    001    package net.minecraft.client.model;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.ArrayList;
    006    import java.util.HashMap;
    007    import java.util.List;
    008    import java.util.Map;
    009    import java.util.Random;
    010    import net.minecraft.entity.Entity;
    011    import net.minecraft.entity.EntityLiving;
    012
    013    public abstract class ModelBase
    014    {
    015        public float onGround;
    016        public boolean isRiding = false;
    017
    018        /**
    019         * This is a list of all the boxes (ModelRenderer.class) in the current model.
    020         */
    021        public List boxList = new ArrayList();
    022        public boolean isChild = true;
    023
    024        /** A mapping for all texture offsets */
    025        private Map modelTextureMap = new HashMap();
    026        public int textureWidth = 64;
    027        public int textureHeight = 32;
    028
    029        /**
    030         * Sets the models various rotation angles then renders the model.
    031         */
    032        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
    033
    034        /**
    035         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    036         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    037         * "far" arms and legs can swing at most.
    038         */
    039        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
    040
    041        /**
    042         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
    043         * and third as in the setRotationAngles method.
    044         */
    045        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
    046
    047        public ModelRenderer func_85181_a(Random par1Random)
    048        {
    049            return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
    050        }
    051
    052        protected void setTextureOffset(String par1Str, int par2, int par3)
    053        {
    054            this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
    055        }
    056
    057        public TextureOffset getTextureOffset(String par1Str)
    058        {
    059            return (TextureOffset)this.modelTextureMap.get(par1Str);
    060        }
    061    }