    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import net.minecraft.entity.Entity;
    006    import org.lwjgl.opengl.GL11;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class RenderEntity extends Render
    010    {
    011        /**
    012         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    013         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    014         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    015         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    016         */
    017        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    018        {
    019            GL11.glPushMatrix();
    020            renderOffsetAABB(par1Entity.boundingBox, par2 - par1Entity.lastTickPosX, par4 - par1Entity.lastTickPosY, par6 - par1Entity.lastTickPosZ);
    021            GL11.glPopMatrix();
    022        }
    023    }