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## net.minecraft.client.renderer
Class EntityRenderer

    java.lang.Object
      net.minecraft.client.renderer.EntityRenderer

Direct Known Subclasses:
  EntityRendererProxy

    public class EntityRenderer

extends Object

Field Summary
`static boolean` | `anaglyphEnable`
`static int` | `anaglyphField` Anaglyph field (0=R, 1=GB)
`int` | `debugViewDirection` Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
`ItemRenderer` | `itemRenderer`
`int` | `lightmapTexture` The texture id of the blocklight/skylight texture used for lighting effects

Constructor Summary
`EntityRenderer(Minecraft par1Minecraft)`

Method Summary
`void` | `disableLightmap(double par1)` Disable secondary texture unit used by lightmap
`void` | `enableLightmap(double par1)` Enable lightmap in secondary texture unit
`static int` | `func_78465_a(int par0)`
`void` | `getMouseOver(float par1)` Finds what block or object the mouse is over at the specified partial tick time.
`void` | `renderWorld(float par1, long par2)`
`void` | `setupOverlayRendering()` Setup orthogonal projection for rendering GUI screen overlays
`void` | `updateCameraAndRender(float par1)` Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
`void` | `updateRenderer()` Updates the entity renderer

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### anaglyphEnable

    public static boolean anaglyphEnable

### anaglyphField

    public static int anaglyphField

  Anaglyph field (0=R, 1=GB)

### itemRenderer

    public ItemRenderer itemRenderer

### lightmapTexture

    public int lightmapTexture

  The texture id of the blocklight/skylight texture used for lighting effects

### debugViewDirection

    public int debugViewDirection

  Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)

Constructor Detail

### EntityRenderer

    public EntityRenderer(Minecraft par1Minecraft)

Method Detail

### updateRenderer

    public void updateRenderer()

  Updates the entity renderer

### getMouseOver

    public void getMouseOver(float par1)

  Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime

### disableLightmap

    public void disableLightmap(double par1)

  Disable secondary texture unit used by lightmap

### enableLightmap

    public void enableLightmap(double par1)

  Enable lightmap in secondary texture unit

### updateCameraAndRender

    public void updateCameraAndRender(float par1)

  Will update any inputs that effect the camera angle (mouse) and then render the world and GUI

### renderWorld

    public void renderWorld(float par1,
                            long par2)

### setupOverlayRendering

    public void setupOverlayRendering()

  Setup orthogonal projection for rendering GUI screen overlays

### func_78465_a

    public static int func_78465_a(int par0)

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