    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece
    009    {
    010        public ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011        {
    012            super(par1);
    013            this.coordBaseMode = par4;
    014            this.boundingBox = par3StructureBoundingBox;
    015        }
    016
    017        /**
    018         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    019         */
    020        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    021        {
    022            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
    023        }
    024
    025        /**
    026         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    027         */
    028        public static ComponentNetherBridgeEntrance createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    029        {
    030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
    031            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEntrance(par6, par1Random, var7, par5) : null;
    032        }
    033
    034        /**
    035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    036         * the end, it adds Fences...
    037         */
    038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    039        {
    040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    052            int var4;
    053
    054            for (var4 = 1; var4 <= 11; var4 += 2)
    055            {
    056                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    057                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
    058                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    059                this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    060                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
    061                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
    062                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
    063                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
    064                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
    065                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
    066                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
    067                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
    068            }
    069
    070            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    071            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
    072            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    073            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
    074
    075            for (var4 = 3; var4 <= 9; var4 += 2)
    076            {
    077                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    078                this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    079            }
    080
    081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    085            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    087            int var5;
    088
    089            for (var4 = 4; var4 <= 8; ++var4)
    090            {
    091                for (var5 = 0; var5 <= 2; ++var5)
    092                {
    093                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    094                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, par3StructureBoundingBox);
    095                }
    096            }
    097
    098            for (var4 = 0; var4 <= 2; ++var4)
    099            {
    100                for (var5 = 4; var5 <= 8; ++var5)
    101                {
    102                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    103                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, par3StructureBoundingBox);
    104                }
    105            }
    106
    107            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    108            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 6, 6, 4, 6, 0, 0, false);
    109            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 6, 0, 6, par3StructureBoundingBox);
    110            this.placeBlockAtCurrentPosition(par1World, Block.lavaMoving.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
    111            var4 = this.getXWithOffset(6, 6);
    112            var5 = this.getYWithOffset(5);
    113            int var6 = this.getZWithOffset(6, 6);
    114
    115            if (par3StructureBoundingBox.isVecInside(var4, var5, var6))
    116            {
    117                par1World.scheduledUpdatesAreImmediate = true;
    118                Block.blocksList[Block.lavaMoving.blockID].updateTick(par1World, var4, var5, var6, par2Random);
    119                par1World.scheduledUpdatesAreImmediate = false;
    120            }
    121
    122            return true;
    123        }
    124    }