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## net.minecraft.client.audio
Class SoundManager

    java.lang.Object
      net.minecraft.client.audio.SoundManager

    public class SoundManager

extends Object

Field Summary
`static int` | `MUSIC_INTERVAL`
`static paulscode.sound.SoundSystem` | `sndSystem` A reference to the sound system.
`SoundPool` | `soundPoolMusic` Sound pool containing music.
`SoundPool` | `soundPoolSounds` Sound pool containing sounds.
`SoundPool` | `soundPoolStreaming` Sound pool containing streaming audio.

Constructor Summary
`SoundManager()`

Method Summary
`void` | `addMusic(String par1Str, File par2File)` Adds an audio file to the music SoundPool.
`void` | `addSound(String par1Str, File par2File)` Adds a sounds with the name from the file.
`void` | `addStreaming(String par1Str, File par2File)` Adds an audio file to the streaming SoundPool.
`void` | `closeMinecraft()` Called when Minecraft is closing down.
`boolean` | `isEntitySoundPlaying(Entity par1Entity)` Returns true if a sound is currently associated with the given entity, or false otherwise.
`void` | `loadSoundSettings(GameSettings par1GameSettings)` Used for loading sound settings from GameSettings
`void` | `onSoundOptionsChanged()` Called when one of the sound level options has changed.
`void` | `pauseAllSounds()` Pauses all currently playing sounds
`void` | `playEntitySound(String par1Str, Entity par2Entity, float par3, float par4, boolean par5)` If a sound is already playing from the given entity, update the position and velocity of that sound to match the entity.
`void` | `playRandomMusicIfReady()` If its time to play new music it starts it up.
`void` | `playSound(String par1Str, float par2, float par3, float par4, float par5, float par6)` Plays a sound.
`void` | `playSoundFX(String par1Str, float par2, float par3)` Plays a sound effect with the volume and pitch of the parameters passed.
`void` | `playStreaming(String par1Str, float par2, float par3, float par4)`
`void` | `resumeAllSounds()` Resumes playing all currently playing sounds (after pauseAllSounds)
`void` | `setEntitySoundPitch(Entity par1Entity, float par2)` Sets the pitch of the sound associated with the given entity, if one is playing.
`void` | `setEntitySoundVolume(Entity par1Entity, float par2)` Sets the volume of the sound associated with the given entity, if one is playing.
`void` | `setListener(EntityLiving par1EntityLiving, float par2)` Sets the listener of sounds
`void` | `stopAllSounds()` Stops all currently playing sounds
`void` | `stopEntitySound(Entity par1Entity)` Stops playing the sound associated with the given entity
`void` | `updateSoundLocation(Entity par1Entity)` Updates the sound associated with the entity with that entity's position and velocity.
`void` | `updateSoundLocation(Entity par1Entity, Entity par2Entity)` Updates the sound associated with soundEntity with the position and velocity of trackEntity.

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### sndSystem

    public static paulscode.sound.SoundSystem sndSystem

  A reference to the sound system.

### soundPoolSounds

    public SoundPool soundPoolSounds

  Sound pool containing sounds.

### soundPoolStreaming

    public SoundPool soundPoolStreaming

  Sound pool containing streaming audio.

### soundPoolMusic

    public SoundPool soundPoolMusic

  Sound pool containing music.

### MUSIC_INTERVAL

    public static int MUSIC_INTERVAL

Constructor Detail

### SoundManager

    public SoundManager()

Method Detail

### loadSoundSettings

    public void loadSoundSettings(GameSettings par1GameSettings)

  Used for loading sound settings from GameSettings

### onSoundOptionsChanged

    public void onSoundOptionsChanged()

  Called when one of the sound level options has changed.

### closeMinecraft

    public void closeMinecraft()

  Called when Minecraft is closing down.

### addSound

    public void addSound(String par1Str,
                         File par2File)

  Adds a sounds with the name from the file. Args: name, file

### addStreaming

    public void addStreaming(String par1Str,
                             File par2File)

  Adds an audio file to the streaming SoundPool.

### addMusic

    public void addMusic(String par1Str,
                         File par2File)

  Adds an audio file to the music SoundPool.

### playRandomMusicIfReady

    public void playRandomMusicIfReady()

  If its time to play new music it starts it up.

### setListener

    public void setListener(EntityLiving par1EntityLiving,
                            float par2)

  Sets the listener of sounds

### stopAllSounds

    public void stopAllSounds()

  Stops all currently playing sounds

### playStreaming

    public void playStreaming(String par1Str,
                              float par2,
                              float par3,
                              float par4)

### updateSoundLocation

    public void updateSoundLocation(Entity par1Entity)

  Updates the sound associated with the entity with that entity's position and velocity. Args: the entity

### updateSoundLocation

    public void updateSoundLocation(Entity par1Entity,
                                    Entity par2Entity)

  Updates the sound associated with soundEntity with the position and velocity of trackEntity. Args: soundEntity, trackEntity

### isEntitySoundPlaying

    public boolean isEntitySoundPlaying(Entity par1Entity)

  Returns true if a sound is currently associated with the given entity, or false otherwise.

### stopEntitySound

    public void stopEntitySound(Entity par1Entity)

  Stops playing the sound associated with the given entity

### setEntitySoundVolume

    public void setEntitySoundVolume(Entity par1Entity,
                                     float par2)

  Sets the volume of the sound associated with the given entity, if one is playing. The volume is scaled by the global sound volume. Args: the entity, the volume (from 0 to 1)

### setEntitySoundPitch

    public void setEntitySoundPitch(Entity par1Entity,
                                    float par2)

  Sets the pitch of the sound associated with the given entity, if one is playing. Args: the entity, the pitch

### playEntitySound

    public void playEntitySound(String par1Str,
                                Entity par2Entity,
                                float par3,
                                float par4,
                                boolean par5)

  If a sound is already playing from the given entity, update the position and velocity of that sound to match the entity. Otherwise, start playing a sound from that entity. Args: The sound name, the entity, the volume, the pitch, unknown flag

### playSound

    public void playSound(String par1Str,
                          float par2,
                          float par3,
                          float par4,
                          float par5,
                          float par6)

  Plays a sound. Args: soundName, x, y, z, volume, pitch

### playSoundFX

    public void playSoundFX(String par1Str,
                            float par2,
                            float par3)

  Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)

### pauseAllSounds

    public void pauseAllSounds()

  Pauses all currently playing sounds

### resumeAllSounds

    public void resumeAllSounds()

  Resumes playing all currently playing sounds (after pauseAllSounds)

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