    001    package net.minecraft.block;
    002
    003    import java.util.Random;
    004    import net.minecraft.block.material.Material;
    005    import net.minecraft.creativetab.CreativeTabs;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.item.EntityTNTPrimed;
    008    import net.minecraft.entity.player.EntityPlayer;
    009    import net.minecraft.entity.projectile.EntityArrow;
    010    import net.minecraft.item.Item;
    011    import net.minecraft.world.Explosion;
    012    import net.minecraft.world.World;
    013
    014    public class BlockTNT extends Block
    015    {
    016        public BlockTNT(int par1, int par2)
    017        {
    018            super(par1, par2, Material.tnt);
    019            this.setCreativeTab(CreativeTabs.tabRedstone);
    020        }
    021
    022        /**
    023         * Returns the block texture based on the side being looked at.  Args: side
    024         */
    025        public int getBlockTextureFromSide(int par1)
    026        {
    027            return par1 == 0 ? this.blockIndexInTexture + 2 : (par1 == 1 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture);
    028        }
    029
    030        /**
    031         * Called whenever the block is added into the world. Args: world, x, y, z
    032         */
    033        public void onBlockAdded(World par1World, int par2, int par3, int par4)
    034        {
    035            super.onBlockAdded(par1World, par2, par3, par4);
    036
    037            if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
    038            {
    039                this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
    040                par1World.setBlockWithNotify(par2, par3, par4, 0);
    041            }
    042        }
    043
    044        /**
    045         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    046         * their own) Args: x, y, z, neighbor blockID
    047         */
    048        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    049        {
    050            if (par5 > 0 && Block.blocksList[par5].canProvidePower() && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
    051            {
    052                this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
    053                par1World.setBlockWithNotify(par2, par3, par4, 0);
    054            }
    055        }
    056
    057        /**
    058         * Returns the quantity of items to drop on block destruction.
    059         */
    060        public int quantityDropped(Random par1Random)
    061        {
    062            return 1;
    063        }
    064
    065        /**
    066         * Called upon the block being destroyed by an explosion
    067         */
    068        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4)
    069        {
    070            if (!par1World.isRemote)
    071            {
    072                EntityTNTPrimed var5 = new EntityTNTPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));
    073                var5.fuse = par1World.rand.nextInt(var5.fuse / 4) + var5.fuse / 8;
    074                par1World.spawnEntityInWorld(var5);
    075            }
    076        }
    077
    078        /**
    079         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    080         */
    081        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
    082        {
    083            if (!par1World.isRemote)
    084            {
    085                if ((par5 & 1) == 1)
    086                {
    087                    EntityTNTPrimed var6 = new EntityTNTPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));
    088                    par1World.spawnEntityInWorld(var6);
    089                    par1World.playSoundAtEntity(var6, "random.fuse", 1.0F, 1.0F);
    090                }
    091            }
    092        }
    093
    094        /**
    095         * Called upon block activation (right click on the block.)
    096         */
    097        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    098        {
    099            if (par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.shiftedIndex)
    100            {
    101                this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
    102                par1World.setBlockWithNotify(par2, par3, par4, 0);
    103                return true;
    104            }
    105            else
    106            {
    107                return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
    108            }
    109        }
    110
    111        /**
    112         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    113         */
    114        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    115        {
    116            if (par5Entity instanceof EntityArrow && !par1World.isRemote)
    117            {
    118                EntityArrow var6 = (EntityArrow)par5Entity;
    119
    120                if (var6.isBurning())
    121                {
    122                    this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
    123                    par1World.setBlockWithNotify(par2, par3, par4, 0);
    124                }
    125            }
    126        }
    127
    128        /**
    129         * Return whether this block can drop from an explosion.
    130         */
    131        public boolean canDropFromExplosion(Explosion par1Explosion)
    132        {
    133            return false;
    134        }
    135    }