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## net.minecraft.world.chunk.storage
Interface IChunkLoader

All Known Implementing Classes:
  AnvilChunkLoader

    public interface IChunkLoader

Method Summary
`void` | `chunkTick()` Called every World.tick()
`Chunk` | `loadChunk(World var1, int var2, int var3)` Loads the specified(XZ) chunk into the specified world.
`void` | `saveChunk(World var1, Chunk var2)`
`void` | `saveExtraChunkData(World var1, Chunk var2)` Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
`void` | `saveExtraData()` Save extra data not associated with any Chunk.

Method Detail

### loadChunk

    Chunk loadChunk(World var1,
                    int var2,
                    int var3)
                    throws IOException

  Loads the specified(XZ) chunk into the specified world.

  Throws:
    `IOException`

### saveChunk

    void saveChunk(World var1,
                   Chunk var2)
                   throws MinecraftException,
                          IOException

  Throws:
    `MinecraftException`
    `IOException`

### saveExtraChunkData

    void saveExtraChunkData(World var1,
                            Chunk var2)

  Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused.

### chunkTick

    void chunkTick()

  Called every World.tick()

### saveExtraData

    void saveExtraData()

  Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused.

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