001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece
009 {
010 public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 }
016
017 /**
018 * Initiates construction of the Structure Component picked, at the current Location of StructGen
019 */
020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021 {
022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
023 }
024
025 /**
026 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
027 */
028 public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029 {
030 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5);
031 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null;
032 }
033
034 /**
035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036 * the end, it adds Fences...
037 */
038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039 {
040 int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2);
041
042 for (int var5 = 0; var5 <= 9; ++var5)
043 {
044 int var6 = Math.max(1, 7 - var5);
045 int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13);
046 int var8 = var5;
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false);
049
050 if (var5 <= 6)
051 {
052 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox);
053 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox);
054 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox);
055 }
056
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
060
061 if ((var5 & 1) == 0)
062 {
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
065 }
066
067 for (int var9 = 0; var9 <= 4; ++var9)
068 {
069 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
070 }
071 }
072
073 return true;
074 }
075 }