    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.block.BlockAnvil;
    007    import net.minecraft.block.BlockDragonEgg;
    008    import net.minecraft.client.renderer.RenderBlocks;
    009    import net.minecraft.client.renderer.Tessellator;
    010    import net.minecraft.entity.Entity;
    011    import net.minecraft.entity.item.EntityFallingSand;
    012    import net.minecraft.util.MathHelper;
    013    import net.minecraft.world.World;
    014    import org.lwjgl.opengl.GL11;
    015
    016    @SideOnly(Side.CLIENT)
    017    public class RenderFallingSand extends Render
    018    {
    019        private RenderBlocks renderBlocks = new RenderBlocks();
    020
    021        public RenderFallingSand()
    022        {
    023            this.shadowSize = 0.5F;
    024        }
    025
    026        /**
    027         * The actual render method that is used in doRender
    028         */
    029        public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
    030        {
    031            GL11.glPushMatrix();
    032            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    033            this.loadTexture("/terrain.png");
    034            Block var10 = Block.blocksList[par1EntityFallingSand.blockID];
    035            World var11 = par1EntityFallingSand.getWorld();
    036            GL11.glDisable(GL11.GL_LIGHTING);
    037            Tessellator var12;
    038
    039            if (var10 instanceof BlockAnvil && var10.getRenderType() == 35)
    040            {
    041                this.renderBlocks.blockAccess = var11;
    042                var12 = Tessellator.instance;
    043                var12.startDrawingQuads();
    044                var12.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
    045                this.renderBlocks.renderBlockAnvilMetadata((BlockAnvil)var10, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
    046                var12.setTranslation(0.0D, 0.0D, 0.0D);
    047                var12.draw();
    048            }
    049            else if (var10.getRenderType() == 27)
    050            {
    051                this.renderBlocks.blockAccess = var11;
    052                var12 = Tessellator.instance;
    053                var12.startDrawingQuads();
    054                var12.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
    055                this.renderBlocks.renderBlockDragonEgg((BlockDragonEgg)var10, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ));
    056                var12.setTranslation(0.0D, 0.0D, 0.0D);
    057                var12.draw();
    058            }
    059            else if (var10 != null)
    060            {
    061                this.renderBlocks.updateCustomBlockBounds(var10);
    062                this.renderBlocks.renderBlockSandFalling(var10, var11, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
    063            }
    064
    065            GL11.glEnable(GL11.GL_LIGHTING);
    066            GL11.glPopMatrix();
    067        }
    068
    069        /**
    070         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    071         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    072         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    073         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    074         */
    075        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    076        {
    077            this.doRenderFallingSand((EntityFallingSand)par1Entity, par2, par4, par6, par8, par9);
    078        }
    079    }