    017        }
    018
    019        /**
    020         * Renders the Living Squid.
    021         */
    022        public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
    023        {
    024            super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
    025        }
    026
    027        /**
    028         * Rotates the Squid's corpse.
    029         */
    030        protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
    031        {
    032            float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
    033            float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
    034            GL11.glTranslatef(0.0F, 0.5F, 0.0F);
    035            GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
    036            GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
    037            GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
    038            GL11.glTranslatef(0.0F, -1.2F, 0.0F);
    039        }
    040
    041        protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
    042        {
    043            return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
    044        }
    045
    046        /**
    047         * Defines what float the third param in setRotationAngles of ModelBase is
    048         */
    049        protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
    050        {
    051            return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
    052        }
    053
    054        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    055        {
    056            this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
    057        }
    058
    059        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    060        {
    061            this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
    062        }
    063
    064        /**
    065         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    066         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    067         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    068         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    069         */
    070        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    071        {
    072            this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
    073        }
    074    }