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## Uses of Class
net.minecraft.client.audio.SoundPoolEntry

Packages that use SoundPoolEntry
net.minecraft.client.audio |
net.minecraftforge.client |
net.minecraftforge.client.event.sound |

Uses of SoundPoolEntry in net.minecraft.client.audio

Methods in net.minecraft.client.audio that return SoundPoolEntry
`SoundPoolEntry` | `SoundPool.addSound(String par1Str, File par2File)` Adds a sound to this sound pool.
`SoundPoolEntry` | `SoundPool.addSound(String par1Str, URL url)` URL version of addSound, as the back-end sound engine has full support for various types of URLs
`SoundPoolEntry` | `SoundPool.getRandomSound()` Gets a random SoundPoolEntry.
`SoundPoolEntry` | `SoundPool.getRandomSoundFromSoundPool(String par1Str)` gets a random sound from the specified (by name, can be sound/newsound/streaming/music/newmusic) sound pool.

Uses of SoundPoolEntry in net.minecraftforge.client

Methods in net.minecraftforge.client that return SoundPoolEntry
`static SoundPoolEntry` | `ModCompatibilityClient.audioModPickBackgroundMusic(SoundManager soundManager, SoundPoolEntry current)` If the current player is underground, it picks a random song from the cave sound pool, if they are not it returns the passed in entry.

Methods in net.minecraftforge.client with parameters of type SoundPoolEntry
`static SoundPoolEntry` | `ModCompatibilityClient.audioModPickBackgroundMusic(SoundManager soundManager, SoundPoolEntry current)` If the current player is underground, it picks a random song from the cave sound pool, if they are not it returns the passed in entry.

Uses of SoundPoolEntry in net.minecraftforge.client.event.sound

Fields in net.minecraftforge.client.event.sound declared as SoundPoolEntry
`SoundPoolEntry` | `SoundResultEvent.result`
`SoundPoolEntry` | `SoundResultEvent.source`

Methods in net.minecraftforge.client.event.sound that return SoundPoolEntry
`static SoundPoolEntry` | `SoundEvent.getResult(SoundResultEvent event)`

Constructors in net.minecraftforge.client.event.sound with parameters of type SoundPoolEntry
`PlayBackgroundMusicEvent(SoundManager manager, SoundPoolEntry entry)`
`PlaySoundEffectEvent(SoundManager manager, SoundPoolEntry source, String name, float volume, float pitch)`
`PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch)`
`PlayStreamingEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z)`
`SoundResultEvent(SoundManager manager, SoundPoolEntry source, String name, float volume, float pitch)`

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