    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.world.World;
    006
    007    public class ComponentStrongholdLeftTurn extends ComponentStronghold
    008    {
    009        protected final EnumDoor doorType;
    010
    011        public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    012        {
    013            super(par1);
    014            this.coordBaseMode = par4;
    015            this.doorType = this.getRandomDoor(par2Random);
    016            this.boundingBox = par3StructureBoundingBox;
    017        }
    018
    019        /**
    020         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    021         */
    022        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    023        {
    024            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    025            {
    026                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    027            }
    028            else
    029            {
    030                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    031            }
    032        }
    033
    034        public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    035        {
    036            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
    037            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null;
    038        }
    039
    040        /**
    041         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    042         * the end, it adds Fences...
    043         */
    044        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    045        {
    046            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    047            {
    048                return false;
    049            }
    050            else
    051            {
    052                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    053                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    054
    055                if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    056                {
    057                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
    058                }
    059                else
    060                {
    061                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
    062                }
    063
    064                return true;
    065            }
    066        }
    067    }