    001    package net.minecraft.block;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.material.Material;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.EntityLiving;
    008    import net.minecraft.util.AxisAlignedBB;
    009    import net.minecraft.util.MathHelper;
    010    import net.minecraft.world.World;
    011
    012    public class BlockEndPortalFrame extends Block
    013    {
    014        public BlockEndPortalFrame(int par1)
    015        {
    016            super(par1, 159, Material.rock);
    017        }
    018
    019        /**
    020         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    021         */
    022        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    023        {
    024            return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture);
    025        }
    026
    027        /**
    028         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    029         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    030         */
    031        public boolean isOpaqueCube()
    032        {
    033            return false;
    034        }
    035
    036        /**
    037         * The type of render function that is called for this block
    038         */
    039        public int getRenderType()
    040        {
    041            return 26;
    042        }
    043
    044        /**
    045         * Sets the block's bounds for rendering it as an item
    046         */
    047        public void setBlockBoundsForItemRender()
    048        {
    049            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
    050        }
    051
    052        /**
    053         * if the specified block is in the given AABB, add its collision bounding box to the given list
    054         */
    055        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    056        {
    057            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
    058            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    059            int var8 = par1World.getBlockMetadata(par2, par3, par4);
    060
    061            if (isEnderEyeInserted(var8))
    062            {
    063                this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F);
    064                super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    065            }
    066
    067            this.setBlockBoundsForItemRender();
    068        }
    069
    070        /**
    071         * checks if an ender eye has been inserted into the frame block. parameters: metadata
    072         */
    073        public static boolean isEnderEyeInserted(int par0)
    074        {
    075            return (par0 & 4) != 0;
    076        }
    077
    078        /**
    079         * Returns the ID of the items to drop on destruction.
    080         */
    081        public int idDropped(int par1, Random par2Random, int par3)
    082        {
    083            return 0;
    084        }
    085
    086        /**
    087         * Called when the block is placed in the world.
    088         */
    089        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    090        {
    091            int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
    092            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
    093        }
    094    }