    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.client.model.ModelBase;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.EntityLiving;
    008    import net.minecraft.entity.passive.EntityPig;
    009
    010    @SideOnly(Side.CLIENT)
    011    public class RenderPig extends RenderLiving
    012    {
    013        public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
    014        {
    015            super(par1ModelBase, par3);
    016            this.setRenderPassModel(par2ModelBase);
    017        }
    018
    019        protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3)
    020        {
    021            this.loadTexture("/mob/saddle.png");
    022            return par2 == 0 && par1EntityPig.getSaddled() ? 1 : -1;
    023        }
    024
    025        public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9)
    026        {
    027            super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9);
    028        }
    029
    030        /**
    031         * Queries whether should render the specified pass or not.
    032         */
    033        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    034        {
    035            return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3);
    036        }
    037
    038        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    039        {
    040            this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9);
    041        }
    042
    043        /**
    044         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    045         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    046         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    047         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    048         */
    049        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    050        {
    051            this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9);
    052        }
    053    }