    001    package net.minecraft.block;
    002
    003    import java.util.Random;
    004    import net.minecraft.block.material.Material;
    005    import net.minecraft.creativetab.CreativeTabs;
    006    import net.minecraft.item.Item;
    007
    008    public class BlockMelon extends Block
    009    {
    010        protected BlockMelon(int par1)
    011        {
    012            super(par1, Material.pumpkin);
    013            this.blockIndexInTexture = 136;
    014            this.setCreativeTab(CreativeTabs.tabBlock);
    015        }
    016
    017        /**
    018         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    019         */
    020        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    021        {
    022            return par1 != 1 && par1 != 0 ? 136 : 137;
    023        }
    024
    025        /**
    026         * Returns the block texture based on the side being looked at.  Args: side
    027         */
    028        public int getBlockTextureFromSide(int par1)
    029        {
    030            return par1 != 1 && par1 != 0 ? 136 : 137;
    031        }
    032
    033        /**
    034         * Returns the ID of the items to drop on destruction.
    035         */
    036        public int idDropped(int par1, Random par2Random, int par3)
    037        {
    038            return Item.melon.shiftedIndex;
    039        }
    040
    041        /**
    042         * Returns the quantity of items to drop on block destruction.
    043         */
    044        public int quantityDropped(Random par1Random)
    045        {
    046            return 3 + par1Random.nextInt(5);
    047        }
    048
    049        /**
    050         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    051         */
    052        public int quantityDroppedWithBonus(int par1, Random par2Random)
    053        {
    054            int var3 = this.quantityDropped(par2Random) + par2Random.nextInt(1 + par1);
    055
    056            if (var3 > 9)
    057            {
    058                var3 = 9;
    059            }
    060
    061            return var3;
    062        }
    063    }