    001    package net.minecraft.block;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.ArrayList;
    006    import java.util.List;
    007    import java.util.Random;
    008    import net.minecraft.block.material.Material;
    009    import net.minecraft.client.particle.EffectRenderer;
    010    import net.minecraft.creativetab.CreativeTabs;
    011    import net.minecraft.enchantment.EnchantmentHelper;
    012    import net.minecraft.entity.Entity;
    013    import net.minecraft.entity.EntityLiving;
    014    import net.minecraft.entity.EnumCreatureType;
    015    import net.minecraft.entity.item.EntityItem;
    016    import net.minecraft.entity.item.EntityXPOrb;
    017    import net.minecraft.entity.player.EntityPlayer;
    018    import net.minecraft.item.Item;
    019    import net.minecraft.item.ItemAnvilBlock;
    020    import net.minecraft.item.ItemBlock;
    021    import net.minecraft.item.ItemCloth;
    022    import net.minecraft.item.ItemColored;
    023    import net.minecraft.item.ItemLeaves;
    024    import net.minecraft.item.ItemLilyPad;
    025    import net.minecraft.item.ItemMultiTextureTile;
    026    import net.minecraft.item.ItemPiston;
    027    import net.minecraft.item.ItemSlab;
    028    import net.minecraft.item.ItemStack;
    029    import net.minecraft.stats.StatList;
    030    import net.minecraft.tileentity.TileEntity;
    031    import net.minecraft.tileentity.TileEntitySign;
    032    import net.minecraft.util.AxisAlignedBB;
    033    import net.minecraft.util.ChunkCoordinates;
    034    import net.minecraft.util.MovingObjectPosition;
    035    import net.minecraft.util.StatCollector;
    036    import net.minecraft.util.Vec3;
    037    import net.minecraft.world.Explosion;
    038    import net.minecraft.world.IBlockAccess;
    039    import net.minecraft.world.World;
    040    import net.minecraft.world.WorldProviderEnd;
    041
    042    import net.minecraftforge.common.*;
    043    import static net.minecraftforge.common.ForgeDirection.*;
    044
    045    public class Block
    046    {
    047        protected static int[] blockFireSpreadSpeed = new int[4096];
    048        protected static int[] blockFlammability = new int[4096];
    049        protected String currentTexture = "/terrain.png";
    050        public boolean isDefaultTexture = true;
    051        /**
    052         * used as foreach item, if item.tab = current tab, display it on the screen
    053         */
    054        private CreativeTabs displayOnCreativeTab;
    055        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    056        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    057        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    058        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    059        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    060        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    061        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    062        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    063        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    064        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    065        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    066        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    067
    068        /** List of ly/ff (BlockType) containing the already registered blocks. */
    069        public static final Block[] blocksList = new Block[4096];
    070
    071        /**
    072         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    073         */
    074        public static final boolean[] opaqueCubeLookup = new boolean[4096];
    075
    076        /** How much light is subtracted for going through this block */
    077        public static final int[] lightOpacity = new int[4096];
    078
    079        /** Array of booleans that tells if a block can grass */
    080        public static final boolean[] canBlockGrass = new boolean[4096];
    081
    082        /** Amount of light emitted */
    083        public static final int[] lightValue = new int[4096];
    084        public static final boolean[] requiresSelfNotify = new boolean[4096];
    085
    086        /**
    087         * Flag if block ID should use the brightest neighbor light value as its own
    088         */
    089        public static boolean[] useNeighborBrightness = new boolean[4096];
    090        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    091        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    092        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    093        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    094        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    095        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    096        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    097        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    098        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    099        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    100
    101        /** Stationary lava source block */
    102        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    103        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    104        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    105        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    106        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    107        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    108        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    109        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    110        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    111        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    112        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    113        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    114        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    115        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    116        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    117        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    118        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    119        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    120        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    121        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    122        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    123        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    124        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    125        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    126        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    127        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    128        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    129        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    130        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    131        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    132        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    133        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    134
    135        /** stoneDoubleSlab */
    136        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    137
    138        /** stoneSingleSlab */
    139        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    140        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    141        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    142        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    143        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    144        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    145        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    146        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    147        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    148        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    149        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    150        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    151        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    152        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    153        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    154        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
    155        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    156        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    157        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    158        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    159        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    160        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
    161        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    162        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    163        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    164        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    165        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    166        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    167        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    168        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    169        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    170        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    171        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    172        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    173        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    174        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    175        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
    176        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    177        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    178        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    179        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    180        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    181        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    182        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    183        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    184        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    185
    186        /** The purple teleport blocks inside the obsidian circle */
    187        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    188        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    189        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    190        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    191        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    192
    193        /**
    194         * April fools secret locked chest, only spawns on new chunks on 1st April.
    195         */
    196        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    197        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    198        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    199        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    200        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    201        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    202        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    203        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    204        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    205        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    206        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    207        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    208        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    209        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    210        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    211        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    212        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    213        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    214        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    215        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    216        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    217        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    218        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    219        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    220        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    221        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    222        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    223        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    224        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    225        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    226        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    227        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    228        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    229        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    230        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    231        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    232        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    233        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    234        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    235        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    236        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    237        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    238        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
    239        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
    240        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
    241        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
    242        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
    243        public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
    244        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
    245        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
    246        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
    247
    248        /**
    249         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    250         * come from terrain.png, and the index is 0-based (grass is 0).
    251         */
    252        public int blockIndexInTexture;
    253
    254        /** ID of the block. */
    255        public final int blockID;
    256
    257        /** Indicates how many hits it takes to break a block. */
    258        protected float blockHardness;
    259
    260        /** Indicates the blocks resistance to explosions. */
    261        protected float blockResistance;
    262
    263        /**
    264         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    265         */
    266        protected boolean blockConstructorCalled;
    267
    268        /**
    269         * If this field is true, the block is counted for statistics (mined or placed)
    270         */
    271        protected boolean enableStats;
    272
    273        /**
    274         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    275         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    276         */
    277        protected boolean needsRandomTick;
    278
    279        /** true if the Block contains a Tile Entity */
    280        protected boolean isBlockContainer;
    281
    282        /** minimum X for the block bounds (local coordinates) */
    283        protected double minX;
    284
    285        /** minimum Y for the block bounds (local coordinates) */
    286        protected double minY;
    287
    288        /** minimum Z for the block bounds (local coordinates) */
    289        protected double minZ;
    290
    291        /** maximum X for the block bounds (local coordinates) */
    292        protected double maxX;
    293
    294        /** maximum Y for the block bounds (local coordinates) */
    295        protected double maxY;
    296
    297        /** maximum Z for the block bounds (local coordinates) */
    298        protected double maxZ;
    299
    300        /** Sound of stepping on the block */
    301        public StepSound stepSound;
    302        public float blockParticleGravity;
    303
    304        /** Block material definition. */
    305        public final Material blockMaterial;
    306
    307        /**
    308         * Determines how much velocity is maintained while moving on top of this block
    309         */
    310        public float slipperiness;
    311        private String blockName;
    312
    313        public Block(int par1, Material par2Material)
    314        {
    315            this.blockConstructorCalled = true;
    316            this.enableStats = true;
    317            this.stepSound = soundPowderFootstep;
    318            this.blockParticleGravity = 1.0F;
    319            this.slipperiness = 0.6F;
    320
    321            if (blocksList[par1] != null)
    322            {
    323                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    324            }
    325            else
    326            {
    327                this.blockMaterial = par2Material;
    328                blocksList[par1] = this;
    329                this.blockID = par1;
    330                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    331                opaqueCubeLookup[par1] = this.isOpaqueCube();
    332                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    333                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    334            }
    335            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    336        }
    337
    338        /**
    339         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    340         * always notify every neightbor block when anything changes.
    341         */
    342        public Block setRequiresSelfNotify()
    343        {
    344            requiresSelfNotify[this.blockID] = true;
    345            return this;
    346        }
    347
    348        /**
    349         * This method is called on a block after all other blocks gets already created. You can use it to reference and
    350         * configure something on the block that needs the others ones.
    351         */
    352        protected void initializeBlock() {}
    353
    354        public Block(int par1, int par2, Material par3Material)
    355        {
    356            this(par1, par3Material);
    357            this.blockIndexInTexture = par2;
    358        }
    359
    360        /**
    361         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    362         */
    363        public Block setStepSound(StepSound par1StepSound)
    364        {
    365            this.stepSound = par1StepSound;
    366            return this;
    367        }
    368
    369        /**
    370         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    371         */
    372        public Block setLightOpacity(int par1)
    373        {
    374            lightOpacity[this.blockID] = par1;
    375            return this;
    376        }
    377
    378        /**
    379         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    380         * for convenience in constructing.
    381         */
    382        public Block setLightValue(float par1)
    383        {
    384            lightValue[this.blockID] = (int)(15.0F * par1);
    385            return this;
    386        }
    387
    388        /**
    389         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    390         */
    391        public Block setResistance(float par1)
    392        {
    393            this.blockResistance = par1 * 3.0F;
    394            return this;
    395        }
    396
    397        public static boolean isNormalCube(int par0)
    398        {
    399            Block var1 = blocksList[par0];
    400            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    401        }
    402
    403        /**
    404         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    405         */
    406        public boolean renderAsNormalBlock()
    407        {
    408            return true;
    409        }
    410
    411        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    412        {
    413            return !this.blockMaterial.blocksMovement();
    414        }
    415
    416        /**
    417         * The type of render function that is called for this block
    418         */
    419        public int getRenderType()
    420        {
    421            return 0;
    422        }
    423
    424        /**
    425         * Sets how many hits it takes to break a block.
    426         */
    427        public Block setHardness(float par1)
    428        {
    429            this.blockHardness = par1;
    430
    431            if (this.blockResistance < par1 * 5.0F)
    432            {
    433                this.blockResistance = par1 * 5.0F;
    434            }
    435
    436            return this;
    437        }
    438
    439        /**
    440         * This method will make the hardness of the block equals to -1, and the block is indestructible.
    441         */
    442        public Block setBlockUnbreakable()
    443        {
    444            this.setHardness(-1.0F);
    445            return this;
    446        }
    447
    448        /**
    449         * Returns the block hardness at a location. Args: world, x, y, z
    450         */
    451        public float getBlockHardness(World par1World, int par2, int par3, int par4)
    452        {
    453            return this.blockHardness;
    454        }
    455
    456        /**
    457         * Sets whether this block type will receive random update ticks
    458         */
    459        public Block setTickRandomly(boolean par1)
    460        {
    461            this.needsRandomTick = par1;
    462            return this;
    463        }
    464
    465        /**
    466         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    467         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    468         */
    469        public boolean getTickRandomly()
    470        {
    471            return this.needsRandomTick;
    472        }
    473
    474        @Deprecated //Forge: New Metadata sensitive version.
    475        public boolean hasTileEntity()
    476        {
    477            return hasTileEntity(0);
    478        }
    479
    480        /**
    481         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    482         */
    483        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    484        {
    485            this.minX = (double)par1;
    486            this.minY = (double)par2;
    487            this.minZ = (double)par3;
    488            this.maxX = (double)par4;
    489            this.maxY = (double)par5;
    490            this.maxZ = (double)par6;
    491        }
    492
    493        @SideOnly(Side.CLIENT)
    494
    495        /**
    496         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    497         */
    498        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    499        {
    500            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    501        }
    502
    503        @SideOnly(Side.CLIENT)
    504
    505        /**
    506         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    507         */
    508        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    509        {
    510            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    511        }
    512
    513        @SideOnly(Side.CLIENT)
    514
    515        /**
    516         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    517         * coordinates.  Args: blockAccess, x, y, z, side
    518         */
    519        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    520        {
    521            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    522        }
    523
    524        /**
    525         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    526         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    527         */
    528        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    529        {
    530            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    531        }
    532
    533        @SideOnly(Side.CLIENT)
    534
    535        /**
    536         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    537         */
    538        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    539        {
    540            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    541        }
    542
    543        /**
    544         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    545         */
    546        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    547        {
    548            return this.getBlockTextureFromSide(par1);
    549        }
    550
    551        /**
    552         * Returns the block texture based on the side being looked at.  Args: side
    553         */
    554        public int getBlockTextureFromSide(int par1)
    555        {
    556            return this.blockIndexInTexture;
    557        }
    558
    559        /**
    560         * if the specified block is in the given AABB, add its collision bounding box to the given list
    561         */
    562        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    563        {
    564            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    565
    566            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    567            {
    568                par6List.add(var8);
    569            }
    570        }
    571
    572        @SideOnly(Side.CLIENT)
    573
    574        /**
    575         * Returns the bounding box of the wired rectangular prism to render.
    576         */
    577        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    578        {
    579            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    580        }
    581
    582        /**
    583         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    584         * cleared to be reused)
    585         */
    586        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    587        {
    588            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    589        }
    590
    591        /**
    592         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    593         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    594         */
    595        public boolean isOpaqueCube()
    596        {
    597            return true;
    598        }
    599
    600        /**
    601         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    602         */
    603        public boolean canCollideCheck(int par1, boolean par2)
    604        {
    605            return this.isCollidable();
    606        }
    607
    608        /**
    609         * Returns if this block is collidable (only used by Fire). Args: x, y, z
    610         */
    611        public boolean isCollidable()
    612        {
    613            return true;
    614        }
    615
    616        /**
    617         * Ticks the block if it's been scheduled
    618         */
    619        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    620
    621        @SideOnly(Side.CLIENT)
    622
    623        /**
    624         * A randomly called display update to be able to add particles or other items for display
    625         */
    626        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    627
    628        /**
    629         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    630         */
    631        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    632
    633        /**
    634         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    635         * their own) Args: x, y, z, neighbor blockID
    636         */
    637        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    638
    639        /**
    640         * How many world ticks before ticking
    641         */
    642        public int tickRate()
    643        {
    644            return 10;
    645        }
    646
    647        /**
    648         * Called whenever the block is added into the world. Args: world, x, y, z
    649         */
    650        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    651
    652        /**
    653         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    654         */
    655        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    656        {
    657            if (hasTileEntity(par6) && !(this instanceof BlockContainer))
    658            {
    659                par1World.removeBlockTileEntity(par2, par3, par4);
    660            }
    661        }
    662
    663        /**
    664         * Returns the quantity of items to drop on block destruction.
    665         */
    666        public int quantityDropped(Random par1Random)
    667        {
    668            return 1;
    669        }
    670
    671        /**
    672         * Returns the ID of the items to drop on destruction.
    673         */
    674        public int idDropped(int par1, Random par2Random, int par3)
    675        {
    676            return this.blockID;
    677        }
    678
    679        /**
    680         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    681         * EntityPlayer.
    682         */
    683        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    684        {
    685            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    686        }
    687
    688        /**
    689         * Drops the specified block items
    690         */
    691        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    692        {
    693            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    694        }
    695
    696        /**
    697         * Drops the block items with a specified chance of dropping the specified items
    698         */
    699        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    700        {
    701            if (!par1World.isRemote)
    702            {
    703                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    704
    705                for (ItemStack item : items)
    706                {
    707                    if (par1World.rand.nextFloat() <= par6)
    708                    {
    709                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    710                    }
    711                }
    712            }
    713        }
    714
    715        /**
    716         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    717         */
    718        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    719        {
    720            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    721            {
    722                float var6 = 0.7F;
    723                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    724                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    725                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    726                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    727                var13.delayBeforeCanPickup = 10;
    728                par1World.spawnEntityInWorld(var13);
    729            }
    730        }
    731
    732        /**
    733         * called by spawner, ore, redstoneOre blocks
    734         */
    735        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    736        {
    737            if (!par1World.isRemote)
    738            {
    739                while (par5 > 0)
    740                {
    741                    int var6 = EntityXPOrb.getXPSplit(par5);
    742                    par5 -= var6;
    743                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    744                }
    745            }
    746        }
    747
    748        /**
    749         * Determines the damage on the item the block drops. Used in cloth and wood.
    750         */
    751        public int damageDropped(int par1)
    752        {
    753            return 0;
    754        }
    755
    756        /**
    757         * Returns how much this block can resist explosions from the passed in entity.
    758         */
    759        public float getExplosionResistance(Entity par1Entity)
    760        {
    761            return this.blockResistance / 5.0F;
    762        }
    763
    764        /**
    765         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    766         * x, y, z, startVec, endVec
    767         */
    768        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    769        {
    770            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    771            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    772            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    773            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    774            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    775            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    776            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    777            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    778            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    779
    780            if (!this.isVecInsideYZBounds(var7))
    781            {
    782                var7 = null;
    783            }
    784
    785            if (!this.isVecInsideYZBounds(var8))
    786            {
    787                var8 = null;
    788            }
    789
    790            if (!this.isVecInsideXZBounds(var9))
    791            {
    792                var9 = null;
    793            }
    794
    795            if (!this.isVecInsideXZBounds(var10))
    796            {
    797                var10 = null;
    798            }
    799
    800            if (!this.isVecInsideXYBounds(var11))
    801            {
    802                var11 = null;
    803            }
    804
    805            if (!this.isVecInsideXYBounds(var12))
    806            {
    807                var12 = null;
    808            }
    809
    810            Vec3 var13 = null;
    811
    812            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    813            {
    814                var13 = var7;
    815            }
    816
    817            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    818            {
    819                var13 = var8;
    820            }
    821
    822            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    823            {
    824                var13 = var9;
    825            }
    826
    827            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    828            {
    829                var13 = var10;
    830            }
    831
    832            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    833            {
    834                var13 = var11;
    835            }
    836
    837            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    838            {
    839                var13 = var12;
    840            }
    841
    842            if (var13 == null)
    843            {
    844                return null;
    845            }
    846            else
    847            {
    848                byte var14 = -1;
    849
    850                if (var13 == var7)
    851                {
    852                    var14 = 4;
    853                }
    854
    855                if (var13 == var8)
    856                {
    857                    var14 = 5;
    858                }
    859
    860                if (var13 == var9)
    861                {
    862                    var14 = 0;
    863                }
    864
    865                if (var13 == var10)
    866                {
    867                    var14 = 1;
    868                }
    869
    870                if (var13 == var11)
    871                {
    872                    var14 = 2;
    873                }
    874
    875                if (var13 == var12)
    876                {
    877                    var14 = 3;
    878                }
    879
    880                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    881            }
    882        }
    883
    884        /**
    885         * Checks if a vector is within the Y and Z bounds of the block.
    886         */
    887        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    888        {
    889            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    890        }
    891
    892        /**
    893         * Checks if a vector is within the X and Z bounds of the block.
    894         */
    895        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    896        {
    897            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    898        }
    899
    900        /**
    901         * Checks if a vector is within the X and Y bounds of the block.
    902         */
    903        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    904        {
    905            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    906        }
    907
    908        /**
    909         * Called upon the block being destroyed by an explosion
    910         */
    911        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    912
    913        @SideOnly(Side.CLIENT)
    914
    915        /**
    916         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    917         */
    918        public int getRenderBlockPass()
    919        {
    920            return 0;
    921        }
    922
    923        /**
    924         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    925         */
    926        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    927        {
    928            return this.canPlaceBlockAt(par1World, par2, par3, par4);
    929        }
    930
    931        /**
    932         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    933         */
    934        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    935        {
    936            int var5 = par1World.getBlockId(par2, par3, par4);
    937            return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
    938        }
    939
    940        /**
    941         * Called upon block activation (right click on the block.)
    942         */
    943        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    944        {
    945            return false;
    946        }
    947
    948        /**
    949         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    950         */
    951        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    952
    953        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    954        {
    955            return par9;
    956        }
    957
    958        /**
    959         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    960         */
    961        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    962
    963        /**
    964         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    965         */
    966        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    967
    968        /**
    969         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    970         */
    971        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    972
    973        /**
    974         * returns the block bounderies minX value
    975         */
    976        public final double getBlockBoundsMinX()
    977        {
    978            return this.minX;
    979        }
    980
    981        /**
    982         * returns the block bounderies maxX value
    983         */
    984        public final double getBlockBoundsMaxX()
    985        {
    986            return this.maxX;
    987        }
    988
    989        /**
    990         * returns the block bounderies minY value
    991         */
    992        public final double getBlockBoundsMinY()
    993        {
    994            return this.minY;
    995        }
    996
    997        /**
    998         * returns the block bounderies maxY value
    999         */
    1000        public final double getBlockBoundsMaxY()
    1001        {
    1002            return this.maxY;
    1003        }
    1004
    1005        /**
    1006         * returns the block bounderies minZ value
    1007         */
    1008        public final double getBlockBoundsMinZ()
    1009        {
    1010            return this.minZ;
    1011        }
    1012
    1013        /**
    1014         * returns the block bounderies maxZ value
    1015         */
    1016        public final double getBlockBoundsMaxZ()
    1017        {
    1018            return this.maxZ;
    1019        }
    1020
    1021        @SideOnly(Side.CLIENT)
    1022        public int getBlockColor()
    1023        {
    1024            return 16777215;
    1025        }
    1026
    1027        @SideOnly(Side.CLIENT)
    1028
    1029        /**
    1030         * Returns the color this block should be rendered. Used by leaves.
    1031         */
    1032        public int getRenderColor(int par1)
    1033        {
    1034            return 16777215;
    1035        }
    1036
    1037        @SideOnly(Side.CLIENT)
    1038
    1039        /**
    1040         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1041         * when first determining what to render.
    1042         */
    1043        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1044        {
    1045            return 16777215;
    1046        }
    1047
    1048        /**
    1049         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
    1050         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
    1051         * Y, Z, side
    1052         */
    1053        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1054        {
    1055            return false;
    1056        }
    1057
    1058        /**
    1059         * Can this block provide power. Only wire currently seems to have this change based on its state.
    1060         */
    1061        public boolean canProvidePower()
    1062        {
    1063            return false;
    1064        }
    1065
    1066        /**
    1067         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1068         */
    1069        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1070
    1071        /**
    1072         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
    1073         * side
    1074         */
    1075        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1076        {
    1077            return false;
    1078        }
    1079
    1080        /**
    1081         * Sets the block's bounds for rendering it as an item
    1082         */
    1083        public void setBlockBoundsForItemRender() {}
    1084
    1085        /**
    1086         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1087         * block and l is the block's subtype/damage.
    1088         */
    1089        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1090        {
    1091            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1092            par2EntityPlayer.addExhaustion(0.025F);
    1093
    1094            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1095            {
    1096                ItemStack var8 = this.createStackedBlock(par6);
    1097
    1098                if (var8 != null)
    1099                {
    1100                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1101                }
    1102            }
    1103            else
    1104            {
    1105                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1106                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1107            }
    1108        }
    1109
    1110        /**
    1111         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1112         */
    1113        protected boolean canSilkHarvest()
    1114        {
    1115            return this.renderAsNormalBlock() && !this.isBlockContainer;
    1116        }
    1117
    1118        /**
    1119         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1120         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1121         */
    1122        protected ItemStack createStackedBlock(int par1)
    1123        {
    1124            int var2 = 0;
    1125
    1126            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1127            {
    1128                var2 = par1;
    1129            }
    1130
    1131            return new ItemStack(this.blockID, 1, var2);
    1132        }
    1133
    1134        /**
    1135         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1136         */
    1137        public int quantityDroppedWithBonus(int par1, Random par2Random)
    1138        {
    1139            return this.quantityDropped(par2Random);
    1140        }
    1141
    1142        /**
    1143         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1144         */
    1145        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1146        {
    1147            return true;
    1148        }
    1149
    1150        /**
    1151         * Called when the block is placed in the world.
    1152         */
    1153        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1154
    1155        public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
    1156
    1157        /**
    1158         * set name of block from language file
    1159         */
    1160        public Block setBlockName(String par1Str)
    1161        {
    1162            this.blockName = "tile." + par1Str;
    1163            return this;
    1164        }
    1165
    1166        /**
    1167         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1168         * page.
    1169         */
    1170        public String translateBlockName()
    1171        {
    1172            return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1173        }
    1174
    1175        public String getBlockName()
    1176        {
    1177            return this.blockName;
    1178        }
    1179
    1180        /**
    1181         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1182         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1183         */
    1184        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1185
    1186        /**
    1187         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1188         */
    1189        public boolean getEnableStats()
    1190        {
    1191            return this.enableStats;
    1192        }
    1193
    1194        /**
    1195         * Disable statistics for the block, the block will no count for mined or placed.
    1196         */
    1197        protected Block disableStats()
    1198        {
    1199            this.enableStats = false;
    1200            return this;
    1201        }
    1202
    1203        /**
    1204         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1205         * and stop pistons
    1206         */
    1207        public int getMobilityFlag()
    1208        {
    1209            return this.blockMaterial.getMaterialMobility();
    1210        }
    1211
    1212        @SideOnly(Side.CLIENT)
    1213
    1214        /**
    1215         * Returns the default ambient occlusion value based on block opacity
    1216         */
    1217        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1218        {
    1219            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1220        }
    1221
    1222        /**
    1223         * Block's chance to react to an entity falling on it.
    1224         */
    1225        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1226
    1227        @SideOnly(Side.CLIENT)
    1228
    1229        /**
    1230         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1231         */
    1232        public int idPicked(World par1World, int par2, int par3, int par4)
    1233        {
    1234            return this.blockID;
    1235        }
    1236
    1237        /**
    1238         * Get the block's damage value (for use with pick block).
    1239         */
    1240        public int getDamageValue(World par1World, int par2, int par3, int par4)
    1241        {
    1242            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1243        }
    1244
    1245        @SideOnly(Side.CLIENT)
    1246
    1247        /**
    1248         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1249         */
    1250        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1251        {
    1252            par3List.add(new ItemStack(par1, 1, 0));
    1253        }
    1254
    1255        /**
    1256         * Sets the CreativeTab to display this block on.
    1257         */
    1258        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1259        {
    1260            this.displayOnCreativeTab = par1CreativeTabs;
    1261            return this;
    1262        }
    1263
    1264        /**
    1265         * Called when the block is attempted to be harvested
    1266         */
    1267        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1268
    1269        @SideOnly(Side.CLIENT)
    1270
    1271        /**
    1272         * Returns the CreativeTab to display the given block on.
    1273         */
    1274        public CreativeTabs getCreativeTabToDisplayOn()
    1275        {
    1276            return this.displayOnCreativeTab;
    1277        }
    1278
    1279        /**
    1280         * Called when this block is set (with meta data).
    1281         */
    1282        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1283
    1284        /**
    1285         * currently only used by BlockCauldron to incrament meta-data during rain
    1286         */
    1287        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1288
    1289        @SideOnly(Side.CLIENT)
    1290        public boolean func_82505_u_()
    1291        {
    1292            return false;
    1293        }
    1294
    1295        public boolean func_82506_l()
    1296        {
    1297            return true;
    1298        }
    1299
    1300        public boolean func_85103_a(Explosion par1Explosion)
    1301        {
    1302            return true;
    1303        }
    1304
    1305        static
    1306        {
    1307            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1308            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
    1309            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
    1310            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
    1311            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
    1312            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
    1313            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1314            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1315            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1316            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1317            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
    1318            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1319            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1320            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1321            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1322            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1323            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1324            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
    1325            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
    1326
    1327            for (int var0 = 0; var0 < 256; ++var0)
    1328            {
    1329                if (blocksList[var0] != null)
    1330                {
    1331                    if (Item.itemsList[var0] == null)
    1332                    {
    1333                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1334                        blocksList[var0].initializeBlock();
    1335                    }
    1336
    1337                    boolean var1 = false;
    1338
    1339                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1340                    {
    1341                        var1 = true;
    1342                    }
    1343
    1344                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1345                    {
    1346                        var1 = true;
    1347                    }
    1348
    1349                    if (var0 == tilledField.blockID)
    1350                    {
    1351                        var1 = true;
    1352                    }
    1353
    1354                    if (canBlockGrass[var0])
    1355                    {
    1356                        var1 = true;
    1357                    }
    1358
    1359                    if (lightOpacity[var0] == 0)
    1360                    {
    1361                        var1 = true;
    1362                    }
    1363
    1364                    useNeighborBrightness[var0] = var1;
    1365                }
    1366            }
    1367
    1368            canBlockGrass[0] = true;
    1369            StatList.initBreakableStats();
    1370        }
    1371
    1372        /* =================================================== FORGE START =====================================*/
    1373        /**
    1374         * Get a light value for this block, normal ranges are between 0 and 15
    1375         *
    1376         * @param world The current world
    1377         * @param x X Position
    1378         * @param y Y position
    1379         * @param z Z position
    1380         * @return The light value
    1381         */
    1382        public int getLightValue(IBlockAccess world, int x, int y, int z)
    1383        {
    1384            return lightValue[blockID];
    1385        }
    1386
    1387        /**
    1388         * Checks if a player or entity can use this block to 'climb' like a ladder.
    1389         *
    1390         * @param world The current world
    1391         * @param x X Position
    1392         * @param y Y position
    1393         * @param z Z position
    1394         * @return True if the block should act like a ladder
    1395         */
    1396        public boolean isLadder(World world, int x, int y, int z)
    1397        {
    1398            return false;
    1399        }
    1400
    1401        /**
    1402         * Return true if the block is a normal, solid cube.  This
    1403         * determines indirect power state, entity ejection from blocks, and a few
    1404         * others.
    1405         *
    1406         * @param world The current world
    1407         * @param x X Position
    1408         * @param y Y position
    1409         * @param z Z position
    1410         * @return True if the block is a full cube
    1411         */
    1412        public boolean isBlockNormalCube(World world, int x, int y, int z)
    1413        {
    1414            return blockMaterial.isOpaque() && renderAsNormalBlock();
    1415        }
    1416
    1417        /**
    1418         * Checks if the block is a solid face on the given side, used by placement logic.
    1419         *
    1420         * @param world The current world
    1421         * @param x X Position
    1422         * @param y Y position
    1423         * @param z Z position
    1424         * @param side The side to check
    1425         * @return True if the block is solid on the specified side.
    1426         */
    1427        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1428        {
    1429            int meta = world.getBlockMetadata(x, y, z);
    1430            if (this instanceof BlockHalfSlab)
    1431            {
    1432                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1433            }
    1434            else if (this instanceof BlockFarmland)
    1435            {
    1436                return (side != DOWN && side != UP);
    1437            }
    1438            else if (this instanceof BlockStairs)
    1439            {
    1440                boolean flipped = ((meta & 4) != 0);
    1441                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1442            }
    1443            return isBlockNormalCube(world, x, y, z);
    1444        }
    1445
    1446        /**
    1447         * Determines if a new block can be replace the space occupied by this one,
    1448         * Used in the player's placement code to make the block act like water, and lava.
    1449         *
    1450         * @param world The current world
    1451         * @param x X Position
    1452         * @param y Y position
    1453         * @param z Z position
    1454         * @return True if the block is replaceable by another block
    1455         */
    1456        public boolean isBlockReplaceable(World world, int x, int y, int z)
    1457        {
    1458            return false;
    1459        }
    1460
    1461        /**
    1462         * Determines if this block should set fire and deal fire damage
    1463         * to entities coming into contact with it.
    1464         *
    1465         * @param world The current world
    1466         * @param x X Position
    1467         * @param y Y position
    1468         * @param z Z position
    1469         * @return True if the block should deal damage
    1470         */
    1471        public boolean isBlockBurning(World world, int x, int y, int z)
    1472        {
    1473            return false;
    1474        }
    1475
    1476        /**
    1477         * Determines this block should be treated as an air block
    1478         * by the rest of the code. This method is primarily
    1479         * useful for creating pure logic-blocks that will be invisible
    1480         * to the player and otherwise interact as air would.
    1481         *
    1482         * @param world The current world
    1483         * @param x X Position
    1484         * @param y Y position
    1485         * @param z Z position
    1486         * @return True if the block considered air
    1487         */
    1488        public boolean isAirBlock(World world, int x, int y, int z)
    1489        {
    1490            return false;
    1491        }
    1492
    1493        /**
    1494         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1495         *
    1496         * @param player The player damaging the block, may be null
    1497         * @param meta The block's current metadata
    1498         * @return True to spawn the drops
    1499         */
    1500        public boolean canHarvestBlock(EntityPlayer player, int meta)
    1501        {
    1502            return ForgeHooks.canHarvestBlock(this, player, meta);
    1503        }
    1504
    1505        /**
    1506         * Called when a player removes a block.  This is responsible for
    1507         * actually destroying the block, and the block is intact at time of call.
    1508         * This is called regardless of whether the player can harvest the block or
    1509         * not.
    1510         *
    1511         * Return true if the block is actually destroyed.
    1512         *
    1513         * Note: When used in multiplayer, this is called on both client and
    1514         * server sides!
    1515         *
    1516         * @param world The current world
    1517         * @param player The player damaging the block, may be null
    1518         * @param x X Position
    1519         * @param y Y position
    1520         * @param z Z position
    1521         * @return True if the block is actually destroyed.
    1522         */
    1523        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1524        {
    1525            return world.setBlockWithNotify(x, y, z, 0);
    1526        }
    1527
    1528        /**
    1529         * Called when a new CreativeContainer is opened, populate the list
    1530         * with all of the items for this block you want a player in creative mode
    1531         * to have access to.
    1532         *
    1533         * @param itemList The list of items to display on the creative inventory.
    1534         */
    1535        public void addCreativeItems(ArrayList itemList)
    1536        {
    1537        }
    1538
    1539        /**
    1540         * Chance that fire will spread and consume this block.
    1541         * 300 being a 100% chance, 0, being a 0% chance.
    1542         *
    1543         * @param world The current world
    1544         * @param x The blocks X position
    1545         * @param y The blocks Y position
    1546         * @param z The blocks Z position
    1547         * @param metadata The blocks current metadata
    1548         * @param face The face that the fire is coming from
    1549         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1550         */
    1551        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1552        {
    1553            return blockFlammability[blockID];
    1554        }
    1555
    1556        /**
    1557         * Called when fire is updating, checks if a block face can catch fire.
    1558         *
    1559         *
    1560         * @param world The current world
    1561         * @param x The blocks X position
    1562         * @param y The blocks Y position
    1563         * @param z The blocks Z position
    1564         * @param metadata The blocks current metadata
    1565         * @param face The face that the fire is coming from
    1566         * @return True if the face can be on fire, false otherwise.
    1567         */
    1568        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1569        {
    1570            return getFlammability(world, x, y, z, metadata, face) > 0;
    1571        }
    1572
    1573        /**
    1574         * Called when fire is updating on a neighbor block.
    1575         * The higher the number returned, the faster fire will spread around this block.
    1576         *
    1577         * @param world The current world
    1578         * @param x The blocks X position
    1579         * @param y The blocks Y position
    1580         * @param z The blocks Z position
    1581         * @param metadata The blocks current metadata
    1582         * @param face The face that the fire is coming from
    1583         * @return A number that is used to determine the speed of fire growth around the block
    1584         */
    1585        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1586        {
    1587            return blockFireSpreadSpeed[blockID];
    1588        }
    1589
    1590        /**
    1591         * Currently only called by fire when it is on top of this block.
    1592         * Returning true will prevent the fire from naturally dying during updating.
    1593         * Also prevents firing from dying from rain.
    1594         *
    1595         * @param world The current world
    1596         * @param x The blocks X position
    1597         * @param y The blocks Y position
    1598         * @param z The blocks Z position
    1599         * @param metadata The blocks current metadata
    1600         * @param side The face that the fire is coming from
    1601         * @return True if this block sustains fire, meaning it will never go out.
    1602         */
    1603        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1604        {
    1605            if (blockID == Block.netherrack.blockID && side == UP)
    1606            {
    1607                    return true;
    1608            }
    1609            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1610            {
    1611                    return true;
    1612            }
    1613            return false;
    1614        }
    1615
    1616        /**
    1617         * Called by BlockFire to setup the burn values of vanilla blocks.
    1618         * @param id The block id
    1619         * @param encouragement How much the block encourages fire to spread
    1620         * @param flammability how easy a block is to catch fire
    1621         */
    1622        public static void setBurnProperties(int id, int encouragement, int flammability)
    1623        {
    1624            blockFireSpreadSpeed[id] = encouragement;
    1625            blockFlammability[id] = flammability;
    1626        }
    1627
    1628        /**
    1629         * Called throughout the code as a replacement for block instanceof BlockContainer
    1630         * Moving this to the Block base class allows for mods that wish to extend vinella
    1631         * blocks, and also want to have a tile entity on that block, may.
    1632         *
    1633         * Return true from this function to specify this block has a tile entity.
    1634         *
    1635         * @param metadata Metadata of the current block
    1636         * @return True if block has a tile entity, false otherwise
    1637         */
    1638        public boolean hasTileEntity(int metadata)
    1639        {
    1640            return isBlockContainer;
    1641        }
    1642
    1643        /**
    1644         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1645         * Return the same thing you would from that function.
    1646         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1647         *
    1648         * @param metadata The Metadata of the current block
    1649         * @return A instance of a class extending TileEntity
    1650         */
    1651        public TileEntity createTileEntity(World world, int metadata)
    1652        {
    1653            if (this instanceof BlockContainer)
    1654            {
    1655                return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1656            }
    1657            return null;
    1658        }
    1659
    1660        /**
    1661         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1662         * version in 1.1.
    1663         *
    1664         * @param meta Blocks Metadata
    1665         * @param fortune Current item fortune level
    1666         * @param random Random number generator
    1667         * @return The number of items to drop
    1668         */
    1669        public int quantityDropped(int meta, int fortune, Random random)
    1670        {
    1671            return quantityDroppedWithBonus(fortune, random);
    1672        }
    1673
    1674        /**
    1675         * This returns a complete list of items dropped from this block.
    1676         *
    1677         * @param world The current world
    1678         * @param x X Position
    1679         * @param y Y Position
    1680         * @param z Z Position
    1681         * @param metadata Current metadata
    1682         * @param fortune Breakers fortune level
    1683         * @return A ArrayList containing all items this block drops
    1684         */
    1685        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1686        {
    1687            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1688
    1689            int count = quantityDropped(metadata, fortune, world.rand);
    1690            for(int i = 0; i < count; i++)
    1691            {
    1692                int id = idDropped(metadata, world.rand, 0);
    1693                if (id > 0)
    1694                {
    1695                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1696                }
    1697            }
    1698            return ret;
    1699        }
    1700
    1701        /**
    1702         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1703         *
    1704         * @param world The world
    1705         * @param player The player doing the harvesting
    1706         * @param x X Position
    1707         * @param y Y Position
    1708         * @param z Z Position
    1709         * @param metadata The metadata
    1710         * @return True if the block can be directly harvested using silk touch
    1711         */
    1712        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1713        {
    1714            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
    1715            {
    1716                return true;
    1717            }
    1718            return renderAsNormalBlock() && !hasTileEntity(metadata);
    1719        }
    1720
    1721        /**
    1722         * Determines if a specified mob type can spawn on this block, returning false will
    1723         * prevent any mob from spawning on the block.
    1724         *
    1725         * @param type The Mob Category Type
    1726         * @param world The current world
    1727         * @param x The X Position
    1728         * @param y The Y Position
    1729         * @param z The Z Position
    1730         * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1731         */
    1732        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1733        {
    1734            int meta = world.getBlockMetadata(x, y, z);
    1735            if (this instanceof BlockStep)
    1736            {
    1737                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1738                {
    1739                    return (((meta & 8) == 8) || isOpaqueCube());
    1740                }
    1741                else
    1742                {
    1743                    return isNormalCube(this.blockID);
    1744                }
    1745            }
    1746            else if (this instanceof BlockStairs)
    1747            {
    1748                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1749                {
    1750                    return ((meta & 4) != 0);
    1751                }
    1752                else
    1753                {
    1754                    return isNormalCube(this.blockID);
    1755                }
    1756            }
    1757            return isBlockSolidOnSide(world, x, y, z, UP);
    1758        }
    1759
    1760        /**
    1761         * Determines if this block is classified as a Bed, Allowing
    1762         * players to sleep in it, though the block has to specifically
    1763         * perform the sleeping functionality in it's activated event.
    1764         *
    1765         * @param world The current world
    1766         * @param x X Position
    1767         * @param y Y Position
    1768         * @param z Z Position
    1769         * @param player The player or camera entity, null in some cases.
    1770         * @return True to treat this as a bed
    1771         */
    1772        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1773        {
    1774            return blockID == Block.bed.blockID;
    1775        }
    1776
    1777        /**
    1778         * Returns the position that the player is moved to upon
    1779         * waking up, or respawning at the bed.
    1780         *
    1781         * @param world The current world
    1782         * @param x X Position
    1783         * @param y Y Position
    1784         * @param z Z Position
    1785         * @param player The player or camera entity, null in some cases.
    1786         * @return The spawn position
    1787         */
    1788        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1789        {
    1790            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1791        }
    1792
    1793        /**
    1794         * Called when a user either starts or stops sleeping in the bed.
    1795         *
    1796         * @param world The current world
    1797         * @param x X Position
    1798         * @param y Y Position
    1799         * @param z Z Position
    1800         * @param player The player or camera entity, null in some cases.
    1801         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1802         */
    1803        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1804        {
    1805            BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1806        }
    1807
    1808        /**
    1809         * Returns the direction of the block. Same values that
    1810         * are returned by BlockDirectional
    1811         *
    1812         * @param world The current world
    1813         * @param x X Position
    1814         * @param y Y Position
    1815         * @param z Z Position
    1816         * @return Bed direction
    1817         */
    1818        public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1819        {
    1820            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1821        }
    1822
    1823        /**
    1824         * Determines if the current block is the foot half of the bed.
    1825         *
    1826         * @param world The current world
    1827         * @param x X Position
    1828         * @param y Y Position
    1829         * @param z Z Position
    1830         * @return True if the current block is the foot side of a bed.
    1831         */
    1832        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1833        {
    1834            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1835        }
    1836
    1837        /**
    1838         * Called when a leaf should start its decay process.
    1839         *
    1840         * @param world The current world
    1841         * @param x X Position
    1842         * @param y Y Position
    1843         * @param z Z Position
    1844         */
    1845        public void beginLeavesDecay(World world, int x, int y, int z){}
    1846
    1847        /**
    1848         * Determines if this block can prevent leaves connected to it from decaying.
    1849         *
    1850         * @param world The current world
    1851         * @param x X Position
    1852         * @param y Y Position
    1853         * @param z Z Position
    1854         * @return true if the presence this block can prevent leaves from decaying.
    1855         */
    1856        public boolean canSustainLeaves(World world, int x, int y, int z)
    1857        {
    1858            return false;
    1859        }
    1860
    1861        /**
    1862         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1863         *
    1864         * @param world The current world
    1865         * @param x X Position
    1866         * @param y Y Position
    1867         * @param z Z Position
    1868         * @return true if this block is considered leaves.
    1869         */
    1870        public boolean isLeaves(World world, int x, int y, int z)
    1871        {
    1872            return false;
    1873        }
    1874
    1875        /**
    1876         * Used during tree growth to determine if newly generated leaves can replace this block.
    1877         *
    1878         * @param world The current world
    1879         * @param x X Position
    1880         * @param y Y Position
    1881         * @param z Z Position
    1882         * @return true if this block can be replaced by growing leaves.
    1883         */
    1884        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1885        {
    1886            return !Block.opaqueCubeLookup[this.blockID];
    1887        }
    1888
    1889        /**
    1890         *
    1891         * @param world The current world
    1892         * @param x X Position
    1893         * @param y Y Position
    1894         * @param z Z Position
    1895         * @return  true if the block is wood (logs)
    1896         */
    1897        public boolean isWood(World world, int x, int y, int z)
    1898        {
    1899             return false;
    1900        }
    1901
    1902        /**
    1903         * Determines if the current block is replaceable by Ore veins during world generation.
    1904         *
    1905         * @param world The current world
    1906         * @param x X Position
    1907         * @param y Y Position
    1908         * @param z Z Position
    1909         * @return True to allow this block to be replaced by a ore
    1910         */
    1911        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1912        {
    1913            return blockID == stone.blockID;
    1914        }
    1915
    1916        /**
    1917         * Grabs the current texture file used for this block
    1918         */
    1919        public String getTextureFile()
    1920        {
    1921            return currentTexture;
    1922        }
    1923
    1924        /**
    1925         * Sets the current texture file for this block, used when rendering.
    1926         * Default is "/terrain.png"
    1927         *
    1928         * @param texture The texture file
    1929         */
    1930        public Block setTextureFile(String texture)
    1931        {
    1932            currentTexture = texture;
    1933            isDefaultTexture = false;
    1934            return this;
    1935        }
    1936
    1937
    1938        /**
    1939         * Location sensitive version of getExplosionRestance
    1940         *
    1941         * @param par1Entity The entity that caused the explosion
    1942         * @param world The current world
    1943         * @param x X Position
    1944         * @param y Y Position
    1945         * @param z Z Position
    1946         * @param explosionX Explosion source X Position
    1947         * @param explosionY Explosion source X Position
    1948         * @param explosionZ Explosion source X Position
    1949         * @return The amount of the explosion absorbed.
    1950         */
    1951        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1952        {
    1953            return getExplosionResistance(par1Entity);
    1954        }
    1955
    1956        /**
    1957         * Determine if this block can make a redstone connection on the side provided,
    1958         * Useful to control which sides are inputs and outputs for redstone wires.
    1959         *
    1960         * Side:
    1961         *  -1: UP
    1962         *   0: NORTH
    1963         *   1: EAST
    1964         *   2: SOUTH
    1965         *   3: WEST
    1966         *
    1967         * @param world The current world
    1968         * @param x X Position
    1969         * @param y Y Position
    1970         * @param z Z Position
    1971         * @param side The side that is trying to make the connection
    1972         * @return True to make the connection
    1973         */
    1974        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1975        {
    1976            return Block.blocksList[blockID].canProvidePower() && side != -1;
    1977        }
    1978
    1979        /**
    1980         * Determines if a torch can be placed on the top surface of this block.
    1981         * Useful for creating your own block that torches can be on, such as fences.
    1982         *
    1983         * @param world The current world
    1984         * @param x X Position
    1985         * @param y Y Position
    1986         * @param z Z Position
    1987         * @return True to allow the torch to be placed
    1988         */
    1989        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1990        {
    1991            if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1992            {
    1993                return true;
    1994            }
    1995            else
    1996            {
    1997                int id = world.getBlockId(x, y, z);
    1998                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    1999            }
    2000        }
    2001
    2002
    2003        /**
    2004         * Determines if this block should render in this pass.
    2005         *
    2006         * @param pass The pass in question
    2007         * @return True to render
    2008         */
    2009        public boolean canRenderInPass(int pass)
    2010        {
    2011            return pass == getRenderBlockPass();
    2012        }
    2013
    2014        /**
    2015         * Called when a user uses the creative pick block button on this block
    2016         *
    2017         * @param target The full target the player is looking at
    2018         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    2019         */
    2020        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    2021        {
    2022            int id = idPicked(world, x, y, z);
    2023
    2024            if (id == 0)
    2025            {
    2026                return null;
    2027            }
    2028
    2029            Item item = Item.itemsList[id];
    2030            if (item == null)
    2031            {
    2032                return null;
    2033            }
    2034
    2035            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    2036        }
    2037
    2038        /**
    2039         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    2040         * Also used to determine if the player can spawn on this block.
    2041         *
    2042         * @return False to disallow spawning
    2043         */
    2044        public boolean isBlockFoliage(World world, int x, int y, int z)
    2045        {
    2046            return false;
    2047        }
    2048
    2049        /**
    2050         * Spawn a digging particle effect in the world, this is a wrapper
    2051         * around EffectRenderer.addBlockHitEffects to allow the block more
    2052         * control over the particles. Useful when you have entirely different
    2053         * texture sheets for different sides/locations in the world.
    2054         *
    2055         * @param world The current world
    2056         * @param target The target the player is looking at {x/y/z/side/sub}
    2057         * @param effectRenderer A reference to the current effect renderer.
    2058         * @return True to prevent vanilla digging particles form spawning.
    2059         */
    2060        @SideOnly(Side.CLIENT)
    2061        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2062        {
    2063            return false;
    2064        }
    2065
    2066        /**
    2067         * Spawn particles for when the block is destroyed. Due to the nature
    2068         * of how this is invoked, the x/y/z locations are not always guaranteed
    2069         * to host your block. So be sure to do proper sanity checks before assuming
    2070         * that the location is this block.
    2071         *
    2072         * @param world The current world
    2073         * @param x X position to spawn the particle
    2074         * @param y Y position to spawn the particle
    2075         * @param z Z position to spawn the particle
    2076         * @param meta The metadata for the block before it was destroyed.
    2077         * @param effectRenderer A reference to the current effect renderer.
    2078         * @return True to prevent vanilla break particles from spawning.
    2079         */
    2080        @SideOnly(Side.CLIENT)
    2081        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2082        {
    2083            return false;
    2084        }
    2085
    2086        /**
    2087         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2088         * Some examples:
    2089         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2090         *   Cacti checks if its a cacti, or if its sand
    2091         *   Nether types check for soul sand
    2092         *   Crops check for tilled soil
    2093         *   Caves check if it's a colid surface
    2094         *   Plains check if its grass or dirt
    2095         *   Water check if its still water
    2096         *
    2097         * @param world The current world
    2098         * @param x X Position
    2099         * @param y Y Position
    2100         * @param z Z position
    2101         * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2102         * @param plant The plant that wants to check
    2103         * @return True to allow the plant to be planted/stay.
    2104         */
    2105        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2106        {
    2107            int plantID = plant.getPlantID(world, x, y + 1, z);
    2108            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2109
    2110            if (plantID == cactus.blockID && blockID == cactus.blockID)
    2111            {
    2112                return true;
    2113            }
    2114
    2115            if (plantID == reed.blockID && blockID == reed.blockID)
    2116            {
    2117                return true;
    2118            }
    2119
    2120            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2121            {
    2122                return true;
    2123            }
    2124
    2125            switch (plantType)
    2126            {
    2127                case Desert: return blockID == sand.blockID;
    2128                case Nether: return blockID == slowSand.blockID;
    2129                case Crop:   return blockID == tilledField.blockID;
    2130                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2131                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2132                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2133                case Beach:
    2134                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2135                    boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
    2136                                        world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
    2137                                        world.getBlockMaterial(x,     y, z - 1) == Material.water ||
    2138                                        world.getBlockMaterial(x,     y, z + 1) == Material.water);
    2139                    return isBeach && hasWater;
    2140            }
    2141
    2142            return false;
    2143        }
    2144
    2145        /**
    2146         * Checks if this soil is fertile, typically this means that growth rates
    2147         * of plants on this soil will be slightly sped up.
    2148         * Only vanilla case is tilledField when it is within range of water.
    2149         *
    2150         * @param world The current world
    2151         * @param x X Position
    2152         * @param y Y Position
    2153         * @param z Z position
    2154         * @return True if the soil should be considered fertile.
    2155         */
    2156        public boolean isFertile(World world, int x, int y, int z)
    2157        {
    2158            if (blockID == tilledField.blockID)
    2159            {
    2160                return world.getBlockMetadata(x, y, z) > 0;
    2161            }
    2162
    2163            return false;
    2164        }
    2165
    2166        /**
    2167         * Location aware and overrideable version of the lightOpacity array,
    2168         * return the number to subtract from the light value when it passes through this block.
    2169         *
    2170         * This is not guaranteed to have the tile entity in place before this is called, so it is
    2171         * Recommended that you have your tile entity call relight after being placed if you
    2172         * rely on it for light info.
    2173         *
    2174         * @param world The current world
    2175         * @param x X Position
    2176         * @param y Y Position
    2177         * @param z Z position
    2178         * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2179         */
    2180        public int getLightOpacity(World world, int x, int y, int z)
    2181        {
    2182            return lightOpacity[blockID];
    2183        }
    2184
    2185        /**
    2186         * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2187         * The block will be set to 0, nothing will drop.
    2188         *
    2189         * @param world The current world
    2190         * @param x X Position
    2191         * @param y Y Position
    2192         * @param z Z position
    2193         * @return True to allow the ender dragon to destroy this block
    2194         */
    2195        public boolean canDragonDestroy(World world, int x, int y, int z)
    2196        {
    2197            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2198        }
    2199
    2200        /**
    2201         * Determines if this block can be used as the base of a beacon.
    2202         *
    2203         * @param world The current world
    2204         * @param x X Position
    2205         * @param y Y Position
    2206         * @param z Z position
    2207         * @param beaconX Beacons X Position
    2208         * @param beaconY Beacons Y Position
    2209         * @param beaconZ Beacons Z Position
    2210         * @return True, to support the beacon, and make it active with this block.
    2211         */
    2212        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2213        {
    2214            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
    2215        }
    2216    }