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## Uses of Class
net.minecraft.client.multiplayer.NetClientHandler

Packages that use NetClientHandler
net.minecraft.client |
net.minecraft.client.entity |
net.minecraft.client.gui |
net.minecraft.client.multiplayer |
net.minecraft.src |

Uses of NetClientHandler in net.minecraft.client

Methods in net.minecraft.client that return NetClientHandler
`NetClientHandler` | `Minecraft.getSendQueue()` get the client packet send queue

Uses of NetClientHandler in net.minecraft.client.entity

Fields in net.minecraft.client.entity declared as NetClientHandler
`NetClientHandler` | `EntityClientPlayerMP.sendQueue`

Constructors in net.minecraft.client.entity with parameters of type NetClientHandler
`EntityClientPlayerMP(Minecraft par1Minecraft, World par2World, Session par3Session, NetClientHandler par4NetClientHandler)`

Uses of NetClientHandler in net.minecraft.client.gui

Constructors in net.minecraft.client.gui with parameters of type NetClientHandler
`GuiDownloadTerrain(NetClientHandler par1NetClientHandler)`

Uses of NetClientHandler in net.minecraft.client.multiplayer

Constructors in net.minecraft.client.multiplayer with parameters of type NetClientHandler
`PlayerControllerMP(Minecraft par1Minecraft, NetClientHandler par2NetClientHandler)`
`WorldClient(NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler)`

Uses of NetClientHandler in net.minecraft.src

Methods in net.minecraft.src with parameters of type NetClientHandler
`void` | `BaseMod.clientConnect(NetClientHandler handler)` Called when a client connects
`void` | `BaseMod.clientCustomPayload(NetClientHandler handler, Packet250CustomPayload packet)`
`void` | `BaseMod.clientDisconnect(NetClientHandler handler)` Called when the client disconnects
`static void` | `ModLoader.serverLogin(NetClientHandler handler, Packet1Login loginPacket)` Deprecated.

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