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## net.minecraft.client.model
Class ModelOcelot

    java.lang.Object
      net.minecraft.client.model.ModelBase
          net.minecraft.client.model.ModelOcelot

    public class ModelOcelot

extends ModelBase

Field Summary

Fields inherited from class net.minecraft.client.model.ModelBase
`boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

Constructor Summary
`ModelOcelot()`

Method Summary
`void` | `render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)` Sets the models various rotation angles then renders the model.
`void` | `setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

Methods inherited from class net.minecraft.client.model.ModelBase
`func_85181_a, getTextureOffset`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ModelOcelot

    public ModelOcelot()

Method Detail

### render

    public void render(Entity par1Entity,
                       float par2,
                       float par3,
                       float par4,
                       float par5,
                       float par6,
                       float par7)

  Sets the models various rotation angles then renders the model.

  Overrides:
    `render` in class `ModelBase`

### setRotationAngles

    public void setRotationAngles(float par1,
                                  float par2,
                                  float par3,
                                  float par4,
                                  float par5,
                                  float par6,
                                  Entity par7Entity)

  Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

  Overrides:
    `setRotationAngles` in class `ModelBase`

### setLivingAnimations

    public void setLivingAnimations(EntityLiving par1EntityLiving,
                                    float par2,
                                    float par3,
                                    float par4)

  Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

  Overrides:
    `setLivingAnimations` in class `ModelBase`

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