    001    package net.minecraft.block;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009    import net.minecraft.block.material.Material;
    010    import net.minecraft.client.particle.EffectRenderer;
    011    import net.minecraft.creativetab.CreativeTabs;
    012    import net.minecraft.enchantment.EnchantmentHelper;
    013    import net.minecraft.entity.Entity;
    014    import net.minecraft.entity.EntityLiving;
    015    import net.minecraft.entity.EnumCreatureType;
    016    import net.minecraft.entity.item.EntityItem;
    017    import net.minecraft.entity.item.EntityXPOrb;
    018    import net.minecraft.entity.player.EntityPlayer;
    019    import net.minecraft.item.Item;
    020    import net.minecraft.item.ItemAnvilBlock;
    021    import net.minecraft.item.ItemBlock;
    022    import net.minecraft.item.ItemCloth;
    023    import net.minecraft.item.ItemColored;
    024    import net.minecraft.item.ItemLeaves;
    025    import net.minecraft.item.ItemLilyPad;
    026    import net.minecraft.item.ItemMultiTextureTile;
    027    import net.minecraft.item.ItemPiston;
    028    import net.minecraft.item.ItemSlab;
    029    import net.minecraft.item.ItemStack;
    030    import net.minecraft.stats.StatList;
    031    import net.minecraft.tileentity.TileEntity;
    032    import net.minecraft.tileentity.TileEntitySign;
    033    import net.minecraft.util.AxisAlignedBB;
    034    import net.minecraft.util.ChunkCoordinates;
    035    import net.minecraft.util.MovingObjectPosition;
    036    import net.minecraft.util.StatCollector;
    037    import net.minecraft.util.Vec3;
    038    import net.minecraft.world.Explosion;
    039    import net.minecraft.world.IBlockAccess;
    040    import net.minecraft.world.World;
    041    import net.minecraft.world.WorldProviderEnd;
    042
    043    import net.minecraftforge.common.*;
    044    import static net.minecraftforge.common.ForgeDirection.*;
    045
    046    public class Block
    047    {
    048        protected static int[] blockFireSpreadSpeed = new int[4096];
    049        protected static int[] blockFlammability = new int[4096];
    050        protected String currentTexture = "/terrain.png";
    051        public boolean isDefaultTexture = true;
    052        /**
    053         * used as foreach item, if item.tab = current tab, display it on the screen
    054         */
    055        private CreativeTabs displayOnCreativeTab;
    056        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    057        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    058        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    059        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    060        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    061        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    062        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    063        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    064        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    065        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    066        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    067        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    068
    069        /** List of ly/ff (BlockType) containing the already registered blocks. */
    070        public static final Block[] blocksList = new Block[4096];
    071
    072        /**
    073         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    074         */
    075        public static final boolean[] opaqueCubeLookup = new boolean[4096];
    076
    077        /** How much light is subtracted for going through this block */
    078        public static final int[] lightOpacity = new int[4096];
    079
    080        /** Array of booleans that tells if a block can grass */
    081        public static final boolean[] canBlockGrass = new boolean[4096];
    082
    083        /** Amount of light emitted */
    084        public static final int[] lightValue = new int[4096];
    085        public static final boolean[] requiresSelfNotify = new boolean[4096];
    086
    087        /**
    088         * Flag if block ID should use the brightest neighbor light value as its own
    089         */
    090        public static boolean[] useNeighborBrightness = new boolean[4096];
    091        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    092        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    093        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    094        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    095        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    096        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    097        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    098        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    099        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    100        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    101
    102        /** Stationary lava source block */
    103        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    104        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    105        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    106        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    107        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    108        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    109        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    110        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    111        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    112        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    113        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    114        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    115        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    116        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    117        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    118        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    119        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    120        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    121        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    122        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    123        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    124        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    125        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    126        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    127        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    128        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    129        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    130        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    131        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    132        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    133        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    134        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    135
    136        /** stoneDoubleSlab */
    137        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    138
    139        /** stoneSingleSlab */
    140        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    141        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    142        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    143        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    144        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    145        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    146        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    147        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    148        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    149        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    150        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    151        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    152        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    153        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    154        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    155        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
    156        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    157        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    158        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    159        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    160        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    161        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
    162        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    163        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    164        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    165        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    166        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    167        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    168        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    169        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    170        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    171        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    172        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    173        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    174        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    175        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    176        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
    177        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    178        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    179        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    180        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    181        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    182        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    183        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    184        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    185        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    186
    187        /** The purple teleport blocks inside the obsidian circle */
    188        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    189        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    190        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    191        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    192        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    193
    194        /**
    195         * April fools secret locked chest, only spawns on new chunks on 1st April.
    196         */
    197        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    198        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    199        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    200        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    201        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    202        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    203        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    204        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    205        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    206        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    207        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    208        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    209        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    210        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    211        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    212        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    213        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    214        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    215        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    216        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    217        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    218        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    219        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    220        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    221        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    222        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    223        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    224        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    225        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    226        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    227        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    228        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    229        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    230        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    231        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    232        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    233        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    234        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    235        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    236        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    237        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    238        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    239        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
    240        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
    241        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
    242        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
    243        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
    244        public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
    245        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
    246        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
    247        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
    248
    249        /**
    250         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    251         * come from terrain.png, and the index is 0-based (grass is 0).
    252         */
    253        public int blockIndexInTexture;
    254
    255        /** ID of the block. */
    256        public final int blockID;
    257
    258        /** Indicates how many hits it takes to break a block. */
    259        protected float blockHardness;
    260
    261        /** Indicates the blocks resistance to explosions. */
    262        protected float blockResistance;
    263
    264        /**
    265         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    266         */
    267        protected boolean blockConstructorCalled;
    268
    269        /**
    270         * If this field is true, the block is counted for statistics (mined or placed)
    271         */
    272        protected boolean enableStats;
    273
    274        /**
    275         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    276         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    277         */
    278        protected boolean needsRandomTick;
    279
    280        /** true if the Block contains a Tile Entity */
    281        protected boolean isBlockContainer;
    282
    283        /** minimum X for the block bounds (local coordinates) */
    284        protected double minX;
    285
    286        /** minimum Y for the block bounds (local coordinates) */
    287        protected double minY;
    288
    289        /** minimum Z for the block bounds (local coordinates) */
    290        protected double minZ;
    291
    292        /** maximum X for the block bounds (local coordinates) */
    293        protected double maxX;
    294
    295        /** maximum Y for the block bounds (local coordinates) */
    296        protected double maxY;
    297
    298        /** maximum Z for the block bounds (local coordinates) */
    299        protected double maxZ;
    300
    301        /** Sound of stepping on the block */
    302        public StepSound stepSound;
    303        public float blockParticleGravity;
    304
    305        /** Block material definition. */
    306        public final Material blockMaterial;
    307
    308        /**
    309         * Determines how much velocity is maintained while moving on top of this block
    310         */
    311        public float slipperiness;
    312        private String blockName;
    313
    314        public Block(int par1, Material par2Material)
    315        {
    316            this.blockConstructorCalled = true;
    317            this.enableStats = true;
    318            this.stepSound = soundPowderFootstep;
    319            this.blockParticleGravity = 1.0F;
    320            this.slipperiness = 0.6F;
    321
    322            if (blocksList[par1] != null)
    323            {
    324                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    325            }
    326            else
    327            {
    328                this.blockMaterial = par2Material;
    329                blocksList[par1] = this;
    330                this.blockID = par1;
    331                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    332                opaqueCubeLookup[par1] = this.isOpaqueCube();
    333                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    334                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    335            }
    336            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    337        }
    338
    339        /**
    340         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    341         * always notify every neightbor block when anything changes.
    342         */
    343        public Block setRequiresSelfNotify()
    344        {
    345            requiresSelfNotify[this.blockID] = true;
    346            return this;
    347        }
    348
    349        /**
    350         * This method is called on a block after all other blocks gets already created. You can use it to reference and
    351         * configure something on the block that needs the others ones.
    352         */
    353        protected void initializeBlock() {}
    354
    355        public Block(int par1, int par2, Material par3Material)
    356        {
    357            this(par1, par3Material);
    358            this.blockIndexInTexture = par2;
    359        }
    360
    361        /**
    362         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    363         */
    364        public Block setStepSound(StepSound par1StepSound)
    365        {
    366            this.stepSound = par1StepSound;
    367            return this;
    368        }
    369
    370        /**
    371         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    372         */
    373        public Block setLightOpacity(int par1)
    374        {
    375            lightOpacity[this.blockID] = par1;
    376            return this;
    377        }
    378
    379        /**
    380         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    381         * for convenience in constructing.
    382         */
    383        public Block setLightValue(float par1)
    384        {
    385            lightValue[this.blockID] = (int)(15.0F * par1);
    386            return this;
    387        }
    388
    389        /**
    390         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    391         */
    392        public Block setResistance(float par1)
    393        {
    394            this.blockResistance = par1 * 3.0F;
    395            return this;
    396        }
    397
    398        public static boolean isNormalCube(int par0)
    399        {
    400            Block var1 = blocksList[par0];
    401            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    402        }
    403
    404        /**
    405         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    406         */
    407        public boolean renderAsNormalBlock()
    408        {
    409            return true;
    410        }
    411
    412        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    413        {
    414            return !this.blockMaterial.blocksMovement();
    415        }
    416
    417        /**
    418         * The type of render function that is called for this block
    419         */
    420        public int getRenderType()
    421        {
    422            return 0;
    423        }
    424
    425        /**
    426         * Sets how many hits it takes to break a block.
    427         */
    428        public Block setHardness(float par1)
    429        {
    430            this.blockHardness = par1;
    431
    432            if (this.blockResistance < par1 * 5.0F)
    433            {
    434                this.blockResistance = par1 * 5.0F;
    435            }
    436
    437            return this;
    438        }
    439
    440        /**
    441         * This method will make the hardness of the block equals to -1, and the block is indestructible.
    442         */
    443        public Block setBlockUnbreakable()
    444        {
    445            this.setHardness(-1.0F);
    446            return this;
    447        }
    448
    449        /**
    450         * Returns the block hardness at a location. Args: world, x, y, z
    451         */
    452        public float getBlockHardness(World par1World, int par2, int par3, int par4)
    453        {
    454            return this.blockHardness;
    455        }
    456
    457        /**
    458         * Sets whether this block type will receive random update ticks
    459         */
    460        public Block setTickRandomly(boolean par1)
    461        {
    462            this.needsRandomTick = par1;
    463            return this;
    464        }
    465
    466        /**
    467         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    468         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    469         */
    470        public boolean getTickRandomly()
    471        {
    472            return this.needsRandomTick;
    473        }
    474
    475        @Deprecated //Forge: New Metadata sensitive version.
    476        public boolean hasTileEntity()
    477        {
    478            return hasTileEntity(0);
    479        }
    480
    481        /**
    482         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    483         */
    484        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    485        {
    486            this.minX = (double)par1;
    487            this.minY = (double)par2;
    488            this.minZ = (double)par3;
    489            this.maxX = (double)par4;
    490            this.maxY = (double)par5;
    491            this.maxZ = (double)par6;
    492        }
    493
    494        @SideOnly(Side.CLIENT)
    495
    496        /**
    497         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    498         */
    499        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    500        {
    501            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    502        }
    503
    504        @SideOnly(Side.CLIENT)
    505
    506        /**
    507         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    508         */
    509        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    510        {
    511            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    512        }
    513
    514        @SideOnly(Side.CLIENT)
    515
    516        /**
    517         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    518         * coordinates.  Args: blockAccess, x, y, z, side
    519         */
    520        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    521        {
    522            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    523        }
    524
    525        /**
    526         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    527         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    528         */
    529        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    530        {
    531            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    532        }
    533
    534        @SideOnly(Side.CLIENT)
    535
    536        /**
    537         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    538         */
    539        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    540        {
    541            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    542        }
    543
    544        /**
    545         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    546         */
    547        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    548        {
    549            return this.getBlockTextureFromSide(par1);
    550        }
    551
    552        /**
    553         * Returns the block texture based on the side being looked at.  Args: side
    554         */
    555        public int getBlockTextureFromSide(int par1)
    556        {
    557            return this.blockIndexInTexture;
    558        }
    559
    560        /**
    561         * if the specified block is in the given AABB, add its collision bounding box to the given list
    562         */
    563        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    564        {
    565            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    566
    567            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    568            {
    569                par6List.add(var8);
    570            }
    571        }
    572
    573        @SideOnly(Side.CLIENT)
    574
    575        /**
    576         * Returns the bounding box of the wired rectangular prism to render.
    577         */
    578        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    579        {
    580            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    581        }
    582
    583        /**
    584         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    585         * cleared to be reused)
    586         */
    587        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    588        {
    589            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    590        }
    591
    592        /**
    593         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    594         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    595         */
    596        public boolean isOpaqueCube()
    597        {
    598            return true;
    599        }
    600
    601        /**
    602         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    603         */
    604        public boolean canCollideCheck(int par1, boolean par2)
    605        {
    606            return this.isCollidable();
    607        }
    608
    609        /**
    610         * Returns if this block is collidable (only used by Fire). Args: x, y, z
    611         */
    612        public boolean isCollidable()
    613        {
    614            return true;
    615        }
    616
    617        /**
    618         * Ticks the block if it's been scheduled
    619         */
    620        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    621
    622        @SideOnly(Side.CLIENT)
    623
    624        /**
    625         * A randomly called display update to be able to add particles or other items for display
    626         */
    627        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    628
    629        /**
    630         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    631         */
    632        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    633
    634        /**
    635         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    636         * their own) Args: x, y, z, neighbor blockID
    637         */
    638        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    639
    640        /**
    641         * How many world ticks before ticking
    642         */
    643        public int tickRate()
    644        {
    645            return 10;
    646        }
    647
    648        /**
    649         * Called whenever the block is added into the world. Args: world, x, y, z
    650         */
    651        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    652
    653        /**
    654         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    655         */
    656        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    657        {
    658            if (hasTileEntity(par6) && !(this instanceof BlockContainer))
    659            {
    660                par1World.removeBlockTileEntity(par2, par3, par4);
    661            }
    662        }
    663
    664        /**
    665         * Returns the quantity of items to drop on block destruction.
    666         */
    667        public int quantityDropped(Random par1Random)
    668        {
    669            return 1;
    670        }
    671
    672        /**
    673         * Returns the ID of the items to drop on destruction.
    674         */
    675        public int idDropped(int par1, Random par2Random, int par3)
    676        {
    677            return this.blockID;
    678        }
    679
    680        /**
    681         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    682         * EntityPlayer.
    683         */
    684        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    685        {
    686            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    687        }
    688
    689        /**
    690         * Drops the specified block items
    691         */
    692        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    693        {
    694            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    695        }
    696
    697        /**
    698         * Drops the block items with a specified chance of dropping the specified items
    699         */
    700        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    701        {
    702            if (!par1World.isRemote)
    703            {
    704                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    705
    706                for (ItemStack item : items)
    707                {
    708                    if (par1World.rand.nextFloat() <= par6)
    709                    {
    710                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    711                    }
    712                }
    713            }
    714        }
    715
    716        /**
    717         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    718         */
    719        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    720        {
    721            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    722            {
    723                float var6 = 0.7F;
    724                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    725                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    726                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    727                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    728                var13.delayBeforeCanPickup = 10;
    729                par1World.spawnEntityInWorld(var13);
    730            }
    731        }
    732
    733        /**
    734         * called by spawner, ore, redstoneOre blocks
    735         */
    736        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    737        {
    738            if (!par1World.isRemote)
    739            {
    740                while (par5 > 0)
    741                {
    742                    int var6 = EntityXPOrb.getXPSplit(par5);
    743                    par5 -= var6;
    744                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    745                }
    746            }
    747        }
    748
    749        /**
    750         * Determines the damage on the item the block drops. Used in cloth and wood.
    751         */
    752        public int damageDropped(int par1)
    753        {
    754            return 0;
    755        }
    756
    757        /**
    758         * Returns how much this block can resist explosions from the passed in entity.
    759         */
    760        public float getExplosionResistance(Entity par1Entity)
    761        {
    762            return this.blockResistance / 5.0F;
    763        }
    764
    765        /**
    766         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    767         * x, y, z, startVec, endVec
    768         */
    769        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    770        {
    771            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    772            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    773            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    774            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    775            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    776            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    777            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    778            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    779            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    780
    781            if (!this.isVecInsideYZBounds(var7))
    782            {
    783                var7 = null;
    784            }
    785
    786            if (!this.isVecInsideYZBounds(var8))
    787            {
    788                var8 = null;
    789            }
    790
    791            if (!this.isVecInsideXZBounds(var9))
    792            {
    793                var9 = null;
    794            }
    795
    796            if (!this.isVecInsideXZBounds(var10))
    797            {
    798                var10 = null;
    799            }
    800
    801            if (!this.isVecInsideXYBounds(var11))
    802            {
    803                var11 = null;
    804            }
    805
    806            if (!this.isVecInsideXYBounds(var12))
    807            {
    808                var12 = null;
    809            }
    810
    811            Vec3 var13 = null;
    812
    813            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    814            {
    815                var13 = var7;
    816            }
    817
    818            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    819            {
    820                var13 = var8;
    821            }
    822
    823            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    824            {
    825                var13 = var9;
    826            }
    827
    828            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    829            {
    830                var13 = var10;
    831            }
    832
    833            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    834            {
    835                var13 = var11;
    836            }
    837
    838            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    839            {
    840                var13 = var12;
    841            }
    842
    843            if (var13 == null)
    844            {
    845                return null;
    846            }
    847            else
    848            {
    849                byte var14 = -1;
    850
    851                if (var13 == var7)
    852                {
    853                    var14 = 4;
    854                }
    855
    856                if (var13 == var8)
    857                {
    858                    var14 = 5;
    859                }
    860
    861                if (var13 == var9)
    862                {
    863                    var14 = 0;
    864                }
    865
    866                if (var13 == var10)
    867                {
    868                    var14 = 1;
    869                }
    870
    871                if (var13 == var11)
    872                {
    873                    var14 = 2;
    874                }
    875
    876                if (var13 == var12)
    877                {
    878                    var14 = 3;
    879                }
    880
    881                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    882            }
    883        }
    884
    885        /**
    886         * Checks if a vector is within the Y and Z bounds of the block.
    887         */
    888        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    889        {
    890            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    891        }
    892
    893        /**
    894         * Checks if a vector is within the X and Z bounds of the block.
    895         */
    896        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    897        {
    898            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    899        }
    900
    901        /**
    902         * Checks if a vector is within the X and Y bounds of the block.
    903         */
    904        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    905        {
    906            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    907        }
    908
    909        /**
    910         * Called upon the block being destroyed by an explosion
    911         */
    912        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    913
    914        @SideOnly(Side.CLIENT)
    915
    916        /**
    917         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    918         */
    919        public int getRenderBlockPass()
    920        {
    921            return 0;
    922        }
    923
    924        /**
    925         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    926         */
    927        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    928        {
    929            return this.canPlaceBlockAt(par1World, par2, par3, par4);
    930        }
    931
    932        /**
    933         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    934         */
    935        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    936        {
    937            int var5 = par1World.getBlockId(par2, par3, par4);
    938            return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
    939        }
    940
    941        /**
    942         * Called upon block activation (right click on the block.)
    943         */
    944        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    945        {
    946            return false;
    947        }
    948
    949        /**
    950         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    951         */
    952        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    953
    954        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    955        {
    956            return par9;
    957        }
    958
    959        /**
    960         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    961         */
    962        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    963
    964        /**
    965         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    966         */
    967        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    968
    969        /**
    970         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    971         */
    972        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    973
    974        /**
    975         * returns the block bounderies minX value
    976         */
    977        public final double getBlockBoundsMinX()
    978        {
    979            return this.minX;
    980        }
    981
    982        /**
    983         * returns the block bounderies maxX value
    984         */
    985        public final double getBlockBoundsMaxX()
    986        {
    987            return this.maxX;
    988        }
    989
    990        /**
    991         * returns the block bounderies minY value
    992         */
    993        public final double getBlockBoundsMinY()
    994        {
    995            return this.minY;
    996        }
    997
    998        /**
    999         * returns the block bounderies maxY value
    1000         */
    1001        public final double getBlockBoundsMaxY()
    1002        {
    1003            return this.maxY;
    1004        }
    1005
    1006        /**
    1007         * returns the block bounderies minZ value
    1008         */
    1009        public final double getBlockBoundsMinZ()
    1010        {
    1011            return this.minZ;
    1012        }
    1013
    1014        /**
    1015         * returns the block bounderies maxZ value
    1016         */
    1017        public final double getBlockBoundsMaxZ()
    1018        {
    1019            return this.maxZ;
    1020        }
    1021
    1022        @SideOnly(Side.CLIENT)
    1023        public int getBlockColor()
    1024        {
    1025            return 16777215;
    1026        }
    1027
    1028        @SideOnly(Side.CLIENT)
    1029
    1030        /**
    1031         * Returns the color this block should be rendered. Used by leaves.
    1032         */
    1033        public int getRenderColor(int par1)
    1034        {
    1035            return 16777215;
    1036        }
    1037
    1038        @SideOnly(Side.CLIENT)
    1039
    1040        /**
    1041         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1042         * when first determining what to render.
    1043         */
    1044        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1045        {
    1046            return 16777215;
    1047        }
    1048
    1049        /**
    1050         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
    1051         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
    1052         * Y, Z, side
    1053         */
    1054        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1055        {
    1056            return false;
    1057        }
    1058
    1059        /**
    1060         * Can this block provide power. Only wire currently seems to have this change based on its state.
    1061         */
    1062        public boolean canProvidePower()
    1063        {
    1064            return false;
    1065        }
    1066
    1067        /**
    1068         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1069         */
    1070        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1071
    1072        /**
    1073         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
    1074         * side
    1075         */
    1076        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1077        {
    1078            return false;
    1079        }
    1080
    1081        /**
    1082         * Sets the block's bounds for rendering it as an item
    1083         */
    1084        public void setBlockBoundsForItemRender() {}
    1085
    1086        /**
    1087         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1088         * block and l is the block's subtype/damage.
    1089         */
    1090        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1091        {
    1092            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1093            par2EntityPlayer.addExhaustion(0.025F);
    1094
    1095            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1096            {
    1097                ItemStack var8 = this.createStackedBlock(par6);
    1098
    1099                if (var8 != null)
    1100                {
    1101                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1102                }
    1103            }
    1104            else
    1105            {
    1106                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1107                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1108            }
    1109        }
    1110
    1111        /**
    1112         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1113         */
    1114        protected boolean canSilkHarvest()
    1115        {
    1116            return this.renderAsNormalBlock() && !this.isBlockContainer;
    1117        }
    1118
    1119        /**
    1120         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1121         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1122         */
    1123        protected ItemStack createStackedBlock(int par1)
    1124        {
    1125            int var2 = 0;
    1126
    1127            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1128            {
    1129                var2 = par1;
    1130            }
    1131
    1132            return new ItemStack(this.blockID, 1, var2);
    1133        }
    1134
    1135        /**
    1136         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1137         */
    1138        public int quantityDroppedWithBonus(int par1, Random par2Random)
    1139        {
    1140            return this.quantityDropped(par2Random);
    1141        }
    1142
    1143        /**
    1144         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1145         */
    1146        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1147        {
    1148            return true;
    1149        }
    1150
    1151        /**
    1152         * Called when the block is placed in the world.
    1153         */
    1154        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1155
    1156        public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
    1157
    1158        /**
    1159         * set name of block from language file
    1160         */
    1161        public Block setBlockName(String par1Str)
    1162        {
    1163            this.blockName = "tile." + par1Str;
    1164            return this;
    1165        }
    1166
    1167        /**
    1168         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1169         * page.
    1170         */
    1171        public String translateBlockName()
    1172        {
    1173            return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1174        }
    1175
    1176        public String getBlockName()
    1177        {
    1178            return this.blockName;
    1179        }
    1180
    1181        /**
    1182         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1183         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1184         */
    1185        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1186
    1187        /**
    1188         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1189         */
    1190        public boolean getEnableStats()
    1191        {
    1192            return this.enableStats;
    1193        }
    1194
    1195        /**
    1196         * Disable statistics for the block, the block will no count for mined or placed.
    1197         */
    1198        protected Block disableStats()
    1199        {
    1200            this.enableStats = false;
    1201            return this;
    1202        }
    1203
    1204        /**
    1205         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1206         * and stop pistons
    1207         */
    1208        public int getMobilityFlag()
    1209        {
    1210            return this.blockMaterial.getMaterialMobility();
    1211        }
    1212
    1213        @SideOnly(Side.CLIENT)
    1214
    1215        /**
    1216         * Returns the default ambient occlusion value based on block opacity
    1217         */
    1218        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1219        {
    1220            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1221        }
    1222
    1223        /**
    1224         * Block's chance to react to an entity falling on it.
    1225         */
    1226        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1227
    1228        @SideOnly(Side.CLIENT)
    1229
    1230        /**
    1231         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1232         */
    1233        public int idPicked(World par1World, int par2, int par3, int par4)
    1234        {
    1235            return this.blockID;
    1236        }
    1237
    1238        /**
    1239         * Get the block's damage value (for use with pick block).
    1240         */
    1241        public int getDamageValue(World par1World, int par2, int par3, int par4)
    1242        {
    1243            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1244        }
    1245
    1246        @SideOnly(Side.CLIENT)
    1247
    1248        /**
    1249         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1250         */
    1251        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1252        {
    1253            par3List.add(new ItemStack(par1, 1, 0));
    1254        }
    1255
    1256        /**
    1257         * Sets the CreativeTab to display this block on.
    1258         */
    1259        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1260        {
    1261            this.displayOnCreativeTab = par1CreativeTabs;
    1262            return this;
    1263        }
    1264
    1265        /**
    1266         * Called when the block is attempted to be harvested
    1267         */
    1268        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1269
    1270        @SideOnly(Side.CLIENT)
    1271
    1272        /**
    1273         * Returns the CreativeTab to display the given block on.
    1274         */
    1275        public CreativeTabs getCreativeTabToDisplayOn()
    1276        {
    1277            return this.displayOnCreativeTab;
    1278        }
    1279
    1280        /**
    1281         * Called when this block is set (with meta data).
    1282         */
    1283        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1284
    1285        /**
    1286         * currently only used by BlockCauldron to incrament meta-data during rain
    1287         */
    1288        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1289
    1290        @SideOnly(Side.CLIENT)
    1291        public boolean func_82505_u_()
    1292        {
    1293            return false;
    1294        }
    1295
    1296        public boolean func_82506_l()
    1297        {
    1298            return true;
    1299        }
    1300
    1301        /**
    1302         * Return whether this block can drop from an explosion.
    1303         */
    1304        public boolean canDropFromExplosion(Explosion par1Explosion)
    1305        {
    1306            return true;
    1307        }
    1308
    1309        static
    1310        {
    1311            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1312            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
    1313            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
    1314            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
    1315            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
    1316            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
    1317            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1318            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1319            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1320            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1321            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
    1322            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1323            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1324            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1325            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1326            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1327            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1328            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
    1329            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
    1330
    1331            for (int var0 = 0; var0 < 256; ++var0)
    1332            {
    1333                if (blocksList[var0] != null)
    1334                {
    1335                    if (Item.itemsList[var0] == null)
    1336                    {
    1337                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1338                        blocksList[var0].initializeBlock();
    1339                    }
    1340
    1341                    boolean var1 = false;
    1342
    1343                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1344                    {
    1345                        var1 = true;
    1346                    }
    1347
    1348                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1349                    {
    1350                        var1 = true;
    1351                    }
    1352
    1353                    if (var0 == tilledField.blockID)
    1354                    {
    1355                        var1 = true;
    1356                    }
    1357
    1358                    if (canBlockGrass[var0])
    1359                    {
    1360                        var1 = true;
    1361                    }
    1362
    1363                    if (lightOpacity[var0] == 0)
    1364                    {
    1365                        var1 = true;
    1366                    }
    1367
    1368                    useNeighborBrightness[var0] = var1;
    1369                }
    1370            }
    1371
    1372            canBlockGrass[0] = true;
    1373            StatList.initBreakableStats();
    1374        }
    1375
    1376        /* =================================================== FORGE START =====================================*/
    1377        /**
    1378         * Get a light value for this block, normal ranges are between 0 and 15
    1379         *
    1380         * @param world The current world
    1381         * @param x X Position
    1382         * @param y Y position
    1383         * @param z Z position
    1384         * @return The light value
    1385         */
    1386        public int getLightValue(IBlockAccess world, int x, int y, int z)
    1387        {
    1388            return lightValue[blockID];
    1389        }
    1390
    1391        /**
    1392         * Checks if a player or entity can use this block to 'climb' like a ladder.
    1393         *
    1394         * @param world The current world
    1395         * @param x X Position
    1396         * @param y Y position
    1397         * @param z Z position
    1398         * @return True if the block should act like a ladder
    1399         */
    1400        public boolean isLadder(World world, int x, int y, int z)
    1401        {
    1402            return false;
    1403        }
    1404
    1405        /**
    1406         * Return true if the block is a normal, solid cube.  This
    1407         * determines indirect power state, entity ejection from blocks, and a few
    1408         * others.
    1409         *
    1410         * @param world The current world
    1411         * @param x X Position
    1412         * @param y Y position
    1413         * @param z Z position
    1414         * @return True if the block is a full cube
    1415         */
    1416        public boolean isBlockNormalCube(World world, int x, int y, int z)
    1417        {
    1418            return blockMaterial.isOpaque() && renderAsNormalBlock();
    1419        }
    1420
    1421        /**
    1422         * Checks if the block is a solid face on the given side, used by placement logic.
    1423         *
    1424         * @param world The current world
    1425         * @param x X Position
    1426         * @param y Y position
    1427         * @param z Z position
    1428         * @param side The side to check
    1429         * @return True if the block is solid on the specified side.
    1430         */
    1431        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1432        {
    1433            int meta = world.getBlockMetadata(x, y, z);
    1434            if (this instanceof BlockHalfSlab)
    1435            {
    1436                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1437            }
    1438            else if (this instanceof BlockFarmland)
    1439            {
    1440                return (side != DOWN && side != UP);
    1441            }
    1442            else if (this instanceof BlockStairs)
    1443            {
    1444                boolean flipped = ((meta & 4) != 0);
    1445                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1446            }
    1447            return isBlockNormalCube(world, x, y, z);
    1448        }
    1449
    1450        /**
    1451         * Determines if a new block can be replace the space occupied by this one,
    1452         * Used in the player's placement code to make the block act like water, and lava.
    1453         *
    1454         * @param world The current world
    1455         * @param x X Position
    1456         * @param y Y position
    1457         * @param z Z position
    1458         * @return True if the block is replaceable by another block
    1459         */
    1460        public boolean isBlockReplaceable(World world, int x, int y, int z)
    1461        {
    1462            return false;
    1463        }
    1464
    1465        /**
    1466         * Determines if this block should set fire and deal fire damage
    1467         * to entities coming into contact with it.
    1468         *
    1469         * @param world The current world
    1470         * @param x X Position
    1471         * @param y Y position
    1472         * @param z Z position
    1473         * @return True if the block should deal damage
    1474         */
    1475        public boolean isBlockBurning(World world, int x, int y, int z)
    1476        {
    1477            return false;
    1478        }
    1479
    1480        /**
    1481         * Determines this block should be treated as an air block
    1482         * by the rest of the code. This method is primarily
    1483         * useful for creating pure logic-blocks that will be invisible
    1484         * to the player and otherwise interact as air would.
    1485         *
    1486         * @param world The current world
    1487         * @param x X Position
    1488         * @param y Y position
    1489         * @param z Z position
    1490         * @return True if the block considered air
    1491         */
    1492        public boolean isAirBlock(World world, int x, int y, int z)
    1493        {
    1494            return false;
    1495        }
    1496
    1497        /**
    1498         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1499         *
    1500         * @param player The player damaging the block, may be null
    1501         * @param meta The block's current metadata
    1502         * @return True to spawn the drops
    1503         */
    1504        public boolean canHarvestBlock(EntityPlayer player, int meta)
    1505        {
    1506            return ForgeHooks.canHarvestBlock(this, player, meta);
    1507        }
    1508
    1509        /**
    1510         * Called when a player removes a block.  This is responsible for
    1511         * actually destroying the block, and the block is intact at time of call.
    1512         * This is called regardless of whether the player can harvest the block or
    1513         * not.
    1514         *
    1515         * Return true if the block is actually destroyed.
    1516         *
    1517         * Note: When used in multiplayer, this is called on both client and
    1518         * server sides!
    1519         *
    1520         * @param world The current world
    1521         * @param player The player damaging the block, may be null
    1522         * @param x X Position
    1523         * @param y Y position
    1524         * @param z Z position
    1525         * @return True if the block is actually destroyed.
    1526         */
    1527        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1528        {
    1529            return world.setBlockWithNotify(x, y, z, 0);
    1530        }
    1531
    1532        /**
    1533         * Called when a new CreativeContainer is opened, populate the list
    1534         * with all of the items for this block you want a player in creative mode
    1535         * to have access to.
    1536         *
    1537         * @param itemList The list of items to display on the creative inventory.
    1538         */
    1539        public void addCreativeItems(ArrayList itemList)
    1540        {
    1541        }
    1542
    1543        /**
    1544         * Chance that fire will spread and consume this block.
    1545         * 300 being a 100% chance, 0, being a 0% chance.
    1546         *
    1547         * @param world The current world
    1548         * @param x The blocks X position
    1549         * @param y The blocks Y position
    1550         * @param z The blocks Z position
    1551         * @param metadata The blocks current metadata
    1552         * @param face The face that the fire is coming from
    1553         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1554         */
    1555        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1556        {
    1557            return blockFlammability[blockID];
    1558        }
    1559
    1560        /**
    1561         * Called when fire is updating, checks if a block face can catch fire.
    1562         *
    1563         *
    1564         * @param world The current world
    1565         * @param x The blocks X position
    1566         * @param y The blocks Y position
    1567         * @param z The blocks Z position
    1568         * @param metadata The blocks current metadata
    1569         * @param face The face that the fire is coming from
    1570         * @return True if the face can be on fire, false otherwise.
    1571         */
    1572        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1573        {
    1574            return getFlammability(world, x, y, z, metadata, face) > 0;
    1575        }
    1576
    1577        /**
    1578         * Called when fire is updating on a neighbor block.
    1579         * The higher the number returned, the faster fire will spread around this block.
    1580         *
    1581         * @param world The current world
    1582         * @param x The blocks X position
    1583         * @param y The blocks Y position
    1584         * @param z The blocks Z position
    1585         * @param metadata The blocks current metadata
    1586         * @param face The face that the fire is coming from
    1587         * @return A number that is used to determine the speed of fire growth around the block
    1588         */
    1589        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1590        {
    1591            return blockFireSpreadSpeed[blockID];
    1592        }
    1593
    1594        /**
    1595         * Currently only called by fire when it is on top of this block.
    1596         * Returning true will prevent the fire from naturally dying during updating.
    1597         * Also prevents firing from dying from rain.
    1598         *
    1599         * @param world The current world
    1600         * @param x The blocks X position
    1601         * @param y The blocks Y position
    1602         * @param z The blocks Z position
    1603         * @param metadata The blocks current metadata
    1604         * @param side The face that the fire is coming from
    1605         * @return True if this block sustains fire, meaning it will never go out.
    1606         */
    1607        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1608        {
    1609            if (blockID == Block.netherrack.blockID && side == UP)
    1610            {
    1611                    return true;
    1612            }
    1613            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1614            {
    1615                    return true;
    1616            }
    1617            return false;
    1618        }
    1619
    1620        /**
    1621         * Called by BlockFire to setup the burn values of vanilla blocks.
    1622         * @param id The block id
    1623         * @param encouragement How much the block encourages fire to spread
    1624         * @param flammability how easy a block is to catch fire
    1625         */
    1626        public static void setBurnProperties(int id, int encouragement, int flammability)
    1627        {
    1628            blockFireSpreadSpeed[id] = encouragement;
    1629            blockFlammability[id] = flammability;
    1630        }
    1631
    1632        /**
    1633         * Called throughout the code as a replacement for block instanceof BlockContainer
    1634         * Moving this to the Block base class allows for mods that wish to extend vinella
    1635         * blocks, and also want to have a tile entity on that block, may.
    1636         *
    1637         * Return true from this function to specify this block has a tile entity.
    1638         *
    1639         * @param metadata Metadata of the current block
    1640         * @return True if block has a tile entity, false otherwise
    1641         */
    1642        public boolean hasTileEntity(int metadata)
    1643        {
    1644            return isBlockContainer;
    1645        }
    1646
    1647        /**
    1648         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1649         * Return the same thing you would from that function.
    1650         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1651         *
    1652         * @param metadata The Metadata of the current block
    1653         * @return A instance of a class extending TileEntity
    1654         */
    1655        public TileEntity createTileEntity(World world, int metadata)
    1656        {
    1657            if (this instanceof BlockContainer)
    1658            {
    1659                return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1660            }
    1661            return null;
    1662        }
    1663
    1664        /**
    1665         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1666         * version in 1.1.
    1667         *
    1668         * @param meta Blocks Metadata
    1669         * @param fortune Current item fortune level
    1670         * @param random Random number generator
    1671         * @return The number of items to drop
    1672         */
    1673        public int quantityDropped(int meta, int fortune, Random random)
    1674        {
    1675            return quantityDroppedWithBonus(fortune, random);
    1676        }
    1677
    1678        /**
    1679         * This returns a complete list of items dropped from this block.
    1680         *
    1681         * @param world The current world
    1682         * @param x X Position
    1683         * @param y Y Position
    1684         * @param z Z Position
    1685         * @param metadata Current metadata
    1686         * @param fortune Breakers fortune level
    1687         * @return A ArrayList containing all items this block drops
    1688         */
    1689        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1690        {
    1691            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1692
    1693            int count = quantityDropped(metadata, fortune, world.rand);
    1694            for(int i = 0; i < count; i++)
    1695            {
    1696                int id = idDropped(metadata, world.rand, 0);
    1697                if (id > 0)
    1698                {
    1699                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1700                }
    1701            }
    1702            return ret;
    1703        }
    1704
    1705        /**
    1706         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1707         *
    1708         * @param world The world
    1709         * @param player The player doing the harvesting
    1710         * @param x X Position
    1711         * @param y Y Position
    1712         * @param z Z Position
    1713         * @param metadata The metadata
    1714         * @return True if the block can be directly harvested using silk touch
    1715         */
    1716        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1717        {
    1718            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
    1719            {
    1720                return true;
    1721            }
    1722            return renderAsNormalBlock() && !hasTileEntity(metadata);
    1723        }
    1724
    1725        /**
    1726         * Determines if a specified mob type can spawn on this block, returning false will
    1727         * prevent any mob from spawning on the block.
    1728         *
    1729         * @param type The Mob Category Type
    1730         * @param world The current world
    1731         * @param x The X Position
    1732         * @param y The Y Position
    1733         * @param z The Z Position
    1734         * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1735         */
    1736        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1737        {
    1738            int meta = world.getBlockMetadata(x, y, z);
    1739            if (this instanceof BlockStep)
    1740            {
    1741                return (((meta & 8) == 8) || isOpaqueCube());
    1742            }
    1743            else if (this instanceof BlockStairs)
    1744            {
    1745                return ((meta & 4) != 0);
    1746            }
    1747            return isBlockSolidOnSide(world, x, y, z, UP);
    1748        }
    1749
    1750        /**
    1751         * Determines if this block is classified as a Bed, Allowing
    1752         * players to sleep in it, though the block has to specifically
    1753         * perform the sleeping functionality in it's activated event.
    1754         *
    1755         * @param world The current world
    1756         * @param x X Position
    1757         * @param y Y Position
    1758         * @param z Z Position
    1759         * @param player The player or camera entity, null in some cases.
    1760         * @return True to treat this as a bed
    1761         */
    1762        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1763        {
    1764            return blockID == Block.bed.blockID;
    1765        }
    1766
    1767        /**
    1768         * Returns the position that the player is moved to upon
    1769         * waking up, or respawning at the bed.
    1770         *
    1771         * @param world The current world
    1772         * @param x X Position
    1773         * @param y Y Position
    1774         * @param z Z Position
    1775         * @param player The player or camera entity, null in some cases.
    1776         * @return The spawn position
    1777         */
    1778        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1779        {
    1780            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1781        }
    1782
    1783        /**
    1784         * Called when a user either starts or stops sleeping in the bed.
    1785         *
    1786         * @param world The current world
    1787         * @param x X Position
    1788         * @param y Y Position
    1789         * @param z Z Position
    1790         * @param player The player or camera entity, null in some cases.
    1791         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1792         */
    1793        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1794        {
    1795            BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1796        }
    1797
    1798        /**
    1799         * Returns the direction of the block. Same values that
    1800         * are returned by BlockDirectional
    1801         *
    1802         * @param world The current world
    1803         * @param x X Position
    1804         * @param y Y Position
    1805         * @param z Z Position
    1806         * @return Bed direction
    1807         */
    1808        public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1809        {
    1810            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1811        }
    1812
    1813        /**
    1814         * Determines if the current block is the foot half of the bed.
    1815         *
    1816         * @param world The current world
    1817         * @param x X Position
    1818         * @param y Y Position
    1819         * @param z Z Position
    1820         * @return True if the current block is the foot side of a bed.
    1821         */
    1822        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1823        {
    1824            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1825        }
    1826
    1827        /**
    1828         * Called when a leaf should start its decay process.
    1829         *
    1830         * @param world The current world
    1831         * @param x X Position
    1832         * @param y Y Position
    1833         * @param z Z Position
    1834         */
    1835        public void beginLeavesDecay(World world, int x, int y, int z){}
    1836
    1837        /**
    1838         * Determines if this block can prevent leaves connected to it from decaying.
    1839         *
    1840         * @param world The current world
    1841         * @param x X Position
    1842         * @param y Y Position
    1843         * @param z Z Position
    1844         * @return true if the presence this block can prevent leaves from decaying.
    1845         */
    1846        public boolean canSustainLeaves(World world, int x, int y, int z)
    1847        {
    1848            return false;
    1849        }
    1850
    1851        /**
    1852         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1853         *
    1854         * @param world The current world
    1855         * @param x X Position
    1856         * @param y Y Position
    1857         * @param z Z Position
    1858         * @return true if this block is considered leaves.
    1859         */
    1860        public boolean isLeaves(World world, int x, int y, int z)
    1861        {
    1862            return false;
    1863        }
    1864
    1865        /**
    1866         * Used during tree growth to determine if newly generated leaves can replace this block.
    1867         *
    1868         * @param world The current world
    1869         * @param x X Position
    1870         * @param y Y Position
    1871         * @param z Z Position
    1872         * @return true if this block can be replaced by growing leaves.
    1873         */
    1874        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1875        {
    1876            return !Block.opaqueCubeLookup[this.blockID];
    1877        }
    1878
    1879        /**
    1880         *
    1881         * @param world The current world
    1882         * @param x X Position
    1883         * @param y Y Position
    1884         * @param z Z Position
    1885         * @return  true if the block is wood (logs)
    1886         */
    1887        public boolean isWood(World world, int x, int y, int z)
    1888        {
    1889             return false;
    1890        }
    1891
    1892        /**
    1893         * Determines if the current block is replaceable by Ore veins during world generation.
    1894         *
    1895         * @param world The current world
    1896         * @param x X Position
    1897         * @param y Y Position
    1898         * @param z Z Position
    1899         * @return True to allow this block to be replaced by a ore
    1900         */
    1901        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1902        {
    1903            return blockID == stone.blockID;
    1904        }
    1905
    1906        /**
    1907         * Grabs the current texture file used for this block
    1908         */
    1909        public String getTextureFile()
    1910        {
    1911            return currentTexture;
    1912        }
    1913
    1914        /**
    1915         * Sets the current texture file for this block, used when rendering.
    1916         * Default is "/terrain.png"
    1917         *
    1918         * @param texture The texture file
    1919         */
    1920        public Block setTextureFile(String texture)
    1921        {
    1922            currentTexture = texture;
    1923            isDefaultTexture = false;
    1924            return this;
    1925        }
    1926
    1927
    1928        /**
    1929         * Location sensitive version of getExplosionRestance
    1930         *
    1931         * @param par1Entity The entity that caused the explosion
    1932         * @param world The current world
    1933         * @param x X Position
    1934         * @param y Y Position
    1935         * @param z Z Position
    1936         * @param explosionX Explosion source X Position
    1937         * @param explosionY Explosion source X Position
    1938         * @param explosionZ Explosion source X Position
    1939         * @return The amount of the explosion absorbed.
    1940         */
    1941        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1942        {
    1943            return getExplosionResistance(par1Entity);
    1944        }
    1945
    1946        /**
    1947         * Determine if this block can make a redstone connection on the side provided,
    1948         * Useful to control which sides are inputs and outputs for redstone wires.
    1949         *
    1950         * Side:
    1951         *  -1: UP
    1952         *   0: NORTH
    1953         *   1: EAST
    1954         *   2: SOUTH
    1955         *   3: WEST
    1956         *
    1957         * @param world The current world
    1958         * @param x X Position
    1959         * @param y Y Position
    1960         * @param z Z Position
    1961         * @param side The side that is trying to make the connection
    1962         * @return True to make the connection
    1963         */
    1964        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1965        {
    1966            return Block.blocksList[blockID].canProvidePower() && side != -1;
    1967        }
    1968
    1969        /**
    1970         * Determines if a torch can be placed on the top surface of this block.
    1971         * Useful for creating your own block that torches can be on, such as fences.
    1972         *
    1973         * @param world The current world
    1974         * @param x X Position
    1975         * @param y Y Position
    1976         * @param z Z Position
    1977         * @return True to allow the torch to be placed
    1978         */
    1979        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1980        {
    1981            if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1982            {
    1983                return true;
    1984            }
    1985            else
    1986            {
    1987                int id = world.getBlockId(x, y, z);
    1988                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    1989            }
    1990        }
    1991
    1992
    1993        /**
    1994         * Determines if this block should render in this pass.
    1995         *
    1996         * @param pass The pass in question
    1997         * @return True to render
    1998         */
    1999        public boolean canRenderInPass(int pass)
    2000        {
    2001            return pass == getRenderBlockPass();
    2002        }
    2003
    2004        /**
    2005         * Called when a user uses the creative pick block button on this block
    2006         *
    2007         * @param target The full target the player is looking at
    2008         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    2009         */
    2010        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    2011        {
    2012            int id = idPicked(world, x, y, z);
    2013
    2014            if (id == 0)
    2015            {
    2016                return null;
    2017            }
    2018
    2019            Item item = Item.itemsList[id];
    2020            if (item == null)
    2021            {
    2022                return null;
    2023            }
    2024
    2025            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    2026        }
    2027
    2028        /**
    2029         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    2030         * Also used to determine if the player can spawn on this block.
    2031         *
    2032         * @return False to disallow spawning
    2033         */
    2034        public boolean isBlockFoliage(World world, int x, int y, int z)
    2035        {
    2036            return false;
    2037        }
    2038
    2039        /**
    2040         * Spawn a digging particle effect in the world, this is a wrapper
    2041         * around EffectRenderer.addBlockHitEffects to allow the block more
    2042         * control over the particles. Useful when you have entirely different
    2043         * texture sheets for different sides/locations in the world.
    2044         *
    2045         * @param world The current world
    2046         * @param target The target the player is looking at {x/y/z/side/sub}
    2047         * @param effectRenderer A reference to the current effect renderer.
    2048         * @return True to prevent vanilla digging particles form spawning.
    2049         */
    2050        @SideOnly(Side.CLIENT)
    2051        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2052        {
    2053            return false;
    2054        }
    2055
    2056        /**
    2057         * Spawn particles for when the block is destroyed. Due to the nature
    2058         * of how this is invoked, the x/y/z locations are not always guaranteed
    2059         * to host your block. So be sure to do proper sanity checks before assuming
    2060         * that the location is this block.
    2061         *
    2062         * @param world The current world
    2063         * @param x X position to spawn the particle
    2064         * @param y Y position to spawn the particle
    2065         * @param z Z position to spawn the particle
    2066         * @param meta The metadata for the block before it was destroyed.
    2067         * @param effectRenderer A reference to the current effect renderer.
    2068         * @return True to prevent vanilla break particles from spawning.
    2069         */
    2070        @SideOnly(Side.CLIENT)
    2071        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2072        {
    2073            return false;
    2074        }
    2075
    2076        /**
    2077         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2078         * Some examples:
    2079         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2080         *   Cacti checks if its a cacti, or if its sand
    2081         *   Nether types check for soul sand
    2082         *   Crops check for tilled soil
    2083         *   Caves check if it's a colid surface
    2084         *   Plains check if its grass or dirt
    2085         *   Water check if its still water
    2086         *
    2087         * @param world The current world
    2088         * @param x X Position
    2089         * @param y Y Position
    2090         * @param z Z position
    2091         * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2092         * @param plant The plant that wants to check
    2093         * @return True to allow the plant to be planted/stay.
    2094         */
    2095        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2096        {
    2097            int plantID = plant.getPlantID(world, x, y + 1, z);
    2098            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2099
    2100            if (plantID == cactus.blockID && blockID == cactus.blockID)
    2101            {
    2102                return true;
    2103            }
    2104
    2105            if (plantID == reed.blockID && blockID == reed.blockID)
    2106            {
    2107                return true;
    2108            }
    2109
    2110            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2111            {
    2112                return true;
    2113            }
    2114
    2115            switch (plantType)
    2116            {
    2117                case Desert: return blockID == sand.blockID;
    2118                case Nether: return blockID == slowSand.blockID;
    2119                case Crop:   return blockID == tilledField.blockID;
    2120                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2121                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2122                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2123                case Beach:
    2124                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2125                    boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
    2126                                        world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
    2127                                        world.getBlockMaterial(x,     y, z - 1) == Material.water ||
    2128                                        world.getBlockMaterial(x,     y, z + 1) == Material.water);
    2129                    return isBeach && hasWater;
    2130            }
    2131
    2132            return false;
    2133        }
    2134
    2135        /**
    2136         * Checks if this soil is fertile, typically this means that growth rates
    2137         * of plants on this soil will be slightly sped up.
    2138         * Only vanilla case is tilledField when it is within range of water.
    2139         *
    2140         * @param world The current world
    2141         * @param x X Position
    2142         * @param y Y Position
    2143         * @param z Z position
    2144         * @return True if the soil should be considered fertile.
    2145         */
    2146        public boolean isFertile(World world, int x, int y, int z)
    2147        {
    2148            if (blockID == tilledField.blockID)
    2149            {
    2150                return world.getBlockMetadata(x, y, z) > 0;
    2151            }
    2152
    2153            return false;
    2154        }
    2155
    2156        /**
    2157         * Location aware and overrideable version of the lightOpacity array,
    2158         * return the number to subtract from the light value when it passes through this block.
    2159         *
    2160         * This is not guaranteed to have the tile entity in place before this is called, so it is
    2161         * Recommended that you have your tile entity call relight after being placed if you
    2162         * rely on it for light info.
    2163         *
    2164         * @param world The current world
    2165         * @param x X Position
    2166         * @param y Y Position
    2167         * @param z Z position
    2168         * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2169         */
    2170        public int getLightOpacity(World world, int x, int y, int z)
    2171        {
    2172            return lightOpacity[blockID];
    2173        }
    2174
    2175        /**
    2176         * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2177         * The block will be set to 0, nothing will drop.
    2178         *
    2179         * @param world The current world
    2180         * @param x X Position
    2181         * @param y Y Position
    2182         * @param z Z position
    2183         * @return True to allow the ender dragon to destroy this block
    2184         */
    2185        public boolean canDragonDestroy(World world, int x, int y, int z)
    2186        {
    2187            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2188        }
    2189
    2190        /**
    2191         * Determines if this block can be used as the base of a beacon.
    2192         *
    2193         * @param world The current world
    2194         * @param x X Position
    2195         * @param y Y Position
    2196         * @param z Z position
    2197         * @param beaconX Beacons X Position
    2198         * @param beaconY Beacons Y Position
    2199         * @param beaconZ Beacons Z Position
    2200         * @return True, to support the beacon, and make it active with this block.
    2201         */
    2202        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2203        {
    2204            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
    2205        }
    2206    }