    001    package net.minecraft.block;
    002
    003    import java.util.Random;
    004    import net.minecraft.item.Item;
    005
    006    public class BlockGravel extends BlockSand
    007    {
    008        public BlockGravel(int par1, int par2)
    009        {
    010            super(par1, par2);
    011        }
    012
    013        /**
    014         * Returns the ID of the items to drop on destruction.
    015         */
    016        public int idDropped(int par1, Random par2Random, int par3)
    017        {
    018            if (par3 > 3)
    019            {
    020                par3 = 3;
    021            }
    022
    023            return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.shiftedIndex : this.blockID;
    024        }
    025    }