    001    package net.minecraft.item;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.block.material.Material;
    007    import net.minecraft.creativetab.CreativeTabs;
    008    import net.minecraft.entity.Entity;
    009    import net.minecraft.entity.EntityLiving;
    010    import net.minecraft.entity.player.EntityPlayer;
    011    import net.minecraft.world.World;
    012
    013    public class ItemSword extends Item
    014    {
    015        private int weaponDamage;
    016        private final EnumToolMaterial toolMaterial;
    017
    018        public ItemSword(int par1, EnumToolMaterial par2EnumToolMaterial)
    019        {
    020            super(par1);
    021            this.toolMaterial = par2EnumToolMaterial;
    022            this.maxStackSize = 1;
    023            this.setMaxDamage(par2EnumToolMaterial.getMaxUses());
    024            this.setCreativeTab(CreativeTabs.tabCombat);
    025            this.weaponDamage = 4 + par2EnumToolMaterial.getDamageVsEntity();
    026        }
    027
    028        public int func_82803_g()
    029        {
    030            return this.toolMaterial.getDamageVsEntity();
    031        }
    032
    033        /**
    034         * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
    035         * sword
    036         */
    037        public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
    038        {
    039            if (par2Block.blockID == Block.web.blockID)
    040            {
    041                return 15.0F;
    042            }
    043            else
    044            {
    045                Material var3 = par2Block.blockMaterial;
    046                return var3 != Material.plants && var3 != Material.vine && var3 != Material.field_76261_t && var3 != Material.leaves && var3 != Material.pumpkin ? 1.0F : 1.5F;
    047            }
    048        }
    049
    050        /**
    051         * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
    052         * the damage on the stack.
    053         */
    054        public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
    055        {
    056            par1ItemStack.damageItem(1, par3EntityLiving);
    057            return true;
    058        }
    059
    060        public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
    061        {
    062            if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D)
    063            {
    064                par1ItemStack.damageItem(2, par7EntityLiving);
    065            }
    066
    067            return true;
    068        }
    069
    070        /**
    071         * Returns the damage against a given entity.
    072         */
    073        public int getDamageVsEntity(Entity par1Entity)
    074        {
    075            return this.weaponDamage;
    076        }
    077
    078        @SideOnly(Side.CLIENT)
    079
    080        /**
    081         * Returns True is the item is renderer in full 3D when hold.
    082         */
    083        public boolean isFull3D()
    084        {
    085            return true;
    086        }
    087
    088        /**
    089         * returns the action that specifies what animation to play when the items is being used
    090         */
    091        public EnumAction getItemUseAction(ItemStack par1ItemStack)
    092        {
    093            return EnumAction.block;
    094        }
    095
    096        /**
    097         * How long it takes to use or consume an item
    098         */
    099        public int getMaxItemUseDuration(ItemStack par1ItemStack)
    100        {
    101            return 72000;
    102        }
    103
    104        /**
    105         * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    106         */
    107        public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    108        {
    109            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
    110            return par1ItemStack;
    111        }
    112
    113        /**
    114         * Returns if the item (tool) can harvest results from the block type.
    115         */
    116        public boolean canHarvestBlock(Block par1Block)
    117        {
    118            return par1Block.blockID == Block.web.blockID;
    119        }
    120
    121        /**
    122         * Return the enchantability factor of the item, most of the time is based on material.
    123         */
    124        public int getItemEnchantability()
    125        {
    126            return this.toolMaterial.getEnchantability();
    127        }
    128
    129        public String func_77825_f()
    130        {
    131            return this.toolMaterial.toString();
    132        }
    133
    134        /**
    135         * Return whether this item is repairable in an anvil.
    136         */
    137        public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)
    138        {
    139            return this.toolMaterial.getToolCraftingMaterial() == par2ItemStack.itemID ? true : super.getIsRepairable(par1ItemStack, par2ItemStack);
    140        }
    141    }