    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentStrongholdStraight extends ComponentStronghold
    009    {
    010        private final EnumDoor doorType;
    011        private final boolean expandsX;
    012        private final boolean expandsZ;
    013
    014        public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    015        {
    016            super(par1);
    017            this.coordBaseMode = par4;
    018            this.doorType = this.getRandomDoor(par2Random);
    019            this.boundingBox = par3StructureBoundingBox;
    020            this.expandsX = par2Random.nextInt(2) == 0;
    021            this.expandsZ = par2Random.nextInt(2) == 0;
    022        }
    023
    024        /**
    025         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    026         */
    027        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    028        {
    029            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    030
    031            if (this.expandsX)
    032            {
    033                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
    034            }
    035
    036            if (this.expandsZ)
    037            {
    038                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
    039            }
    040        }
    041
    042        public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    043        {
    044            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
    045            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null;
    046        }
    047
    048        /**
    049         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    050         * the end, it adds Fences...
    051         */
    052        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    053        {
    054            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    055            {
    056                return false;
    057            }
    058            else
    059            {
    060                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    061                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    062                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
    063                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
    064                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
    065                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
    066                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
    067
    068                if (this.expandsX)
    069                {
    070                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
    071                }
    072
    073                if (this.expandsZ)
    074                {
    075                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
    076                }
    077
    078                return true;
    079            }
    080        }
    081    }