001 package net.minecraft.world;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005
006 import java.io.File;
007 import java.util.ArrayList;
008 import java.util.HashSet;
009 import java.util.Iterator;
010 import java.util.List;
011 import java.util.Random;
012 import java.util.Set;
013 import java.util.TreeSet;
014 import net.minecraft.block.Block;
015 import net.minecraft.block.BlockEventData;
016 import net.minecraft.crash.CrashReport;
017 import net.minecraft.crash.CrashReportCategory;
018 import net.minecraft.entity.Entity;
019 import net.minecraft.entity.EntityTracker;
020 import net.minecraft.entity.EnumCreatureType;
021 import net.minecraft.entity.INpc;
022 import net.minecraft.entity.effect.EntityLightningBolt;
023 import net.minecraft.entity.passive.EntityAnimal;
024 import net.minecraft.entity.passive.EntityWaterMob;
025 import net.minecraft.entity.player.EntityPlayer;
026 import net.minecraft.entity.player.EntityPlayerMP;
027 import net.minecraft.item.Item;
028 import net.minecraft.network.packet.Packet38EntityStatus;
029 import net.minecraft.network.packet.Packet54PlayNoteBlock;
030 import net.minecraft.network.packet.Packet60Explosion;
031 import net.minecraft.network.packet.Packet70GameEvent;
032 import net.minecraft.network.packet.Packet71Weather;
033 import net.minecraft.profiler.Profiler;
034 import net.minecraft.server.MinecraftServer;
035 import net.minecraft.server.management.PlayerManager;
036 import net.minecraft.tileentity.TileEntity;
037 import net.minecraft.util.ChunkCoordinates;
038 import net.minecraft.util.IProgressUpdate;
039 import net.minecraft.util.IntHashMap;
040 import net.minecraft.util.MathHelper;
041 import net.minecraft.util.ReportedException;
042 import net.minecraft.util.Vec3;
043 import net.minecraft.util.WeightedRandom;
044 import net.minecraft.util.WeightedRandomChestContent;
045 import net.minecraft.world.biome.BiomeGenBase;
046 import net.minecraft.world.biome.SpawnListEntry;
047 import net.minecraft.world.biome.WorldChunkManager;
048 import net.minecraft.world.chunk.Chunk;
049 import net.minecraft.world.chunk.IChunkProvider;
050 import net.minecraft.world.chunk.storage.AnvilChunkLoader;
051 import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
052 import net.minecraft.world.chunk.storage.IChunkLoader;
053 import net.minecraft.world.gen.ChunkProviderServer;
054 import net.minecraft.world.gen.feature.WorldGeneratorBonusChest;
055 import net.minecraft.world.storage.ISaveHandler;
056
057 import net.minecraftforge.common.ChestGenHooks;
058 import static net.minecraftforge.common.ChestGenHooks.*;
059 import net.minecraftforge.common.DimensionManager;
060 import net.minecraftforge.common.MinecraftForge;
061 import net.minecraftforge.event.world.WorldEvent;
062
063 public class WorldServer extends World
064 {
065 private final MinecraftServer mcServer;
066 private final EntityTracker theEntityTracker;
067 private final PlayerManager thePlayerManager;
068 private Set field_73064_N;
069
070 /** All work to do in future ticks. */
071 private TreeSet pendingTickListEntries;
072 public ChunkProviderServer theChunkProviderServer;
073
074 /** set by CommandServerSave{all,Off,On} */
075 public boolean canNotSave;
076
077 /** is false if there are no players */
078 private boolean allPlayersSleeping;
079 private int updateEntityTick = 0;
080 private final Teleporter field_85177_Q;
081
082 /**
083 * Double buffer of ServerBlockEventList[] for holding pending BlockEventData's
084 */
085 private ServerBlockEventList[] blockEventCache = new ServerBlockEventList[] {new ServerBlockEventList((ServerBlockEvent)null), new ServerBlockEventList((ServerBlockEvent)null)};
086
087 /**
088 * The index into the blockEventCache; either 0, or 1, toggled in sendBlockEventPackets where all BlockEvent are
089 * applied locally and send to clients.
090 */
091 private int blockEventCacheIndex = 0;
092 public static final WeightedRandomChestContent[] bonusChestContent = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.stick.shiftedIndex, 0, 1, 3, 10), new WeightedRandomChestContent(Block.planks.blockID, 0, 1, 3, 10), new WeightedRandomChestContent(Block.wood.blockID, 0, 1, 3, 10), new WeightedRandomChestContent(Item.axeStone.shiftedIndex, 0, 1, 1, 3), new WeightedRandomChestContent(Item.axeWood.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.pickaxeStone.shiftedIndex, 0, 1, 1, 3), new WeightedRandomChestContent(Item.pickaxeWood.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.appleRed.shiftedIndex, 0, 2, 3, 5), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 2, 3, 3)};
093
094 /** An IntHashMap of entity IDs (integers) to their Entity objects. */
095 private IntHashMap entityIdMap;
096
097 /** Stores the recently processed (lighting) chunks */
098 protected Set<ChunkCoordIntPair> doneChunks = new HashSet<ChunkCoordIntPair>();
099 public List<Teleporter> customTeleporters = new ArrayList<Teleporter>();
100
101 public WorldServer(MinecraftServer par1MinecraftServer, ISaveHandler par2ISaveHandler, String par3Str, int par4, WorldSettings par5WorldSettings, Profiler par6Profiler)
102 {
103 super(par2ISaveHandler, par3Str, par5WorldSettings, WorldProvider.getProviderForDimension(par4), par6Profiler);
104 this.mcServer = par1MinecraftServer;
105 this.theEntityTracker = new EntityTracker(this);
106 this.thePlayerManager = new PlayerManager(this, par1MinecraftServer.getConfigurationManager().getViewDistance());
107
108 if (this.entityIdMap == null)
109 {
110 this.entityIdMap = new IntHashMap();
111 }
112
113 if (this.field_73064_N == null)
114 {
115 this.field_73064_N = new HashSet();
116 }
117
118 if (this.pendingTickListEntries == null)
119 {
120 this.pendingTickListEntries = new TreeSet();
121 }
122
123 this.field_85177_Q = new Teleporter(this);
124 DimensionManager.setWorld(par4, this);
125 }
126
127 /**
128 * Runs a single tick for the world
129 */
130 public void tick()
131 {
132 super.tick();
133
134 if (this.getWorldInfo().isHardcoreModeEnabled() && this.difficultySetting < 3)
135 {
136 this.difficultySetting = 3;
137 }
138
139 this.provider.worldChunkMgr.cleanupCache();
140
141 if (this.areAllPlayersAsleep())
142 {
143 boolean var1 = false;
144
145 if (this.spawnHostileMobs && this.difficultySetting >= 1)
146 {
147 ;
148 }
149
150 if (!var1)
151 {
152 long var2 = this.worldInfo.getWorldTime() + 24000L;
153 this.worldInfo.setWorldTime(var2 - var2 % 24000L);
154 this.wakeAllPlayers();
155 }
156 }
157
158 this.theProfiler.startSection("mobSpawner");
159
160 if (this.getGameRules().getGameRuleBooleanValue("doMobSpawning"))
161 {
162 SpawnerAnimals.findChunksForSpawning(this, this.spawnHostileMobs, this.spawnPeacefulMobs, this.worldInfo.getWorldTotalTime() % 400L == 0L);
163 }
164
165 this.theProfiler.endStartSection("chunkSource");
166 this.chunkProvider.unload100OldestChunks();
167 int var4 = this.calculateSkylightSubtracted(1.0F);
168
169 if (var4 != this.skylightSubtracted)
170 {
171 this.skylightSubtracted = var4;
172 }
173
174 this.sendAndApplyBlockEvents();
175 this.worldInfo.incrementTotalWorldTime(this.worldInfo.getWorldTotalTime() + 1L);
176 this.worldInfo.setWorldTime(this.worldInfo.getWorldTime() + 1L);
177 this.theProfiler.endStartSection("tickPending");
178 this.tickUpdates(false);
179 this.theProfiler.endStartSection("tickTiles");
180 this.tickBlocksAndAmbiance();
181 this.theProfiler.endStartSection("chunkMap");
182 this.thePlayerManager.updatePlayerInstances();
183 this.theProfiler.endStartSection("village");
184 this.villageCollectionObj.tick();
185 this.villageSiegeObj.tick();
186 this.theProfiler.endStartSection("portalForcer");
187 this.field_85177_Q.func_85189_a(this.getTotalWorldTime());
188 for (Teleporter tele : customTeleporters)
189 {
190 tele.func_85189_a(getTotalWorldTime());
191 }
192 this.theProfiler.endSection();
193 this.sendAndApplyBlockEvents();
194 }
195
196 /**
197 * only spawns creatures allowed by the chunkProvider
198 */
199 public SpawnListEntry spawnRandomCreature(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
200 {
201 List var5 = this.getChunkProvider().getPossibleCreatures(par1EnumCreatureType, par2, par3, par4);
202 return var5 != null && !var5.isEmpty() ? (SpawnListEntry)WeightedRandom.getRandomItem(this.rand, var5) : null;
203 }
204
205 /**
206 * Updates the flag that indicates whether or not all players in the world are sleeping.
207 */
208 public void updateAllPlayersSleepingFlag()
209 {
210 this.allPlayersSleeping = !this.playerEntities.isEmpty();
211 Iterator var1 = this.playerEntities.iterator();
212
213 while (var1.hasNext())
214 {
215 EntityPlayer var2 = (EntityPlayer)var1.next();
216
217 if (!var2.isPlayerSleeping())
218 {
219 this.allPlayersSleeping = false;
220 break;
221 }
222 }
223 }
224
225 protected void wakeAllPlayers()
226 {
227 this.allPlayersSleeping = false;
228 Iterator var1 = this.playerEntities.iterator();
229
230 while (var1.hasNext())
231 {
232 EntityPlayer var2 = (EntityPlayer)var1.next();
233
234 if (var2.isPlayerSleeping())
235 {
236 var2.wakeUpPlayer(false, false, true);
237 }
238 }
239
240 this.resetRainAndThunder();
241 }
242
243 private void resetRainAndThunder()
244 {
245 provider.resetRainAndThunder();
246 }
247
248 public boolean areAllPlayersAsleep()
249 {
250 if (this.allPlayersSleeping && !this.isRemote)
251 {
252 Iterator var1 = this.playerEntities.iterator();
253 EntityPlayer var2;
254
255 do
256 {
257 if (!var1.hasNext())
258 {
259 return true;
260 }
261
262 var2 = (EntityPlayer)var1.next();
263 }
264 while (var2.isPlayerFullyAsleep());
265
266 return false;
267 }
268 else
269 {
270 return false;
271 }
272 }
273
274 @SideOnly(Side.CLIENT)
275
276 /**
277 * Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk.
278 */
279 public void setSpawnLocation()
280 {
281 if (this.worldInfo.getSpawnY() <= 0)
282 {
283 this.worldInfo.setSpawnY(64);
284 }
285
286 int var1 = this.worldInfo.getSpawnX();
287 int var2 = this.worldInfo.getSpawnZ();
288 int var3 = 0;
289
290 while (this.getFirstUncoveredBlock(var1, var2) == 0)
291 {
292 var1 += this.rand.nextInt(8) - this.rand.nextInt(8);
293 var2 += this.rand.nextInt(8) - this.rand.nextInt(8);
294 ++var3;
295
296 if (var3 == 10000)
297 {
298 break;
299 }
300 }
301
302 this.worldInfo.setSpawnX(var1);
303 this.worldInfo.setSpawnZ(var2);
304 }
305
306 /**
307 * plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a
308 * player
309 */
310 protected void tickBlocksAndAmbiance()
311 {
312 super.tickBlocksAndAmbiance();
313 int var1 = 0;
314 int var2 = 0;
315 Iterator var3 = this.activeChunkSet.iterator();
316
317 doneChunks.retainAll(activeChunkSet);
318 if (doneChunks.size() == activeChunkSet.size())
319 {
320 doneChunks.clear();
321 }
322
323 final long startTime = System.nanoTime();
324
325 while (var3.hasNext())
326 {
327 ChunkCoordIntPair var4 = (ChunkCoordIntPair)var3.next();
328 int var5 = var4.chunkXPos * 16;
329 int var6 = var4.chunkZPos * 16;
330 this.theProfiler.startSection("getChunk");
331 Chunk var7 = this.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos);
332 this.moodSoundAndLightCheck(var5, var6, var7);
333 this.theProfiler.endStartSection("tickChunk");
334 //Limits and evenly distributes the lighting update time
335 if (System.nanoTime() - startTime <= 4000000 && doneChunks.add(var4))
336 {
337 var7.updateSkylight();
338 }
339 this.theProfiler.endStartSection("thunder");
340 int var8;
341 int var9;
342 int var10;
343 int var11;
344
345 if (provider.canDoLightning(var7) && this.rand.nextInt(100000) == 0 && this.isRaining() && this.isThundering())
346 {
347 this.updateLCG = this.updateLCG * 3 + 1013904223;
348 var8 = this.updateLCG >> 2;
349 var9 = var5 + (var8 & 15);
350 var10 = var6 + (var8 >> 8 & 15);
351 var11 = this.getPrecipitationHeight(var9, var10);
352
353 if (this.canLightningStrikeAt(var9, var11, var10))
354 {
355 this.addWeatherEffect(new EntityLightningBolt(this, (double)var9, (double)var11, (double)var10));
356 }
357 }
358
359 this.theProfiler.endStartSection("iceandsnow");
360 int var13;
361
362 if (provider.canDoRainSnowIce(var7) && this.rand.nextInt(16) == 0)
363 {
364 this.updateLCG = this.updateLCG * 3 + 1013904223;
365 var8 = this.updateLCG >> 2;
366 var9 = var8 & 15;
367 var10 = var8 >> 8 & 15;
368 var11 = this.getPrecipitationHeight(var9 + var5, var10 + var6);
369
370 if (this.isBlockFreezableNaturally(var9 + var5, var11 - 1, var10 + var6))
371 {
372 this.setBlockWithNotify(var9 + var5, var11 - 1, var10 + var6, Block.ice.blockID);
373 }
374
375 if (this.isRaining() && this.canSnowAt(var9 + var5, var11, var10 + var6))
376 {
377 this.setBlockWithNotify(var9 + var5, var11, var10 + var6, Block.snow.blockID);
378 }
379
380 if (this.isRaining())
381 {
382 BiomeGenBase var12 = this.getBiomeGenForCoords(var9 + var5, var10 + var6);
383
384 if (var12.canSpawnLightningBolt())
385 {
386 var13 = this.getBlockId(var9 + var5, var11 - 1, var10 + var6);
387
388 if (var13 != 0)
389 {
390 Block.blocksList[var13].fillWithRain(this, var9 + var5, var11 - 1, var10 + var6);
391 }
392 }
393 }
394 }
395
396 this.theProfiler.endStartSection("tickTiles");
397 ExtendedBlockStorage[] var19 = var7.getBlockStorageArray();
398 var9 = var19.length;
399
400 for (var10 = 0; var10 < var9; ++var10)
401 {
402 ExtendedBlockStorage var21 = var19[var10];
403
404 if (var21 != null && var21.getNeedsRandomTick())
405 {
406 for (int var20 = 0; var20 < 3; ++var20)
407 {
408 this.updateLCG = this.updateLCG * 3 + 1013904223;
409 var13 = this.updateLCG >> 2;
410 int var14 = var13 & 15;
411 int var15 = var13 >> 8 & 15;
412 int var16 = var13 >> 16 & 15;
413 int var17 = var21.getExtBlockID(var14, var16, var15);
414 ++var2;
415 Block var18 = Block.blocksList[var17];
416
417 if (var18 != null && var18.getTickRandomly())
418 {
419 ++var1;
420 var18.updateTick(this, var14 + var5, var16 + var21.getYLocation(), var15 + var6, this.rand);
421 }
422 }
423 }
424 }
425
426 this.theProfiler.endSection();
427 }
428 }
429
430 /**
431 * Schedules a tick to a block with a delay (Most commonly the tick rate)
432 */
433 public void scheduleBlockUpdate(int par1, int par2, int par3, int par4, int par5)
434 {
435 this.func_82740_a(par1, par2, par3, par4, par5, 0);
436 }
437
438 public void func_82740_a(int par1, int par2, int par3, int par4, int par5, int par6)
439 {
440 NextTickListEntry var7 = new NextTickListEntry(par1, par2, par3, par4);
441 boolean isForced = getPersistentChunks().containsKey(new ChunkCoordIntPair(var7.xCoord >> 4, var7.zCoord >> 4));
442 byte var8 = isForced ? (byte)0 : 8;
443
444 if (this.scheduledUpdatesAreImmediate && par4 > 0)
445 {
446 if (Block.blocksList[par4].func_82506_l())
447 {
448 if (this.checkChunksExist(var7.xCoord - var8, var7.yCoord - var8, var7.zCoord - var8, var7.xCoord + var8, var7.yCoord + var8, var7.zCoord + var8))
449 {
450 int var9 = this.getBlockId(var7.xCoord, var7.yCoord, var7.zCoord);
451
452 if (var9 == var7.blockID && var9 > 0)
453 {
454 Block.blocksList[var9].updateTick(this, var7.xCoord, var7.yCoord, var7.zCoord, this.rand);
455 }
456 }
457
458 return;
459 }
460
461 par5 = 1;
462 }
463
464 if (this.checkChunksExist(par1 - var8, par2 - var8, par3 - var8, par1 + var8, par2 + var8, par3 + var8))
465 {
466 if (par4 > 0)
467 {
468 var7.setScheduledTime((long)par5 + this.worldInfo.getWorldTotalTime());
469 var7.func_82753_a(par6);
470 }
471
472 if (!this.field_73064_N.contains(var7))
473 {
474 this.field_73064_N.add(var7);
475 this.pendingTickListEntries.add(var7);
476 }
477 }
478 }
479
480 /**
481 * Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
482 */
483 public void scheduleBlockUpdateFromLoad(int par1, int par2, int par3, int par4, int par5)
484 {
485 NextTickListEntry var6 = new NextTickListEntry(par1, par2, par3, par4);
486
487 if (par4 > 0)
488 {
489 var6.setScheduledTime((long)par5 + this.worldInfo.getWorldTotalTime());
490 }
491
492 if (!this.field_73064_N.contains(var6))
493 {
494 this.field_73064_N.add(var6);
495 this.pendingTickListEntries.add(var6);
496 }
497 }
498
499 /**
500 * Updates (and cleans up) entities and tile entities
501 */
502 public void updateEntities()
503 {
504 if (this.playerEntities.isEmpty() && getPersistentChunks().isEmpty())
505 {
506 if (this.updateEntityTick++ >= 1200)
507 {
508 return;
509 }
510 }
511 else
512 {
513 this.resetUpdateEntityTick();
514 }
515
516 super.updateEntities();
517 }
518
519 /**
520 * Resets the updateEntityTick field to 0
521 */
522 public void resetUpdateEntityTick()
523 {
524 this.updateEntityTick = 0;
525 }
526
527 /**
528 * Runs through the list of updates to run and ticks them
529 */
530 public boolean tickUpdates(boolean par1)
531 {
532 int var2 = this.pendingTickListEntries.size();
533
534 if (var2 != this.field_73064_N.size())
535 {
536 throw new IllegalStateException("TickNextTick list out of synch");
537 }
538 else
539 {
540 if (var2 > 1000)
541 {
542 var2 = 1000;
543 }
544
545 for (int var3 = 0; var3 < var2; ++var3)
546 {
547 NextTickListEntry var4 = (NextTickListEntry)this.pendingTickListEntries.first();
548
549 if (!par1 && var4.scheduledTime > this.worldInfo.getWorldTotalTime())
550 {
551 break;
552 }
553
554 this.pendingTickListEntries.remove(var4);
555 this.field_73064_N.remove(var4);
556 boolean isForced = getPersistentChunks().containsKey(new ChunkCoordIntPair(var4.xCoord >> 4, var4.zCoord >> 4));
557 byte var5 = isForced ? (byte)0 : 8;
558
559 if (this.checkChunksExist(var4.xCoord - var5, var4.yCoord - var5, var4.zCoord - var5, var4.xCoord + var5, var4.yCoord + var5, var4.zCoord + var5))
560 {
561 int var6 = this.getBlockId(var4.xCoord, var4.yCoord, var4.zCoord);
562
563 if (var6 == var4.blockID && var6 > 0)
564 {
565 try
566 {
567 Block.blocksList[var6].updateTick(this, var4.xCoord, var4.yCoord, var4.zCoord, this.rand);
568 }
569 catch (Throwable var13)
570 {
571 CrashReport var8 = CrashReport.makeCrashReport(var13, "Exception while ticking a block");
572 CrashReportCategory var9 = var8.makeCategory("Block being ticked");
573 int var10;
574
575 try
576 {
577 var10 = this.getBlockMetadata(var4.xCoord, var4.yCoord, var4.zCoord);
578 }
579 catch (Throwable var12)
580 {
581 var10 = -1;
582 }
583
584 CrashReportCategory.func_85068_a(var9, var4.xCoord, var4.yCoord, var4.zCoord, var6, var10);
585 throw new ReportedException(var8);
586 }
587 }
588 }
589 }
590
591 return !this.pendingTickListEntries.isEmpty();
592 }
593 }
594
595 public List getPendingBlockUpdates(Chunk par1Chunk, boolean par2)
596 {
597 ArrayList var3 = null;
598 ChunkCoordIntPair var4 = par1Chunk.getChunkCoordIntPair();
599 int var5 = var4.chunkXPos << 4;
600 int var6 = var5 + 16;
601 int var7 = var4.chunkZPos << 4;
602 int var8 = var7 + 16;
603 Iterator var9 = this.pendingTickListEntries.iterator();
604
605 while (var9.hasNext())
606 {
607 NextTickListEntry var10 = (NextTickListEntry)var9.next();
608
609 if (var10.xCoord >= var5 && var10.xCoord < var6 && var10.zCoord >= var7 && var10.zCoord < var8)
610 {
611 if (par2)
612 {
613 this.field_73064_N.remove(var10);
614 var9.remove();
615 }
616
617 if (var3 == null)
618 {
619 var3 = new ArrayList();
620 }
621
622 var3.add(var10);
623 }
624 }
625
626 return var3;
627 }
628
629 /**
630 * Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
631 * Args: entity, forceUpdate
632 */
633 public void updateEntityWithOptionalForce(Entity par1Entity, boolean par2)
634 {
635 if (!this.mcServer.getCanSpawnAnimals() && (par1Entity instanceof EntityAnimal || par1Entity instanceof EntityWaterMob))
636 {
637 par1Entity.setDead();
638 }
639
640 if (!this.mcServer.getCanSpawnNPCs() && par1Entity instanceof INpc)
641 {
642 par1Entity.setDead();
643 }
644
645 if (!(par1Entity.riddenByEntity instanceof EntityPlayer))
646 {
647 super.updateEntityWithOptionalForce(par1Entity, par2);
648 }
649 }
650
651 /**
652 * direct call to super.updateEntityWithOptionalForce
653 */
654 public void uncheckedUpdateEntity(Entity par1Entity, boolean par2)
655 {
656 super.updateEntityWithOptionalForce(par1Entity, par2);
657 }
658
659 /**
660 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
661 */
662 protected IChunkProvider createChunkProvider()
663 {
664 IChunkLoader var1 = this.saveHandler.getChunkLoader(this.provider);
665 this.theChunkProviderServer = new ChunkProviderServer(this, var1, this.provider.createChunkGenerator());
666 return this.theChunkProviderServer;
667 }
668
669 /**
670 * pars: min x,y,z , max x,y,z
671 */
672 public List getAllTileEntityInBox(int par1, int par2, int par3, int par4, int par5, int par6)
673 {
674 ArrayList var7 = new ArrayList();
675
676 for(int x = (par1 >> 4); x <= (par4 >> 4); x++)
677 {
678 for(int z = (par3 >> 4); z <= (par6 >> 4); z++)
679 {
680 Chunk chunk = getChunkFromChunkCoords(x, z);
681 if (chunk != null)
682 {
683 for(Object obj : chunk.chunkTileEntityMap.values())
684 {
685 TileEntity entity = (TileEntity)obj;
686 if (!entity.isInvalid())
687 {
688 if (entity.xCoord >= par1 && entity.yCoord >= par2 && entity.zCoord >= par3 &&
689 entity.xCoord <= par4 && entity.yCoord <= par5 && entity.zCoord <= par6)
690 {
691 var7.add(entity);
692 }
693 }
694 }
695 }
696 }
697 }
698 return var7;
699 }
700
701 /**
702 * Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
703 */
704 public boolean canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
705 {
706 return super.canMineBlock(par1EntityPlayer, par2, par3, par4);
707 }
708
709 public boolean canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
710 {
711 int var5 = MathHelper.abs_int(par2 - this.worldInfo.getSpawnX());
712 int var6 = MathHelper.abs_int(par4 - this.worldInfo.getSpawnZ());
713
714 if (var5 > var6)
715 {
716 var6 = var5;
717 }
718
719 return var6 > mcServer.getSpawnProtectionSize() || this.mcServer.getConfigurationManager().areCommandsAllowed(par1EntityPlayer.username) || this.mcServer.isSinglePlayer();
720 }
721
722 protected void initialize(WorldSettings par1WorldSettings)
723 {
724 if (this.entityIdMap == null)
725 {
726 this.entityIdMap = new IntHashMap();
727 }
728
729 if (this.field_73064_N == null)
730 {
731 this.field_73064_N = new HashSet();
732 }
733
734 if (this.pendingTickListEntries == null)
735 {
736 this.pendingTickListEntries = new TreeSet();
737 }
738
739 this.createSpawnPosition(par1WorldSettings);
740 super.initialize(par1WorldSettings);
741 }
742
743 /**
744 * creates a spawn position at random within 256 blocks of 0,0
745 */
746 protected void createSpawnPosition(WorldSettings par1WorldSettings)
747 {
748 if (!this.provider.canRespawnHere())
749 {
750 this.worldInfo.setSpawnPosition(0, this.provider.getAverageGroundLevel(), 0);
751 }
752 else
753 {
754 this.findingSpawnPoint = true;
755 WorldChunkManager var2 = this.provider.worldChunkMgr;
756 List var3 = var2.getBiomesToSpawnIn();
757 Random var4 = new Random(this.getSeed());
758 ChunkPosition var5 = var2.findBiomePosition(0, 0, 256, var3, var4);
759 int var6 = 0;
760 int var7 = this.provider.getAverageGroundLevel();
761 int var8 = 0;
762
763 if (var5 != null)
764 {
765 var6 = var5.x;
766 var8 = var5.z;
767 }
768 else
769 {
770 System.out.println("Unable to find spawn biome");
771 }
772
773 int var9 = 0;
774
775 while (!this.provider.canCoordinateBeSpawn(var6, var8))
776 {
777 var6 += var4.nextInt(64) - var4.nextInt(64);
778 var8 += var4.nextInt(64) - var4.nextInt(64);
779 ++var9;
780
781 if (var9 == 1000)
782 {
783 break;
784 }
785 }
786
787 this.worldInfo.setSpawnPosition(var6, var7, var8);
788 this.findingSpawnPoint = false;
789
790 if (par1WorldSettings.isBonusChestEnabled())
791 {
792 this.createBonusChest();
793 }
794 }
795 }
796
797 /**
798 * Creates the bonus chest in the world.
799 */
800 protected void createBonusChest()
801 {
802 WorldGeneratorBonusChest var1 = new WorldGeneratorBonusChest(ChestGenHooks.getItems(BONUS_CHEST, rand), ChestGenHooks.getCount(BONUS_CHEST, rand));
803
804 for (int var2 = 0; var2 < 10; ++var2)
805 {
806 int var3 = this.worldInfo.getSpawnX() + this.rand.nextInt(6) - this.rand.nextInt(6);
807 int var4 = this.worldInfo.getSpawnZ() + this.rand.nextInt(6) - this.rand.nextInt(6);
808 int var5 = this.getTopSolidOrLiquidBlock(var3, var4) + 1;
809
810 if (var1.generate(this, this.rand, var3, var5, var4))
811 {
812 break;
813 }
814 }
815 }
816
817 /**
818 * Gets the hard-coded portal location to use when entering this dimension.
819 */
820 public ChunkCoordinates getEntrancePortalLocation()
821 {
822 return this.provider.getEntrancePortalLocation();
823 }
824
825 /**
826 * Saves all chunks to disk while updating progress bar.
827 */
828 public void saveAllChunks(boolean par1, IProgressUpdate par2IProgressUpdate) throws MinecraftException
829 {
830 if (this.chunkProvider.canSave())
831 {
832 if (par2IProgressUpdate != null)
833 {
834 par2IProgressUpdate.displayProgressMessage("Saving level");
835 }
836
837 this.saveLevel();
838
839 if (par2IProgressUpdate != null)
840 {
841 par2IProgressUpdate.resetProgresAndWorkingMessage("Saving chunks");
842 }
843
844 this.chunkProvider.saveChunks(par1, par2IProgressUpdate);
845 MinecraftForge.EVENT_BUS.post(new WorldEvent.Save(this));
846 }
847 }
848
849 /**
850 * Saves the chunks to disk.
851 */
852 protected void saveLevel() throws MinecraftException
853 {
854 this.checkSessionLock();
855 this.saveHandler.saveWorldInfoWithPlayer(this.worldInfo, this.mcServer.getConfigurationManager().getTagsFromLastWrite());
856 this.mapStorage.saveAllData();
857 this.perWorldStorage.saveAllData();
858 }
859
860 /**
861 * Start the skin for this entity downloading, if necessary, and increment its reference counter
862 */
863 protected void obtainEntitySkin(Entity par1Entity)
864 {
865 super.obtainEntitySkin(par1Entity);
866 this.entityIdMap.addKey(par1Entity.entityId, par1Entity);
867 Entity[] var2 = par1Entity.getParts();
868
869 if (var2 != null)
870 {
871 for (int var3 = 0; var3 < var2.length; ++var3)
872 {
873 this.entityIdMap.addKey(var2[var3].entityId, var2[var3]);
874 }
875 }
876 }
877
878 /**
879 * Decrement the reference counter for this entity's skin image data
880 */
881 public void releaseEntitySkin(Entity par1Entity)
882 {
883 super.releaseEntitySkin(par1Entity);
884 this.entityIdMap.removeObject(par1Entity.entityId);
885 Entity[] var2 = par1Entity.getParts();
886
887 if (var2 != null)
888 {
889 for (int var3 = 0; var3 < var2.length; ++var3)
890 {
891 this.entityIdMap.removeObject(var2[var3].entityId);
892 }
893 }
894 }
895
896 /**
897 * Returns the Entity with the given ID, or null if it doesn't exist in this World.
898 */
899 public Entity getEntityByID(int par1)
900 {
901 return (Entity)this.entityIdMap.lookup(par1);
902 }
903
904 /**
905 * adds a lightning bolt to the list of lightning bolts in this world.
906 */
907 public boolean addWeatherEffect(Entity par1Entity)
908 {
909 if (super.addWeatherEffect(par1Entity))
910 {
911 this.mcServer.getConfigurationManager().sendToAllNear(par1Entity.posX, par1Entity.posY, par1Entity.posZ, 512.0D, this.provider.dimensionId, new Packet71Weather(par1Entity));
912 return true;
913 }
914 else
915 {
916 return false;
917 }
918 }
919
920 /**
921 * sends a Packet 38 (Entity Status) to all tracked players of that entity
922 */
923 public void setEntityState(Entity par1Entity, byte par2)
924 {
925 Packet38EntityStatus var3 = new Packet38EntityStatus(par1Entity.entityId, par2);
926 this.getEntityTracker().sendPacketToAllAssociatedPlayers(par1Entity, var3);
927 }
928
929 /**
930 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
931 */
932 public Explosion newExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10)
933 {
934 Explosion var11 = new Explosion(this, par1Entity, par2, par4, par6, par8);
935 var11.isFlaming = par9;
936 var11.isSmoking = par10;
937 var11.doExplosionA();
938 var11.doExplosionB(false);
939
940 if (!par10)
941 {
942 var11.affectedBlockPositions.clear();
943 }
944
945 Iterator var12 = this.playerEntities.iterator();
946
947 while (var12.hasNext())
948 {
949 EntityPlayer var13 = (EntityPlayer)var12.next();
950
951 if (var13.getDistanceSq(par2, par4, par6) < 4096.0D)
952 {
953 ((EntityPlayerMP)var13).playerNetServerHandler.sendPacketToPlayer(new Packet60Explosion(par2, par4, par6, par8, var11.affectedBlockPositions, (Vec3)var11.func_77277_b().get(var13)));
954 }
955 }
956
957 return var11;
958 }
959
960 /**
961 * Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will
962 * have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, BlockID, EventID, EventParameter
963 */
964 public void addBlockEvent(int par1, int par2, int par3, int par4, int par5, int par6)
965 {
966 BlockEventData var7 = new BlockEventData(par1, par2, par3, par4, par5, par6);
967 Iterator var8 = this.blockEventCache[this.blockEventCacheIndex].iterator();
968 BlockEventData var9;
969
970 do
971 {
972 if (!var8.hasNext())
973 {
974 this.blockEventCache[this.blockEventCacheIndex].add(var7);
975 return;
976 }
977
978 var9 = (BlockEventData)var8.next();
979 }
980 while (!var9.equals(var7));
981 }
982
983 /**
984 * Send and apply locally all pending BlockEvents to each player with 64m radius of the event.
985 */
986 private void sendAndApplyBlockEvents()
987 {
988 while (!this.blockEventCache[this.blockEventCacheIndex].isEmpty())
989 {
990 int var1 = this.blockEventCacheIndex;
991 this.blockEventCacheIndex ^= 1;
992 Iterator var2 = this.blockEventCache[var1].iterator();
993
994 while (var2.hasNext())
995 {
996 BlockEventData var3 = (BlockEventData)var2.next();
997
998 if (this.onBlockEventReceived(var3))
999 {
1000 this.mcServer.getConfigurationManager().sendToAllNear((double)var3.getX(), (double)var3.getY(), (double)var3.getZ(), 64.0D, this.provider.dimensionId, new Packet54PlayNoteBlock(var3.getX(), var3.getY(), var3.getZ(), var3.getBlockID(), var3.getEventID(), var3.getEventParameter()));
1001 }
1002 }
1003
1004 this.blockEventCache[var1].clear();
1005 }
1006 }
1007
1008 /**
1009 * Called to apply a pending BlockEvent to apply to the current world.
1010 */
1011 private boolean onBlockEventReceived(BlockEventData par1BlockEventData)
1012 {
1013 int var2 = this.getBlockId(par1BlockEventData.getX(), par1BlockEventData.getY(), par1BlockEventData.getZ());
1014
1015 if (var2 == par1BlockEventData.getBlockID())
1016 {
1017 Block.blocksList[var2].onBlockEventReceived(this, par1BlockEventData.getX(), par1BlockEventData.getY(), par1BlockEventData.getZ(), par1BlockEventData.getEventID(), par1BlockEventData.getEventParameter());
1018 return true;
1019 }
1020 else
1021 {
1022 return false;
1023 }
1024 }
1025
1026 /**
1027 * Syncs all changes to disk and wait for completion.
1028 */
1029 public void flush()
1030 {
1031 this.saveHandler.flush();
1032 }
1033
1034 /**
1035 * Updates all weather states.
1036 */
1037 protected void updateWeather()
1038 {
1039 boolean var1 = this.isRaining();
1040 super.updateWeather();
1041
1042 if (var1 != this.isRaining())
1043 {
1044 if (var1)
1045 {
1046 this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet70GameEvent(2, 0));
1047 }
1048 else
1049 {
1050 this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet70GameEvent(1, 0));
1051 }
1052 }
1053 }
1054
1055 /**
1056 * Gets the MinecraftServer.
1057 */
1058 public MinecraftServer getMinecraftServer()
1059 {
1060 return this.mcServer;
1061 }
1062
1063 /**
1064 * Gets the EntityTracker
1065 */
1066 public EntityTracker getEntityTracker()
1067 {
1068 return this.theEntityTracker;
1069 }
1070
1071 public PlayerManager getPlayerManager()
1072 {
1073 return this.thePlayerManager;
1074 }
1075
1076 public Teleporter func_85176_s()
1077 {
1078 return this.field_85177_Q;
1079 }
1080
1081 public File getChunkSaveLocation()
1082 {
1083 return ((AnvilChunkLoader)theChunkProviderServer.currentChunkLoader).chunkSaveLocation;
1084 }
1085 }