    001    package net.minecraft.client.particle;
    002
    003    import cpw.mods.fml.relauncher.Side;
    004    import cpw.mods.fml.relauncher.SideOnly;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.client.renderer.Tessellator;
    007    import net.minecraft.item.Item;
    008    import net.minecraft.world.World;
    009
    010    @SideOnly(Side.CLIENT)
    011    public class EntityBreakingFX extends EntityFX
    012    {
    013        public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item)
    014        {
    015            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    016            this.setParticleTextureIndex(par8Item.getIconFromDamage(0));
    017            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
    018            this.particleGravity = Block.blockSnow.blockParticleGravity;
    019            this.particleScale /= 2.0F;
    020        }
    021
    022        public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item)
    023        {
    024            this(par1World, par2, par4, par6, par14Item);
    025            this.motionX *= 0.10000000149011612D;
    026            this.motionY *= 0.10000000149011612D;
    027            this.motionZ *= 0.10000000149011612D;
    028            this.motionX += par8;
    029            this.motionY += par10;
    030            this.motionZ += par12;
    031        }
    032
    033        public int getFXLayer()
    034        {
    035            return 2;
    036        }
    037
    038        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    039        {
    040            float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F;
    041            float var9 = var8 + 0.015609375F;
    042            float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F;
    043            float var11 = var10 + 0.015609375F;
    044            float var12 = 0.1F * this.particleScale;
    045            float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
    046            float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
    047            float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
    048            float var16 = 1.0F;
    049            par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue);
    050            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11);
    051            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10);
    052            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10);
    053            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11);
    054        }
    055    }