001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.item.Item;
007 import net.minecraft.util.WeightedRandomChestContent;
008
009 public class StructureMineshaftPieces
010 {
011 /** List of contents that can generate in Mineshafts. */
012 public static final WeightedRandomChestContent[] mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.shiftedIndex, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.shiftedIndex, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.shiftedIndex, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.shiftedIndex, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.shiftedIndex, 0, 2, 4, 10)};
013
014 private static StructureComponent getRandomComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
015 {
016 int var7 = par1Random.nextInt(100);
017 StructureBoundingBox var8;
018
019 if (var7 >= 80)
020 {
021 var8 = ComponentMineshaftCross.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
022
023 if (var8 != null)
024 {
025 return new ComponentMineshaftCross(par6, par1Random, var8, par5);
026 }
027 }
028 else if (var7 >= 70)
029 {
030 var8 = ComponentMineshaftStairs.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
031
032 if (var8 != null)
033 {
034 return new ComponentMineshaftStairs(par6, par1Random, var8, par5);
035 }
036 }
037 else
038 {
039 var8 = ComponentMineshaftCorridor.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
040
041 if (var8 != null)
042 {
043 return new ComponentMineshaftCorridor(par6, par1Random, var8, par5);
044 }
045 }
046
047 return null;
048 }
049
050 private static StructureComponent getNextMineShaftComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
051 {
052 if (par7 > 8)
053 {
054 return null;
055 }
056 else if (Math.abs(par3 - par0StructureComponent.getBoundingBox().minX) <= 80 && Math.abs(par5 - par0StructureComponent.getBoundingBox().minZ) <= 80)
057 {
058 StructureComponent var8 = getRandomComponent(par1List, par2Random, par3, par4, par5, par6, par7 + 1);
059
060 if (var8 != null)
061 {
062 par1List.add(var8);
063 var8.buildComponent(par0StructureComponent, par1List, par2Random);
064 }
065
066 return var8;
067 }
068 else
069 {
070 return null;
071 }
072 }
073
074 static StructureComponent getNextComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
075 {
076 return getNextMineShaftComponent(par0StructureComponent, par1List, par2Random, par3, par4, par5, par6, par7);
077 }
078
079 static WeightedRandomChestContent[] func_78816_a()
080 {
081 return mineshaftChestContents;
082 }
083 }