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## Uses of Class
net.minecraft.world.chunk.Chunk

Packages that use Chunk
net.minecraft.client.multiplayer |
net.minecraft.entity |
net.minecraft.network.packet |
net.minecraft.world |
net.minecraft.world.chunk |
net.minecraft.world.chunk.storage |
net.minecraft.world.gen |
net.minecraftforge.common |
net.minecraftforge.event.world |

Uses of Chunk in net.minecraft.client.multiplayer

Methods in net.minecraft.client.multiplayer that return Chunk
`Chunk` | `ChunkProviderClient.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderClient.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed

Uses of Chunk in net.minecraft.entity

Methods in net.minecraft.entity with parameters of type Chunk
`void` | `EntityTracker.func_85172_a(EntityPlayerMP par1EntityPlayerMP, Chunk par2Chunk)`

Uses of Chunk in net.minecraft.network.packet

Methods in net.minecraft.network.packet with parameters of type Chunk
`static Packet51MapChunkData` | `Packet51MapChunk.getMapChunkData(Chunk par0Chunk, boolean par1, int par2)`

Constructors in net.minecraft.network.packet with parameters of type Chunk
`Packet51MapChunk(Chunk par1Chunk, boolean par2, int par3)`

Uses of Chunk in net.minecraft.world

Methods in net.minecraft.world that return Chunk
`Chunk` | `World.getChunkFromBlockCoords(int par1, int par2)` Returns a chunk looked up by block coordinates.
`Chunk` | `World.getChunkFromChunkCoords(int par1, int par2)` Returns back a chunk looked up by chunk coordinates Args: x, y

Methods in net.minecraft.world with parameters of type Chunk
`boolean` | `WorldProvider.canDoLightning(Chunk chunk)`
`boolean` | `WorldProvider.canDoRainSnowIce(Chunk chunk)`
`List` | `WorldServer.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)`
`List` | `World.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)`

Uses of Chunk in net.minecraft.world.chunk

Subclasses of Chunk in net.minecraft.world.chunk
`class` | `EmptyChunk`

Methods in net.minecraft.world.chunk that return Chunk
`Chunk` | `IChunkProvider.loadChunk(int var1, int var2)` loads or generates the chunk at the chunk location specified
`Chunk` | `IChunkProvider.provideChunk(int var1, int var2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed

Uses of Chunk in net.minecraft.world.chunk.storage

Methods in net.minecraft.world.chunk.storage that return Chunk
`Chunk` | `AnvilChunkLoader.loadChunk(World par1World, int par2, int par3)` Loads the specified(XZ) chunk into the specified world.
`Chunk` | `IChunkLoader.loadChunk(World var1, int var2, int var3)` Loads the specified(XZ) chunk into the specified world.

Methods in net.minecraft.world.chunk.storage with parameters of type Chunk
`void` | `AnvilChunkLoader.saveChunk(World par1World, Chunk par2Chunk)`
`void` | `IChunkLoader.saveChunk(World var1, Chunk var2)`
`void` | `AnvilChunkLoader.saveExtraChunkData(World par1World, Chunk par2Chunk)` Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
`void` | `IChunkLoader.saveExtraChunkData(World var1, Chunk var2)` Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.

Uses of Chunk in net.minecraft.world.gen

Methods in net.minecraft.world.gen that return Chunk
`Chunk` | `ChunkProviderFlat.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderEnd.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderGenerate.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderHell.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderServer.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderFlat.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderEnd.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderGenerate.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderHell.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderServer.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed

Uses of Chunk in net.minecraftforge.common

Methods in net.minecraftforge.common that return Chunk
`static Chunk` | `ForgeChunkManager.fetchDormantChunk(long coords, World world)`

Methods in net.minecraftforge.common with parameters of type Chunk
`static void` | `ForgeChunkManager.putDormantChunk(long coords, Chunk chunk)`

Uses of Chunk in net.minecraftforge.event.world

Methods in net.minecraftforge.event.world that return Chunk
`Chunk` | `ChunkEvent.getChunk()`

Constructors in net.minecraftforge.event.world with parameters of type Chunk
`ChunkDataEvent.Load(Chunk chunk, NBTTagCompound data)`
`ChunkDataEvent.Save(Chunk chunk, NBTTagCompound data)`
`ChunkDataEvent(Chunk chunk, NBTTagCompound data)`
`ChunkEvent.Load(Chunk chunk)`
`ChunkEvent.Unload(Chunk chunk)`
`ChunkEvent(Chunk chunk)`

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