    001    package net.minecraft.dispenser;
    002
    003    import net.minecraft.entity.item.EntityFireworkRocket;
    004    import net.minecraft.item.ItemStack;
    005    import net.minecraft.server.MinecraftServer;
    006    import net.minecraft.util.EnumFacing;
    007
    008    public class BehaviorDispenseFirework extends BehaviorDefaultDispenseItem
    009    {
    010        final MinecraftServer mcServer;
    011
    012        public BehaviorDispenseFirework(MinecraftServer par1MinecraftServer)
    013        {
    014            this.mcServer = par1MinecraftServer;
    015        }
    016
    017        /**
    018         * Dispense the specified stack, play the dispense sound and spawn particles.
    019         */
    020        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
    021        {
    022            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
    023            double var4 = par1IBlockSource.getX() + (double)var3.func_82601_c();
    024            double var6 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
    025            double var8 = par1IBlockSource.getZ() + (double)var3.func_82599_e();
    026            EntityFireworkRocket var10 = new EntityFireworkRocket(par1IBlockSource.getWorld(), var4, var6, var8, par2ItemStack);
    027            par1IBlockSource.getWorld().spawnEntityInWorld(var10);
    028            par2ItemStack.splitStack(1);
    029            return par2ItemStack;
    030        }
    031
    032        /**
    033         * Play the dispense sound from the specified block.
    034         */
    035        protected void playDispenseSound(IBlockSource par1IBlockSource)
    036        {
    037            par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
    038        }
    039    }