    001    package net.minecraft.entity.passive;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    import java.util.ArrayList;
    007    import java.util.Random;
    008    import net.minecraft.block.Block;
    009    import net.minecraft.entity.EntityAgeable;
    010    import net.minecraft.entity.ai.EntityAIEatGrass;
    011    import net.minecraft.entity.ai.EntityAIFollowParent;
    012    import net.minecraft.entity.ai.EntityAILookIdle;
    013    import net.minecraft.entity.ai.EntityAIMate;
    014    import net.minecraft.entity.ai.EntityAIPanic;
    015    import net.minecraft.entity.ai.EntityAISwimming;
    016    import net.minecraft.entity.ai.EntityAITempt;
    017    import net.minecraft.entity.ai.EntityAIWander;
    018    import net.minecraft.entity.ai.EntityAIWatchClosest;
    019    import net.minecraft.entity.item.EntityItem;
    020    import net.minecraft.entity.player.EntityPlayer;
    021    import net.minecraft.inventory.InventoryCrafting;
    022    import net.minecraft.item.Item;
    023    import net.minecraft.item.ItemStack;
    024    import net.minecraft.item.crafting.CraftingManager;
    025    import net.minecraft.nbt.NBTTagCompound;
    026    import net.minecraft.util.MathHelper;
    027    import net.minecraft.world.World;
    028
    029    import net.minecraftforge.common.IShearable;
    030
    031    public class EntitySheep extends EntityAnimal implements IShearable
    032    {
    033        private final InventoryCrafting field_90016_e = new InventoryCrafting(new ContainerSheep(this), 2, 1);
    034
    035        /**
    036         * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
    037         */
    038        public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
    039
    040        /**
    041         * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
    042         * tick.
    043         */
    044        private int sheepTimer;
    045
    046        /** The eat grass AI task for this mob. */
    047        private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
    048
    049        public EntitySheep(World par1World)
    050        {
    051            super(par1World);
    052            this.texture = "/mob/sheep.png";
    053            this.setSize(0.9F, 1.3F);
    054            float var2 = 0.23F;
    055            this.getNavigator().setAvoidsWater(true);
    056            this.tasks.addTask(0, new EntityAISwimming(this));
    057            this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
    058            this.tasks.addTask(2, new EntityAIMate(this, var2));
    059            this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
    060            this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
    061            this.tasks.addTask(5, this.aiEatGrass);
    062            this.tasks.addTask(6, new EntityAIWander(this, var2));
    063            this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    064            this.tasks.addTask(8, new EntityAILookIdle(this));
    065            this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0));
    066            this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0));
    067        }
    068
    069        /**
    070         * Returns true if the newer Entity AI code should be run
    071         */
    072        protected boolean isAIEnabled()
    073        {
    074            return true;
    075        }
    076
    077        protected void updateAITasks()
    078        {
    079            this.sheepTimer = this.aiEatGrass.getEatGrassTick();
    080            super.updateAITasks();
    081        }
    082
    083        /**
    084         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    085         * use this to react to sunlight and start to burn.
    086         */
    087        public void onLivingUpdate()
    088        {
    089            if (this.worldObj.isRemote)
    090            {
    091                this.sheepTimer = Math.max(0, this.sheepTimer - 1);
    092            }
    093
    094            super.onLivingUpdate();
    095        }
    096
    097        public int getMaxHealth()
    098        {
    099            return 8;
    100        }
    101
    102        protected void entityInit()
    103        {
    104            super.entityInit();
    105            this.dataWatcher.addObject(16, new Byte((byte)0));
    106        }
    107
    108        /**
    109         * Drop 0-2 items of this living's type
    110         */
    111        protected void dropFewItems(boolean par1, int par2)
    112        {
    113            if (!this.getSheared())
    114            {
    115                this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
    116            }
    117        }
    118
    119        /**
    120         * Returns the item ID for the item the mob drops on death.
    121         */
    122        protected int getDropItemId()
    123        {
    124            return Block.cloth.blockID;
    125        }
    126
    127        @SideOnly(Side.CLIENT)
    128        public void handleHealthUpdate(byte par1)
    129        {
    130            if (par1 == 10)
    131            {
    132                this.sheepTimer = 40;
    133            }
    134            else
    135            {
    136                super.handleHealthUpdate(par1);
    137            }
    138        }
    139
    140        /**
    141         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    142         */
    143        public boolean interact(EntityPlayer par1EntityPlayer)
    144        {
    145            return super.interact(par1EntityPlayer);
    146        }
    147
    148        @SideOnly(Side.CLIENT)
    149        public float func_70894_j(float par1)
    150        {
    151            return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
    152        }
    153
    154        @SideOnly(Side.CLIENT)
    155        public float func_70890_k(float par1)
    156        {
    157            if (this.sheepTimer > 4 && this.sheepTimer <= 36)
    158            {
    159                float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
    160                return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F);
    161            }
    162            else
    163            {
    164                return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
    165            }
    166        }
    167
    168        /**
    169         * (abstract) Protected helper method to write subclass entity data to NBT.
    170         */
    171        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    172        {
    173            super.writeEntityToNBT(par1NBTTagCompound);
    174            par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
    175            par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
    176        }
    177
    178        /**
    179         * (abstract) Protected helper method to read subclass entity data from NBT.
    180         */
    181        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    182        {
    183            super.readEntityFromNBT(par1NBTTagCompound);
    184            this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
    185            this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
    186        }
    187
    188        /**
    189         * Returns the sound this mob makes while it's alive.
    190         */
    191        protected String getLivingSound()
    192        {
    193            return "mob.sheep.say";
    194        }
    195
    196        /**
    197         * Returns the sound this mob makes when it is hurt.
    198         */
    199        protected String getHurtSound()
    200        {
    201            return "mob.sheep.say";
    202        }
    203
    204        /**
    205         * Returns the sound this mob makes on death.
    206         */
    207        protected String getDeathSound()
    208        {
    209            return "mob.sheep.say";
    210        }
    211
    212        /**
    213         * Plays step sound at given x, y, z for the entity
    214         */
    215        protected void playStepSound(int par1, int par2, int par3, int par4)
    216        {
    217            this.func_85030_a("mob.sheep.step", 0.15F, 1.0F);
    218        }
    219
    220        public int getFleeceColor()
    221        {
    222            return this.dataWatcher.getWatchableObjectByte(16) & 15;
    223        }
    224
    225        public void setFleeceColor(int par1)
    226        {
    227            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
    228            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15)));
    229        }
    230
    231        /**
    232         * returns true if a sheeps wool has been sheared
    233         */
    234        public boolean getSheared()
    235        {
    236            return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
    237        }
    238
    239        /**
    240         * make a sheep sheared if set to true
    241         */
    242        public void setSheared(boolean par1)
    243        {
    244            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
    245
    246            if (par1)
    247            {
    248                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16)));
    249            }
    250            else
    251            {
    252                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17)));
    253            }
    254        }
    255
    256        /**
    257         * This method is called when a sheep spawns in the world to select the color of sheep fleece.
    258         */
    259        public static int getRandomFleeceColor(Random par0Random)
    260        {
    261            int var1 = par0Random.nextInt(100);
    262            return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
    263        }
    264
    265        public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable)
    266        {
    267            EntitySheep var2 = (EntitySheep)par1EntityAgeable;
    268            EntitySheep var3 = new EntitySheep(this.worldObj);
    269            int var4 = this.func_90014_a(this, var2);
    270            var3.setFleeceColor(15 - var4);
    271            return var3;
    272        }
    273
    274        /**
    275         * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
    276         * function is used in the AIEatGrass)
    277         */
    278        public void eatGrassBonus()
    279        {
    280            this.setSheared(false);
    281
    282            if (this.isChild())
    283            {
    284                int var1 = this.getGrowingAge() + 1200;
    285
    286                if (var1 > 0)
    287                {
    288                    var1 = 0;
    289                }
    290
    291                this.setGrowingAge(var1);
    292            }
    293        }
    294
    295        /**
    296         * Initialize this creature.
    297         */
    298        public void initCreature()
    299        {
    300            this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
    301        }
    302
    303        private int func_90014_a(EntityAnimal par1EntityAnimal, EntityAnimal par2EntityAnimal)
    304        {
    305            int var3 = this.func_90013_b(par1EntityAnimal);
    306            int var4 = this.func_90013_b(par2EntityAnimal);
    307            this.field_90016_e.getStackInSlot(0).setItemDamage(var3);
    308            this.field_90016_e.getStackInSlot(1).setItemDamage(var4);
    309            ItemStack var5 = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)par1EntityAnimal).worldObj);
    310            int var6;
    311
    312            if (var5 != null && var5.getItem().shiftedIndex == Item.dyePowder.shiftedIndex)
    313            {
    314                var6 = var5.getItemDamage();
    315            }
    316            else
    317            {
    318                var6 = this.worldObj.rand.nextBoolean() ? var3 : var4;
    319            }
    320
    321            return var6;
    322        }
    323
    324        private int func_90013_b(EntityAnimal par1EntityAnimal)
    325        {
    326            return 15 - ((EntitySheep)par1EntityAnimal).getFleeceColor();
    327        }
    328
    329        public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
    330        {
    331            return this.func_90015_b(par1EntityAgeable);
    332        }
    333
    334        @Override
    335        public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
    336        {
    337            return !getSheared() && !isChild();
    338        }
    339
    340        @Override
    341        public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
    342        {
    343            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    344            setSheared(true);
    345            int i = 1 + rand.nextInt(3);
    346            for (int j = 0; j < i; j++)
    347            {
    348                ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
    349            }
    350            this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F);
    351            return ret;
    352        }
    353    }