001 package net.minecraft.src;
002
003 import java.util.ArrayList;
004 import java.util.Iterator;
005 import java.util.List;
006 import java.util.TreeMap;
007
008 public class Village
009 {
010 private World worldObj;
011
012 /** list of VillageDoorInfo objects */
013 private final List villageDoorInfoList = new ArrayList();
014
015 /**
016 * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number
017 * of doors.
018 */
019 private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0);
020
021 /** This is the actual village center. */
022 private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
023 private int villageRadius = 0;
024 private int lastAddDoorTimestamp = 0;
025 private int tickCounter = 0;
026 private int numVillagers = 0;
027 private int field_82694_i;
028
029 /** List of player reputations with this village */
030 private TreeMap playerReputation = new TreeMap();
031 private List villageAgressors = new ArrayList();
032 private int numIronGolems = 0;
033
034 public Village() {}
035
036 public Village(World par1World)
037 {
038 this.worldObj = par1World;
039 }
040
041 public void func_82691_a(World par1World)
042 {
043 this.worldObj = par1World;
044 }
045
046 /**
047 * Called periodically by VillageCollection
048 */
049 public void tick(int par1)
050 {
051 this.tickCounter = par1;
052 this.removeDeadAndOutOfRangeDoors();
053 this.removeDeadAndOldAgressors();
054
055 if (par1 % 20 == 0)
056 {
057 this.updateNumVillagers();
058 }
059
060 if (par1 % 30 == 0)
061 {
062 this.updateNumIronGolems();
063 }
064
065 int var2 = this.numVillagers / 10;
066
067 if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0)
068 {
069 Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2);
070
071 if (var3 != null)
072 {
073 EntityIronGolem var4 = new EntityIronGolem(this.worldObj);
074 var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord);
075 this.worldObj.spawnEntityInWorld(var4);
076 ++this.numIronGolems;
077 }
078 }
079 }
080
081 /**
082 * Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
083 */
084 private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
085 {
086 for (int var7 = 0; var7 < 10; ++var7)
087 {
088 int var8 = par1 + this.worldObj.rand.nextInt(16) - 8;
089 int var9 = par2 + this.worldObj.rand.nextInt(6) - 3;
090 int var10 = par3 + this.worldObj.rand.nextInt(16) - 8;
091
092 if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6))
093 {
094 return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var8, (double)var9, (double)var10);
095 }
096 }
097
098 return null;
099 }
100
101 private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
102 {
103 if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3))
104 {
105 return false;
106 }
107 else
108 {
109 int var7 = par1 - par4 / 2;
110 int var8 = par3 - par6 / 2;
111
112 for (int var9 = var7; var9 < var7 + par4; ++var9)
113 {
114 for (int var10 = par2; var10 < par2 + par5; ++var10)
115 {
116 for (int var11 = var8; var11 < var8 + par6; ++var11)
117 {
118 if (this.worldObj.isBlockNormalCube(var9, var10, var11))
119 {
120 return false;
121 }
122 }
123 }
124 }
125
126 return true;
127 }
128 }
129
130 private void updateNumIronGolems()
131 {
132 List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
133 this.numIronGolems = var1.size();
134 }
135
136 private void updateNumVillagers()
137 {
138 List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
139 this.numVillagers = var1.size();
140
141 if (this.numVillagers == 0)
142 {
143 this.playerReputation.clear();
144 }
145 }
146
147 public ChunkCoordinates getCenter()
148 {
149 return this.center;
150 }
151
152 public int getVillageRadius()
153 {
154 return this.villageRadius;
155 }
156
157 /**
158 * Actually get num village door info entries, but that boils down to number of doors. Called by
159 * EntityAIVillagerMate and VillageSiege
160 */
161 public int getNumVillageDoors()
162 {
163 return this.villageDoorInfoList.size();
164 }
165
166 public int getTicksSinceLastDoorAdding()
167 {
168 return this.tickCounter - this.lastAddDoorTimestamp;
169 }
170
171 public int getNumVillagers()
172 {
173 return this.numVillagers;
174 }
175
176 /**
177 * Returns true, if the given coordinates are within the bounding box of the village.
178 */
179 public boolean isInRange(int par1, int par2, int par3)
180 {
181 return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius);
182 }
183
184 /**
185 * called only by class EntityAIMoveThroughVillage
186 */
187 public List getVillageDoorInfoList()
188 {
189 return this.villageDoorInfoList;
190 }
191
192 public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
193 {
194 VillageDoorInfo var4 = null;
195 int var5 = Integer.MAX_VALUE;
196 Iterator var6 = this.villageDoorInfoList.iterator();
197
198 while (var6.hasNext())
199 {
200 VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
201 int var8 = var7.getDistanceSquared(par1, par2, par3);
202
203 if (var8 < var5)
204 {
205 var4 = var7;
206 var5 = var8;
207 }
208 }
209
210 return var4;
211 }
212
213 /**
214 * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted
215 * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless
216 * of restriction.
217 */
218 public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
219 {
220 VillageDoorInfo var4 = null;
221 int var5 = Integer.MAX_VALUE;
222 Iterator var6 = this.villageDoorInfoList.iterator();
223
224 while (var6.hasNext())
225 {
226 VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
227 int var8 = var7.getDistanceSquared(par1, par2, par3);
228
229 if (var8 > 256)
230 {
231 var8 *= 1000;
232 }
233 else
234 {
235 var8 = var7.getDoorOpeningRestrictionCounter();
236 }
237
238 if (var8 < var5)
239 {
240 var4 = var7;
241 var5 = var8;
242 }
243 }
244
245 return var4;
246 }
247
248 public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
249 {
250 if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius))
251 {
252 return null;
253 }
254 else
255 {
256 Iterator var4 = this.villageDoorInfoList.iterator();
257 VillageDoorInfo var5;
258
259 do
260 {
261 if (!var4.hasNext())
262 {
263 return null;
264 }
265
266 var5 = (VillageDoorInfo)var4.next();
267 }
268 while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1);
269
270 return var5;
271 }
272 }
273
274 public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
275 {
276 this.villageDoorInfoList.add(par1VillageDoorInfo);
277 this.centerHelper.posX += par1VillageDoorInfo.posX;
278 this.centerHelper.posY += par1VillageDoorInfo.posY;
279 this.centerHelper.posZ += par1VillageDoorInfo.posZ;
280 this.updateVillageRadiusAndCenter();
281 this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp;
282 }
283
284 /**
285 * Returns true, if there is not a single village door left. Called by VillageCollection
286 */
287 public boolean isAnnihilated()
288 {
289 return this.villageDoorInfoList.isEmpty();
290 }
291
292 public void addOrRenewAgressor(EntityLiving par1EntityLiving)
293 {
294 Iterator var2 = this.villageAgressors.iterator();
295 VillageAgressor var3;
296
297 do
298 {
299 if (!var2.hasNext())
300 {
301 this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter));
302 return;
303 }
304
305 var3 = (VillageAgressor)var2.next();
306 }
307 while (var3.agressor != par1EntityLiving);
308
309 var3.agressionTime = this.tickCounter;
310 }
311
312 public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
313 {
314 double var2 = Double.MAX_VALUE;
315 VillageAgressor var4 = null;
316
317 for (int var5 = 0; var5 < this.villageAgressors.size(); ++var5)
318 {
319 VillageAgressor var6 = (VillageAgressor)this.villageAgressors.get(var5);
320 double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving);
321
322 if (var7 <= var2)
323 {
324 var4 = var6;
325 var2 = var7;
326 }
327 }
328
329 return var4 != null ? var4.agressor : null;
330 }
331
332 public EntityPlayer func_82685_c(EntityLiving par1EntityLiving)
333 {
334 double var2 = Double.MAX_VALUE;
335 EntityPlayer var4 = null;
336 Iterator var5 = this.playerReputation.keySet().iterator();
337
338 while (var5.hasNext())
339 {
340 String var6 = (String)var5.next();
341
342 if (this.isPlayerReputationTooLow(var6))
343 {
344 EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6);
345
346 if (var7 != null)
347 {
348 double var8 = var7.getDistanceSqToEntity(par1EntityLiving);
349
350 if (var8 <= var2)
351 {
352 var4 = var7;
353 var2 = var8;
354 }
355 }
356 }
357 }
358
359 return var4;
360 }
361
362 private void removeDeadAndOldAgressors()
363 {
364 Iterator var1 = this.villageAgressors.iterator();
365
366 while (var1.hasNext())
367 {
368 VillageAgressor var2 = (VillageAgressor)var1.next();
369
370 if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300)
371 {
372 var1.remove();
373 }
374 }
375 }
376
377 private void removeDeadAndOutOfRangeDoors()
378 {
379 boolean var1 = false;
380 boolean var2 = this.worldObj.rand.nextInt(50) == 0;
381 Iterator var3 = this.villageDoorInfoList.iterator();
382
383 while (var3.hasNext())
384 {
385 VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
386
387 if (var2)
388 {
389 var4.resetDoorOpeningRestrictionCounter();
390 }
391
392 if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200)
393 {
394 this.centerHelper.posX -= var4.posX;
395 this.centerHelper.posY -= var4.posY;
396 this.centerHelper.posZ -= var4.posZ;
397 var1 = true;
398 var4.isDetachedFromVillageFlag = true;
399 var3.remove();
400 }
401 }
402
403 if (var1)
404 {
405 this.updateVillageRadiusAndCenter();
406 }
407 }
408
409 private boolean isBlockDoor(int par1, int par2, int par3)
410 {
411 int var4 = this.worldObj.getBlockId(par1, par2, par3);
412 return var4 <= 0 ? false : var4 == Block.doorWood.blockID;
413 }
414
415 private void updateVillageRadiusAndCenter()
416 {
417 int var1 = this.villageDoorInfoList.size();
418
419 if (var1 == 0)
420 {
421 this.center.set(0, 0, 0);
422 this.villageRadius = 0;
423 }
424 else
425 {
426 this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1);
427 int var2 = 0;
428 VillageDoorInfo var4;
429
430 for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2))
431 {
432 var4 = (VillageDoorInfo)var3.next();
433 }
434
435 this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1);
436 }
437 }
438
439 /**
440 * Return the village reputation for a player
441 */
442 public int getReputationForPlayer(String par1Str)
443 {
444 Integer var2 = (Integer)this.playerReputation.get(par1Str);
445 return var2 != null ? var2.intValue() : 0;
446 }
447
448 /**
449 * Set the village reputation for a player
450 */
451 public int setReputationForPlayer(String par1Str, int par2)
452 {
453 int var3 = this.getReputationForPlayer(par1Str);
454 int var4 = MathHelper.clamp_int(var3 + par2, -30, 10);
455 this.playerReputation.put(par1Str, Integer.valueOf(var4));
456 return var4;
457 }
458
459 /**
460 * Return whether this player has a too low reputation with this village.
461 */
462 public boolean isPlayerReputationTooLow(String par1Str)
463 {
464 return this.getReputationForPlayer(par1Str) <= -15;
465 }
466
467 /**
468 * Read this village's data from NBT.
469 */
470 public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)
471 {
472 this.numVillagers = par1NBTTagCompound.getInteger("PopSize");
473 this.villageRadius = par1NBTTagCompound.getInteger("Radius");
474 this.numIronGolems = par1NBTTagCompound.getInteger("Golems");
475 this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable");
476 this.tickCounter = par1NBTTagCompound.getInteger("Tick");
477 this.field_82694_i = par1NBTTagCompound.getInteger("MTick");
478 this.center.posX = par1NBTTagCompound.getInteger("CX");
479 this.center.posY = par1NBTTagCompound.getInteger("CY");
480 this.center.posZ = par1NBTTagCompound.getInteger("CZ");
481 this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX");
482 this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY");
483 this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ");
484 NBTTagList var2 = par1NBTTagCompound.getTagList("Doors");
485
486 for (int var3 = 0; var3 < var2.tagCount(); ++var3)
487 {
488 NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
489 VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS"));
490 this.villageDoorInfoList.add(var5);
491 }
492
493 NBTTagList var6 = par1NBTTagCompound.getTagList("Players");
494
495 for (int var7 = 0; var7 < var6.tagCount(); ++var7)
496 {
497 NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7);
498 this.playerReputation.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S")));
499 }
500 }
501
502 /**
503 * Write this village's data to NBT.
504 */
505 public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)
506 {
507 par1NBTTagCompound.setInteger("PopSize", this.numVillagers);
508 par1NBTTagCompound.setInteger("Radius", this.villageRadius);
509 par1NBTTagCompound.setInteger("Golems", this.numIronGolems);
510 par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp);
511 par1NBTTagCompound.setInteger("Tick", this.tickCounter);
512 par1NBTTagCompound.setInteger("MTick", this.field_82694_i);
513 par1NBTTagCompound.setInteger("CX", this.center.posX);
514 par1NBTTagCompound.setInteger("CY", this.center.posY);
515 par1NBTTagCompound.setInteger("CZ", this.center.posZ);
516 par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX);
517 par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY);
518 par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ);
519 NBTTagList var2 = new NBTTagList("Doors");
520 Iterator var3 = this.villageDoorInfoList.iterator();
521
522 while (var3.hasNext())
523 {
524 VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
525 NBTTagCompound var5 = new NBTTagCompound("Door");
526 var5.setInteger("X", var4.posX);
527 var5.setInteger("Y", var4.posY);
528 var5.setInteger("Z", var4.posZ);
529 var5.setInteger("IDX", var4.insideDirectionX);
530 var5.setInteger("IDZ", var4.insideDirectionZ);
531 var5.setInteger("TS", var4.lastActivityTimestamp);
532 var2.appendTag(var5);
533 }
534
535 par1NBTTagCompound.setTag("Doors", var2);
536 NBTTagList var7 = new NBTTagList("Players");
537 Iterator var8 = this.playerReputation.keySet().iterator();
538
539 while (var8.hasNext())
540 {
541 String var9 = (String)var8.next();
542 NBTTagCompound var6 = new NBTTagCompound(var9);
543 var6.setString("Name", var9);
544 var6.setInteger("S", ((Integer)this.playerReputation.get(var9)).intValue());
545 var7.appendTag(var6);
546 }
547
548 par1NBTTagCompound.setTag("Players", var7);
549 }
550
551 public void func_82692_h()
552 {
553 this.field_82694_i = this.tickCounter;
554 }
555
556 public boolean func_82686_i()
557 {
558 return this.field_82694_i == 0 || this.tickCounter - this.field_82694_i >= 3600;
559 }
560
561 public void func_82683_b(int par1)
562 {
563 Iterator var2 = this.playerReputation.keySet().iterator();
564
565 while (var2.hasNext())
566 {
567 String var3 = (String)var2.next();
568 this.setReputationForPlayer(var3, par1);
569 }
570 }
571 }