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## Uses of Class
net.minecraftforge.common.ForgeChunkManager.Ticket

Packages that use ForgeChunkManager.Ticket
net.minecraft.src |
net.minecraftforge.common |

Uses of ForgeChunkManager.Ticket in net.minecraft.src

Methods in net.minecraft.src that return types with arguments of type ForgeChunkManager.Ticket
`com.google.common.collect.ImmutableSetMultimap<ChunkCoordIntPair,ForgeChunkManager.Ticket>` | `World.getPersistentChunks()` Get the persistent chunks for this world

Uses of ForgeChunkManager.Ticket in net.minecraftforge.common

Methods in net.minecraftforge.common that return ForgeChunkManager.Ticket
`static ForgeChunkManager.Ticket` | `ForgeChunkManager.requestPlayerTicket(Object mod, EntityPlayer player, World world, ForgeChunkManager.Type type)`
`static ForgeChunkManager.Ticket` | `ForgeChunkManager.requestTicket(Object mod, World world, ForgeChunkManager.Type type)` Request a chunkloading ticket of the appropriate type for the supplied mod

Methods in net.minecraftforge.common that return types with arguments of type ForgeChunkManager.Ticket
`static com.google.common.collect.ImmutableSetMultimap<ChunkCoordIntPair,ForgeChunkManager.Ticket>` | `ForgeChunkManager.getPersistentChunksFor(World world)` The list of persistent chunks in the world.
`List<ForgeChunkManager.Ticket>` | `ForgeChunkManager.OrderedLoadingCallback.ticketsLoaded(List<ForgeChunkManager.Ticket> tickets, World world, int maxTicketCount)` Called back when tickets are loaded from the world to allow the mod to decide if it wants the ticket still, and prioritise overflow based on the ticket count.

Methods in net.minecraftforge.common with parameters of type ForgeChunkManager.Ticket
`static void` | `ForgeChunkManager.forceChunk(ForgeChunkManager.Ticket ticket, ChunkCoordIntPair chunk)` Force the supplied chunk coordinate to be loaded by the supplied ticket.
`static void` | `ForgeChunkManager.releaseTicket(ForgeChunkManager.Ticket ticket)` Release the ticket back to the system.
`static void` | `ForgeChunkManager.reorderChunk(ForgeChunkManager.Ticket ticket, ChunkCoordIntPair chunk)` Reorganize the internal chunk list so that the chunk supplied is at the *end* of the list This helps if you wish to guarantee a certain "automatic unload ordering" for the chunks in the ticket list
`static void` | `ForgeChunkManager.unforceChunk(ForgeChunkManager.Ticket ticket, ChunkCoordIntPair chunk)` Unforce the supplied chunk, allowing it to be unloaded and stop ticking.

Method parameters in net.minecraftforge.common with type arguments of type ForgeChunkManager.Ticket
`void` | `ForgeChunkManager.LoadingCallback.ticketsLoaded(List<ForgeChunkManager.Ticket> tickets, World world)` Called back when tickets are loaded from the world to allow the mod to re-register the chunks associated with those tickets.
`List<ForgeChunkManager.Ticket>` | `ForgeChunkManager.OrderedLoadingCallback.ticketsLoaded(List<ForgeChunkManager.Ticket> tickets, World world, int maxTicketCount)` Called back when tickets are loaded from the world to allow the mod to decide if it wants the ticket still, and prioritise overflow based on the ticket count.

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