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## net.minecraft.world.gen.structure
Class ComponentStrongholdCorridor

    java.lang.Object
      net.minecraft.world.gen.structure.StructureComponent
          net.minecraft.world.gen.structure.ComponentStrongholdCorridor

    public class ComponentStrongholdCorridor

extends StructureComponent

Constructor Summary
`ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`

Method Summary
`boolean` | `addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
`static StructureBoundingBox` | `func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)`

Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
`buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ComponentStrongholdCorridor

    public ComponentStrongholdCorridor(int par1,
                                       Random par2Random,
                                       StructureBoundingBox par3StructureBoundingBox,
                                       int par4)

Method Detail

### func_74992_a

    public static StructureBoundingBox func_74992_a(List par0List,
                                                    Random par1Random,
                                                    int par2,
                                                    int par3,
                                                    int par4,
                                                    int par5)

### addComponentParts

    public boolean addComponentParts(World par1World,
                                     Random par2Random,
                                     StructureBoundingBox par3StructureBoundingBox)

  second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

  Specified by:
    `addComponentParts` in class `StructureComponent`

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