    001    package net.minecraft.entity.monster;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.entity.Entity;
    006    import net.minecraft.entity.player.EntityPlayer;
    007    import net.minecraft.entity.projectile.EntitySmallFireball;
    008    import net.minecraft.item.Item;
    009    import net.minecraft.util.DamageSource;
    010    import net.minecraft.util.MathHelper;
    011    import net.minecraft.world.World;
    012
    013    public class EntityBlaze extends EntityMob
    014    {
    015        /** Random offset used in floating behaviour */
    016        private float heightOffset = 0.5F;
    017
    018        /** ticks until heightOffset is randomized */
    019        private int heightOffsetUpdateTime;
    020        private int field_70846_g;
    021
    022        public EntityBlaze(World par1World)
    023        {
    024            super(par1World);
    025            this.texture = "/mob/fire.png";
    026            this.isImmuneToFire = true;
    027            this.experienceValue = 10;
    028        }
    029
    030        public int getMaxHealth()
    031        {
    032            return 20;
    033        }
    034
    035        protected void entityInit()
    036        {
    037            super.entityInit();
    038            this.dataWatcher.addObject(16, new Byte((byte)0));
    039        }
    040
    041        /**
    042         * Returns the sound this mob makes while it's alive.
    043         */
    044        protected String getLivingSound()
    045        {
    046            return "mob.blaze.breathe";
    047        }
    048
    049        /**
    050         * Returns the sound this mob makes when it is hurt.
    051         */
    052        protected String getHurtSound()
    053        {
    054            return "mob.blaze.hit";
    055        }
    056
    057        /**
    058         * Returns the sound this mob makes on death.
    059         */
    060        protected String getDeathSound()
    061        {
    062            return "mob.blaze.death";
    063        }
    064
    065        @SideOnly(Side.CLIENT)
    066        public int getBrightnessForRender(float par1)
    067        {
    068            return 15728880;
    069        }
    070
    071        /**
    072         * Gets how bright this entity is.
    073         */
    074        public float getBrightness(float par1)
    075        {
    076            return 1.0F;
    077        }
    078
    079        /**
    080         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    081         * use this to react to sunlight and start to burn.
    082         */
    083        public void onLivingUpdate()
    084        {
    085            if (!this.worldObj.isRemote)
    086            {
    087                if (this.isWet())
    088                {
    089                    this.attackEntityFrom(DamageSource.drown, 1);
    090                }
    091
    092                --this.heightOffsetUpdateTime;
    093
    094                if (this.heightOffsetUpdateTime <= 0)
    095                {
    096                    this.heightOffsetUpdateTime = 100;
    097                    this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
    098                }
    099
    100                if (this.getEntityToAttack() != null && this.getEntityToAttack().posY + (double)this.getEntityToAttack().getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
    101                {
    102                    this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
    103                }
    104            }
    105
    106            if (this.rand.nextInt(24) == 0)
    107            {
    108                this.worldObj.playSoundEffect(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F);
    109            }
    110
    111            if (!this.onGround && this.motionY < 0.0D)
    112            {
    113                this.motionY *= 0.6D;
    114            }
    115
    116            for (int var1 = 0; var1 < 2; ++var1)
    117            {
    118                this.worldObj.spawnParticle("largesmoke", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D);
    119            }
    120
    121            super.onLivingUpdate();
    122        }
    123
    124        /**
    125         * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
    126         */
    127        protected void attackEntity(Entity par1Entity, float par2)
    128        {
    129            if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY)
    130            {
    131                this.attackTime = 20;
    132                this.attackEntityAsMob(par1Entity);
    133            }
    134            else if (par2 < 30.0F)
    135            {
    136                double var3 = par1Entity.posX - this.posX;
    137                double var5 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
    138                double var7 = par1Entity.posZ - this.posZ;
    139
    140                if (this.attackTime == 0)
    141                {
    142                    ++this.field_70846_g;
    143
    144                    if (this.field_70846_g == 1)
    145                    {
    146                        this.attackTime = 60;
    147                        this.func_70844_e(true);
    148                    }
    149                    else if (this.field_70846_g <= 4)
    150                    {
    151                        this.attackTime = 6;
    152                    }
    153                    else
    154                    {
    155                        this.attackTime = 100;
    156                        this.field_70846_g = 0;
    157                        this.func_70844_e(false);
    158                    }
    159
    160                    if (this.field_70846_g > 1)
    161                    {
    162                        float var9 = MathHelper.sqrt_float(par2) * 0.5F;
    163                        this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
    164
    165                        for (int var10 = 0; var10 < 1; ++var10)
    166                        {
    167                            EntitySmallFireball var11 = new EntitySmallFireball(this.worldObj, this, var3 + this.rand.nextGaussian() * (double)var9, var5, var7 + this.rand.nextGaussian() * (double)var9);
    168                            var11.posY = this.posY + (double)(this.height / 2.0F) + 0.5D;
    169                            this.worldObj.spawnEntityInWorld(var11);
    170                        }
    171                    }
    172                }
    173
    174                this.rotationYaw = (float)(Math.atan2(var7, var3) * 180.0D / Math.PI) - 90.0F;
    175                this.hasAttacked = true;
    176            }
    177        }
    178
    179        /**
    180         * Called when the mob is falling. Calculates and applies fall damage.
    181         */
    182        protected void fall(float par1) {}
    183
    184        /**
    185         * Returns the item ID for the item the mob drops on death.
    186         */
    187        protected int getDropItemId()
    188        {
    189            return Item.blazeRod.shiftedIndex;
    190        }
    191
    192        /**
    193         * Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
    194         */
    195        public boolean isBurning()
    196        {
    197            return this.func_70845_n();
    198        }
    199
    200        /**
    201         * Drop 0-2 items of this living's type
    202         */
    203        protected void dropFewItems(boolean par1, int par2)
    204        {
    205            if (par1)
    206            {
    207                int var3 = this.rand.nextInt(2 + par2);
    208
    209                for (int var4 = 0; var4 < var3; ++var4)
    210                {
    211                    this.dropItem(Item.blazeRod.shiftedIndex, 1);
    212                }
    213            }
    214        }
    215
    216        public boolean func_70845_n()
    217        {
    218            return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
    219        }
    220
    221        public void func_70844_e(boolean par1)
    222        {
    223            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
    224
    225            if (par1)
    226            {
    227                var2 = (byte)(var2 | 1);
    228            }
    229            else
    230            {
    231                var2 &= -2;
    232            }
    233
    234            this.dataWatcher.updateObject(16, Byte.valueOf(var2));
    235        }
    236
    237        /**
    238         * Checks to make sure the light is not too bright where the mob is spawning
    239         */
    240        protected boolean isValidLightLevel()
    241        {
    242            return true;
    243        }
    244
    245        /**
    246         * Returns the amount of damage a mob should deal.
    247         */
    248        public int getAttackStrength(Entity par1Entity)
    249        {
    250            return 6;
    251        }
    252    }