Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Class
net.minecraft.src.EntityLiving

Packages that use EntityLiving
cpw.mods.fml.common.registry |
net.minecraft.client |
net.minecraft.src |
net.minecraftforge.client |
net.minecraftforge.common |
net.minecraftforge.event.entity.living |

Uses of EntityLiving in cpw.mods.fml.common.registry

Method parameters in cpw.mods.fml.common.registry with type arguments of type EntityLiving
`static void` | `EntityRegistry.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)`
`static void` | `EntityRegistry.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)`

Uses of EntityLiving in net.minecraft.client

Fields in net.minecraft.client declared as EntityLiving
`EntityLiving` | `Minecraft.renderViewEntity` The Entity from which the renderer determines the render viewpoint.

Uses of EntityLiving in net.minecraft.src

Subclasses of EntityLiving in net.minecraft.src
`class` | `EntityAgeable`
`class` | `EntityAmbientCreature`
`class` | `EntityAnimal`
`class` | `EntityBat`
`class` | `EntityBlaze`
`class` | `EntityCaveSpider`
`class` | `EntityChicken`
`class` | `EntityClientPlayerMP`
`class` | `EntityCow`
`class` | `EntityCreature`
`class` | `EntityCreeper`
`class` | `EntityDragon`
`class` | `EntityEnderman`
`class` | `EntityFlying`
`class` | `EntityGhast`
`class` | `EntityGiantZombie`
`class` | `EntityGolem`
`class` | `EntityIronGolem`
`class` | `EntityMagmaCube`
`class` | `EntityMob`
`class` | `EntityMooshroom`
`class` | `EntityOcelot`
`class` | `EntityOtherPlayerMP`
`class` | `EntityPig`
`class` | `EntityPigZombie`
`class` | `EntityPlayer`
`class` | `EntityPlayerMP`
`class` | `EntityPlayerSP`
`class` | `EntitySheep`
`class` | `EntitySilverfish`
`class` | `EntitySkeleton`
`class` | `EntitySlime`
`class` | `EntitySnowman`
`class` | `EntitySpider`
`class` | `EntitySquid`
`class` | `EntityTameable`
`class` | `EntityVillager`
`class` | `EntityWaterMob`
`class` | `EntityWitch`
`class` | `EntityWither`
`class` | `EntityWolf`
`class` | `EntityZombie`

Fields in net.minecraft.src declared as EntityLiving
`EntityLiving` | `TileEntityRenderer.entityLivingPlayer`
`EntityLiving` | `RenderManager.livingPlayer` Rendermanager's variable for the player
`EntityLiving` | `EntityFireball.shootingEntity`

Methods in net.minecraft.src that return EntityLiving
`EntityLiving` | `Village.findNearestVillageAggressor(EntityLiving par1EntityLiving)`
`EntityLiving` | `EntityThrowable.func_85052_h()`
`EntityLiving` | `EntityLiving.getAITarget()`
`EntityLiving` | `EntityLiving.getAttackTarget()` Gets the active target the Task system uses for tracking
`EntityLiving` | `EntityLiving.getLastAttackingEntity()`
`EntityLiving` | `EntityTameable.getOwner()`

Methods in net.minecraft.src with parameters of type EntityLiving
`void` | `Village.addOrRenewAgressor(EntityLiving par1EntityLiving)`
`void` | `Potion.affectEntity(EntityLiving par1EntityLiving, EntityLiving par2EntityLiving, int par3, double par4)` Hits the provided entity with this potion's instant effect.
`void` | `EntitySkeleton.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)` Attack the specified entity using a ranged attack.
`void` | `EntityWitch.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)` Attack the specified entity using a ranged attack.
`void` | `EntitySnowman.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)` Attack the specified entity using a ranged attack.
`void` | `EntityWither.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)` Attack the specified entity using a ranged attack.
`void` | `IRangedAttackMob.attackEntityWithRangedAttack(EntityLiving var1)` Attack the specified entity using a ranged attack.
`void` | `TileEntityRenderer.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, float par5)` Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera- bound EntityLiving's interpolated pitch, yaw and position.
`void` | `RenderManager.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, GameSettings par5GameSettings, float par6)` Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw.
`int` | `EnchantmentDamage.calcModifierLiving(int par1, EntityLiving par2EntityLiving)` Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
`int` | `Enchantment.calcModifierLiving(int par1, EntityLiving par2EntityLiving)` Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
`static DamageSource` | `DamageSource.causeMobDamage(EntityLiving par0EntityLiving)`
`void` | `ItemStack.damageItem(int par1, EntityLiving par2EntityLiving)` Damages the item in the ItemStack
`void` | `RenderPig.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderEnderman.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderBlaze.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderPlayer.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderVillager.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderDragon.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderOcelot.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderBat.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderBiped.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderLiving.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderIronGolem.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderMooshroom.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderWitch.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderZombie.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderChicken.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderSilverfish.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderSquid.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderCow.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderWither.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderMagmaCube.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)`
`void` | `RenderGlobal.drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)`
`EntityLiving` | `Village.findNearestVillageAggressor(EntityLiving par1EntityLiving)`
`EntityPlayer` | `Village.func_82685_c(EntityLiving par1EntityLiving)`
`static int` | `EnchantmentHelper.func_90036_a(EntityLiving par0EntityLiving)`
`static boolean` | `EnchantmentHelper.getAquaAffinityModifier(EntityLiving par0EntityLiving)` Returns the aqua affinity status of enchantments on current equipped item of player.
`static int` | `ActiveRenderInfo.getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2)` Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks
`static int` | `EnchantmentHelper.getEfficiencyModifier(EntityLiving par0EntityLiving)` Return the extra efficiency of tools based on enchantments on equipped player item.
`static int` | `EnchantmentHelper.getEnchantmentModifierLiving(EntityLiving par0EntityLiving, EntityLiving par1EntityLiving)` Return the (magic) extra damage of the enchantments on player equipped item.
`static int` | `EnchantmentHelper.getFortuneModifier(EntityLiving par0EntityLiving)` Returns the fortune enchantment modifier of the current equipped item of player.
`static int` | `EnchantmentHelper.getKnockbackModifier(EntityLiving par0EntityLiving, EntityLiving par1EntityLiving)` Returns the knockback value of enchantments on equipped player item.
`static int` | `EnchantmentHelper.getLootingModifier(EntityLiving par0EntityLiving)` Returns the looting enchantment modifier of the current equipped item of player.
`PathEntity` | `PathNavigate.getPathToEntityLiving(EntityLiving par1EntityLiving)` Returns the path to the given EntityLiving
`static int` | `EnchantmentHelper.getRespiration(EntityLiving par0EntityLiving)` Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
`static boolean` | `EnchantmentHelper.getSilkTouchModifier(EntityLiving par0EntityLiving)` Returns the silk touch status of enchantments on current equipped item of player.
`static int` | `EnchantmentHelper.getUnbreakingModifier(EntityLiving par0EntityLiving)` Returns the unbreaking enchantment modifier on current equipped item of player.
`void` | `ItemStack.hitEntity(EntityLiving par1EntityLiving, EntityPlayer par2EntityPlayer)` Calls the corresponding fct in di
`boolean` | `ItemSword.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `ItemTool.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `ItemSaddle.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `Item.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `ItemStack.interactWith(EntityLiving par1EntityLiving)`
`boolean` | `Block.isBed(World world, int x, int y, int z, EntityLiving player)` Determines if this block is classified as a Bed, Allowing players to sleep in it, though the block has to specifically perform the sleeping functionality in it's activated event.
`boolean` | `ItemDye.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`boolean` | `ItemShears.itemInteractionForEntity(ItemStack itemstack, EntityLiving entity)`
`boolean` | `ItemSaddle.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`boolean` | `Item.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`boolean` | `ItemSword.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `ItemTool.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `ItemShears.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `Item.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`void` | `BlockAnvil.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockDispenser.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockFurnace.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockFenceGate.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockEndPortalFrame.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockCocoa.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockEnderChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockSkull.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockStairs.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `Block.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockRedstoneRepeater.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockPumpkin.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `BlockPistonBase.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `Entity.onKillEntity(EntityLiving par1EntityLiving)` This method gets called when the entity kills another one.
`void` | `EntityZombie.onKillEntity(EntityLiving par1EntityLiving)` This method gets called when the entity kills another one.
`void` | `EntityPlayer.onKillEntity(EntityLiving par1EntityLiving)` This method gets called when the entity kills another one.
`boolean` | `PotionEffect.onUpdate(EntityLiving par1EntityLiving)`
`void` | `PotionEffect.performEffect(EntityLiving par1EntityLiving)`
`void` | `Potion.performEffect(EntityLiving par1EntityLiving, int par2)`
`static Vec3` | `ActiveRenderInfo.projectViewFromEntity(EntityLiving par0EntityLiving, double par1)` Returns a vector representing the projection along the given entity's view for the given distance
`void` | `ItemRenderer.renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)` Renders the item stack for being in an entity's hand Args: itemStack
`void` | `EntityWolf.setAttackTarget(EntityLiving par1EntityLiving)` Sets the active target the Task system uses for tracking
`void` | `EntityLiving.setAttackTarget(EntityLiving par1EntityLiving)` Sets the active target the Task system uses for tracking
`void` | `SoundManager.setListener(EntityLiving par1EntityLiving, float par2)` Sets the listener of sounds
`void` | `ModelSheep1.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelSkeleton.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelBase.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelWolf.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelMagmaCube.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelOcelot.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelDragon.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelIronGolem.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelWither.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `ModelSheep2.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `EntityLiving.setRevengeTarget(EntityLiving par1EntityLiving)`
`void` | `EntityVillager.setRevengeTarget(EntityLiving par1EntityLiving)`
`int` | `RenderGlobal.sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)` Sorts all renderers based on the passed in entity.
`boolean` | `PathNavigate.tryMoveToEntityLiving(EntityLiving par1EntityLiving, float par2)` Try to find and set a path to EntityLiving.
`boolean` | `RenderGlobal.updateRenderers(EntityLiving par1EntityLiving, boolean par2)` Updates some of the renderers sorted by distance from the player

Method parameters in net.minecraft.src with type arguments of type EntityLiving
`static void` | `ModLoader.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType spawnList)` Add a mob to the spawn list
`static void` | `ModLoader.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType spawnList, BiomeGenBase... biomes)` Add a mob to the spawn list
`static void` | `ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType spawnList)` Remove a spawn
`static void` | `ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType spawnList, BiomeGenBase... biomes)` Remove a spawn

Constructors in net.minecraft.src with parameters of type EntityLiving
`EntityAIAttackOnCollide(EntityLiving par1EntityLiving, Class par2Class, float par3, boolean par4)`
`EntityAIAttackOnCollide(EntityLiving par1EntityLiving, float par2, boolean par3)`
`EntityAIBreakDoor(EntityLiving par1EntityLiving)`
`EntityAIControlledByPlayer(EntityLiving par1EntityLiving, float par2)`
`EntityAIDoorInteract(EntityLiving par1EntityLiving)`
`EntityAIEatGrass(EntityLiving par1EntityLiving)`
`EntityAIHurtByTarget(EntityLiving par1EntityLiving, boolean par2)`
`EntityAILeapAtTarget(EntityLiving par1EntityLiving, float par2)`
`EntityAILookIdle(EntityLiving par1EntityLiving)`
`EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5)`
`EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6)`
`EntityAINearestAttackableTarget(EntityLiving par1, Class par2, float par3, int par4, boolean par5, boolean par6, IEntitySelector par7IEntitySelector)`
`EntityAIOcelotAttack(EntityLiving par1EntityLiving)`
`EntityAIOpenDoor(EntityLiving par1EntityLiving, boolean par2)`
`EntityAISwimming(EntityLiving par1EntityLiving)`
`EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3)`
`EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4)`
`EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3)`
`EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)`
`EntityAIWatchClosest2(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)`
`EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)`
`EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)`
`EntityBodyHelper(EntityLiving par1EntityLiving)`
`EntityEgg(World par1World, EntityLiving par2EntityLiving)`
`EntityEnderPearl(World par1World, EntityLiving par2EntityLiving)`
`EntityExpBottle(World par1World, EntityLiving par2EntityLiving)`
`EntityFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)`
`EntityJumpHelper(EntityLiving par1EntityLiving)`
`EntityLargeFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)`
`EntityLookHelper(EntityLiving par1EntityLiving)`
`EntityMoveHelper(EntityLiving par1EntityLiving)`
`EntityPotion(World par1World, EntityLiving par2EntityLiving, int par3)`
`EntityPotion(World par1World, EntityLiving par2EntityLiving, ItemStack par3ItemStack)`
`EntitySenses(EntityLiving par1EntityLiving)`
`EntitySmallFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)`
`EntitySnowball(World par1World, EntityLiving par2EntityLiving)`
`EntityThrowable(World par1World, EntityLiving par2EntityLiving)`
`EntityWitherSkull(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)`
`Packet24MobSpawn(EntityLiving par1EntityLiving)`
`PathNavigate(EntityLiving par1EntityLiving, World par2World, float par3)`
`RenderSorter(EntityLiving par1EntityLiving)`

Uses of EntityLiving in net.minecraftforge.client

Methods in net.minecraftforge.client with parameters of type EntityLiving
`static void` | `ForgeHooksClient.orientBedCamera(Minecraft mc, EntityLiving entity)`
`static void` | `ForgeHooksClient.renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)`

Uses of EntityLiving in net.minecraftforge.common

Methods in net.minecraftforge.common with parameters of type EntityLiving
`static int` | `ISpecialArmor.ArmorProperties.ApplyArmor(EntityLiving entity, ItemStack[] inventory, DamageSource source, double damage)` Gathers and applies armor reduction to damage being dealt to a entity.
`void` | `ISpecialArmor.damageArmor(EntityLiving entity, ItemStack stack, DamageSource source, int damage, int slot)` Applies damage to the ItemStack.
`ISpecialArmor.ArmorProperties` | `ISpecialArmor.getProperties(EntityLiving player, ItemStack armor, DamageSource source, double damage, int slot)` Retrieves the modifiers to be used when calculating armor damage.
`static boolean` | `ForgeHooks.onLivingAttack(EntityLiving entity, DamageSource src, int amount)`
`static boolean` | `ForgeHooks.onLivingDeath(EntityLiving entity, DamageSource src)`
`static boolean` | `ForgeHooks.onLivingDrops(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)`
`static float` | `ForgeHooks.onLivingFall(EntityLiving entity, float distance)`
`static int` | `ForgeHooks.onLivingHurt(EntityLiving entity, DamageSource src, int amount)`
`static void` | `ForgeHooks.onLivingJump(EntityLiving entity)`
`static void` | `ForgeHooks.onLivingSetAttackTarget(EntityLiving entity, EntityLiving target)`
`static boolean` | `ForgeHooks.onLivingUpdate(EntityLiving entity)`

Uses of EntityLiving in net.minecraftforge.event.entity.living

Fields in net.minecraftforge.event.entity.living declared as EntityLiving
`EntityLiving` | `LivingEvent.entityLiving`
`EntityLiving` | `LivingSetAttackTargetEvent.target`

Constructors in net.minecraftforge.event.entity.living with parameters of type EntityLiving
`LivingAttackEvent(EntityLiving entity, DamageSource source, int ammount)`
`LivingDeathEvent(EntityLiving entity, DamageSource source)`
`LivingDropsEvent(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)`
`LivingEvent.LivingJumpEvent(EntityLiving e)`
`LivingEvent.LivingUpdateEvent(EntityLiving e)`
`LivingEvent(EntityLiving entity)`
`LivingFallEvent(EntityLiving entity, float distance)`
`LivingHurtEvent(EntityLiving entity, DamageSource source, int ammount)`
`LivingSetAttackTargetEvent(EntityLiving entity, EntityLiving target)`
`LivingSpecialSpawnEvent(EntityLiving entity, World world, float x, float y, float z)`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES