001 package net.minecraft.world.gen.structure;
002
003 import java.util.Random;
004 import net.minecraft.block.Block;
005 import net.minecraft.item.Item;
006 import net.minecraft.util.Direction;
007 import net.minecraft.util.WeightedRandomChestContent;
008 import net.minecraft.world.World;
009
010 import net.minecraftforge.common.ChestGenHooks;
011 import static net.minecraftforge.common.ChestGenHooks.*;
012
013 public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature
014 {
015 private boolean[] field_74940_h = new boolean[4];
016
017 /** List of items to generate in chests of Temples. */
018 public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)};
019
020 public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3)
021 {
022 super(par1Random, par2, 64, par3, 21, 15, 21);
023 }
024
025 /**
026 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
027 * the end, it adds Fences...
028 */
029 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
030 {
031 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false);
032 int var4;
033
034 for (var4 = 1; var4 <= 9; ++var4)
035 {
036 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, var4, var4, this.scatteredFeatureSizeX - 1 - var4, var4, this.scatteredFeatureSizeZ - 1 - var4, Block.sandStone.blockID, Block.sandStone.blockID, false);
037 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4 + 1, var4, var4 + 1, this.scatteredFeatureSizeX - 2 - var4, var4, this.scatteredFeatureSizeZ - 2 - var4, 0, 0, false);
038 }
039
040 int var5;
041
042 for (var4 = 0; var4 < this.scatteredFeatureSizeX; ++var4)
043 {
044 for (var5 = 0; var5 < this.scatteredFeatureSizeZ; ++var5)
045 {
046 this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, var4, -5, var5, par3StructureBoundingBox);
047 }
048 }
049
050 var4 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3);
051 var5 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2);
052 int var6 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0);
053 int var7 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1);
054 byte var8 = 1;
055 byte var9 = 11;
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
058 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 10, 0, par3StructureBoundingBox);
059 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, 2, 10, 4, par3StructureBoundingBox);
060 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, 0, 10, 2, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 4, 10, 2, par3StructureBoundingBox);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false);
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
064 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox);
066 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox);
067 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox);
068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false);
069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false);
070 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox);
073 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox);
074 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox);
075 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox);
076 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox);
077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false);
078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false);
079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false);
080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false);
081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false);
082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false);
083 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
084 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
085 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
086 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
087 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
088 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
089 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
090 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
091 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
092 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
093 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox);
094 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox);
095 this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox);
096 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox);
097 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox);
098 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox);
099 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false);
100 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false);
101 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 4, 5, par3StructureBoundingBox);
102 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 3, 4, par3StructureBoundingBox);
103 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox);
104 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox);
105 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
106 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
107 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
108 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox);
109 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox);
110 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox);
111 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 2, 1, 2, par3StructureBoundingBox);
112 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox);
113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false);
114 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false);
115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false);
116 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false);
117 int var10;
118
119 for (var10 = 5; var10 <= 17; var10 += 2)
120 {
121 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, var10, par3StructureBoundingBox);
122 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, var10, par3StructureBoundingBox);
123 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, var10, par3StructureBoundingBox);
124 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, var10, par3StructureBoundingBox);
125 }
126
127 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 7, par3StructureBoundingBox);
128 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 8, par3StructureBoundingBox);
129 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 9, par3StructureBoundingBox);
130 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 9, par3StructureBoundingBox);
131 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 8, 0, 10, par3StructureBoundingBox);
132 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 12, 0, 10, par3StructureBoundingBox);
133 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 7, 0, 10, par3StructureBoundingBox);
134 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 13, 0, 10, par3StructureBoundingBox);
135 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 11, par3StructureBoundingBox);
136 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 11, par3StructureBoundingBox);
137 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 12, par3StructureBoundingBox);
138 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 13, par3StructureBoundingBox);
139 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var9, 10, 0, 10, par3StructureBoundingBox);
140
141 for (var10 = 0; var10 <= this.scatteredFeatureSizeX - 1; var10 += this.scatteredFeatureSizeX - 1)
142 {
143 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 1, par3StructureBoundingBox);
144 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 2, par3StructureBoundingBox);
145 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 3, par3StructureBoundingBox);
146 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 1, par3StructureBoundingBox);
147 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 2, par3StructureBoundingBox);
148 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 3, par3StructureBoundingBox);
149 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 1, par3StructureBoundingBox);
150 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 2, par3StructureBoundingBox);
151 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 3, par3StructureBoundingBox);
152 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 1, par3StructureBoundingBox);
153 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 2, par3StructureBoundingBox);
154 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 3, par3StructureBoundingBox);
155 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 1, par3StructureBoundingBox);
156 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 2, par3StructureBoundingBox);
157 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 3, par3StructureBoundingBox);
158 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 1, par3StructureBoundingBox);
159 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 2, par3StructureBoundingBox);
160 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 3, par3StructureBoundingBox);
161 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 1, par3StructureBoundingBox);
162 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 2, par3StructureBoundingBox);
163 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 3, par3StructureBoundingBox);
164 }
165
166 for (var10 = 2; var10 <= this.scatteredFeatureSizeX - 3; var10 += this.scatteredFeatureSizeX - 3 - 2)
167 {
168 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 2, 0, par3StructureBoundingBox);
169 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 0, par3StructureBoundingBox);
170 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 2, 0, par3StructureBoundingBox);
171 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 3, 0, par3StructureBoundingBox);
172 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 0, par3StructureBoundingBox);
173 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 3, 0, par3StructureBoundingBox);
174 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 4, 0, par3StructureBoundingBox);
175 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 0, par3StructureBoundingBox);
176 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 4, 0, par3StructureBoundingBox);
177 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 5, 0, par3StructureBoundingBox);
178 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 0, par3StructureBoundingBox);
179 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 5, 0, par3StructureBoundingBox);
180 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 6, 0, par3StructureBoundingBox);
181 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 0, par3StructureBoundingBox);
182 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 6, 0, par3StructureBoundingBox);
183 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 7, 0, par3StructureBoundingBox);
184 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 0, par3StructureBoundingBox);
185 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 7, 0, par3StructureBoundingBox);
186 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 8, 0, par3StructureBoundingBox);
187 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 0, par3StructureBoundingBox);
188 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 8, 0, par3StructureBoundingBox);
189 }
190
191 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
192 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox);
193 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox);
194 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 5, 0, par3StructureBoundingBox);
195 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox);
196 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 5, 0, par3StructureBoundingBox);
197 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
198 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false);
199 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
200 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false);
201 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false);
202 this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox);
203 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false);
204 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox);
205 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox);
206 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox);
207 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox);
208 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox);
209 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox);
210 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox);
211 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox);
212 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox);
213 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox);
214 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox);
215 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox);
216 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox);
217 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox);
218 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox);
219 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox);
220
221 ChestGenHooks info = ChestGenHooks.getInfo(PYRAMID_DESERT_CHEST);
222 for (var10 = 0; var10 < 4; ++var10)
223 {
224 if (!this.field_74940_h[var10])
225 {
226 int var11 = Direction.offsetX[var10] * 2;
227 int var12 = Direction.offsetZ[var10] * 2;
228 this.field_74940_h[var10] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + var11, -11, 10 + var12, info.getItems(par2Random), info.getCount(par2Random));
229 }
230 }
231
232 return true;
233 }
234 }