    001    package net.minecraft.entity.player;
    002
    003    import cpw.mods.fml.common.FMLCommonHandler;
    004    import cpw.mods.fml.common.Side;
    005    import cpw.mods.fml.common.asm.SideOnly;
    006    import cpw.mods.fml.common.network.FMLNetworkHandler;
    007
    008    import java.util.Iterator;
    009    import java.util.List;
    010    import net.minecraft.block.Block;
    011    import net.minecraft.block.BlockBed;
    012    import net.minecraft.block.material.Material;
    013    import net.minecraft.command.ICommandSender;
    014    import net.minecraft.enchantment.EnchantmentHelper;
    015    import net.minecraft.entity.Entity;
    016    import net.minecraft.entity.EntityLiving;
    017    import net.minecraft.entity.IMerchant;
    018    import net.minecraft.entity.item.EntityBoat;
    019    import net.minecraft.entity.item.EntityItem;
    020    import net.minecraft.entity.item.EntityMinecart;
    021    import net.minecraft.entity.monster.EntityCreeper;
    022    import net.minecraft.entity.monster.EntityGhast;
    023    import net.minecraft.entity.monster.EntityMob;
    024    import net.minecraft.entity.monster.IMob;
    025    import net.minecraft.entity.passive.EntityPig;
    026    import net.minecraft.entity.passive.EntityWolf;
    027    import net.minecraft.entity.projectile.EntityArrow;
    028    import net.minecraft.entity.projectile.EntityFishHook;
    029    import net.minecraft.inventory.Container;
    030    import net.minecraft.inventory.ContainerPlayer;
    031    import net.minecraft.inventory.IInventory;
    032    import net.minecraft.inventory.InventoryEnderChest;
    033    import net.minecraft.item.EnumAction;
    034    import net.minecraft.item.Item;
    035    import net.minecraft.item.ItemStack;
    036    import net.minecraft.nbt.NBTTagCompound;
    037    import net.minecraft.nbt.NBTTagList;
    038    import net.minecraft.potion.Potion;
    039    import net.minecraft.stats.AchievementList;
    040    import net.minecraft.stats.StatBase;
    041    import net.minecraft.stats.StatList;
    042    import net.minecraft.tileentity.TileEntity;
    043    import net.minecraft.tileentity.TileEntityBeacon;
    044    import net.minecraft.tileentity.TileEntityBrewingStand;
    045    import net.minecraft.tileentity.TileEntityDispenser;
    046    import net.minecraft.tileentity.TileEntityFurnace;
    047    import net.minecraft.util.AxisAlignedBB;
    048    import net.minecraft.util.ChunkCoordinates;
    049    import net.minecraft.util.DamageSource;
    050    import net.minecraft.util.FoodStats;
    051    import net.minecraft.util.MathHelper;
    052    import net.minecraft.util.StringTranslate;
    053    import net.minecraft.util.Vec3;
    054    import net.minecraft.world.EnumGameType;
    055    import net.minecraft.world.World;
    056    import net.minecraft.world.chunk.IChunkProvider;
    057
    058    import net.minecraftforge.common.ForgeHooks;
    059    import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
    060    import net.minecraftforge.common.MinecraftForge;
    061    import net.minecraftforge.event.ForgeEventFactory;
    062    import net.minecraftforge.event.entity.living.LivingHurtEvent;
    063    import net.minecraftforge.event.entity.player.AttackEntityEvent;
    064    import net.minecraftforge.event.entity.player.EntityInteractEvent;
    065    import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
    066    import net.minecraftforge.event.entity.player.PlayerDropsEvent;
    067    import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent;
    068
    069    public abstract class EntityPlayer extends EntityLiving implements ICommandSender
    070    {
    071        public static final String PERSISTED_NBT_TAG = "PlayerPersisted";
    072
    073        /** Inventory of the player */
    074        public InventoryPlayer inventory = new InventoryPlayer(this);
    075        private InventoryEnderChest theInventoryEnderChest = new InventoryEnderChest();
    076
    077        /**
    078         * The Container for the player's inventory (which opens when they press E)
    079         */
    080        public Container inventoryContainer;
    081
    082        /** The Container the player has open. */
    083        public Container openContainer;
    084
    085        /** The player's food stats. (See class FoodStats) */
    086        protected FoodStats foodStats = new FoodStats();
    087
    088        /**
    089         * Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as
    090         * defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly.
    091         */
    092        protected int flyToggleTimer = 0;
    093        public byte field_71098_bD = 0;
    094        public float prevCameraYaw;
    095        public float cameraYaw;
    096        public String username;
    097        @SideOnly(Side.CLIENT)
    098        public String playerCloakUrl;
    099
    100        /**
    101         * Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
    102         */
    103        public int xpCooldown = 0;
    104        public double field_71091_bM;
    105        public double field_71096_bN;
    106        public double field_71097_bO;
    107        public double field_71094_bP;
    108        public double field_71095_bQ;
    109        public double field_71085_bR;
    110
    111        /** Boolean value indicating weather a player is sleeping or not */
    112        protected boolean sleeping;
    113
    114        /**
    115         * The chunk coordinates of the bed the player is in (null if player isn't in a bed).
    116         */
    117        public ChunkCoordinates playerLocation;
    118        private int sleepTimer;
    119        public float field_71079_bU;
    120        @SideOnly(Side.CLIENT)
    121        public float field_71082_cx;
    122        public float field_71089_bV;
    123
    124        /**
    125         * Holds the last coordinate to spawn based on last bed that the player sleep.
    126         */
    127        private ChunkCoordinates spawnChunk;
    128
    129        /**
    130         * Whether this player's spawn point is forced, preventing execution of bed checks.
    131         */
    132        private boolean spawnForced;
    133
    134        /** Holds the coordinate of the player when enter a minecraft to ride. */
    135        private ChunkCoordinates startMinecartRidingCoordinate;
    136
    137        /** The player's capabilities. (See class PlayerCapabilities) */
    138        public PlayerCapabilities capabilities = new PlayerCapabilities();
    139
    140        /** The current experience level the player is on. */
    141        public int experienceLevel;
    142
    143        /**
    144         * The total amount of experience the player has. This also includes the amount of experience within their
    145         * Experience Bar.
    146         */
    147        public int experienceTotal;
    148
    149        /**
    150         * The current amount of experience the player has within their Experience Bar.
    151         */
    152        public float experience;
    153
    154        /**
    155         * This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)
    156         */
    157        private ItemStack itemInUse;
    158
    159        /**
    160         * This field starts off equal to getMaxItemUseDuration and is decremented on each tick
    161         */
    162        private int itemInUseCount;
    163        protected float speedOnGround = 0.1F;
    164        protected float speedInAir = 0.02F;
    165        private int field_82249_h = 0;
    166
    167        /**
    168         * An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different
    169         */
    170        public EntityFishHook fishEntity = null;
    171
    172        public EntityPlayer(World par1World)
    173        {
    174            super(par1World);
    175            this.inventoryContainer = new ContainerPlayer(this.inventory, !par1World.isRemote, this);
    176            this.openContainer = this.inventoryContainer;
    177            this.yOffset = 1.62F;
    178            ChunkCoordinates var2 = par1World.getSpawnPoint();
    179            this.setLocationAndAngles((double)var2.posX + 0.5D, (double)(var2.posY + 1), (double)var2.posZ + 0.5D, 0.0F, 0.0F);
    180            this.entityType = "humanoid";
    181            this.field_70741_aB = 180.0F;
    182            this.fireResistance = 20;
    183            this.texture = "/mob/char.png";
    184        }
    185
    186        public int getMaxHealth()
    187        {
    188            return 20;
    189        }
    190
    191        protected void entityInit()
    192        {
    193            super.entityInit();
    194            this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    195            this.dataWatcher.addObject(17, Byte.valueOf((byte)0));
    196            this.dataWatcher.addObject(18, Integer.valueOf(0));
    197        }
    198
    199        @SideOnly(Side.CLIENT)
    200
    201        /**
    202         * returns the ItemStack containing the itemInUse
    203         */
    204        public ItemStack getItemInUse()
    205        {
    206            return this.itemInUse;
    207        }
    208
    209        @SideOnly(Side.CLIENT)
    210
    211        /**
    212         * Returns the item in use count
    213         */
    214        public int getItemInUseCount()
    215        {
    216            return this.itemInUseCount;
    217        }
    218
    219        /**
    220         * Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton
    221         */
    222        public boolean isUsingItem()
    223        {
    224            return this.itemInUse != null;
    225        }
    226
    227        @SideOnly(Side.CLIENT)
    228
    229        /**
    230         * gets the duration for how long the current itemInUse has been in use
    231         */
    232        public int getItemInUseDuration()
    233        {
    234            return this.isUsingItem() ? this.itemInUse.getMaxItemUseDuration() - this.itemInUseCount : 0;
    235        }
    236
    237        public void stopUsingItem()
    238        {
    239            if (this.itemInUse != null)
    240            {
    241                this.itemInUse.onPlayerStoppedUsing(this.worldObj, this, this.itemInUseCount);
    242            }
    243
    244            this.clearItemInUse();
    245        }
    246
    247        public void clearItemInUse()
    248        {
    249            this.itemInUse = null;
    250            this.itemInUseCount = 0;
    251
    252            if (!this.worldObj.isRemote)
    253            {
    254                this.setEating(false);
    255            }
    256        }
    257
    258        public boolean isBlocking()
    259        {
    260            return this.isUsingItem() && Item.itemsList[this.itemInUse.itemID].getItemUseAction(this.itemInUse) == EnumAction.block;
    261        }
    262
    263        /**
    264         * Called to update the entity's position/logic.
    265         */
    266        public void onUpdate()
    267        {
    268            FMLCommonHandler.instance().onPlayerPreTick(this);
    269            if (this.itemInUse != null)
    270            {
    271                ItemStack var1 = this.inventory.getCurrentItem();
    272
    273                if (var1 == this.itemInUse)
    274                {
    275                    itemInUse.getItem().onUsingItemTick(itemInUse, this, itemInUseCount);
    276                    if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0)
    277                    {
    278                        this.updateItemUse(var1, 5);
    279                    }
    280
    281                    if (--this.itemInUseCount == 0 && !this.worldObj.isRemote)
    282                    {
    283                        this.onItemUseFinish();
    284                    }
    285                }
    286                else
    287                {
    288                    this.clearItemInUse();
    289                }
    290            }
    291
    292            if (this.xpCooldown > 0)
    293            {
    294                --this.xpCooldown;
    295            }
    296
    297            if (this.isPlayerSleeping())
    298            {
    299                ++this.sleepTimer;
    300
    301                if (this.sleepTimer > 100)
    302                {
    303                    this.sleepTimer = 100;
    304                }
    305
    306                if (!this.worldObj.isRemote)
    307                {
    308                    if (!this.isInBed())
    309                    {
    310                        this.wakeUpPlayer(true, true, false);
    311                    }
    312                    else if (this.worldObj.isDaytime())
    313                    {
    314                        this.wakeUpPlayer(false, true, true);
    315                    }
    316                }
    317            }
    318            else if (this.sleepTimer > 0)
    319            {
    320                ++this.sleepTimer;
    321
    322                if (this.sleepTimer >= 110)
    323                {
    324                    this.sleepTimer = 0;
    325                }
    326            }
    327
    328            super.onUpdate();
    329
    330            if (!this.worldObj.isRemote && this.openContainer != null && !this.openContainer.canInteractWith(this))
    331            {
    332                this.closeScreen();
    333                this.openContainer = this.inventoryContainer;
    334            }
    335
    336            if (this.isBurning() && this.capabilities.disableDamage)
    337            {
    338                this.extinguish();
    339            }
    340
    341            this.field_71091_bM = this.field_71094_bP;
    342            this.field_71096_bN = this.field_71095_bQ;
    343            this.field_71097_bO = this.field_71085_bR;
    344            double var9 = this.posX - this.field_71094_bP;
    345            double var3 = this.posY - this.field_71095_bQ;
    346            double var5 = this.posZ - this.field_71085_bR;
    347            double var7 = 10.0D;
    348
    349            if (var9 > var7)
    350            {
    351                this.field_71091_bM = this.field_71094_bP = this.posX;
    352            }
    353
    354            if (var5 > var7)
    355            {
    356                this.field_71097_bO = this.field_71085_bR = this.posZ;
    357            }
    358
    359            if (var3 > var7)
    360            {
    361                this.field_71096_bN = this.field_71095_bQ = this.posY;
    362            }
    363
    364            if (var9 < -var7)
    365            {
    366                this.field_71091_bM = this.field_71094_bP = this.posX;
    367            }
    368
    369            if (var5 < -var7)
    370            {
    371                this.field_71097_bO = this.field_71085_bR = this.posZ;
    372            }
    373
    374            if (var3 < -var7)
    375            {
    376                this.field_71096_bN = this.field_71095_bQ = this.posY;
    377            }
    378
    379            this.field_71094_bP += var9 * 0.25D;
    380            this.field_71085_bR += var5 * 0.25D;
    381            this.field_71095_bQ += var3 * 0.25D;
    382            this.addStat(StatList.minutesPlayedStat, 1);
    383
    384            if (this.ridingEntity == null)
    385            {
    386                this.startMinecartRidingCoordinate = null;
    387            }
    388
    389            if (!this.worldObj.isRemote)
    390            {
    391                this.foodStats.onUpdate(this);
    392            }
    393            FMLCommonHandler.instance().onPlayerPostTick(this);
    394        }
    395
    396        /**
    397         * Return the amount of time this entity should stay in a portal before being transported.
    398         */
    399        public int getMaxInPortalTime()
    400        {
    401            return this.capabilities.disableDamage ? 0 : 80;
    402        }
    403
    404        /**
    405         * Return the amount of cooldown before this entity can use a portal again.
    406         */
    407        public int getPortalCooldown()
    408        {
    409            return 10;
    410        }
    411
    412        protected void func_85030_a(String par1Str, float par2, float par3)
    413        {
    414            this.worldObj.func_85173_a(this, par1Str, par2, par3);
    415        }
    416
    417        /**
    418         * Plays sounds and makes particles for item in use state
    419         */
    420        protected void updateItemUse(ItemStack par1ItemStack, int par2)
    421        {
    422            if (par1ItemStack.getItemUseAction() == EnumAction.drink)
    423            {
    424                this.func_85030_a("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    425            }
    426
    427            if (par1ItemStack.getItemUseAction() == EnumAction.eat)
    428            {
    429                for (int var3 = 0; var3 < par2; ++var3)
    430                {
    431                    Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
    432                    var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
    433                    var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
    434                    Vec3 var5 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D);
    435                    var5.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
    436                    var5.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
    437                    var5 = var5.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
    438                    this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().shiftedIndex, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord);
    439                }
    440
    441                this.func_85030_a("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    442            }
    443        }
    444
    445        /**
    446         * Used for when item use count runs out, ie: eating completed
    447         */
    448        protected void onItemUseFinish()
    449        {
    450            if (this.itemInUse != null)
    451            {
    452                this.updateItemUse(this.itemInUse, 16);
    453                int var1 = this.itemInUse.stackSize;
    454                ItemStack var2 = this.itemInUse.onFoodEaten(this.worldObj, this);
    455
    456                if (var2 != this.itemInUse || var2 != null && var2.stackSize != var1)
    457                {
    458                    this.inventory.mainInventory[this.inventory.currentItem] = var2;
    459
    460                    if (var2.stackSize == 0)
    461                    {
    462                        this.inventory.mainInventory[this.inventory.currentItem] = null;
    463                    }
    464                }
    465
    466                this.clearItemInUse();
    467            }
    468        }
    469
    470        @SideOnly(Side.CLIENT)
    471        public void handleHealthUpdate(byte par1)
    472        {
    473            if (par1 == 9)
    474            {
    475                this.onItemUseFinish();
    476            }
    477            else
    478            {
    479                super.handleHealthUpdate(par1);
    480            }
    481        }
    482
    483        /**
    484         * Dead and sleeping entities cannot move
    485         */
    486        protected boolean isMovementBlocked()
    487        {
    488            return this.getHealth() <= 0 || this.isPlayerSleeping();
    489        }
    490
    491        /**
    492         * sets current screen to null (used on escape buttons of GUIs)
    493         */
    494        public void closeScreen()
    495        {
    496            this.openContainer = this.inventoryContainer;
    497        }
    498
    499        /**
    500         * Handles updating while being ridden by an entity
    501         */
    502        public void updateRidden()
    503        {
    504            double var1 = this.posX;
    505            double var3 = this.posY;
    506            double var5 = this.posZ;
    507            float var7 = this.rotationYaw;
    508            float var8 = this.rotationPitch;
    509            super.updateRidden();
    510            this.prevCameraYaw = this.cameraYaw;
    511            this.cameraYaw = 0.0F;
    512            this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5);
    513
    514            if (this.ridingEntity instanceof EntityLiving && ((EntityLiving)ridingEntity).shouldRiderFaceForward(this))
    515            {
    516                this.rotationPitch = var8;
    517                this.rotationYaw = var7;
    518                this.renderYawOffset = ((EntityLiving)this.ridingEntity).renderYawOffset;
    519            }
    520        }
    521
    522        @SideOnly(Side.CLIENT)
    523
    524        /**
    525         * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned
    526         * (only actually used on players though its also on Entity)
    527         */
    528        public void preparePlayerToSpawn()
    529        {
    530            this.yOffset = 1.62F;
    531            this.setSize(0.6F, 1.8F);
    532            super.preparePlayerToSpawn();
    533            this.setEntityHealth(this.getMaxHealth());
    534            this.deathTime = 0;
    535        }
    536
    537        protected void updateEntityActionState()
    538        {
    539            this.updateArmSwingProgress();
    540        }
    541
    542        /**
    543         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    544         * use this to react to sunlight and start to burn.
    545         */
    546        public void onLivingUpdate()
    547        {
    548            if (this.flyToggleTimer > 0)
    549            {
    550                --this.flyToggleTimer;
    551            }
    552
    553            if (this.worldObj.difficultySetting == 0 && this.getHealth() < this.getMaxHealth() && this.ticksExisted % 20 * 12 == 0)
    554            {
    555                this.heal(1);
    556            }
    557
    558            this.inventory.decrementAnimations();
    559            this.prevCameraYaw = this.cameraYaw;
    560            super.onLivingUpdate();
    561            this.landMovementFactor = this.capabilities.getWalkSpeed();
    562            this.jumpMovementFactor = this.speedInAir;
    563
    564            if (this.isSprinting())
    565            {
    566                this.landMovementFactor = (float)((double)this.landMovementFactor + (double)this.capabilities.getWalkSpeed() * 0.3D);
    567                this.jumpMovementFactor = (float)((double)this.jumpMovementFactor + (double)this.speedInAir * 0.3D);
    568            }
    569
    570            float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
    571            float var2 = (float)Math.atan(-this.motionY * 0.20000000298023224D) * 15.0F;
    572
    573            if (var1 > 0.1F)
    574            {
    575                var1 = 0.1F;
    576            }
    577
    578            if (!this.onGround || this.getHealth() <= 0)
    579            {
    580                var1 = 0.0F;
    581            }
    582
    583            if (this.onGround || this.getHealth() <= 0)
    584            {
    585                var2 = 0.0F;
    586            }
    587
    588            this.cameraYaw += (var1 - this.cameraYaw) * 0.4F;
    589            this.cameraPitch += (var2 - this.cameraPitch) * 0.8F;
    590
    591            if (this.getHealth() > 0)
    592            {
    593                List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(1.0D, 0.5D, 1.0D));
    594
    595                if (var3 != null)
    596                {
    597                    for (int var4 = 0; var4 < var3.size(); ++var4)
    598                    {
    599                        Entity var5 = (Entity)var3.get(var4);
    600
    601                        if (!var5.isDead)
    602                        {
    603                            this.collideWithPlayer(var5);
    604                        }
    605                    }
    606                }
    607            }
    608        }
    609
    610        private void collideWithPlayer(Entity par1Entity)
    611        {
    612            par1Entity.onCollideWithPlayer(this);
    613        }
    614
    615        public int getScore()
    616        {
    617            return this.dataWatcher.getWatchableObjectInt(18);
    618        }
    619
    620        public void func_85040_s(int par1)
    621        {
    622            this.dataWatcher.updateObject(18, Integer.valueOf(par1));
    623        }
    624
    625        public void func_85039_t(int par1)
    626        {
    627            int var2 = this.getScore();
    628            this.dataWatcher.updateObject(18, Integer.valueOf(var2 + par1));
    629        }
    630
    631        /**
    632         * Called when the mob's health reaches 0.
    633         */
    634        public void onDeath(DamageSource par1DamageSource)
    635        {
    636            super.onDeath(par1DamageSource);
    637            this.setSize(0.2F, 0.2F);
    638            this.setPosition(this.posX, this.posY, this.posZ);
    639            this.motionY = 0.10000000149011612D;
    640
    641            captureDrops = true;
    642            capturedDrops.clear();
    643
    644            if (this.username.equals("Notch"))
    645            {
    646                this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true);
    647            }
    648
    649            if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
    650            {
    651                this.inventory.dropAllItems();
    652            }
    653
    654            captureDrops = false;
    655
    656            if (!worldObj.isRemote)
    657            {
    658                PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0);
    659                if (!MinecraftForge.EVENT_BUS.post(event))
    660                {
    661                    for (EntityItem item : capturedDrops)
    662                    {
    663                        joinEntityItemWithWorld(item);
    664                    }
    665                }
    666            }
    667
    668            if (par1DamageSource != null)
    669            {
    670                this.motionX = (double)(-MathHelper.cos((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F);
    671                this.motionZ = (double)(-MathHelper.sin((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F);
    672            }
    673            else
    674            {
    675                this.motionX = this.motionZ = 0.0D;
    676            }
    677
    678            this.yOffset = 0.1F;
    679            this.addStat(StatList.deathsStat, 1);
    680        }
    681
    682        /**
    683         * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args:
    684         * entity, scoreToAdd
    685         */
    686        public void addToPlayerScore(Entity par1Entity, int par2)
    687        {
    688            this.func_85039_t(par2);
    689
    690            if (par1Entity instanceof EntityPlayer)
    691            {
    692                this.addStat(StatList.playerKillsStat, 1);
    693            }
    694            else
    695            {
    696                this.addStat(StatList.mobKillsStat, 1);
    697            }
    698        }
    699
    700        /**
    701         * Called when player presses the drop item key
    702         */
    703        public EntityItem dropOneItem()
    704        {
    705            ItemStack stack = inventory.getCurrentItem();
    706            if (stack == null)
    707            {
    708                return null;
    709            }
    710            if (stack.getItem().onDroppedByPlayer(stack, this))
    711            {
    712                return ForgeHooks.onPlayerTossEvent(this, inventory.decrStackSize(inventory.currentItem, 1));
    713            }
    714            return null;
    715        }
    716
    717        /**
    718         * Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in
    719         * a workbench while the workbench'es GUI gets closed)
    720         */
    721        public EntityItem dropPlayerItem(ItemStack par1ItemStack)
    722        {
    723            return ForgeHooks.onPlayerTossEvent(this, par1ItemStack);
    724        }
    725
    726        /**
    727         * Args: itemstack, flag
    728         */
    729        public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2)
    730        {
    731            if (par1ItemStack == null)
    732            {
    733                return null;
    734            }
    735            else
    736            {
    737                EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY - 0.30000001192092896D + (double)this.getEyeHeight(), this.posZ, par1ItemStack);
    738                var3.delayBeforeCanPickup = 40;
    739                float var4 = 0.1F;
    740                float var5;
    741
    742                if (par2)
    743                {
    744                    var5 = this.rand.nextFloat() * 0.5F;
    745                    float var6 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
    746                    var3.motionX = (double)(-MathHelper.sin(var6) * var5);
    747                    var3.motionZ = (double)(MathHelper.cos(var6) * var5);
    748                    var3.motionY = 0.20000000298023224D;
    749                }
    750                else
    751                {
    752                    var4 = 0.3F;
    753                    var3.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4);
    754                    var3.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4);
    755                    var3.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var4 + 0.1F);
    756                    var4 = 0.02F;
    757                    var5 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
    758                    var4 *= this.rand.nextFloat();
    759                    var3.motionX += Math.cos((double)var5) * (double)var4;
    760                    var3.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F);
    761                    var3.motionZ += Math.sin((double)var5) * (double)var4;
    762                }
    763
    764                this.joinEntityItemWithWorld(var3);
    765                this.addStat(StatList.dropStat, 1);
    766                return var3;
    767            }
    768        }
    769
    770        /**
    771         * Joins the passed in entity item with the world. Args: entityItem
    772         */
    773        public void joinEntityItemWithWorld(EntityItem par1EntityItem)
    774        {
    775            if (captureDrops)
    776            {
    777                capturedDrops.add(par1EntityItem);
    778            }
    779            else
    780            {
    781                this.worldObj.spawnEntityInWorld(par1EntityItem);
    782            }
    783        }
    784
    785        /**
    786         * Returns how strong the player is against the specified block at this moment
    787         * Deprecated in favor of the more sensitive version
    788         */
    789        @Deprecated
    790        public float getCurrentPlayerStrVsBlock(Block par1Block)
    791        {
    792            return getCurrentPlayerStrVsBlock(par1Block, 0);
    793        }
    794
    795        public float getCurrentPlayerStrVsBlock(Block par1Block, int meta)
    796        {
    797            ItemStack stack = inventory.getCurrentItem();
    798            float var2 = (stack == null ? 1.0F : stack.getItem().getStrVsBlock(stack, par1Block, meta));
    799            int var3 = EnchantmentHelper.getEfficiencyModifier(this);
    800
    801            if (var3 > 0 && ForgeHooks.canHarvestBlock(par1Block, this, meta))
    802            {
    803                var2 += (float)(var3 * var3 + 1);
    804            }
    805
    806            if (this.isPotionActive(Potion.digSpeed))
    807            {
    808                var2 *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F;
    809            }
    810
    811            if (this.isPotionActive(Potion.digSlowdown))
    812            {
    813                var2 *= 1.0F - (float)(this.getActivePotionEffect(Potion.digSlowdown).getAmplifier() + 1) * 0.2F;
    814            }
    815
    816            if (this.isInsideOfMaterial(Material.water) && !EnchantmentHelper.getAquaAffinityModifier(this))
    817            {
    818                var2 /= 5.0F;
    819            }
    820
    821            if (!this.onGround)
    822            {
    823                var2 /= 5.0F;
    824            }
    825
    826            var2 = ForgeEventFactory.getBreakSpeed(this, par1Block, meta, var2);
    827            return (var2 < 0 ? 0 : var2);
    828        }
    829
    830        /**
    831         * Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
    832         */
    833        public boolean canHarvestBlock(Block par1Block)
    834        {
    835            return ForgeEventFactory.doPlayerHarvestCheck(this, par1Block, inventory.canHarvestBlock(par1Block));
    836        }
    837
    838        /**
    839         * (abstract) Protected helper method to read subclass entity data from NBT.
    840         */
    841        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    842        {
    843            super.readEntityFromNBT(par1NBTTagCompound);
    844            NBTTagList var2 = par1NBTTagCompound.getTagList("Inventory");
    845            this.inventory.readFromNBT(var2);
    846            this.sleeping = par1NBTTagCompound.getBoolean("Sleeping");
    847            this.sleepTimer = par1NBTTagCompound.getShort("SleepTimer");
    848            this.experience = par1NBTTagCompound.getFloat("XpP");
    849            this.experienceLevel = par1NBTTagCompound.getInteger("XpLevel");
    850            this.experienceTotal = par1NBTTagCompound.getInteger("XpTotal");
    851            this.func_85040_s(par1NBTTagCompound.getInteger("Score"));
    852
    853            if (this.sleeping)
    854            {
    855                this.playerLocation = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
    856                this.wakeUpPlayer(true, true, false);
    857            }
    858
    859            if (par1NBTTagCompound.hasKey("SpawnX") && par1NBTTagCompound.hasKey("SpawnY") && par1NBTTagCompound.hasKey("SpawnZ"))
    860            {
    861                this.spawnChunk = new ChunkCoordinates(par1NBTTagCompound.getInteger("SpawnX"), par1NBTTagCompound.getInteger("SpawnY"), par1NBTTagCompound.getInteger("SpawnZ"));
    862                this.spawnForced = par1NBTTagCompound.getBoolean("SpawnForced");
    863            }
    864
    865            this.foodStats.readNBT(par1NBTTagCompound);
    866            this.capabilities.readCapabilitiesFromNBT(par1NBTTagCompound);
    867
    868            if (par1NBTTagCompound.hasKey("EnderItems"))
    869            {
    870                NBTTagList var3 = par1NBTTagCompound.getTagList("EnderItems");
    871                this.theInventoryEnderChest.loadInventoryFromNBT(var3);
    872            }
    873        }
    874
    875        /**
    876         * (abstract) Protected helper method to write subclass entity data to NBT.
    877         */
    878        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    879        {
    880            super.writeEntityToNBT(par1NBTTagCompound);
    881            par1NBTTagCompound.setTag("Inventory", this.inventory.writeToNBT(new NBTTagList()));
    882            par1NBTTagCompound.setBoolean("Sleeping", this.sleeping);
    883            par1NBTTagCompound.setShort("SleepTimer", (short)this.sleepTimer);
    884            par1NBTTagCompound.setFloat("XpP", this.experience);
    885            par1NBTTagCompound.setInteger("XpLevel", this.experienceLevel);
    886            par1NBTTagCompound.setInteger("XpTotal", this.experienceTotal);
    887            par1NBTTagCompound.setInteger("Score", this.getScore());
    888
    889            if (this.spawnChunk != null)
    890            {
    891                par1NBTTagCompound.setInteger("SpawnX", this.spawnChunk.posX);
    892                par1NBTTagCompound.setInteger("SpawnY", this.spawnChunk.posY);
    893                par1NBTTagCompound.setInteger("SpawnZ", this.spawnChunk.posZ);
    894                par1NBTTagCompound.setBoolean("SpawnForced", this.spawnForced);
    895            }
    896
    897            this.foodStats.writeNBT(par1NBTTagCompound);
    898            this.capabilities.writeCapabilitiesToNBT(par1NBTTagCompound);
    899            par1NBTTagCompound.setTag("EnderItems", this.theInventoryEnderChest.saveInventoryToNBT());
    900        }
    901
    902        /**
    903         * Displays the GUI for interacting with a chest inventory. Args: chestInventory
    904         */
    905        public void displayGUIChest(IInventory par1IInventory) {}
    906
    907        public void displayGUIEnchantment(int par1, int par2, int par3) {}
    908
    909        /**
    910         * Displays the GUI for interacting with an anvil.
    911         */
    912        public void displayGUIAnvil(int par1, int par2, int par3) {}
    913
    914        /**
    915         * Displays the crafting GUI for a workbench.
    916         */
    917        public void displayGUIWorkbench(int par1, int par2, int par3) {}
    918
    919        public float getEyeHeight()
    920        {
    921            return 0.12F;
    922        }
    923
    924        /**
    925         * sets the players height back to normal after doing things like sleeping and dieing
    926         */
    927        protected void resetHeight()
    928        {
    929            this.yOffset = 1.62F;
    930        }
    931
    932        /**
    933         * Called when the entity is attacked.
    934         */
    935        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    936        {
    937            if (this.func_85032_ar())
    938            {
    939                return false;
    940            }
    941            else if (this.capabilities.disableDamage && !par1DamageSource.canHarmInCreative())
    942            {
    943                return false;
    944            }
    945            else
    946            {
    947                this.entityAge = 0;
    948
    949                if (this.getHealth() <= 0)
    950                {
    951                    return false;
    952                }
    953                else
    954                {
    955                    if (this.isPlayerSleeping() && !this.worldObj.isRemote)
    956                    {
    957                        this.wakeUpPlayer(true, true, false);
    958                    }
    959
    960                    if (par1DamageSource.func_76350_n())
    961                    {
    962                        if (this.worldObj.difficultySetting == 0)
    963                        {
    964                            par2 = 0;
    965                        }
    966
    967                        if (this.worldObj.difficultySetting == 1)
    968                        {
    969                            par2 = par2 / 2 + 1;
    970                        }
    971
    972                        if (this.worldObj.difficultySetting == 3)
    973                        {
    974                            par2 = par2 * 3 / 2;
    975                        }
    976                    }
    977
    978                    if (par2 == 0)
    979                    {
    980                        return false;
    981                    }
    982                    else
    983                    {
    984                        Entity var3 = par1DamageSource.getEntity();
    985
    986                        if (var3 instanceof EntityArrow && ((EntityArrow)var3).shootingEntity != null)
    987                        {
    988                            var3 = ((EntityArrow)var3).shootingEntity;
    989                        }
    990
    991                        if (var3 instanceof EntityLiving)
    992                        {
    993                            this.alertWolves((EntityLiving)var3, false);
    994                        }
    995
    996                        this.addStat(StatList.damageTakenStat, par2);
    997                        return super.attackEntityFrom(par1DamageSource, par2);
    998                    }
    999                }
    1000            }
    1001        }
    1002
    1003        /**
    1004         * Reduces damage, depending on potions
    1005         */
    1006        protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2)
    1007        {
    1008            int var3 = super.applyPotionDamageCalculations(par1DamageSource, par2);
    1009
    1010            if (var3 <= 0)
    1011            {
    1012                return 0;
    1013            }
    1014            else
    1015            {
    1016                int var4 = EnchantmentHelper.getEnchantmentModifierDamage(this.inventory.armorInventory, par1DamageSource);
    1017
    1018                if (var4 > 20)
    1019                {
    1020                    var4 = 20;
    1021                }
    1022
    1023                if (var4 > 0 && var4 <= 20)
    1024                {
    1025                    int var5 = 25 - var4;
    1026                    int var6 = var3 * var5 + this.carryoverDamage;
    1027                    var3 = var6 / 25;
    1028                    this.carryoverDamage = var6 % 25;
    1029                }
    1030
    1031                return var3;
    1032            }
    1033        }
    1034
    1035        /**
    1036         * returns if pvp is enabled or not
    1037         */
    1038        protected boolean isPVPEnabled()
    1039        {
    1040            return false;
    1041        }
    1042
    1043        /**
    1044         * Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to
    1045         * join the attack or defend the player.
    1046         */
    1047        protected void alertWolves(EntityLiving par1EntityLiving, boolean par2)
    1048        {
    1049            if (!(par1EntityLiving instanceof EntityCreeper) && !(par1EntityLiving instanceof EntityGhast))
    1050            {
    1051                if (par1EntityLiving instanceof EntityWolf)
    1052                {
    1053                    EntityWolf var3 = (EntityWolf)par1EntityLiving;
    1054
    1055                    if (var3.isTamed() && this.username.equals(var3.getOwnerName()))
    1056                    {
    1057                        return;
    1058                    }
    1059                }
    1060
    1061                if (!(par1EntityLiving instanceof EntityPlayer) || this.isPVPEnabled())
    1062                {
    1063                    List var6 = this.worldObj.getEntitiesWithinAABB(EntityWolf.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.posX, this.posY, this.posZ, this.posX + 1.0D, this.posY + 1.0D, this.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D));
    1064                    Iterator var4 = var6.iterator();
    1065
    1066                    while (var4.hasNext())
    1067                    {
    1068                        EntityWolf var5 = (EntityWolf)var4.next();
    1069
    1070                        if (var5.isTamed() && var5.getEntityToAttack() == null && this.username.equals(var5.getOwnerName()) && (!par2 || !var5.isSitting()))
    1071                        {
    1072                            var5.setSitting(false);
    1073                            var5.setTarget(par1EntityLiving);
    1074                        }
    1075                    }
    1076                }
    1077            }
    1078        }
    1079
    1080        protected void damageArmor(int par1)
    1081        {
    1082            this.inventory.damageArmor(par1);
    1083        }
    1084
    1085        /**
    1086         * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
    1087         */
    1088        public int getTotalArmorValue()
    1089        {
    1090            return this.inventory.getTotalArmorValue();
    1091        }
    1092
    1093        public float func_82243_bO()
    1094        {
    1095            int var1 = 0;
    1096            ItemStack[] var2 = this.inventory.armorInventory;
    1097            int var3 = var2.length;
    1098
    1099            for (int var4 = 0; var4 < var3; ++var4)
    1100            {
    1101                ItemStack var5 = var2[var4];
    1102
    1103                if (var5 != null)
    1104                {
    1105                    ++var1;
    1106                }
    1107            }
    1108
    1109            return (float)var1 / (float)this.inventory.armorInventory.length;
    1110        }
    1111
    1112        /**
    1113         * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health
    1114         * second with the reduced value. Args: damageAmount
    1115         */
    1116        protected void damageEntity(DamageSource par1DamageSource, int par2)
    1117        {
    1118            if (!this.func_85032_ar())
    1119            {
    1120                par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2);
    1121                if (par2 <= 0)
    1122                {
    1123                    return;
    1124                }
    1125
    1126                if (!par1DamageSource.isUnblockable() && this.isBlocking())
    1127                {
    1128                    par2 = 1 + par2 >> 1;
    1129                }
    1130
    1131                par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2);
    1132                if (par2 <= 0)
    1133                {
    1134                    return;
    1135                }
    1136                par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
    1137                this.addExhaustion(par1DamageSource.getHungerDamage());
    1138                this.health -= par2;
    1139            }
    1140        }
    1141
    1142        /**
    1143         * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
    1144         */
    1145        public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) {}
    1146
    1147        /**
    1148         * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
    1149         */
    1150        public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) {}
    1151
    1152        /**
    1153         * Displays the GUI for editing a sign. Args: tileEntitySign
    1154         */
    1155        public void displayGUIEditSign(TileEntity par1TileEntity) {}
    1156
    1157        /**
    1158         * Displays the GUI for interacting with a brewing stand.
    1159         */
    1160        public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) {}
    1161
    1162        /**
    1163         * Displays the GUI for interacting with a beacon.
    1164         */
    1165        public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) {}
    1166
    1167        public void displayGUIMerchant(IMerchant par1IMerchant) {}
    1168
    1169        /**
    1170         * Displays the GUI for interacting with a book.
    1171         */
    1172        public void displayGUIBook(ItemStack par1ItemStack) {}
    1173
    1174        public boolean interactWith(Entity par1Entity)
    1175        {
    1176            if (MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(this, par1Entity)))
    1177            {
    1178                return false;
    1179            }
    1180            if (par1Entity.interact(this))
    1181            {
    1182                return true;
    1183            }
    1184            else
    1185            {
    1186                ItemStack var2 = this.getCurrentEquippedItem();
    1187
    1188                if (var2 != null && par1Entity instanceof EntityLiving)
    1189                {
    1190                    if (this.capabilities.isCreativeMode)
    1191                    {
    1192                        var2 = var2.copy();
    1193                    }
    1194
    1195                    if (var2.interactWith((EntityLiving)par1Entity))
    1196                    {
    1197                        if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode)
    1198                        {
    1199                            this.destroyCurrentEquippedItem();
    1200                        }
    1201
    1202                        return true;
    1203                    }
    1204                }
    1205
    1206                return false;
    1207            }
    1208        }
    1209
    1210        /**
    1211         * Returns the currently being used item by the player.
    1212         */
    1213        public ItemStack getCurrentEquippedItem()
    1214        {
    1215            return this.inventory.getCurrentItem();
    1216        }
    1217
    1218        /**
    1219         * Destroys the currently equipped item from the player's inventory.
    1220         */
    1221        public void destroyCurrentEquippedItem()
    1222        {
    1223            ItemStack orig = getCurrentEquippedItem();
    1224            this.inventory.setInventorySlotContents(this.inventory.currentItem, (ItemStack)null);
    1225            MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this, orig));
    1226        }
    1227
    1228        /**
    1229         * Returns the Y Offset of this entity.
    1230         */
    1231        public double getYOffset()
    1232        {
    1233            return (double)(this.yOffset - 0.5F);
    1234        }
    1235
    1236        /**
    1237         * Attacks for the player the targeted entity with the currently equipped item.  The equipped item has hitEntity
    1238         * called on it. Args: targetEntity
    1239         */
    1240        public void attackTargetEntityWithCurrentItem(Entity par1Entity)
    1241        {
    1242            if (MinecraftForge.EVENT_BUS.post(new AttackEntityEvent(this, par1Entity)))
    1243            {
    1244                return;
    1245            }
    1246            ItemStack stack = getCurrentEquippedItem();
    1247            if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity))
    1248            {
    1249                return;
    1250            }
    1251            if (par1Entity.canAttackWithItem())
    1252            {
    1253                if (!par1Entity.func_85031_j(this))
    1254                {
    1255                    int var2 = this.inventory.getDamageVsEntity(par1Entity);
    1256
    1257                    if (this.isPotionActive(Potion.damageBoost))
    1258                    {
    1259                        var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier();
    1260                    }
    1261
    1262                    if (this.isPotionActive(Potion.weakness))
    1263                    {
    1264                        var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier();
    1265                    }
    1266
    1267                    int var3 = 0;
    1268                    int var4 = 0;
    1269
    1270                    if (par1Entity instanceof EntityLiving)
    1271                    {
    1272                        var4 = EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity);
    1273                        var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity);
    1274                    }
    1275
    1276                    if (this.isSprinting())
    1277                    {
    1278                        ++var3;
    1279                    }
    1280
    1281                    if (var2 > 0 || var4 > 0)
    1282                    {
    1283                        boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving;
    1284
    1285                        if (var5)
    1286                        {
    1287                            var2 += this.rand.nextInt(var2 / 2 + 2);
    1288                        }
    1289
    1290                        var2 += var4;
    1291                        boolean var6 = false;
    1292                        int var7 = EnchantmentHelper.func_90036_a(this);
    1293
    1294                        if (par1Entity instanceof EntityLiving && var7 > 0 && !par1Entity.isBurning())
    1295                        {
    1296                            var6 = true;
    1297                            par1Entity.setFire(1);
    1298                        }
    1299
    1300                        boolean var8 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2);
    1301
    1302                        if (var8)
    1303                        {
    1304                            if (var3 > 0)
    1305                            {
    1306                                par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F));
    1307                                this.motionX *= 0.6D;
    1308                                this.motionZ *= 0.6D;
    1309                                this.setSprinting(false);
    1310                            }
    1311
    1312                            if (var5)
    1313                            {
    1314                                this.onCriticalHit(par1Entity);
    1315                            }
    1316
    1317                            if (var4 > 0)
    1318                            {
    1319                                this.onEnchantmentCritical(par1Entity);
    1320                            }
    1321
    1322                            if (var2 >= 18)
    1323                            {
    1324                                this.triggerAchievement(AchievementList.overkill);
    1325                            }
    1326
    1327                            this.setLastAttackingEntity(par1Entity);
    1328                        }
    1329
    1330                        ItemStack var9 = this.getCurrentEquippedItem();
    1331
    1332                        if (var9 != null && par1Entity instanceof EntityLiving)
    1333                        {
    1334                            var9.hitEntity((EntityLiving)par1Entity, this);
    1335
    1336                            if (var9.stackSize <= 0)
    1337                            {
    1338                                this.destroyCurrentEquippedItem();
    1339                            }
    1340                        }
    1341
    1342                        if (par1Entity instanceof EntityLiving)
    1343                        {
    1344                            if (par1Entity.isEntityAlive())
    1345                            {
    1346                                this.alertWolves((EntityLiving)par1Entity, true);
    1347                            }
    1348
    1349                            this.addStat(StatList.damageDealtStat, var2);
    1350
    1351                            if (var7 > 0 && var8)
    1352                            {
    1353                                par1Entity.setFire(var7 * 4);
    1354                            }
    1355                            else if (var6)
    1356                            {
    1357                                par1Entity.extinguish();
    1358                            }
    1359                        }
    1360
    1361                        this.addExhaustion(0.3F);
    1362                    }
    1363                }
    1364            }
    1365        }
    1366
    1367        /**
    1368         * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
    1369         */
    1370        public void onCriticalHit(Entity par1Entity) {}
    1371
    1372        public void onEnchantmentCritical(Entity par1Entity) {}
    1373
    1374        @SideOnly(Side.CLIENT)
    1375        public void respawnPlayer() {}
    1376
    1377        /**
    1378         * Will get destroyed next tick.
    1379         */
    1380        public void setDead()
    1381        {
    1382            super.setDead();
    1383            this.inventoryContainer.onCraftGuiClosed(this);
    1384
    1385            if (this.openContainer != null)
    1386            {
    1387                this.openContainer.onCraftGuiClosed(this);
    1388            }
    1389        }
    1390
    1391        /**
    1392         * Checks if this entity is inside of an opaque block
    1393         */
    1394        public boolean isEntityInsideOpaqueBlock()
    1395        {
    1396            return !this.sleeping && super.isEntityInsideOpaqueBlock();
    1397        }
    1398
    1399        public boolean func_71066_bF()
    1400        {
    1401            return false;
    1402        }
    1403
    1404        /**
    1405         * Attempts to have the player sleep in a bed at the specified location.
    1406         */
    1407        public EnumStatus sleepInBedAt(int par1, int par2, int par3)
    1408        {
    1409            PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3);
    1410            MinecraftForge.EVENT_BUS.post(event);
    1411            if (event.result != null)
    1412            {
    1413                return event.result;
    1414            }
    1415            if (!this.worldObj.isRemote)
    1416            {
    1417                if (this.isPlayerSleeping() || !this.isEntityAlive())
    1418                {
    1419                    return EnumStatus.OTHER_PROBLEM;
    1420                }
    1421
    1422                if (!this.worldObj.provider.isSurfaceWorld())
    1423                {
    1424                    return EnumStatus.NOT_POSSIBLE_HERE;
    1425                }
    1426
    1427                if (this.worldObj.isDaytime())
    1428                {
    1429                    return EnumStatus.NOT_POSSIBLE_NOW;
    1430                }
    1431
    1432                if (Math.abs(this.posX - (double)par1) > 3.0D || Math.abs(this.posY - (double)par2) > 2.0D || Math.abs(this.posZ - (double)par3) > 3.0D)
    1433                {
    1434                    return EnumStatus.TOO_FAR_AWAY;
    1435                }
    1436
    1437                double var4 = 8.0D;
    1438                double var6 = 5.0D;
    1439                List var8 = this.worldObj.getEntitiesWithinAABB(EntityMob.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par1 - var4, (double)par2 - var6, (double)par3 - var4, (double)par1 + var4, (double)par2 + var6, (double)par3 + var4));
    1440
    1441                if (!var8.isEmpty())
    1442                {
    1443                    return EnumStatus.NOT_SAFE;
    1444                }
    1445            }
    1446
    1447            this.setSize(0.2F, 0.2F);
    1448            this.yOffset = 0.2F;
    1449
    1450            if (this.worldObj.blockExists(par1, par2, par3))
    1451            {
    1452                int var9 = this.worldObj.getBlockMetadata(par1, par2, par3);
    1453                int var5 = BlockBed.getDirection(var9);
    1454                Block block = Block.blocksList[worldObj.getBlockId(par1, par2, par3)];
    1455                if (block != null)
    1456                {
    1457                    var5 = block.getBedDirection(worldObj, par1, par2, par3);
    1458                }
    1459                float var10 = 0.5F;
    1460                float var7 = 0.5F;
    1461
    1462                switch (var5)
    1463                {
    1464                    case 0:
    1465                        var7 = 0.9F;
    1466                        break;
    1467                    case 1:
    1468                        var10 = 0.1F;
    1469                        break;
    1470                    case 2:
    1471                        var7 = 0.1F;
    1472                        break;
    1473                    case 3:
    1474                        var10 = 0.9F;
    1475                }
    1476
    1477                this.func_71013_b(var5);
    1478                this.setPosition((double)((float)par1 + var10), (double)((float)par2 + 0.9375F), (double)((float)par3 + var7));
    1479            }
    1480            else
    1481            {
    1482                this.setPosition((double)((float)par1 + 0.5F), (double)((float)par2 + 0.9375F), (double)((float)par3 + 0.5F));
    1483            }
    1484
    1485            this.sleeping = true;
    1486            this.sleepTimer = 0;
    1487            this.playerLocation = new ChunkCoordinates(par1, par2, par3);
    1488            this.motionX = this.motionZ = this.motionY = 0.0D;
    1489
    1490            if (!this.worldObj.isRemote)
    1491            {
    1492                this.worldObj.updateAllPlayersSleepingFlag();
    1493            }
    1494
    1495            return EnumStatus.OK;
    1496        }
    1497
    1498        private void func_71013_b(int par1)
    1499        {
    1500            this.field_71079_bU = 0.0F;
    1501            this.field_71089_bV = 0.0F;
    1502
    1503            switch (par1)
    1504            {
    1505                case 0:
    1506                    this.field_71089_bV = -1.8F;
    1507                    break;
    1508                case 1:
    1509                    this.field_71079_bU = 1.8F;
    1510                    break;
    1511                case 2:
    1512                    this.field_71089_bV = 1.8F;
    1513                    break;
    1514                case 3:
    1515                    this.field_71079_bU = -1.8F;
    1516            }
    1517        }
    1518
    1519        /**
    1520         * Wake up the player if they're sleeping.
    1521         */
    1522        public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
    1523        {
    1524            this.setSize(0.6F, 1.8F);
    1525            this.resetHeight();
    1526            ChunkCoordinates var4 = this.playerLocation;
    1527            ChunkCoordinates var5 = this.playerLocation;
    1528
    1529            Block block = (var4 == null ? null : Block.blocksList[worldObj.getBlockId(var4.posX, var4.posY, var4.posZ)]);
    1530
    1531            if (var4 != null && block != null && block.isBed(worldObj, var4.posX, var4.posY, var4.posZ, this))
    1532            {
    1533                block.setBedOccupied(this.worldObj, var4.posX, var4.posY, var4.posZ, this, false);
    1534                var5 = block.getBedSpawnPosition(worldObj, var4.posX, var4.posY, var4.posZ, this);
    1535
    1536                if (var5 == null)
    1537                {
    1538                    var5 = new ChunkCoordinates(var4.posX, var4.posY + 1, var4.posZ);
    1539                }
    1540
    1541                this.setPosition((double)((float)var5.posX + 0.5F), (double)((float)var5.posY + this.yOffset + 0.1F), (double)((float)var5.posZ + 0.5F));
    1542            }
    1543
    1544            this.sleeping = false;
    1545
    1546            if (!this.worldObj.isRemote && par2)
    1547            {
    1548                this.worldObj.updateAllPlayersSleepingFlag();
    1549            }
    1550
    1551            if (par1)
    1552            {
    1553                this.sleepTimer = 0;
    1554            }
    1555            else
    1556            {
    1557                this.sleepTimer = 100;
    1558            }
    1559
    1560            if (par3)
    1561            {
    1562                this.setSpawnChunk(this.playerLocation, false);
    1563            }
    1564        }
    1565
    1566        /**
    1567         * Checks if the player is currently in a bed
    1568         */
    1569        private boolean isInBed()
    1570        {
    1571            ChunkCoordinates c = playerLocation;
    1572            int blockID = worldObj.getBlockId(c.posX, c.posY, c.posZ);
    1573            return Block.blocksList[blockID] != null && Block.blocksList[blockID].isBed(worldObj, c.posX, c.posY, c.posZ, this);
    1574        }
    1575
    1576        /**
    1577         * Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to
    1578         * spawn.
    1579         */
    1580        public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2)
    1581        {
    1582            IChunkProvider var3 = par0World.getChunkProvider();
    1583            var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4);
    1584            var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4);
    1585            var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4);
    1586            var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4);
    1587
    1588            ChunkCoordinates c = par1ChunkCoordinates;
    1589            Block block = Block.blocksList[par0World.getBlockId(c.posX, c.posY, c.posZ)];
    1590
    1591            if (block != null && block.isBed(par0World, c.posX, c.posY, c.posZ, null))
    1592            {
    1593                ChunkCoordinates var8 = block.getBedSpawnPosition(par0World, c.posX, c.posY, c.posZ, null);
    1594                return var8;
    1595            }
    1596            else
    1597            {
    1598                Material var4 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ);
    1599                Material var5 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY + 1, par1ChunkCoordinates.posZ);
    1600                boolean var6 = !var4.isSolid() && !var4.isLiquid();
    1601                boolean var7 = !var5.isSolid() && !var5.isLiquid();
    1602                return par2 && var6 && var7 ? par1ChunkCoordinates : null;
    1603            }
    1604        }
    1605
    1606        @SideOnly(Side.CLIENT)
    1607
    1608        /**
    1609         * Returns the orientation of the bed in degrees.
    1610         */
    1611        public float getBedOrientationInDegrees()
    1612        {
    1613            if (this.playerLocation != null)
    1614            {
    1615                int x = playerLocation.posX;
    1616                int y = playerLocation.posY;
    1617                int z = playerLocation.posZ;
    1618                Block block = Block.blocksList[worldObj.getBlockId(x, y, z)];
    1619                int var2 = (block == null ? 0 : block.getBedDirection(worldObj, x, y, z));
    1620
    1621                switch (var2)
    1622                {
    1623                    case 0:
    1624                        return 90.0F;
    1625                    case 1:
    1626                        return 0.0F;
    1627                    case 2:
    1628                        return 270.0F;
    1629                    case 3:
    1630                        return 180.0F;
    1631                }
    1632            }
    1633
    1634            return 0.0F;
    1635        }
    1636
    1637        /**
    1638         * Returns whether player is sleeping or not
    1639         */
    1640        public boolean isPlayerSleeping()
    1641        {
    1642            return this.sleeping;
    1643        }
    1644
    1645        /**
    1646         * Returns whether or not the player is asleep and the screen has fully faded.
    1647         */
    1648        public boolean isPlayerFullyAsleep()
    1649        {
    1650            return this.sleeping && this.sleepTimer >= 100;
    1651        }
    1652
    1653        @SideOnly(Side.CLIENT)
    1654        public int getSleepTimer()
    1655        {
    1656            return this.sleepTimer;
    1657        }
    1658
    1659        @SideOnly(Side.CLIENT)
    1660        protected boolean getHideCape(int par1)
    1661        {
    1662            return (this.dataWatcher.getWatchableObjectByte(16) & 1 << par1) != 0;
    1663        }
    1664
    1665        protected void setHideCape(int par1, boolean par2)
    1666        {
    1667            byte var3 = this.dataWatcher.getWatchableObjectByte(16);
    1668
    1669            if (par2)
    1670            {
    1671                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 | 1 << par1)));
    1672            }
    1673            else
    1674            {
    1675                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 & ~(1 << par1))));
    1676            }
    1677        }
    1678
    1679        /**
    1680         * Add a chat message to the player
    1681         */
    1682        public void addChatMessage(String par1Str) {}
    1683
    1684        /**
    1685         * Returns the location of the bed the player will respawn at, or null if the player has not slept in a bed.
    1686         */
    1687        public ChunkCoordinates getBedLocation()
    1688        {
    1689            return this.spawnChunk;
    1690        }
    1691
    1692        public boolean isSpawnForced()
    1693        {
    1694            return this.spawnForced;
    1695        }
    1696
    1697        /**
    1698         * Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it.
    1699         */
    1700        public void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2)
    1701        {
    1702            if (par1ChunkCoordinates != null)
    1703            {
    1704                this.spawnChunk = new ChunkCoordinates(par1ChunkCoordinates);
    1705                this.spawnForced = par2;
    1706            }
    1707            else
    1708            {
    1709                this.spawnChunk = null;
    1710                this.spawnForced = false;
    1711            }
    1712        }
    1713
    1714        /**
    1715         * Will trigger the specified trigger.
    1716         */
    1717        public void triggerAchievement(StatBase par1StatBase)
    1718        {
    1719            this.addStat(par1StatBase, 1);
    1720        }
    1721
    1722        /**
    1723         * Adds a value to a statistic field.
    1724         */
    1725        public void addStat(StatBase par1StatBase, int par2) {}
    1726
    1727        /**
    1728         * Causes this entity to do an upwards motion (jumping).
    1729         */
    1730        protected void jump()
    1731        {
    1732            super.jump();
    1733            this.addStat(StatList.jumpStat, 1);
    1734
    1735            if (this.isSprinting())
    1736            {
    1737                this.addExhaustion(0.8F);
    1738            }
    1739            else
    1740            {
    1741                this.addExhaustion(0.2F);
    1742            }
    1743        }
    1744
    1745        /**
    1746         * Moves the entity based on the specified heading.  Args: strafe, forward
    1747         */
    1748        public void moveEntityWithHeading(float par1, float par2)
    1749        {
    1750            double var3 = this.posX;
    1751            double var5 = this.posY;
    1752            double var7 = this.posZ;
    1753
    1754            if (this.capabilities.isFlying && this.ridingEntity == null)
    1755            {
    1756                double var9 = this.motionY;
    1757                float var11 = this.jumpMovementFactor;
    1758                this.jumpMovementFactor = this.capabilities.getFlySpeed();
    1759                super.moveEntityWithHeading(par1, par2);
    1760                this.motionY = var9 * 0.6D;
    1761                this.jumpMovementFactor = var11;
    1762            }
    1763            else
    1764            {
    1765                super.moveEntityWithHeading(par1, par2);
    1766            }
    1767
    1768            this.addMovementStat(this.posX - var3, this.posY - var5, this.posZ - var7);
    1769        }
    1770
    1771        /**
    1772         * Adds a value to a movement statistic field - like run, walk, swin or climb.
    1773         */
    1774        public void addMovementStat(double par1, double par3, double par5)
    1775        {
    1776            if (this.ridingEntity == null)
    1777            {
    1778                int var7;
    1779
    1780                if (this.isInsideOfMaterial(Material.water))
    1781                {
    1782                    var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F);
    1783
    1784                    if (var7 > 0)
    1785                    {
    1786                        this.addStat(StatList.distanceDoveStat, var7);
    1787                        this.addExhaustion(0.015F * (float)var7 * 0.01F);
    1788                    }
    1789                }
    1790                else if (this.isInWater())
    1791                {
    1792                    var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);
    1793
    1794                    if (var7 > 0)
    1795                    {
    1796                        this.addStat(StatList.distanceSwumStat, var7);
    1797                        this.addExhaustion(0.015F * (float)var7 * 0.01F);
    1798                    }
    1799                }
    1800                else if (this.isOnLadder())
    1801                {
    1802                    if (par3 > 0.0D)
    1803                    {
    1804                        this.addStat(StatList.distanceClimbedStat, (int)Math.round(par3 * 100.0D));
    1805                    }
    1806                }
    1807                else if (this.onGround)
    1808                {
    1809                    var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);
    1810
    1811                    if (var7 > 0)
    1812                    {
    1813                        this.addStat(StatList.distanceWalkedStat, var7);
    1814
    1815                        if (this.isSprinting())
    1816                        {
    1817                            this.addExhaustion(0.099999994F * (float)var7 * 0.01F);
    1818                        }
    1819                        else
    1820                        {
    1821                            this.addExhaustion(0.01F * (float)var7 * 0.01F);
    1822                        }
    1823                    }
    1824                }
    1825                else
    1826                {
    1827                    var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);
    1828
    1829                    if (var7 > 25)
    1830                    {
    1831                        this.addStat(StatList.distanceFlownStat, var7);
    1832                    }
    1833                }
    1834            }
    1835        }
    1836
    1837        /**
    1838         * Adds a value to a mounted movement statistic field - by minecart, boat, or pig.
    1839         */
    1840        private void addMountedMovementStat(double par1, double par3, double par5)
    1841        {
    1842            if (this.ridingEntity != null)
    1843            {
    1844                int var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F);
    1845
    1846                if (var7 > 0)
    1847                {
    1848                    if (this.ridingEntity instanceof EntityMinecart)
    1849                    {
    1850                        this.addStat(StatList.distanceByMinecartStat, var7);
    1851
    1852                        if (this.startMinecartRidingCoordinate == null)
    1853                        {
    1854                            this.startMinecartRidingCoordinate = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
    1855                        }
    1856                        else if ((double)this.startMinecartRidingCoordinate.getDistanceSquared(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) >= 1000000.0D)
    1857                        {
    1858                            this.addStat(AchievementList.onARail, 1);
    1859                        }
    1860                    }
    1861                    else if (this.ridingEntity instanceof EntityBoat)
    1862                    {
    1863                        this.addStat(StatList.distanceByBoatStat, var7);
    1864                    }
    1865                    else if (this.ridingEntity instanceof EntityPig)
    1866                    {
    1867                        this.addStat(StatList.distanceByPigStat, var7);
    1868                    }
    1869                }
    1870            }
    1871        }
    1872
    1873        /**
    1874         * Called when the mob is falling. Calculates and applies fall damage.
    1875         */
    1876        protected void fall(float par1)
    1877        {
    1878            if (!this.capabilities.allowFlying)
    1879            {
    1880                if (par1 >= 2.0F)
    1881                {
    1882                    this.addStat(StatList.distanceFallenStat, (int)Math.round((double)par1 * 100.0D));
    1883                }
    1884
    1885                super.fall(par1);
    1886            }
    1887        }
    1888
    1889        /**
    1890         * This method gets called when the entity kills another one.
    1891         */
    1892        public void onKillEntity(EntityLiving par1EntityLiving)
    1893        {
    1894            if (par1EntityLiving instanceof IMob)
    1895            {
    1896                this.triggerAchievement(AchievementList.killEnemy);
    1897            }
    1898        }
    1899
    1900        /**
    1901         * Sets the Entity inside a web block.
    1902         */
    1903        public void setInWeb()
    1904        {
    1905            if (!this.capabilities.isFlying)
    1906            {
    1907                super.setInWeb();
    1908            }
    1909        }
    1910
    1911        @SideOnly(Side.CLIENT)
    1912
    1913        /**
    1914         * Gets the Icon Index of the item currently held
    1915         */
    1916        public int getItemIcon(ItemStack par1ItemStack, int par2)
    1917        {
    1918            int var3 = super.getItemIcon(par1ItemStack, par2);
    1919
    1920            if (par1ItemStack.itemID == Item.fishingRod.shiftedIndex && this.fishEntity != null)
    1921            {
    1922                var3 = par1ItemStack.getIconIndex() + 16;
    1923            }
    1924            else
    1925            {
    1926                if (par1ItemStack.getItem().requiresMultipleRenderPasses())
    1927                {
    1928                    return par1ItemStack.getItem().getIconFromItemStackForMultiplePasses(par1ItemStack, par2);
    1929                }
    1930
    1931                if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.shiftedIndex)
    1932                {
    1933                    int var4 = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount;
    1934
    1935                    if (var4 >= 18)
    1936                    {
    1937                        return 133;
    1938                    }
    1939
    1940                    if (var4 > 13)
    1941                    {
    1942                        return 117;
    1943                    }
    1944
    1945                    if (var4 > 0)
    1946                    {
    1947                        return 101;
    1948                    }
    1949                }
    1950                var3 = par1ItemStack.getItem().getIconIndex(par1ItemStack, par2, this, itemInUse, itemInUseCount);
    1951            }
    1952
    1953            return var3;
    1954        }
    1955
    1956        public ItemStack getCurrentArmor(int par1)
    1957        {
    1958            return this.inventory.armorItemInSlot(par1);
    1959        }
    1960
    1961        protected void func_82164_bB() {}
    1962
    1963        protected void func_82162_bC() {}
    1964
    1965        /**
    1966         * This method increases the player's current amount of experience.
    1967         */
    1968        public void addExperience(int par1)
    1969        {
    1970            this.func_85039_t(par1);
    1971            int var2 = Integer.MAX_VALUE - this.experienceTotal;
    1972
    1973            if (par1 > var2)
    1974            {
    1975                par1 = var2;
    1976            }
    1977
    1978            this.experience += (float)par1 / (float)this.xpBarCap();
    1979
    1980            for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap())
    1981            {
    1982                this.experience = (this.experience - 1.0F) * (float)this.xpBarCap();
    1983                this.addExperienceLevel(1);
    1984            }
    1985        }
    1986
    1987        /**
    1988         * Add experience levels to this player.
    1989         */
    1990        public void addExperienceLevel(int par1)
    1991        {
    1992            this.experienceLevel += par1;
    1993
    1994            if (this.experienceLevel < 0)
    1995            {
    1996                this.experienceLevel = 0;
    1997            }
    1998
    1999            if (par1 > 0 && this.experienceLevel % 5 == 0 && (float)this.field_82249_h < (float)this.ticksExisted - 100.0F)
    2000            {
    2001                float var2 = this.experienceLevel > 30 ? 1.0F : (float)this.experienceLevel / 30.0F;
    2002                this.func_85030_a("random.levelup", var2 * 0.75F, 1.0F);
    2003                this.field_82249_h = this.ticksExisted;
    2004            }
    2005        }
    2006
    2007        /**
    2008         * This method returns the cap amount of experience that the experience bar can hold. With each level, the
    2009         * experience cap on the player's experience bar is raised by 10.
    2010         */
    2011        public int xpBarCap()
    2012        {
    2013            return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17);
    2014        }
    2015
    2016        /**
    2017         * increases exhaustion level by supplied amount
    2018         */
    2019        public void addExhaustion(float par1)
    2020        {
    2021            if (!this.capabilities.disableDamage)
    2022            {
    2023                if (!this.worldObj.isRemote)
    2024                {
    2025                    this.foodStats.addExhaustion(par1);
    2026                }
    2027            }
    2028        }
    2029
    2030        /**
    2031         * Returns the player's FoodStats object.
    2032         */
    2033        public FoodStats getFoodStats()
    2034        {
    2035            return this.foodStats;
    2036        }
    2037
    2038        public boolean canEat(boolean par1)
    2039        {
    2040            return (par1 || this.foodStats.needFood()) && !this.capabilities.disableDamage;
    2041        }
    2042
    2043        /**
    2044         * Checks if the player's health is not full and not zero.
    2045         */
    2046        public boolean shouldHeal()
    2047        {
    2048            return this.getHealth() > 0 && this.getHealth() < this.getMaxHealth();
    2049        }
    2050
    2051        /**
    2052         * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
    2053         */
    2054        public void setItemInUse(ItemStack par1ItemStack, int par2)
    2055        {
    2056            if (par1ItemStack != this.itemInUse)
    2057            {
    2058                this.itemInUse = par1ItemStack;
    2059                this.itemInUseCount = par2;
    2060
    2061                if (!this.worldObj.isRemote)
    2062                {
    2063                    this.setEating(true);
    2064                }
    2065            }
    2066        }
    2067
    2068        /**
    2069         * Returns true if the item the player is holding can harvest the block at the given coords. Args: x, y, z.
    2070         */
    2071        public boolean canCurrentToolHarvestBlock(int par1, int par2, int par3)
    2072        {
    2073            if (this.capabilities.allowEdit)
    2074            {
    2075                return true;
    2076            }
    2077            else
    2078            {
    2079                int var4 = this.worldObj.getBlockId(par1, par2, par3);
    2080
    2081                if (var4 > 0)
    2082                {
    2083                    Block var5 = Block.blocksList[var4];
    2084
    2085                    if (var5.blockMaterial.func_85157_q())
    2086                    {
    2087                        return true;
    2088                    }
    2089
    2090                    if (this.getCurrentEquippedItem() != null)
    2091                    {
    2092                        ItemStack var6 = this.getCurrentEquippedItem();
    2093
    2094                        if (var6.canHarvestBlock(var5) || var6.getStrVsBlock(var5) > 1.0F)
    2095                        {
    2096                            return true;
    2097                        }
    2098                    }
    2099                }
    2100
    2101                return false;
    2102            }
    2103        }
    2104
    2105        public boolean canPlayerEdit(int par1, int par2, int par3, int par4, ItemStack par5ItemStack)
    2106        {
    2107            return this.capabilities.allowEdit ? true : (par5ItemStack != null ? par5ItemStack.func_82835_x() : false);
    2108        }
    2109
    2110        /**
    2111         * Get the experience points the entity currently has.
    2112         */
    2113        protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
    2114        {
    2115            if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
    2116            {
    2117                return 0;
    2118            }
    2119            else
    2120            {
    2121                int var2 = this.experienceLevel * 7;
    2122                return var2 > 100 ? 100 : var2;
    2123            }
    2124        }
    2125
    2126        /**
    2127         * Only use is to identify if class is an instance of player for experience dropping
    2128         */
    2129        protected boolean isPlayer()
    2130        {
    2131            return true;
    2132        }
    2133
    2134        /**
    2135         * Gets the username of the entity.
    2136         */
    2137        public String getEntityName()
    2138        {
    2139            return this.username;
    2140        }
    2141
    2142        /**
    2143         * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest
    2144         * Inventory.
    2145         */
    2146        public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
    2147        {
    2148            if (par2)
    2149            {
    2150                this.inventory.copyInventory(par1EntityPlayer.inventory);
    2151                this.health = par1EntityPlayer.health;
    2152                this.foodStats = par1EntityPlayer.foodStats;
    2153                this.experienceLevel = par1EntityPlayer.experienceLevel;
    2154                this.experienceTotal = par1EntityPlayer.experienceTotal;
    2155                this.experience = par1EntityPlayer.experience;
    2156                this.func_85040_s(par1EntityPlayer.getScore());
    2157                this.field_82152_aq = par1EntityPlayer.field_82152_aq;
    2158            }
    2159            else if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
    2160            {
    2161                this.inventory.copyInventory(par1EntityPlayer.inventory);
    2162                this.experienceLevel = par1EntityPlayer.experienceLevel;
    2163                this.experienceTotal = par1EntityPlayer.experienceTotal;
    2164                this.experience = par1EntityPlayer.experience;
    2165                this.func_85040_s(par1EntityPlayer.getScore());
    2166            }
    2167
    2168            this.theInventoryEnderChest = par1EntityPlayer.theInventoryEnderChest;
    2169
    2170            //Copy over a section of the Entity Data from the old player.
    2171            //Allows mods to specify data that persists after players respawn.
    2172            NBTTagCompound old = par1EntityPlayer.getEntityData();
    2173            if (old.hasKey(PERSISTED_NBT_TAG))
    2174            {
    2175                getEntityData().setCompoundTag(PERSISTED_NBT_TAG, old.getCompoundTag(PERSISTED_NBT_TAG));
    2176            }
    2177        }
    2178
    2179        /**
    2180         * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
    2181         * prevent them from trampling crops
    2182         */
    2183        protected boolean canTriggerWalking()
    2184        {
    2185            return !this.capabilities.isFlying;
    2186        }
    2187
    2188        /**
    2189         * Sends the player's abilities to the server (if there is one).
    2190         */
    2191        public void sendPlayerAbilities() {}
    2192
    2193        public void sendGameTypeToPlayer(EnumGameType par1EnumGameType) {}
    2194
    2195        /**
    2196         * Gets the name of this command sender (usually username, but possibly "Rcon")
    2197         */
    2198        public String getCommandSenderName()
    2199        {
    2200            return this.username;
    2201        }
    2202
    2203        public StringTranslate getTranslator()
    2204        {
    2205            return StringTranslate.getInstance();
    2206        }
    2207
    2208        /**
    2209         * Translates and formats the given string key with the given arguments.
    2210         */
    2211        public String translateString(String par1Str, Object ... par2ArrayOfObj)
    2212        {
    2213            return this.getTranslator().translateKeyFormat(par1Str, par2ArrayOfObj);
    2214        }
    2215
    2216        /**
    2217         * Returns the InventoryEnderChest of this player.
    2218         */
    2219        public InventoryEnderChest getInventoryEnderChest()
    2220        {
    2221            return this.theInventoryEnderChest;
    2222        }
    2223
    2224        /**
    2225         * 0 = item, 1-n is armor
    2226         */
    2227        public ItemStack getCurrentItemOrArmor(int par1)
    2228        {
    2229            return par1 == 0 ? this.inventory.getCurrentItem() : this.inventory.armorInventory[par1 - 1];
    2230        }
    2231
    2232        /**
    2233         * Returns the item that this EntityLiving is holding, if any.
    2234         */
    2235        public ItemStack getHeldItem()
    2236        {
    2237            return this.inventory.getCurrentItem();
    2238        }
    2239
    2240        /**
    2241         * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
    2242         */
    2243        public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
    2244        {
    2245            this.inventory.armorInventory[par1] = par2ItemStack;
    2246        }
    2247
    2248        public ItemStack[] getLastActiveItems()
    2249        {
    2250            return this.inventory.armorInventory;
    2251        }
    2252
    2253        @SideOnly(Side.CLIENT)
    2254        public boolean getHideCape()
    2255        {
    2256            return this.getHideCape(1);
    2257        }
    2258
    2259        public void openGui(Object mod, int modGuiId, World world, int x, int y, int z)
    2260        {
    2261            FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z);
    2262        }
    2263    }