    001    package net.minecraft.client.model;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.entity.Entity;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class ModelEnderman extends ModelBiped
    009    {
    010        /** Is the enderman carrying a block? */
    011        public boolean isCarrying = false;
    012
    013        /** Is the enderman attacking an entity? */
    014        public boolean isAttacking = false;
    015
    016        public ModelEnderman()
    017        {
    018            super(0.0F, -14.0F, 64, 32);
    019            float var1 = -14.0F;
    020            float var2 = 0.0F;
    021            this.bipedHeadwear = new ModelRenderer(this, 0, 16);
    022            this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F);
    023            this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
    024            this.bipedBody = new ModelRenderer(this, 32, 16);
    025            this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, var2);
    026            this.bipedBody.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
    027            this.bipedRightArm = new ModelRenderer(this, 56, 0);
    028            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
    029            this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + var1, 0.0F);
    030            this.bipedLeftArm = new ModelRenderer(this, 56, 0);
    031            this.bipedLeftArm.mirror = true;
    032            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
    033            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + var1, 0.0F);
    034            this.bipedRightLeg = new ModelRenderer(this, 56, 0);
    035            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
    036            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + var1, 0.0F);
    037            this.bipedLeftLeg = new ModelRenderer(this, 56, 0);
    038            this.bipedLeftLeg.mirror = true;
    039            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
    040            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + var1, 0.0F);
    041        }
    042
    043        /**
    044         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    045         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    046         * "far" arms and legs can swing at most.
    047         */
    048        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    049        {
    050            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
    051            this.bipedHead.showModel = true;
    052            float var8 = -14.0F;
    053            this.bipedBody.rotateAngleX = 0.0F;
    054            this.bipedBody.rotationPointY = var8;
    055            this.bipedBody.rotationPointZ = -0.0F;
    056            this.bipedRightLeg.rotateAngleX -= 0.0F;
    057            this.bipedLeftLeg.rotateAngleX -= 0.0F;
    058            this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D);
    059            this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D);
    060            this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D);
    061            this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D);
    062            float var9 = 0.4F;
    063
    064            if (this.bipedRightArm.rotateAngleX > var9)
    065            {
    066                this.bipedRightArm.rotateAngleX = var9;
    067            }
    068
    069            if (this.bipedLeftArm.rotateAngleX > var9)
    070            {
    071                this.bipedLeftArm.rotateAngleX = var9;
    072            }
    073
    074            if (this.bipedRightArm.rotateAngleX < -var9)
    075            {
    076                this.bipedRightArm.rotateAngleX = -var9;
    077            }
    078
    079            if (this.bipedLeftArm.rotateAngleX < -var9)
    080            {
    081                this.bipedLeftArm.rotateAngleX = -var9;
    082            }
    083
    084            if (this.bipedRightLeg.rotateAngleX > var9)
    085            {
    086                this.bipedRightLeg.rotateAngleX = var9;
    087            }
    088
    089            if (this.bipedLeftLeg.rotateAngleX > var9)
    090            {
    091                this.bipedLeftLeg.rotateAngleX = var9;
    092            }
    093
    094            if (this.bipedRightLeg.rotateAngleX < -var9)
    095            {
    096                this.bipedRightLeg.rotateAngleX = -var9;
    097            }
    098
    099            if (this.bipedLeftLeg.rotateAngleX < -var9)
    100            {
    101                this.bipedLeftLeg.rotateAngleX = -var9;
    102            }
    103
    104            if (this.isCarrying)
    105            {
    106                this.bipedRightArm.rotateAngleX = -0.5F;
    107                this.bipedLeftArm.rotateAngleX = -0.5F;
    108                this.bipedRightArm.rotateAngleZ = 0.05F;
    109                this.bipedLeftArm.rotateAngleZ = -0.05F;
    110            }
    111
    112            this.bipedRightArm.rotationPointZ = 0.0F;
    113            this.bipedLeftArm.rotationPointZ = 0.0F;
    114            this.bipedRightLeg.rotationPointZ = 0.0F;
    115            this.bipedLeftLeg.rotationPointZ = 0.0F;
    116            this.bipedRightLeg.rotationPointY = 9.0F + var8;
    117            this.bipedLeftLeg.rotationPointY = 9.0F + var8;
    118            this.bipedHead.rotationPointZ = -0.0F;
    119            this.bipedHead.rotationPointY = var8 + 1.0F;
    120            this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX;
    121            this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY;
    122            this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ;
    123            this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX;
    124            this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY;
    125            this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ;
    126
    127            if (this.isAttacking)
    128            {
    129                float var10 = 1.0F;
    130                this.bipedHead.rotationPointY -= var10 * 5.0F;
    131            }
    132        }
    133    }