    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.client.model.ModelBase;
    007    import net.minecraft.client.model.ModelQuadruped;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.entity.EntityLiving;
    010    import net.minecraft.entity.passive.EntityMooshroom;
    011    import org.lwjgl.opengl.GL11;
    012
    013    @SideOnly(Side.CLIENT)
    014    public class RenderMooshroom extends RenderLiving
    015    {
    016        public RenderMooshroom(ModelBase par1ModelBase, float par2)
    017        {
    018            super(par1ModelBase, par2);
    019        }
    020
    021        public void renderLivingMooshroom(EntityMooshroom par1EntityMooshroom, double par2, double par4, double par6, float par8, float par9)
    022        {
    023            super.doRenderLiving(par1EntityMooshroom, par2, par4, par6, par8, par9);
    024        }
    025
    026        protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
    027        {
    028            super.renderEquippedItems(par1EntityMooshroom, par2);
    029
    030            if (!par1EntityMooshroom.isChild())
    031            {
    032                this.loadTexture("/terrain.png");
    033                GL11.glEnable(GL11.GL_CULL_FACE);
    034                GL11.glPushMatrix();
    035                GL11.glScalef(1.0F, -1.0F, 1.0F);
    036                GL11.glTranslatef(0.2F, 0.4F, 0.5F);
    037                GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
    038                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    039                GL11.glTranslatef(0.1F, 0.0F, -0.6F);
    040                GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
    041                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    042                GL11.glPopMatrix();
    043                GL11.glPushMatrix();
    044                ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
    045                GL11.glScalef(1.0F, -1.0F, 1.0F);
    046                GL11.glTranslatef(0.0F, 0.75F, -0.2F);
    047                GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
    048                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    049                GL11.glPopMatrix();
    050                GL11.glDisable(GL11.GL_CULL_FACE);
    051            }
    052        }
    053
    054        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    055        {
    056            this.renderMooshroomEquippedItems((EntityMooshroom)par1EntityLiving, par2);
    057        }
    058
    059        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    060        {
    061            this.renderLivingMooshroom((EntityMooshroom)par1EntityLiving, par2, par4, par6, par8, par9);
    062        }
    063
    064        /**
    065         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    066         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    067         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    068         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    069         */
    070        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    071        {
    072            this.renderLivingMooshroom((EntityMooshroom)par1Entity, par2, par4, par6, par8, par9);
    073        }
    074    }