    001    package net.minecraft.client.gui.inventory;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.inventory.ContainerChest;
    006    import net.minecraft.inventory.IInventory;
    007    import net.minecraft.util.StatCollector;
    008    import org.lwjgl.opengl.GL11;
    009
    010    @SideOnly(Side.CLIENT)
    011    public class GuiChest extends GuiContainer
    012    {
    013        private IInventory upperChestInventory;
    014        private IInventory lowerChestInventory;
    015
    016        /**
    017         * window height is calculated with this values, the more rows, the heigher
    018         */
    019        private int inventoryRows = 0;
    020
    021        public GuiChest(IInventory par1IInventory, IInventory par2IInventory)
    022        {
    023            super(new ContainerChest(par1IInventory, par2IInventory));
    024            this.upperChestInventory = par1IInventory;
    025            this.lowerChestInventory = par2IInventory;
    026            this.allowUserInput = false;
    027            short var3 = 222;
    028            int var4 = var3 - 108;
    029            this.inventoryRows = par2IInventory.getSizeInventory() / 9;
    030            this.ySize = var4 + this.inventoryRows * 18;
    031        }
    032
    033        /**
    034         * Draw the foreground layer for the GuiContainer (everything in front of the items)
    035         */
    036        protected void drawGuiContainerForegroundLayer(int par1, int par2)
    037        {
    038            this.fontRenderer.drawString(StatCollector.translateToLocal(this.lowerChestInventory.getInvName()), 8, 6, 4210752);
    039            this.fontRenderer.drawString(StatCollector.translateToLocal(this.upperChestInventory.getInvName()), 8, this.ySize - 96 + 2, 4210752);
    040        }
    041
    042        /**
    043         * Draw the background layer for the GuiContainer (everything behind the items)
    044         */
    045        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    046        {
    047            int var4 = this.mc.renderEngine.getTexture("/gui/container.png");
    048            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    049            this.mc.renderEngine.bindTexture(var4);
    050            int var5 = (this.width - this.xSize) / 2;
    051            int var6 = (this.height - this.ySize) / 2;
    052            this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
    053            this.drawTexturedModalRect(var5, var6 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
    054        }
    055    }