001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.List;
008 import java.util.Random;
009 import net.minecraft.block.material.Material;
010 import net.minecraft.client.particle.EffectRenderer;
011 import net.minecraft.creativetab.CreativeTabs;
012 import net.minecraft.enchantment.EnchantmentHelper;
013 import net.minecraft.entity.Entity;
014 import net.minecraft.entity.EntityLiving;
015 import net.minecraft.entity.EnumCreatureType;
016 import net.minecraft.entity.item.EntityItem;
017 import net.minecraft.entity.item.EntityXPOrb;
018 import net.minecraft.entity.player.EntityPlayer;
019 import net.minecraft.item.Item;
020 import net.minecraft.item.ItemAnvilBlock;
021 import net.minecraft.item.ItemBlock;
022 import net.minecraft.item.ItemCloth;
023 import net.minecraft.item.ItemColored;
024 import net.minecraft.item.ItemLeaves;
025 import net.minecraft.item.ItemLilyPad;
026 import net.minecraft.item.ItemMultiTextureTile;
027 import net.minecraft.item.ItemPiston;
028 import net.minecraft.item.ItemSlab;
029 import net.minecraft.item.ItemStack;
030 import net.minecraft.stats.StatList;
031 import net.minecraft.tileentity.TileEntity;
032 import net.minecraft.tileentity.TileEntitySign;
033 import net.minecraft.util.AxisAlignedBB;
034 import net.minecraft.util.ChunkCoordinates;
035 import net.minecraft.util.MovingObjectPosition;
036 import net.minecraft.util.StatCollector;
037 import net.minecraft.util.Vec3;
038 import net.minecraft.world.Explosion;
039 import net.minecraft.world.IBlockAccess;
040 import net.minecraft.world.World;
041 import net.minecraft.world.WorldProviderEnd;
042
043 import net.minecraftforge.common.*;
044 import static net.minecraftforge.common.ForgeDirection.*;
045
046 public class Block
047 {
048 protected static int[] blockFireSpreadSpeed = new int[4096];
049 protected static int[] blockFlammability = new int[4096];
050 protected String currentTexture = "/terrain.png";
051 public boolean isDefaultTexture = true;
052 /**
053 * used as foreach item, if item.tab = current tab, display it on the screen
054 */
055 private CreativeTabs displayOnCreativeTab;
056 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
057 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
058 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
059 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
060 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
061 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
062 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
063 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
064 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
065 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
066 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
067 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
068
069 /** List of ly/ff (BlockType) containing the already registered blocks. */
070 public static final Block[] blocksList = new Block[4096];
071
072 /**
073 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
074 */
075 public static final boolean[] opaqueCubeLookup = new boolean[4096];
076
077 /** How much light is subtracted for going through this block */
078 public static final int[] lightOpacity = new int[4096];
079
080 /** Array of booleans that tells if a block can grass */
081 public static final boolean[] canBlockGrass = new boolean[4096];
082
083 /** Amount of light emitted */
084 public static final int[] lightValue = new int[4096];
085 public static final boolean[] requiresSelfNotify = new boolean[4096];
086
087 /**
088 * Flag if block ID should use the brightest neighbor light value as its own
089 */
090 public static boolean[] useNeighborBrightness = new boolean[4096];
091 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
092 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
093 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
094 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
095 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
096 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
097 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
098 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
099 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
100 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
101
102 /** Stationary lava source block */
103 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
104 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
105 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
106 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
107 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
108 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
109 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
110 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
111 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
112 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
113 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
114 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
115 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
116 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
117 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
118 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
119 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
120 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
121 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
122 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
123 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
124 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
125 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
126 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
127 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
128 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
129 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
130 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
131 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
132 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
133 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
134 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
135
136 /** stoneDoubleSlab */
137 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
138
139 /** stoneSingleSlab */
140 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
141 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
142 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
143 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
144 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
145 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
146 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
147 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
148 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
149 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
150 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
151 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
152 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
153 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
154 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
155 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
156 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
157 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
158 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
159 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
160 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
161 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
162 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
163 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
164 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
165 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
166 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
167 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
168 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
169 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
170 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
171 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
172 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
173 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
174 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
175 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
176 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
177 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
178 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
179 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
180 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
181 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
182 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
183 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
184 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
185 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
186
187 /** The purple teleport blocks inside the obsidian circle */
188 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
189 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
190 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
191 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
192 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
193
194 /**
195 * April fools secret locked chest, only spawns on new chunks on 1st April.
196 */
197 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
198 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
199 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
200 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
201 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
202 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
203 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
204 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
205 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
206 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
207 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
208 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
209 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
210 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
211 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
212 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
213 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
214 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
215 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
216 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
217 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
218 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
219 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
220 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
221 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
222 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
223 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
224 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
225 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
226 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
227 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
228 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
229 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
230 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
231 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
232 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
233 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
234 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
235 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
236 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
237 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
238 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
239 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
240 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
241 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
242 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
243 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
244 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
245 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
246 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
247 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
248
249 /**
250 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
251 * come from terrain.png, and the index is 0-based (grass is 0).
252 */
253 public int blockIndexInTexture;
254
255 /** ID of the block. */
256 public final int blockID;
257
258 /** Indicates how many hits it takes to break a block. */
259 protected float blockHardness;
260
261 /** Indicates the blocks resistance to explosions. */
262 protected float blockResistance;
263
264 /**
265 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
266 */
267 protected boolean blockConstructorCalled;
268
269 /**
270 * If this field is true, the block is counted for statistics (mined or placed)
271 */
272 protected boolean enableStats;
273
274 /**
275 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
276 * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
277 */
278 protected boolean needsRandomTick;
279
280 /** true if the Block contains a Tile Entity */
281 protected boolean isBlockContainer;
282
283 /** minimum X for the block bounds (local coordinates) */
284 protected double minX;
285
286 /** minimum Y for the block bounds (local coordinates) */
287 protected double minY;
288
289 /** minimum Z for the block bounds (local coordinates) */
290 protected double minZ;
291
292 /** maximum X for the block bounds (local coordinates) */
293 protected double maxX;
294
295 /** maximum Y for the block bounds (local coordinates) */
296 protected double maxY;
297
298 /** maximum Z for the block bounds (local coordinates) */
299 protected double maxZ;
300
301 /** Sound of stepping on the block */
302 public StepSound stepSound;
303 public float blockParticleGravity;
304
305 /** Block material definition. */
306 public final Material blockMaterial;
307
308 /**
309 * Determines how much velocity is maintained while moving on top of this block
310 */
311 public float slipperiness;
312 private String blockName;
313
314 public Block(int par1, Material par2Material)
315 {
316 this.blockConstructorCalled = true;
317 this.enableStats = true;
318 this.stepSound = soundPowderFootstep;
319 this.blockParticleGravity = 1.0F;
320 this.slipperiness = 0.6F;
321
322 if (blocksList[par1] != null)
323 {
324 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
325 }
326 else
327 {
328 this.blockMaterial = par2Material;
329 blocksList[par1] = this;
330 this.blockID = par1;
331 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
332 opaqueCubeLookup[par1] = this.isOpaqueCube();
333 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
334 canBlockGrass[par1] = !par2Material.getCanBlockGrass();
335 }
336 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
337 }
338
339 /**
340 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
341 * always notify every neightbor block when anything changes.
342 */
343 public Block setRequiresSelfNotify()
344 {
345 requiresSelfNotify[this.blockID] = true;
346 return this;
347 }
348
349 /**
350 * This method is called on a block after all other blocks gets already created. You can use it to reference and
351 * configure something on the block that needs the others ones.
352 */
353 protected void initializeBlock() {}
354
355 public Block(int par1, int par2, Material par3Material)
356 {
357 this(par1, par3Material);
358 this.blockIndexInTexture = par2;
359 }
360
361 /**
362 * Sets the footstep sound for the block. Returns the object for convenience in constructing.
363 */
364 public Block setStepSound(StepSound par1StepSound)
365 {
366 this.stepSound = par1StepSound;
367 return this;
368 }
369
370 /**
371 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
372 */
373 public Block setLightOpacity(int par1)
374 {
375 lightOpacity[this.blockID] = par1;
376 return this;
377 }
378
379 /**
380 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
381 * for convenience in constructing.
382 */
383 public Block setLightValue(float par1)
384 {
385 lightValue[this.blockID] = (int)(15.0F * par1);
386 return this;
387 }
388
389 /**
390 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
391 */
392 public Block setResistance(float par1)
393 {
394 this.blockResistance = par1 * 3.0F;
395 return this;
396 }
397
398 public static boolean isNormalCube(int par0)
399 {
400 Block var1 = blocksList[par0];
401 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
402 }
403
404 /**
405 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
406 */
407 public boolean renderAsNormalBlock()
408 {
409 return true;
410 }
411
412 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
413 {
414 return !this.blockMaterial.blocksMovement();
415 }
416
417 /**
418 * The type of render function that is called for this block
419 */
420 public int getRenderType()
421 {
422 return 0;
423 }
424
425 /**
426 * Sets how many hits it takes to break a block.
427 */
428 public Block setHardness(float par1)
429 {
430 this.blockHardness = par1;
431
432 if (this.blockResistance < par1 * 5.0F)
433 {
434 this.blockResistance = par1 * 5.0F;
435 }
436
437 return this;
438 }
439
440 /**
441 * This method will make the hardness of the block equals to -1, and the block is indestructible.
442 */
443 public Block setBlockUnbreakable()
444 {
445 this.setHardness(-1.0F);
446 return this;
447 }
448
449 /**
450 * Returns the block hardness at a location. Args: world, x, y, z
451 */
452 public float getBlockHardness(World par1World, int par2, int par3, int par4)
453 {
454 return this.blockHardness;
455 }
456
457 /**
458 * Sets whether this block type will receive random update ticks
459 */
460 public Block setTickRandomly(boolean par1)
461 {
462 this.needsRandomTick = par1;
463 return this;
464 }
465
466 /**
467 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
468 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
469 */
470 public boolean getTickRandomly()
471 {
472 return this.needsRandomTick;
473 }
474
475 @Deprecated //Forge: New Metadata sensitive version.
476 public boolean hasTileEntity()
477 {
478 return hasTileEntity(0);
479 }
480
481 /**
482 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
483 */
484 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
485 {
486 this.minX = (double)par1;
487 this.minY = (double)par2;
488 this.minZ = (double)par3;
489 this.maxX = (double)par4;
490 this.maxY = (double)par5;
491 this.maxZ = (double)par6;
492 }
493
494 @SideOnly(Side.CLIENT)
495
496 /**
497 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
498 */
499 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
500 {
501 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
502 }
503
504 @SideOnly(Side.CLIENT)
505
506 /**
507 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
508 */
509 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
510 {
511 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
512 }
513
514 @SideOnly(Side.CLIENT)
515
516 /**
517 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
518 * coordinates. Args: blockAccess, x, y, z, side
519 */
520 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
521 {
522 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
523 }
524
525 /**
526 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
527 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
528 */
529 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
530 {
531 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
532 }
533
534 @SideOnly(Side.CLIENT)
535
536 /**
537 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
538 */
539 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
540 {
541 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
542 }
543
544 /**
545 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
546 */
547 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
548 {
549 return this.getBlockTextureFromSide(par1);
550 }
551
552 /**
553 * Returns the block texture based on the side being looked at. Args: side
554 */
555 public int getBlockTextureFromSide(int par1)
556 {
557 return this.blockIndexInTexture;
558 }
559
560 /**
561 * if the specified block is in the given AABB, add its collision bounding box to the given list
562 */
563 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
564 {
565 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
566
567 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
568 {
569 par6List.add(var8);
570 }
571 }
572
573 @SideOnly(Side.CLIENT)
574
575 /**
576 * Returns the bounding box of the wired rectangular prism to render.
577 */
578 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
579 {
580 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
581 }
582
583 /**
584 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
585 * cleared to be reused)
586 */
587 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
588 {
589 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
590 }
591
592 /**
593 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
594 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
595 */
596 public boolean isOpaqueCube()
597 {
598 return true;
599 }
600
601 /**
602 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
603 */
604 public boolean canCollideCheck(int par1, boolean par2)
605 {
606 return this.isCollidable();
607 }
608
609 /**
610 * Returns if this block is collidable (only used by Fire). Args: x, y, z
611 */
612 public boolean isCollidable()
613 {
614 return true;
615 }
616
617 /**
618 * Ticks the block if it's been scheduled
619 */
620 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
621
622 @SideOnly(Side.CLIENT)
623
624 /**
625 * A randomly called display update to be able to add particles or other items for display
626 */
627 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
628
629 /**
630 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
631 */
632 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
633
634 /**
635 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
636 * their own) Args: x, y, z, neighbor blockID
637 */
638 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
639
640 /**
641 * How many world ticks before ticking
642 */
643 public int tickRate()
644 {
645 return 10;
646 }
647
648 /**
649 * Called whenever the block is added into the world. Args: world, x, y, z
650 */
651 public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
652
653 /**
654 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
655 */
656 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
657 {
658 if (hasTileEntity(par6) && !(this instanceof BlockContainer))
659 {
660 par1World.removeBlockTileEntity(par2, par3, par4);
661 }
662 }
663
664 /**
665 * Returns the quantity of items to drop on block destruction.
666 */
667 public int quantityDropped(Random par1Random)
668 {
669 return 1;
670 }
671
672 /**
673 * Returns the ID of the items to drop on destruction.
674 */
675 public int idDropped(int par1, Random par2Random, int par3)
676 {
677 return this.blockID;
678 }
679
680 /**
681 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
682 * EntityPlayer.
683 */
684 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
685 {
686 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
687 }
688
689 /**
690 * Drops the specified block items
691 */
692 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
693 {
694 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
695 }
696
697 /**
698 * Drops the block items with a specified chance of dropping the specified items
699 */
700 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
701 {
702 if (!par1World.isRemote)
703 {
704 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
705
706 for (ItemStack item : items)
707 {
708 if (par1World.rand.nextFloat() <= par6)
709 {
710 this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
711 }
712 }
713 }
714 }
715
716 /**
717 * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
718 */
719 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
720 {
721 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
722 {
723 float var6 = 0.7F;
724 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
725 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
726 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
727 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
728 var13.delayBeforeCanPickup = 10;
729 par1World.spawnEntityInWorld(var13);
730 }
731 }
732
733 /**
734 * called by spawner, ore, redstoneOre blocks
735 */
736 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
737 {
738 if (!par1World.isRemote)
739 {
740 while (par5 > 0)
741 {
742 int var6 = EntityXPOrb.getXPSplit(par5);
743 par5 -= var6;
744 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
745 }
746 }
747 }
748
749 /**
750 * Determines the damage on the item the block drops. Used in cloth and wood.
751 */
752 public int damageDropped(int par1)
753 {
754 return 0;
755 }
756
757 /**
758 * Returns how much this block can resist explosions from the passed in entity.
759 */
760 public float getExplosionResistance(Entity par1Entity)
761 {
762 return this.blockResistance / 5.0F;
763 }
764
765 /**
766 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
767 * x, y, z, startVec, endVec
768 */
769 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
770 {
771 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
772 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
773 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
774 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
775 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
776 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
777 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
778 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
779 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
780
781 if (!this.isVecInsideYZBounds(var7))
782 {
783 var7 = null;
784 }
785
786 if (!this.isVecInsideYZBounds(var8))
787 {
788 var8 = null;
789 }
790
791 if (!this.isVecInsideXZBounds(var9))
792 {
793 var9 = null;
794 }
795
796 if (!this.isVecInsideXZBounds(var10))
797 {
798 var10 = null;
799 }
800
801 if (!this.isVecInsideXYBounds(var11))
802 {
803 var11 = null;
804 }
805
806 if (!this.isVecInsideXYBounds(var12))
807 {
808 var12 = null;
809 }
810
811 Vec3 var13 = null;
812
813 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
814 {
815 var13 = var7;
816 }
817
818 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
819 {
820 var13 = var8;
821 }
822
823 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
824 {
825 var13 = var9;
826 }
827
828 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
829 {
830 var13 = var10;
831 }
832
833 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
834 {
835 var13 = var11;
836 }
837
838 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
839 {
840 var13 = var12;
841 }
842
843 if (var13 == null)
844 {
845 return null;
846 }
847 else
848 {
849 byte var14 = -1;
850
851 if (var13 == var7)
852 {
853 var14 = 4;
854 }
855
856 if (var13 == var8)
857 {
858 var14 = 5;
859 }
860
861 if (var13 == var9)
862 {
863 var14 = 0;
864 }
865
866 if (var13 == var10)
867 {
868 var14 = 1;
869 }
870
871 if (var13 == var11)
872 {
873 var14 = 2;
874 }
875
876 if (var13 == var12)
877 {
878 var14 = 3;
879 }
880
881 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
882 }
883 }
884
885 /**
886 * Checks if a vector is within the Y and Z bounds of the block.
887 */
888 private boolean isVecInsideYZBounds(Vec3 par1Vec3)
889 {
890 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
891 }
892
893 /**
894 * Checks if a vector is within the X and Z bounds of the block.
895 */
896 private boolean isVecInsideXZBounds(Vec3 par1Vec3)
897 {
898 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
899 }
900
901 /**
902 * Checks if a vector is within the X and Y bounds of the block.
903 */
904 private boolean isVecInsideXYBounds(Vec3 par1Vec3)
905 {
906 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
907 }
908
909 /**
910 * Called upon the block being destroyed by an explosion
911 */
912 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
913
914 @SideOnly(Side.CLIENT)
915
916 /**
917 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
918 */
919 public int getRenderBlockPass()
920 {
921 return 0;
922 }
923
924 /**
925 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
926 */
927 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
928 {
929 return this.canPlaceBlockAt(par1World, par2, par3, par4);
930 }
931
932 /**
933 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
934 */
935 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
936 {
937 int var5 = par1World.getBlockId(par2, par3, par4);
938 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
939 }
940
941 /**
942 * Called upon block activation (right click on the block.)
943 */
944 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
945 {
946 return false;
947 }
948
949 /**
950 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
951 */
952 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
953
954 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
955 {
956 return par9;
957 }
958
959 /**
960 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
961 */
962 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
963
964 /**
965 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
966 */
967 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
968
969 /**
970 * Updates the blocks bounds based on its current state. Args: world, x, y, z
971 */
972 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
973
974 /**
975 * returns the block bounderies minX value
976 */
977 public final double getBlockBoundsMinX()
978 {
979 return this.minX;
980 }
981
982 /**
983 * returns the block bounderies maxX value
984 */
985 public final double getBlockBoundsMaxX()
986 {
987 return this.maxX;
988 }
989
990 /**
991 * returns the block bounderies minY value
992 */
993 public final double getBlockBoundsMinY()
994 {
995 return this.minY;
996 }
997
998 /**
999 * returns the block bounderies maxY value
1000 */
1001 public final double getBlockBoundsMaxY()
1002 {
1003 return this.maxY;
1004 }
1005
1006 /**
1007 * returns the block bounderies minZ value
1008 */
1009 public final double getBlockBoundsMinZ()
1010 {
1011 return this.minZ;
1012 }
1013
1014 /**
1015 * returns the block bounderies maxZ value
1016 */
1017 public final double getBlockBoundsMaxZ()
1018 {
1019 return this.maxZ;
1020 }
1021
1022 @SideOnly(Side.CLIENT)
1023 public int getBlockColor()
1024 {
1025 return 16777215;
1026 }
1027
1028 @SideOnly(Side.CLIENT)
1029
1030 /**
1031 * Returns the color this block should be rendered. Used by leaves.
1032 */
1033 public int getRenderColor(int par1)
1034 {
1035 return 16777215;
1036 }
1037
1038 @SideOnly(Side.CLIENT)
1039
1040 /**
1041 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1042 * when first determining what to render.
1043 */
1044 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1045 {
1046 return 16777215;
1047 }
1048
1049 /**
1050 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1051 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1052 * Y, Z, side
1053 */
1054 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1055 {
1056 return false;
1057 }
1058
1059 /**
1060 * Can this block provide power. Only wire currently seems to have this change based on its state.
1061 */
1062 public boolean canProvidePower()
1063 {
1064 return false;
1065 }
1066
1067 /**
1068 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1069 */
1070 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1071
1072 /**
1073 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1074 * side
1075 */
1076 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1077 {
1078 return false;
1079 }
1080
1081 /**
1082 * Sets the block's bounds for rendering it as an item
1083 */
1084 public void setBlockBoundsForItemRender() {}
1085
1086 /**
1087 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1088 * block and l is the block's subtype/damage.
1089 */
1090 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1091 {
1092 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1093 par2EntityPlayer.addExhaustion(0.025F);
1094
1095 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1096 {
1097 ItemStack var8 = this.createStackedBlock(par6);
1098
1099 if (var8 != null)
1100 {
1101 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1102 }
1103 }
1104 else
1105 {
1106 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1107 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1108 }
1109 }
1110
1111 /**
1112 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1113 */
1114 protected boolean canSilkHarvest()
1115 {
1116 return this.renderAsNormalBlock() && !this.isBlockContainer;
1117 }
1118
1119 /**
1120 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1121 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1122 */
1123 protected ItemStack createStackedBlock(int par1)
1124 {
1125 int var2 = 0;
1126
1127 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1128 {
1129 var2 = par1;
1130 }
1131
1132 return new ItemStack(this.blockID, 1, var2);
1133 }
1134
1135 /**
1136 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1137 */
1138 public int quantityDroppedWithBonus(int par1, Random par2Random)
1139 {
1140 return this.quantityDropped(par2Random);
1141 }
1142
1143 /**
1144 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
1145 */
1146 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1147 {
1148 return true;
1149 }
1150
1151 /**
1152 * Called when the block is placed in the world.
1153 */
1154 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1155
1156 public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
1157
1158 /**
1159 * set name of block from language file
1160 */
1161 public Block setBlockName(String par1Str)
1162 {
1163 this.blockName = "tile." + par1Str;
1164 return this;
1165 }
1166
1167 /**
1168 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1169 * page.
1170 */
1171 public String translateBlockName()
1172 {
1173 return StatCollector.translateToLocal(this.getBlockName() + ".name");
1174 }
1175
1176 public String getBlockName()
1177 {
1178 return this.blockName;
1179 }
1180
1181 /**
1182 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1183 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1184 */
1185 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1186
1187 /**
1188 * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1189 */
1190 public boolean getEnableStats()
1191 {
1192 return this.enableStats;
1193 }
1194
1195 /**
1196 * Disable statistics for the block, the block will no count for mined or placed.
1197 */
1198 protected Block disableStats()
1199 {
1200 this.enableStats = false;
1201 return this;
1202 }
1203
1204 /**
1205 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1206 * and stop pistons
1207 */
1208 public int getMobilityFlag()
1209 {
1210 return this.blockMaterial.getMaterialMobility();
1211 }
1212
1213 @SideOnly(Side.CLIENT)
1214
1215 /**
1216 * Returns the default ambient occlusion value based on block opacity
1217 */
1218 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1219 {
1220 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1221 }
1222
1223 /**
1224 * Block's chance to react to an entity falling on it.
1225 */
1226 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1227
1228 @SideOnly(Side.CLIENT)
1229
1230 /**
1231 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1232 */
1233 public int idPicked(World par1World, int par2, int par3, int par4)
1234 {
1235 return this.blockID;
1236 }
1237
1238 /**
1239 * Get the block's damage value (for use with pick block).
1240 */
1241 public int getDamageValue(World par1World, int par2, int par3, int par4)
1242 {
1243 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1244 }
1245
1246 @SideOnly(Side.CLIENT)
1247
1248 /**
1249 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1250 */
1251 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1252 {
1253 par3List.add(new ItemStack(par1, 1, 0));
1254 }
1255
1256 /**
1257 * Sets the CreativeTab to display this block on.
1258 */
1259 public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1260 {
1261 this.displayOnCreativeTab = par1CreativeTabs;
1262 return this;
1263 }
1264
1265 /**
1266 * Called when the block is attempted to be harvested
1267 */
1268 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1269
1270 @SideOnly(Side.CLIENT)
1271
1272 /**
1273 * Returns the CreativeTab to display the given block on.
1274 */
1275 public CreativeTabs getCreativeTabToDisplayOn()
1276 {
1277 return this.displayOnCreativeTab;
1278 }
1279
1280 /**
1281 * Called when this block is set (with meta data).
1282 */
1283 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1284
1285 /**
1286 * currently only used by BlockCauldron to incrament meta-data during rain
1287 */
1288 public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1289
1290 @SideOnly(Side.CLIENT)
1291 public boolean func_82505_u_()
1292 {
1293 return false;
1294 }
1295
1296 public boolean func_82506_l()
1297 {
1298 return true;
1299 }
1300
1301 /**
1302 * Return whether this block can drop from an explosion.
1303 */
1304 public boolean canDropFromExplosion(Explosion par1Explosion)
1305 {
1306 return true;
1307 }
1308
1309 static
1310 {
1311 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1312 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1313 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1314 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1315 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1316 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1317 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1318 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1319 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1320 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1321 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1322 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1323 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1324 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1325 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1326 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1327 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1328 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1329 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1330
1331 for (int var0 = 0; var0 < 256; ++var0)
1332 {
1333 if (blocksList[var0] != null)
1334 {
1335 if (Item.itemsList[var0] == null)
1336 {
1337 Item.itemsList[var0] = new ItemBlock(var0 - 256);
1338 blocksList[var0].initializeBlock();
1339 }
1340
1341 boolean var1 = false;
1342
1343 if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1344 {
1345 var1 = true;
1346 }
1347
1348 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1349 {
1350 var1 = true;
1351 }
1352
1353 if (var0 == tilledField.blockID)
1354 {
1355 var1 = true;
1356 }
1357
1358 if (canBlockGrass[var0])
1359 {
1360 var1 = true;
1361 }
1362
1363 if (lightOpacity[var0] == 0)
1364 {
1365 var1 = true;
1366 }
1367
1368 useNeighborBrightness[var0] = var1;
1369 }
1370 }
1371
1372 canBlockGrass[0] = true;
1373 StatList.initBreakableStats();
1374 }
1375
1376 /* =================================================== FORGE START =====================================*/
1377 /**
1378 * Get a light value for this block, normal ranges are between 0 and 15
1379 *
1380 * @param world The current world
1381 * @param x X Position
1382 * @param y Y position
1383 * @param z Z position
1384 * @return The light value
1385 */
1386 public int getLightValue(IBlockAccess world, int x, int y, int z)
1387 {
1388 return lightValue[blockID];
1389 }
1390
1391 /**
1392 * Checks if a player or entity can use this block to 'climb' like a ladder.
1393 *
1394 * @param world The current world
1395 * @param x X Position
1396 * @param y Y position
1397 * @param z Z position
1398 * @return True if the block should act like a ladder
1399 */
1400 public boolean isLadder(World world, int x, int y, int z)
1401 {
1402 return false;
1403 }
1404
1405 /**
1406 * Return true if the block is a normal, solid cube. This
1407 * determines indirect power state, entity ejection from blocks, and a few
1408 * others.
1409 *
1410 * @param world The current world
1411 * @param x X Position
1412 * @param y Y position
1413 * @param z Z position
1414 * @return True if the block is a full cube
1415 */
1416 public boolean isBlockNormalCube(World world, int x, int y, int z)
1417 {
1418 return blockMaterial.isOpaque() && renderAsNormalBlock();
1419 }
1420
1421 /**
1422 * Checks if the block is a solid face on the given side, used by placement logic.
1423 *
1424 * @param world The current world
1425 * @param x X Position
1426 * @param y Y position
1427 * @param z Z position
1428 * @param side The side to check
1429 * @return True if the block is solid on the specified side.
1430 */
1431 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1432 {
1433 int meta = world.getBlockMetadata(x, y, z);
1434 if (this instanceof BlockHalfSlab)
1435 {
1436 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1437 }
1438 else if (this instanceof BlockFarmland)
1439 {
1440 return (side != DOWN && side != UP);
1441 }
1442 else if (this instanceof BlockStairs)
1443 {
1444 boolean flipped = ((meta & 4) != 0);
1445 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1446 }
1447 return isBlockNormalCube(world, x, y, z);
1448 }
1449
1450 /**
1451 * Determines if a new block can be replace the space occupied by this one,
1452 * Used in the player's placement code to make the block act like water, and lava.
1453 *
1454 * @param world The current world
1455 * @param x X Position
1456 * @param y Y position
1457 * @param z Z position
1458 * @return True if the block is replaceable by another block
1459 */
1460 public boolean isBlockReplaceable(World world, int x, int y, int z)
1461 {
1462 return false;
1463 }
1464
1465 /**
1466 * Determines if this block should set fire and deal fire damage
1467 * to entities coming into contact with it.
1468 *
1469 * @param world The current world
1470 * @param x X Position
1471 * @param y Y position
1472 * @param z Z position
1473 * @return True if the block should deal damage
1474 */
1475 public boolean isBlockBurning(World world, int x, int y, int z)
1476 {
1477 return false;
1478 }
1479
1480 /**
1481 * Determines this block should be treated as an air block
1482 * by the rest of the code. This method is primarily
1483 * useful for creating pure logic-blocks that will be invisible
1484 * to the player and otherwise interact as air would.
1485 *
1486 * @param world The current world
1487 * @param x X Position
1488 * @param y Y position
1489 * @param z Z position
1490 * @return True if the block considered air
1491 */
1492 public boolean isAirBlock(World world, int x, int y, int z)
1493 {
1494 return false;
1495 }
1496
1497 /**
1498 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1499 *
1500 * @param player The player damaging the block, may be null
1501 * @param meta The block's current metadata
1502 * @return True to spawn the drops
1503 */
1504 public boolean canHarvestBlock(EntityPlayer player, int meta)
1505 {
1506 return ForgeHooks.canHarvestBlock(this, player, meta);
1507 }
1508
1509 /**
1510 * Called when a player removes a block. This is responsible for
1511 * actually destroying the block, and the block is intact at time of call.
1512 * This is called regardless of whether the player can harvest the block or
1513 * not.
1514 *
1515 * Return true if the block is actually destroyed.
1516 *
1517 * Note: When used in multiplayer, this is called on both client and
1518 * server sides!
1519 *
1520 * @param world The current world
1521 * @param player The player damaging the block, may be null
1522 * @param x X Position
1523 * @param y Y position
1524 * @param z Z position
1525 * @return True if the block is actually destroyed.
1526 */
1527 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1528 {
1529 return world.setBlockWithNotify(x, y, z, 0);
1530 }
1531
1532 /**
1533 * Called when a new CreativeContainer is opened, populate the list
1534 * with all of the items for this block you want a player in creative mode
1535 * to have access to.
1536 *
1537 * @param itemList The list of items to display on the creative inventory.
1538 */
1539 public void addCreativeItems(ArrayList itemList)
1540 {
1541 }
1542
1543 /**
1544 * Chance that fire will spread and consume this block.
1545 * 300 being a 100% chance, 0, being a 0% chance.
1546 *
1547 * @param world The current world
1548 * @param x The blocks X position
1549 * @param y The blocks Y position
1550 * @param z The blocks Z position
1551 * @param metadata The blocks current metadata
1552 * @param face The face that the fire is coming from
1553 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1554 */
1555 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1556 {
1557 return blockFlammability[blockID];
1558 }
1559
1560 /**
1561 * Called when fire is updating, checks if a block face can catch fire.
1562 *
1563 *
1564 * @param world The current world
1565 * @param x The blocks X position
1566 * @param y The blocks Y position
1567 * @param z The blocks Z position
1568 * @param metadata The blocks current metadata
1569 * @param face The face that the fire is coming from
1570 * @return True if the face can be on fire, false otherwise.
1571 */
1572 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1573 {
1574 return getFlammability(world, x, y, z, metadata, face) > 0;
1575 }
1576
1577 /**
1578 * Called when fire is updating on a neighbor block.
1579 * The higher the number returned, the faster fire will spread around this block.
1580 *
1581 * @param world The current world
1582 * @param x The blocks X position
1583 * @param y The blocks Y position
1584 * @param z The blocks Z position
1585 * @param metadata The blocks current metadata
1586 * @param face The face that the fire is coming from
1587 * @return A number that is used to determine the speed of fire growth around the block
1588 */
1589 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1590 {
1591 return blockFireSpreadSpeed[blockID];
1592 }
1593
1594 /**
1595 * Currently only called by fire when it is on top of this block.
1596 * Returning true will prevent the fire from naturally dying during updating.
1597 * Also prevents firing from dying from rain.
1598 *
1599 * @param world The current world
1600 * @param x The blocks X position
1601 * @param y The blocks Y position
1602 * @param z The blocks Z position
1603 * @param metadata The blocks current metadata
1604 * @param side The face that the fire is coming from
1605 * @return True if this block sustains fire, meaning it will never go out.
1606 */
1607 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1608 {
1609 if (blockID == Block.netherrack.blockID && side == UP)
1610 {
1611 return true;
1612 }
1613 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1614 {
1615 return true;
1616 }
1617 return false;
1618 }
1619
1620 /**
1621 * Called by BlockFire to setup the burn values of vanilla blocks.
1622 * @param id The block id
1623 * @param encouragement How much the block encourages fire to spread
1624 * @param flammability how easy a block is to catch fire
1625 */
1626 public static void setBurnProperties(int id, int encouragement, int flammability)
1627 {
1628 blockFireSpreadSpeed[id] = encouragement;
1629 blockFlammability[id] = flammability;
1630 }
1631
1632 /**
1633 * Called throughout the code as a replacement for block instanceof BlockContainer
1634 * Moving this to the Block base class allows for mods that wish to extend vinella
1635 * blocks, and also want to have a tile entity on that block, may.
1636 *
1637 * Return true from this function to specify this block has a tile entity.
1638 *
1639 * @param metadata Metadata of the current block
1640 * @return True if block has a tile entity, false otherwise
1641 */
1642 public boolean hasTileEntity(int metadata)
1643 {
1644 return isBlockContainer;
1645 }
1646
1647 /**
1648 * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1649 * Return the same thing you would from that function.
1650 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1651 *
1652 * @param metadata The Metadata of the current block
1653 * @return A instance of a class extending TileEntity
1654 */
1655 public TileEntity createTileEntity(World world, int metadata)
1656 {
1657 if (this instanceof BlockContainer)
1658 {
1659 return ((BlockContainer)this).createNewTileEntity(world, metadata);
1660 }
1661 return null;
1662 }
1663
1664 /**
1665 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1666 * version in 1.1.
1667 *
1668 * @param meta Blocks Metadata
1669 * @param fortune Current item fortune level
1670 * @param random Random number generator
1671 * @return The number of items to drop
1672 */
1673 public int quantityDropped(int meta, int fortune, Random random)
1674 {
1675 return quantityDroppedWithBonus(fortune, random);
1676 }
1677
1678 /**
1679 * This returns a complete list of items dropped from this block.
1680 *
1681 * @param world The current world
1682 * @param x X Position
1683 * @param y Y Position
1684 * @param z Z Position
1685 * @param metadata Current metadata
1686 * @param fortune Breakers fortune level
1687 * @return A ArrayList containing all items this block drops
1688 */
1689 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1690 {
1691 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1692
1693 int count = quantityDropped(metadata, fortune, world.rand);
1694 for(int i = 0; i < count; i++)
1695 {
1696 int id = idDropped(metadata, world.rand, 0);
1697 if (id > 0)
1698 {
1699 ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1700 }
1701 }
1702 return ret;
1703 }
1704
1705 /**
1706 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1707 *
1708 * @param world The world
1709 * @param player The player doing the harvesting
1710 * @param x X Position
1711 * @param y Y Position
1712 * @param z Z Position
1713 * @param metadata The metadata
1714 * @return True if the block can be directly harvested using silk touch
1715 */
1716 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1717 {
1718 if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1719 {
1720 return true;
1721 }
1722 return renderAsNormalBlock() && !hasTileEntity(metadata);
1723 }
1724
1725 /**
1726 * Determines if a specified mob type can spawn on this block, returning false will
1727 * prevent any mob from spawning on the block.
1728 *
1729 * @param type The Mob Category Type
1730 * @param world The current world
1731 * @param x The X Position
1732 * @param y The Y Position
1733 * @param z The Z Position
1734 * @return True to allow a mob of the specified category to spawn, false to prevent it.
1735 */
1736 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1737 {
1738 int meta = world.getBlockMetadata(x, y, z);
1739 if (this instanceof BlockStep)
1740 {
1741 return (((meta & 8) == 8) || isOpaqueCube());
1742 }
1743 else if (this instanceof BlockStairs)
1744 {
1745 return ((meta & 4) != 0);
1746 }
1747 return isBlockSolidOnSide(world, x, y, z, UP);
1748 }
1749
1750 /**
1751 * Determines if this block is classified as a Bed, Allowing
1752 * players to sleep in it, though the block has to specifically
1753 * perform the sleeping functionality in it's activated event.
1754 *
1755 * @param world The current world
1756 * @param x X Position
1757 * @param y Y Position
1758 * @param z Z Position
1759 * @param player The player or camera entity, null in some cases.
1760 * @return True to treat this as a bed
1761 */
1762 public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1763 {
1764 return blockID == Block.bed.blockID;
1765 }
1766
1767 /**
1768 * Returns the position that the player is moved to upon
1769 * waking up, or respawning at the bed.
1770 *
1771 * @param world The current world
1772 * @param x X Position
1773 * @param y Y Position
1774 * @param z Z Position
1775 * @param player The player or camera entity, null in some cases.
1776 * @return The spawn position
1777 */
1778 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1779 {
1780 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1781 }
1782
1783 /**
1784 * Called when a user either starts or stops sleeping in the bed.
1785 *
1786 * @param world The current world
1787 * @param x X Position
1788 * @param y Y Position
1789 * @param z Z Position
1790 * @param player The player or camera entity, null in some cases.
1791 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1792 */
1793 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1794 {
1795 BlockBed.setBedOccupied(world, x, y, z, occupied);
1796 }
1797
1798 /**
1799 * Returns the direction of the block. Same values that
1800 * are returned by BlockDirectional
1801 *
1802 * @param world The current world
1803 * @param x X Position
1804 * @param y Y Position
1805 * @param z Z Position
1806 * @return Bed direction
1807 */
1808 public int getBedDirection(IBlockAccess world, int x, int y, int z)
1809 {
1810 return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
1811 }
1812
1813 /**
1814 * Determines if the current block is the foot half of the bed.
1815 *
1816 * @param world The current world
1817 * @param x X Position
1818 * @param y Y Position
1819 * @param z Z Position
1820 * @return True if the current block is the foot side of a bed.
1821 */
1822 public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1823 {
1824 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
1825 }
1826
1827 /**
1828 * Called when a leaf should start its decay process.
1829 *
1830 * @param world The current world
1831 * @param x X Position
1832 * @param y Y Position
1833 * @param z Z Position
1834 */
1835 public void beginLeavesDecay(World world, int x, int y, int z){}
1836
1837 /**
1838 * Determines if this block can prevent leaves connected to it from decaying.
1839 *
1840 * @param world The current world
1841 * @param x X Position
1842 * @param y Y Position
1843 * @param z Z Position
1844 * @return true if the presence this block can prevent leaves from decaying.
1845 */
1846 public boolean canSustainLeaves(World world, int x, int y, int z)
1847 {
1848 return false;
1849 }
1850
1851 /**
1852 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1853 *
1854 * @param world The current world
1855 * @param x X Position
1856 * @param y Y Position
1857 * @param z Z Position
1858 * @return true if this block is considered leaves.
1859 */
1860 public boolean isLeaves(World world, int x, int y, int z)
1861 {
1862 return false;
1863 }
1864
1865 /**
1866 * Used during tree growth to determine if newly generated leaves can replace this block.
1867 *
1868 * @param world The current world
1869 * @param x X Position
1870 * @param y Y Position
1871 * @param z Z Position
1872 * @return true if this block can be replaced by growing leaves.
1873 */
1874 public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1875 {
1876 return !Block.opaqueCubeLookup[this.blockID];
1877 }
1878
1879 /**
1880 *
1881 * @param world The current world
1882 * @param x X Position
1883 * @param y Y Position
1884 * @param z Z Position
1885 * @return true if the block is wood (logs)
1886 */
1887 public boolean isWood(World world, int x, int y, int z)
1888 {
1889 return false;
1890 }
1891
1892 /**
1893 * Determines if the current block is replaceable by Ore veins during world generation.
1894 *
1895 * @param world The current world
1896 * @param x X Position
1897 * @param y Y Position
1898 * @param z Z Position
1899 * @return True to allow this block to be replaced by a ore
1900 */
1901 public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1902 {
1903 return blockID == stone.blockID;
1904 }
1905
1906 /**
1907 * Grabs the current texture file used for this block
1908 */
1909 public String getTextureFile()
1910 {
1911 return currentTexture;
1912 }
1913
1914 /**
1915 * Sets the current texture file for this block, used when rendering.
1916 * Default is "/terrain.png"
1917 *
1918 * @param texture The texture file
1919 */
1920 public Block setTextureFile(String texture)
1921 {
1922 currentTexture = texture;
1923 isDefaultTexture = false;
1924 return this;
1925 }
1926
1927
1928 /**
1929 * Location sensitive version of getExplosionRestance
1930 *
1931 * @param par1Entity The entity that caused the explosion
1932 * @param world The current world
1933 * @param x X Position
1934 * @param y Y Position
1935 * @param z Z Position
1936 * @param explosionX Explosion source X Position
1937 * @param explosionY Explosion source X Position
1938 * @param explosionZ Explosion source X Position
1939 * @return The amount of the explosion absorbed.
1940 */
1941 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1942 {
1943 return getExplosionResistance(par1Entity);
1944 }
1945
1946 /**
1947 * Determine if this block can make a redstone connection on the side provided,
1948 * Useful to control which sides are inputs and outputs for redstone wires.
1949 *
1950 * Side:
1951 * -1: UP
1952 * 0: NORTH
1953 * 1: EAST
1954 * 2: SOUTH
1955 * 3: WEST
1956 *
1957 * @param world The current world
1958 * @param x X Position
1959 * @param y Y Position
1960 * @param z Z Position
1961 * @param side The side that is trying to make the connection
1962 * @return True to make the connection
1963 */
1964 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1965 {
1966 return Block.blocksList[blockID].canProvidePower() && side != -1;
1967 }
1968
1969 /**
1970 * Determines if a torch can be placed on the top surface of this block.
1971 * Useful for creating your own block that torches can be on, such as fences.
1972 *
1973 * @param world The current world
1974 * @param x X Position
1975 * @param y Y Position
1976 * @param z Z Position
1977 * @return True to allow the torch to be placed
1978 */
1979 public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1980 {
1981 if (world.doesBlockHaveSolidTopSurface(x, y, z))
1982 {
1983 return true;
1984 }
1985 else
1986 {
1987 int id = world.getBlockId(x, y, z);
1988 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
1989 }
1990 }
1991
1992
1993 /**
1994 * Determines if this block should render in this pass.
1995 *
1996 * @param pass The pass in question
1997 * @return True to render
1998 */
1999 public boolean canRenderInPass(int pass)
2000 {
2001 return pass == getRenderBlockPass();
2002 }
2003
2004 /**
2005 * Called when a user uses the creative pick block button on this block
2006 *
2007 * @param target The full target the player is looking at
2008 * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2009 */
2010 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2011 {
2012 int id = idPicked(world, x, y, z);
2013
2014 if (id == 0)
2015 {
2016 return null;
2017 }
2018
2019 Item item = Item.itemsList[id];
2020 if (item == null)
2021 {
2022 return null;
2023 }
2024
2025 return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2026 }
2027
2028 /**
2029 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2030 * Also used to determine if the player can spawn on this block.
2031 *
2032 * @return False to disallow spawning
2033 */
2034 public boolean isBlockFoliage(World world, int x, int y, int z)
2035 {
2036 return false;
2037 }
2038
2039 /**
2040 * Spawn a digging particle effect in the world, this is a wrapper
2041 * around EffectRenderer.addBlockHitEffects to allow the block more
2042 * control over the particles. Useful when you have entirely different
2043 * texture sheets for different sides/locations in the world.
2044 *
2045 * @param world The current world
2046 * @param target The target the player is looking at {x/y/z/side/sub}
2047 * @param effectRenderer A reference to the current effect renderer.
2048 * @return True to prevent vanilla digging particles form spawning.
2049 */
2050 @SideOnly(Side.CLIENT)
2051 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2052 {
2053 return false;
2054 }
2055
2056 /**
2057 * Spawn particles for when the block is destroyed. Due to the nature
2058 * of how this is invoked, the x/y/z locations are not always guaranteed
2059 * to host your block. So be sure to do proper sanity checks before assuming
2060 * that the location is this block.
2061 *
2062 * @param world The current world
2063 * @param x X position to spawn the particle
2064 * @param y Y position to spawn the particle
2065 * @param z Z position to spawn the particle
2066 * @param meta The metadata for the block before it was destroyed.
2067 * @param effectRenderer A reference to the current effect renderer.
2068 * @return True to prevent vanilla break particles from spawning.
2069 */
2070 @SideOnly(Side.CLIENT)
2071 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2072 {
2073 return false;
2074 }
2075
2076 /**
2077 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2078 * Some examples:
2079 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2080 * Cacti checks if its a cacti, or if its sand
2081 * Nether types check for soul sand
2082 * Crops check for tilled soil
2083 * Caves check if it's a colid surface
2084 * Plains check if its grass or dirt
2085 * Water check if its still water
2086 *
2087 * @param world The current world
2088 * @param x X Position
2089 * @param y Y Position
2090 * @param z Z position
2091 * @param direction The direction relative to the given position the plant wants to be, typically its UP
2092 * @param plant The plant that wants to check
2093 * @return True to allow the plant to be planted/stay.
2094 */
2095 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2096 {
2097 int plantID = plant.getPlantID(world, x, y + 1, z);
2098 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2099
2100 if (plantID == cactus.blockID && blockID == cactus.blockID)
2101 {
2102 return true;
2103 }
2104
2105 if (plantID == reed.blockID && blockID == reed.blockID)
2106 {
2107 return true;
2108 }
2109
2110 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2111 {
2112 return true;
2113 }
2114
2115 switch (plantType)
2116 {
2117 case Desert: return blockID == sand.blockID;
2118 case Nether: return blockID == slowSand.blockID;
2119 case Crop: return blockID == tilledField.blockID;
2120 case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
2121 case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2122 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2123 case Beach:
2124 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2125 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water ||
2126 world.getBlockMaterial(x + 1, y, z ) == Material.water ||
2127 world.getBlockMaterial(x, y, z - 1) == Material.water ||
2128 world.getBlockMaterial(x, y, z + 1) == Material.water);
2129 return isBeach && hasWater;
2130 }
2131
2132 return false;
2133 }
2134
2135 /**
2136 * Checks if this soil is fertile, typically this means that growth rates
2137 * of plants on this soil will be slightly sped up.
2138 * Only vanilla case is tilledField when it is within range of water.
2139 *
2140 * @param world The current world
2141 * @param x X Position
2142 * @param y Y Position
2143 * @param z Z position
2144 * @return True if the soil should be considered fertile.
2145 */
2146 public boolean isFertile(World world, int x, int y, int z)
2147 {
2148 if (blockID == tilledField.blockID)
2149 {
2150 return world.getBlockMetadata(x, y, z) > 0;
2151 }
2152
2153 return false;
2154 }
2155
2156 /**
2157 * Location aware and overrideable version of the lightOpacity array,
2158 * return the number to subtract from the light value when it passes through this block.
2159 *
2160 * This is not guaranteed to have the tile entity in place before this is called, so it is
2161 * Recommended that you have your tile entity call relight after being placed if you
2162 * rely on it for light info.
2163 *
2164 * @param world The current world
2165 * @param x X Position
2166 * @param y Y Position
2167 * @param z Z position
2168 * @return The amount of light to block, 0 for air, 255 for fully opaque.
2169 */
2170 public int getLightOpacity(World world, int x, int y, int z)
2171 {
2172 return lightOpacity[blockID];
2173 }
2174
2175 /**
2176 * Determines if this block is destroyed when a ender dragon tries to fly through it.
2177 * The block will be set to 0, nothing will drop.
2178 *
2179 * @param world The current world
2180 * @param x X Position
2181 * @param y Y Position
2182 * @param z Z position
2183 * @return True to allow the ender dragon to destroy this block
2184 */
2185 public boolean canDragonDestroy(World world, int x, int y, int z)
2186 {
2187 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2188 }
2189
2190 /**
2191 * Determines if this block can be used as the base of a beacon.
2192 *
2193 * @param world The current world
2194 * @param x X Position
2195 * @param y Y Position
2196 * @param z Z position
2197 * @param beaconX Beacons X Position
2198 * @param beaconY Beacons Y Position
2199 * @param beaconZ Beacons Z Position
2200 * @return True, to support the beacon, and make it active with this block.
2201 */
2202 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2203 {
2204 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2205 }
2206 }