    001    package net.minecraft.world.gen.layer;
    002
    003    public class GenLayerSmooth extends GenLayer
    004    {
    005        public GenLayerSmooth(long par1, GenLayer par3GenLayer)
    006        {
    007            super(par1);
    008            super.parent = par3GenLayer;
    009        }
    010
    011        /**
    012         * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
    013         * amounts, or biomeList[] indices based on the particular GenLayer subclass.
    014         */
    015        public int[] getInts(int par1, int par2, int par3, int par4)
    016        {
    017            int var5 = par1 - 1;
    018            int var6 = par2 - 1;
    019            int var7 = par3 + 2;
    020            int var8 = par4 + 2;
    021            int[] var9 = this.parent.getInts(var5, var6, var7, var8);
    022            int[] var10 = IntCache.getIntCache(par3 * par4);
    023
    024            for (int var11 = 0; var11 < par4; ++var11)
    025            {
    026                for (int var12 = 0; var12 < par3; ++var12)
    027                {
    028                    int var13 = var9[var12 + 0 + (var11 + 1) * var7];
    029                    int var14 = var9[var12 + 2 + (var11 + 1) * var7];
    030                    int var15 = var9[var12 + 1 + (var11 + 0) * var7];
    031                    int var16 = var9[var12 + 1 + (var11 + 2) * var7];
    032                    int var17 = var9[var12 + 1 + (var11 + 1) * var7];
    033
    034                    if (var13 == var14 && var15 == var16)
    035                    {
    036                        this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
    037
    038                        if (this.nextInt(2) == 0)
    039                        {
    040                            var17 = var13;
    041                        }
    042                        else
    043                        {
    044                            var17 = var15;
    045                        }
    046                    }
    047                    else
    048                    {
    049                        if (var13 == var14)
    050                        {
    051                            var17 = var13;
    052                        }
    053
    054                        if (var15 == var16)
    055                        {
    056                            var17 = var15;
    057                        }
    058                    }
    059
    060                    var10[var12 + var11 * par3] = var17;
    061                }
    062            }
    063
    064            return var10;
    065        }
    066    }