    001    package net.minecraft.client.renderer.tileentity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.model.ModelSkeletonHead;
    006    import net.minecraft.client.renderer.entity.Render;
    007    import net.minecraft.entity.Entity;
    008    import net.minecraft.entity.projectile.EntityWitherSkull;
    009    import org.lwjgl.opengl.GL11;
    010    import org.lwjgl.opengl.GL12;
    011
    012    @SideOnly(Side.CLIENT)
    013    public class RenderWitherSkull extends Render
    014    {
    015        /** The Skeleton's head model. */
    016        ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
    017
    018        private float func_82400_a(float par1, float par2, float par3)
    019        {
    020            float var4;
    021
    022            for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
    023            {
    024                ;
    025            }
    026
    027            while (var4 >= 180.0F)
    028            {
    029                var4 -= 360.0F;
    030            }
    031
    032            return par1 + par3 * var4;
    033        }
    034
    035        public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
    036        {
    037            GL11.glPushMatrix();
    038            GL11.glDisable(GL11.GL_CULL_FACE);
    039            float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
    040            float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
    041            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    042            float var12 = 0.0625F;
    043            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    044            GL11.glScalef(-1.0F, -1.0F, 1.0F);
    045            GL11.glEnable(GL11.GL_ALPHA_TEST);
    046
    047            if (par1EntityWitherSkull.isInvulnerable())
    048            {
    049                this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
    050            }
    051            else
    052            {
    053                this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
    054            }
    055
    056            this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
    057            GL11.glPopMatrix();
    058        }
    059
    060        /**
    061         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    062         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    063         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    064         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    065         */
    066        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    067        {
    068            this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
    069        }
    070    }