001 package net.minecraft.entity.monster;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.Calendar;
006 import net.minecraft.block.Block;
007 import net.minecraft.enchantment.Enchantment;
008 import net.minecraft.enchantment.EnchantmentHelper;
009 import net.minecraft.entity.Entity;
010 import net.minecraft.entity.EntityLiving;
011 import net.minecraft.entity.EnumCreatureAttribute;
012 import net.minecraft.entity.IRangedAttackMob;
013 import net.minecraft.entity.ai.EntityAIArrowAttack;
014 import net.minecraft.entity.ai.EntityAIAttackOnCollide;
015 import net.minecraft.entity.ai.EntityAIFleeSun;
016 import net.minecraft.entity.ai.EntityAIHurtByTarget;
017 import net.minecraft.entity.ai.EntityAILookIdle;
018 import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
019 import net.minecraft.entity.ai.EntityAIRestrictSun;
020 import net.minecraft.entity.ai.EntityAISwimming;
021 import net.minecraft.entity.ai.EntityAIWander;
022 import net.minecraft.entity.ai.EntityAIWatchClosest;
023 import net.minecraft.entity.player.EntityPlayer;
024 import net.minecraft.entity.projectile.EntityArrow;
025 import net.minecraft.item.Item;
026 import net.minecraft.item.ItemStack;
027 import net.minecraft.nbt.NBTTagCompound;
028 import net.minecraft.potion.Potion;
029 import net.minecraft.potion.PotionEffect;
030 import net.minecraft.stats.AchievementList;
031 import net.minecraft.util.DamageSource;
032 import net.minecraft.util.MathHelper;
033 import net.minecraft.world.World;
034 import net.minecraft.world.WorldProviderHell;
035
036 public class EntitySkeleton extends EntityMob implements IRangedAttackMob
037 {
038 private EntityAIArrowAttack field_85037_d = new EntityAIArrowAttack(this, 0.25F, 60, 10.0F);
039 private EntityAIAttackOnCollide field_85038_e = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.31F, false);
040
041 public EntitySkeleton(World par1World)
042 {
043 super(par1World);
044 this.texture = "/mob/skeleton.png";
045 this.moveSpeed = 0.25F;
046 this.tasks.addTask(1, new EntityAISwimming(this));
047 this.tasks.addTask(2, new EntityAIRestrictSun(this));
048 this.tasks.addTask(3, new EntityAIFleeSun(this, this.moveSpeed));
049 this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
050 this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
051 this.tasks.addTask(6, new EntityAILookIdle(this));
052 this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
053 this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
054
055 if (par1World != null && !par1World.isRemote)
056 {
057 this.func_85036_m();
058 }
059 }
060
061 protected void entityInit()
062 {
063 super.entityInit();
064 this.dataWatcher.addObject(13, new Byte((byte)0));
065 }
066
067 /**
068 * Returns true if the newer Entity AI code should be run
069 */
070 public boolean isAIEnabled()
071 {
072 return true;
073 }
074
075 public int getMaxHealth()
076 {
077 return 20;
078 }
079
080 /**
081 * Returns the sound this mob makes while it's alive.
082 */
083 protected String getLivingSound()
084 {
085 return "mob.skeleton.say";
086 }
087
088 /**
089 * Returns the sound this mob makes when it is hurt.
090 */
091 protected String getHurtSound()
092 {
093 return "mob.skeleton.hurt";
094 }
095
096 /**
097 * Returns the sound this mob makes on death.
098 */
099 protected String getDeathSound()
100 {
101 return "mob.skeleton.death";
102 }
103
104 /**
105 * Plays step sound at given x, y, z for the entity
106 */
107 protected void playStepSound(int par1, int par2, int par3, int par4)
108 {
109 this.func_85030_a("mob.skeleton.step", 0.15F, 1.0F);
110 }
111
112 public boolean attackEntityAsMob(Entity par1Entity)
113 {
114 if (super.attackEntityAsMob(par1Entity))
115 {
116 if (this.getSkeletonType() == 1 && par1Entity instanceof EntityLiving)
117 {
118 ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
119 }
120
121 return true;
122 }
123 else
124 {
125 return false;
126 }
127 }
128
129 /**
130 * Returns the amount of damage a mob should deal.
131 */
132 public int getAttackStrength(Entity par1Entity)
133 {
134 if (this.getSkeletonType() == 1)
135 {
136 ItemStack var2 = this.getHeldItem();
137 int var3 = 4;
138
139 if (var2 != null)
140 {
141 var3 += var2.getDamageVsEntity(this);
142 }
143
144 return var3;
145 }
146 else
147 {
148 return super.getAttackStrength(par1Entity);
149 }
150 }
151
152 /**
153 * Get this Entity's EnumCreatureAttribute
154 */
155 public EnumCreatureAttribute getCreatureAttribute()
156 {
157 return EnumCreatureAttribute.UNDEAD;
158 }
159
160 /**
161 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
162 * use this to react to sunlight and start to burn.
163 */
164 public void onLivingUpdate()
165 {
166 if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
167 {
168 float var1 = this.getBrightness(1.0F);
169
170 if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
171 {
172 boolean var2 = true;
173 ItemStack var3 = this.getCurrentItemOrArmor(4);
174
175 if (var3 != null)
176 {
177 if (var3.isItemStackDamageable())
178 {
179 var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
180
181 if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
182 {
183 this.renderBrokenItemStack(var3);
184 this.setCurrentItemOrArmor(4, (ItemStack)null);
185 }
186 }
187
188 var2 = false;
189 }
190
191 if (var2)
192 {
193 this.setFire(8);
194 }
195 }
196 }
197
198 super.onLivingUpdate();
199 }
200
201 /**
202 * Called when the mob's health reaches 0.
203 */
204 public void onDeath(DamageSource par1DamageSource)
205 {
206 super.onDeath(par1DamageSource);
207
208 if (par1DamageSource.getSourceOfDamage() instanceof EntityArrow && par1DamageSource.getEntity() instanceof EntityPlayer)
209 {
210 EntityPlayer var2 = (EntityPlayer)par1DamageSource.getEntity();
211 double var3 = var2.posX - this.posX;
212 double var5 = var2.posZ - this.posZ;
213
214 if (var3 * var3 + var5 * var5 >= 2500.0D)
215 {
216 var2.triggerAchievement(AchievementList.snipeSkeleton);
217 }
218 }
219 }
220
221 /**
222 * Returns the item ID for the item the mob drops on death.
223 */
224 protected int getDropItemId()
225 {
226 return Item.arrow.shiftedIndex;
227 }
228
229 /**
230 * Drop 0-2 items of this living's type
231 */
232 protected void dropFewItems(boolean par1, int par2)
233 {
234 int var3;
235 int var4;
236
237 if (this.getSkeletonType() == 1)
238 {
239 var3 = this.rand.nextInt(3 + par2) - 1;
240
241 for (var4 = 0; var4 < var3; ++var4)
242 {
243 this.dropItem(Item.coal.shiftedIndex, 1);
244 }
245 }
246 else
247 {
248 var3 = this.rand.nextInt(3 + par2);
249
250 for (var4 = 0; var4 < var3; ++var4)
251 {
252 this.dropItem(Item.arrow.shiftedIndex, 1);
253 }
254 }
255
256 var3 = this.rand.nextInt(3 + par2);
257
258 for (var4 = 0; var4 < var3; ++var4)
259 {
260 this.dropItem(Item.bone.shiftedIndex, 1);
261 }
262 }
263
264 protected void dropRareDrop(int par1)
265 {
266 if (this.getSkeletonType() == 1)
267 {
268 this.entityDropItem(new ItemStack(Item.skull.shiftedIndex, 1, 1), 0.0F);
269 }
270 }
271
272 protected void func_82164_bB()
273 {
274 super.func_82164_bB();
275 this.setCurrentItemOrArmor(0, new ItemStack(Item.bow));
276 }
277
278 @SideOnly(Side.CLIENT)
279
280 /**
281 * Returns the texture's file path as a String.
282 */
283 public String getTexture()
284 {
285 return this.getSkeletonType() == 1 ? "/mob/skeleton_wither.png" : super.getTexture();
286 }
287
288 /**
289 * Initialize this creature.
290 */
291 public void initCreature()
292 {
293 if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
294 {
295 this.tasks.addTask(4, this.field_85038_e);
296 this.setSkeletonType(1);
297 this.setCurrentItemOrArmor(0, new ItemStack(Item.swordStone));
298 }
299 else
300 {
301 this.tasks.addTask(4, this.field_85037_d);
302 this.func_82164_bB();
303 this.func_82162_bC();
304 }
305
306 if (this.rand.nextFloat() >= field_82181_as[this.worldObj.difficultySetting])
307 {
308 ;
309 }
310
311 this.canPickUpLoot = true;
312
313 if (this.getCurrentItemOrArmor(4) == null)
314 {
315 Calendar var1 = this.worldObj.getCurrentDate();
316
317 if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
318 {
319 this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
320 this.equipmentDropChances[4] = 0.0F;
321 }
322 }
323 }
324
325 public void func_85036_m()
326 {
327 this.tasks.func_85156_a(this.field_85038_e);
328 this.tasks.func_85156_a(this.field_85037_d);
329 ItemStack var1 = this.getHeldItem();
330
331 if (var1 != null && var1.itemID == Item.bow.shiftedIndex)
332 {
333 this.tasks.addTask(4, this.field_85037_d);
334 }
335 else
336 {
337 this.tasks.addTask(4, this.field_85038_e);
338 }
339 }
340
341 /**
342 * Attack the specified entity using a ranged attack.
343 */
344 public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
345 {
346 EntityArrow var2 = new EntityArrow(this.worldObj, this, par1EntityLiving, 1.6F, 12.0F);
347 int var3 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
348 int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
349
350 if (var3 > 0)
351 {
352 var2.setDamage(var2.getDamage() + (double)var3 * 0.5D + 0.5D);
353 }
354
355 if (var4 > 0)
356 {
357 var2.setKnockbackStrength(var4);
358 }
359
360 if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
361 {
362 var2.setFire(100);
363 }
364
365 this.func_85030_a("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
366 this.worldObj.spawnEntityInWorld(var2);
367 }
368
369 /**
370 * Return this skeleton's type.
371 */
372 public int getSkeletonType()
373 {
374 return this.dataWatcher.getWatchableObjectByte(13);
375 }
376
377 /**
378 * Set this skeleton's type.
379 */
380 public void setSkeletonType(int par1)
381 {
382 this.dataWatcher.updateObject(13, Byte.valueOf((byte)par1));
383 this.isImmuneToFire = par1 == 1;
384
385 if (par1 == 1)
386 {
387 this.setSize(0.72F, 2.16F);
388 }
389 else
390 {
391 this.setSize(0.6F, 1.8F);
392 }
393 }
394
395 /**
396 * (abstract) Protected helper method to read subclass entity data from NBT.
397 */
398 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
399 {
400 super.readEntityFromNBT(par1NBTTagCompound);
401
402 if (par1NBTTagCompound.hasKey("SkeletonType"))
403 {
404 byte var2 = par1NBTTagCompound.getByte("SkeletonType");
405 this.setSkeletonType(var2);
406 }
407
408 this.func_85036_m();
409 }
410
411 /**
412 * (abstract) Protected helper method to write subclass entity data to NBT.
413 */
414 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
415 {
416 super.writeEntityToNBT(par1NBTTagCompound);
417 par1NBTTagCompound.setByte("SkeletonType", (byte)this.getSkeletonType());
418 }
419
420 /**
421 * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
422 */
423 public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
424 {
425 super.setCurrentItemOrArmor(par1, par2ItemStack);
426
427 if (!this.worldObj.isRemote && par1 == 0)
428 {
429 this.func_85036_m();
430 }
431 }
432 }