    001    package net.minecraft.client.gui;
    002
    003    import cpw.mods.fml.client.GuiModList;
    004    import cpw.mods.fml.common.FMLCommonHandler;
    005    import cpw.mods.fml.relauncher.Side;
    006    import cpw.mods.fml.relauncher.SideOnly;
    007    import java.awt.image.BufferedImage;
    008    import java.io.BufferedReader;
    009    import java.io.IOException;
    010    import java.io.InputStreamReader;
    011    import java.net.URI;
    012    import java.nio.charset.Charset;
    013    import java.util.ArrayList;
    014    import java.util.Calendar;
    015    import java.util.Date;
    016    import java.util.List;
    017    import java.util.Random;
    018    import net.minecraft.client.Minecraft;
    019    import net.minecraft.client.renderer.Tessellator;
    020    import net.minecraft.client.texturepacks.GuiTexturePacks;
    021    import net.minecraft.util.MathHelper;
    022    import net.minecraft.util.StringTranslate;
    023    import net.minecraft.world.demo.DemoWorldServer;
    024    import net.minecraft.world.storage.ISaveFormat;
    025    import net.minecraft.world.storage.WorldInfo;
    026    import org.lwjgl.opengl.GL11;
    027    import org.lwjgl.util.glu.GLU;
    028
    029    import com.google.common.base.Strings;
    030    import com.google.common.collect.Lists;
    031
    032    @SideOnly(Side.CLIENT)
    033    public class GuiMainMenu extends GuiScreen
    034    {
    035        /** The RNG used by the Main Menu Screen. */
    036        private static final Random rand = new Random();
    037
    038        /** Counts the number of screen updates. */
    039        private float updateCounter = 0.0F;
    040
    041        /** The splash message. */
    042        private String splashText = "missingno";
    043        private GuiButton buttonResetDemo;
    044
    045        /** Timer used to rotate the panorama, increases every tick. */
    046        private int panoramaTimer = 0;
    047
    048        /**
    049         * Texture allocated for the current viewport of the main menu's panorama background.
    050         */
    051        private int viewportTexture;
    052        private String field_92025_p;
    053
    054        /** An array of all the paths to the panorama pictures. */
    055        private static final String[] titlePanoramaPaths = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"};
    056        private int field_92024_r;
    057        private int field_92023_s;
    058        private int field_92022_t;
    059        private int field_92021_u;
    060        private int field_92020_v;
    061        private int field_92019_w;
    062
    063        public GuiMainMenu()
    064        {
    065            BufferedReader var1 = null;
    066
    067            try
    068            {
    069                ArrayList var2 = new ArrayList();
    070                var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/title/splashes.txt"), Charset.forName("UTF-8")));
    071                String var3;
    072
    073                while ((var3 = var1.readLine()) != null)
    074                {
    075                    var3 = var3.trim();
    076
    077                    if (var3.length() > 0)
    078                    {
    079                        var2.add(var3);
    080                    }
    081                }
    082
    083                do
    084                {
    085                    this.splashText = (String)var2.get(rand.nextInt(var2.size()));
    086                }
    087                while (this.splashText.hashCode() == 125780783);
    088            }
    089            catch (IOException var12)
    090            {
    091                ;
    092            }
    093            finally
    094            {
    095                if (var1 != null)
    096                {
    097                    try
    098                    {
    099                        var1.close();
    100                    }
    101                    catch (IOException var11)
    102                    {
    103                        ;
    104                    }
    105                }
    106            }
    107
    108            this.updateCounter = rand.nextFloat();
    109        }
    110
    111        /**
    112         * Called from the main game loop to update the screen.
    113         */
    114        public void updateScreen()
    115        {
    116            ++this.panoramaTimer;
    117        }
    118
    119        /**
    120         * Returns true if this GUI should pause the game when it is displayed in single-player
    121         */
    122        public boolean doesGuiPauseGame()
    123        {
    124            return false;
    125        }
    126
    127        /**
    128         * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    129         */
    130        protected void keyTyped(char par1, int par2) {}
    131
    132        /**
    133         * Adds the buttons (and other controls) to the screen in question.
    134         */
    135        public void initGui()
    136        {
    137            this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2));
    138            Calendar var1 = Calendar.getInstance();
    139            var1.setTime(new Date());
    140
    141            if (var1.get(2) + 1 == 11 && var1.get(5) == 9)
    142            {
    143                this.splashText = "Happy birthday, ez!";
    144            }
    145            else if (var1.get(2) + 1 == 6 && var1.get(5) == 1)
    146            {
    147                this.splashText = "Happy birthday, Notch!";
    148            }
    149            else if (var1.get(2) + 1 == 12 && var1.get(5) == 24)
    150            {
    151                this.splashText = "Merry X-mas!";
    152            }
    153            else if (var1.get(2) + 1 == 1 && var1.get(5) == 1)
    154            {
    155                this.splashText = "Happy new year!";
    156            }
    157            else if (var1.get(2) + 1 == 10 && var1.get(5) == 31)
    158            {
    159                this.splashText = "OOoooOOOoooo! Spooky!";
    160            }
    161
    162            StringTranslate var2 = StringTranslate.getInstance();
    163            int var4 = this.height / 4 + 48;
    164
    165            if (this.mc.isDemo())
    166            {
    167                this.addDemoButtons(var4, 24, var2);
    168            }
    169            else
    170            {
    171                this.addSingleplayerMultiplayerButtons(var4, 24, var2);
    172            }
    173
    174            this.controlList.add(new GuiButton(3, this.width / 2 - 100, var4 + 48, 98, 20, var2.translateKey("menu.mods")));
    175            this.controlList.add(new GuiButton(6, this.width / 2 + 2, var4 + 48, 98, 20, "Mods"));
    176
    177            if (this.mc.hideQuitButton)
    178            {
    179                this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72, var2.translateKey("menu.options")));
    180            }
    181            else
    182            {
    183                this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72 + 12, 98, 20, var2.translateKey("menu.options")));
    184                this.controlList.add(new GuiButton(4, this.width / 2 + 2, var4 + 72 + 12, 98, 20, var2.translateKey("menu.quit")));
    185            }
    186
    187            this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var4 + 72 + 12));
    188            this.field_92025_p = "";
    189            String var5 = System.getProperty("os_architecture");
    190            String var6 = System.getProperty("java_version");
    191
    192            if ("ppc".equalsIgnoreCase(var5))
    193            {
    194                this.field_92025_p = "\u00a7lNotice!\u00a7r PowerPC compatibility will be dropped in Minecraft 1.6";
    195            }
    196            else if (var6 != null && var6.startsWith("1.5"))
    197            {
    198                this.field_92025_p = "\u00a7lNotice!\u00a7r Java 1.5 compatibility will be dropped in Minecraft 1.6";
    199            }
    200
    201            this.field_92023_s = this.fontRenderer.getStringWidth(this.field_92025_p);
    202            this.field_92024_r = this.fontRenderer.getStringWidth("Please click \u00a7nhere\u00a7r for more information.");
    203            int var7 = Math.max(this.field_92023_s, this.field_92024_r);
    204            this.field_92022_t = (this.width - var7) / 2;
    205            this.field_92021_u = ((GuiButton)this.controlList.get(0)).yPosition - 24;
    206            this.field_92020_v = this.field_92022_t + var7;
    207            this.field_92019_w = this.field_92021_u + 24;
    208        }
    209
    210        /**
    211         * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
    212         */
    213        private void addSingleplayerMultiplayerButtons(int par1, int par2, StringTranslate par3StringTranslate)
    214        {
    215            this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer")));
    216            this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer")));
    217        }
    218
    219        /**
    220         * Adds Demo buttons on Main Menu for players who are playing Demo.
    221         */
    222        private void addDemoButtons(int par1, int par2, StringTranslate par3StringTranslate)
    223        {
    224            this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
    225            this.controlList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo")));
    226            ISaveFormat var4 = this.mc.getSaveLoader();
    227            WorldInfo var5 = var4.getWorldInfo("Demo_World");
    228
    229            if (var5 == null)
    230            {
    231                this.buttonResetDemo.enabled = false;
    232            }
    233        }
    234
    235        /**
    236         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    237         */
    238        protected void actionPerformed(GuiButton par1GuiButton)
    239        {
    240            if (par1GuiButton.id == 0)
    241            {
    242                this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
    243            }
    244
    245            if (par1GuiButton.id == 5)
    246            {
    247                this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings));
    248            }
    249
    250            if (par1GuiButton.id == 1)
    251            {
    252                this.mc.displayGuiScreen(new GuiSelectWorld(this));
    253            }
    254
    255            if (par1GuiButton.id == 2)
    256            {
    257                this.mc.displayGuiScreen(new GuiMultiplayer(this));
    258            }
    259
    260            if (par1GuiButton.id == 3)
    261            {
    262                this.mc.displayGuiScreen(new GuiTexturePacks(this));
    263            }
    264
    265            if (par1GuiButton.id == 4)
    266            {
    267                this.mc.shutdown();
    268            }
    269
    270            if (par1GuiButton.id == 6)
    271            {
    272                this.mc.displayGuiScreen(new GuiModList(this));
    273            }
    274
    275            if (par1GuiButton.id == 11)
    276            {
    277                this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
    278            }
    279
    280            if (par1GuiButton.id == 12)
    281            {
    282                ISaveFormat var2 = this.mc.getSaveLoader();
    283                WorldInfo var3 = var2.getWorldInfo("Demo_World");
    284
    285                if (var3 != null)
    286                {
    287                    GuiYesNo var4 = GuiSelectWorld.getDeleteWorldScreen(this, var3.getWorldName(), 12);
    288                    this.mc.displayGuiScreen(var4);
    289                }
    290            }
    291        }
    292
    293        public void confirmClicked(boolean par1, int par2)
    294        {
    295            if (par1 && par2 == 12)
    296            {
    297                ISaveFormat var6 = this.mc.getSaveLoader();
    298                var6.flushCache();
    299                var6.deleteWorldDirectory("Demo_World");
    300                this.mc.displayGuiScreen(this);
    301            }
    302            else if (par2 == 13)
    303            {
    304                if (par1)
    305                {
    306                    try
    307                    {
    308                        Class var3 = Class.forName("java.awt.Desktop");
    309                        Object var4 = var3.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
    310                        var3.getMethod("browse", new Class[] {URI.class}).invoke(var4, new Object[] {new URI("http://tinyurl.com/javappc")});
    311                    }
    312                    catch (Throwable var5)
    313                    {
    314                        var5.printStackTrace();
    315                    }
    316                }
    317
    318                this.mc.displayGuiScreen(this);
    319            }
    320        }
    321
    322        /**
    323         * Draws the main menu panorama
    324         */
    325        private void drawPanorama(int par1, int par2, float par3)
    326        {
    327            Tessellator var4 = Tessellator.instance;
    328            GL11.glMatrixMode(GL11.GL_PROJECTION);
    329            GL11.glPushMatrix();
    330            GL11.glLoadIdentity();
    331            GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
    332            GL11.glMatrixMode(GL11.GL_MODELVIEW);
    333            GL11.glPushMatrix();
    334            GL11.glLoadIdentity();
    335            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    336            GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
    337            GL11.glEnable(GL11.GL_BLEND);
    338            GL11.glDisable(GL11.GL_ALPHA_TEST);
    339            GL11.glDisable(GL11.GL_CULL_FACE);
    340            GL11.glDepthMask(false);
    341            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    342            byte var5 = 8;
    343
    344            for (int var6 = 0; var6 < var5 * var5; ++var6)
    345            {
    346                GL11.glPushMatrix();
    347                float var7 = ((float)(var6 % var5) / (float)var5 - 0.5F) / 64.0F;
    348                float var8 = ((float)(var6 / var5) / (float)var5 - 0.5F) / 64.0F;
    349                float var9 = 0.0F;
    350                GL11.glTranslatef(var7, var8, var9);
    351                GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + par3) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
    352                GL11.glRotatef(-((float)this.panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F);
    353
    354                for (int var10 = 0; var10 < 6; ++var10)
    355                {
    356                    GL11.glPushMatrix();
    357
    358                    if (var10 == 1)
    359                    {
    360                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    361                    }
    362
    363                    if (var10 == 2)
    364                    {
    365                        GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
    366                    }
    367
    368                    if (var10 == 3)
    369                    {
    370                        GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
    371                    }
    372
    373                    if (var10 == 4)
    374                    {
    375                        GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
    376                    }
    377
    378                    if (var10 == 5)
    379                    {
    380                        GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
    381                    }
    382
    383                    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(titlePanoramaPaths[var10]));
    384                    var4.startDrawingQuads();
    385                    var4.setColorRGBA_I(16777215, 255 / (var6 + 1));
    386                    float var11 = 0.0F;
    387                    var4.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + var11), (double)(0.0F + var11));
    388                    var4.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - var11), (double)(0.0F + var11));
    389                    var4.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - var11), (double)(1.0F - var11));
    390                    var4.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + var11), (double)(1.0F - var11));
    391                    var4.draw();
    392                    GL11.glPopMatrix();
    393                }
    394
    395                GL11.glPopMatrix();
    396                GL11.glColorMask(true, true, true, false);
    397            }
    398
    399            var4.setTranslation(0.0D, 0.0D, 0.0D);
    400            GL11.glColorMask(true, true, true, true);
    401            GL11.glMatrixMode(GL11.GL_PROJECTION);
    402            GL11.glPopMatrix();
    403            GL11.glMatrixMode(GL11.GL_MODELVIEW);
    404            GL11.glPopMatrix();
    405            GL11.glDepthMask(true);
    406            GL11.glEnable(GL11.GL_CULL_FACE);
    407            GL11.glEnable(GL11.GL_ALPHA_TEST);
    408            GL11.glEnable(GL11.GL_DEPTH_TEST);
    409        }
    410
    411        /**
    412         * Rotate and blurs the skybox view in the main menu
    413         */
    414        private void rotateAndBlurSkybox(float par1)
    415        {
    416            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.viewportTexture);
    417            GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    418            GL11.glEnable(GL11.GL_BLEND);
    419            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    420            GL11.glColorMask(true, true, true, false);
    421            Tessellator var2 = Tessellator.instance;
    422            var2.startDrawingQuads();
    423            byte var3 = 3;
    424
    425            for (int var4 = 0; var4 < var3; ++var4)
    426            {
    427                var2.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(var4 + 1));
    428                int var5 = this.width;
    429                int var6 = this.height;
    430                float var7 = (float)(var4 - var3 / 2) / 256.0F;
    431                var2.addVertexWithUV((double)var5, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 0.0D);
    432                var2.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 0.0D);
    433                var2.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 1.0D);
    434                var2.addVertexWithUV(0.0D, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 1.0D);
    435            }
    436
    437            var2.draw();
    438            GL11.glColorMask(true, true, true, true);
    439        }
    440
    441        /**
    442         * Renders the skybox in the main menu
    443         */
    444        private void renderSkybox(int par1, int par2, float par3)
    445        {
    446            GL11.glViewport(0, 0, 256, 256);
    447            this.drawPanorama(par1, par2, par3);
    448            GL11.glDisable(GL11.GL_TEXTURE_2D);
    449            GL11.glEnable(GL11.GL_TEXTURE_2D);
    450            this.rotateAndBlurSkybox(par3);
    451            this.rotateAndBlurSkybox(par3);
    452            this.rotateAndBlurSkybox(par3);
    453            this.rotateAndBlurSkybox(par3);
    454            this.rotateAndBlurSkybox(par3);
    455            this.rotateAndBlurSkybox(par3);
    456            this.rotateAndBlurSkybox(par3);
    457            this.rotateAndBlurSkybox(par3);
    458            GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
    459            Tessellator var4 = Tessellator.instance;
    460            var4.startDrawingQuads();
    461            float var5 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
    462            float var6 = (float)this.height * var5 / 256.0F;
    463            float var7 = (float)this.width * var5 / 256.0F;
    464            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    465            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    466            var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
    467            int var8 = this.width;
    468            int var9 = this.height;
    469            var4.addVertexWithUV(0.0D, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F + var7));
    470            var4.addVertexWithUV((double)var8, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F - var7));
    471            var4.addVertexWithUV((double)var8, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F - var7));
    472            var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F + var7));
    473            var4.draw();
    474        }
    475
    476        /**
    477         * Draws the screen and all the components in it.
    478         */
    479        public void drawScreen(int par1, int par2, float par3)
    480        {
    481            this.renderSkybox(par1, par2, par3);
    482            Tessellator var4 = Tessellator.instance;
    483            short var5 = 274;
    484            int var6 = this.width / 2 - var5 / 2;
    485            byte var7 = 30;
    486            this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
    487            this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
    488            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
    489            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    490
    491            if ((double)this.updateCounter < 1.0E-4D)
    492            {
    493                this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44);
    494                this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44);
    495                this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44);
    496                this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44);
    497                this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    498            }
    499            else
    500            {
    501                this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44);
    502                this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    503            }
    504
    505            var4.setColorOpaque_I(16777215);
    506            GL11.glPushMatrix();
    507            GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
    508            GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
    509            float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
    510            var8 = var8 * 100.0F / (float)(this.fontRenderer.getStringWidth(this.splashText) + 32);
    511            GL11.glScalef(var8, var8, var8);
    512            this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960);
    513            GL11.glPopMatrix();
    514            String var9 = "Minecraft 1.4.6";
    515
    516            if (this.mc.isDemo())
    517            {
    518                var9 = var9 + " Demo";
    519            }
    520
    521            List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings());
    522            for (int i = 0; i < brandings.size(); i++)
    523            {
    524                String brd = brandings.get(i);
    525                if (!Strings.isNullOrEmpty(brd))
    526                {
    527                    this.drawString(this.fontRenderer, brd, 2, this.height - ( 10 + i * (this.fontRenderer.FONT_HEIGHT + 1)), 16777215);
    528                }
    529            }
    530
    531            String var10 = "Copyright Mojang AB. Do not distribute!";
    532            this.drawString(this.fontRenderer, var10, this.width - this.fontRenderer.getStringWidth(var10) - 2, this.height - 10, 16777215);
    533
    534            if (this.field_92025_p != null && this.field_92025_p.length() > 0)
    535            {
    536                drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
    537                this.drawString(this.fontRenderer, this.field_92025_p, this.field_92022_t, this.field_92021_u, 16777215);
    538                this.drawString(this.fontRenderer, "Please click \u00a7nhere\u00a7r for more information.", (this.width - this.field_92024_r) / 2, ((GuiButton)this.controlList.get(0)).yPosition - 12, 16777215);
    539            }
    540
    541            super.drawScreen(par1, par2, par3);
    542        }
    543
    544        /**
    545         * Called when the mouse is clicked.
    546         */
    547        protected void mouseClicked(int par1, int par2, int par3)
    548        {
    549            super.mouseClicked(par1, par2, par3);
    550
    551            if (this.field_92025_p.length() > 0 && par1 >= this.field_92022_t && par1 <= this.field_92020_v && par2 >= this.field_92021_u && par2 <= this.field_92019_w)
    552            {
    553                GuiConfirmOpenLink var4 = new GuiConfirmOpenLink(this, "http://tinyurl.com/javappc", 13);
    554                var4.func_92026_h();
    555                this.mc.displayGuiScreen(var4);
    556            }
    557        }
    558    }