    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.awt.Color;
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009
    010    public abstract class BiomeGenBase
    011    {
    012        /** An array of all the biomes, indexed by biome id. */
    013        public static final BiomeGenBase[] biomeList = new BiomeGenBase[256];
    014        public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F);
    015        public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F);
    016        public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
    017        public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
    018        public static final BiomeGenBase forest = (new BiomeGenForest(4)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F);
    019        public static final BiomeGenBase taiga = (new BiomeGenTaiga(5)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F);
    020        public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
    021        public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setMinMaxHeight(-0.5F, 0.0F);
    022        public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F);
    023
    024        /** Is the biome used for sky world. */
    025        public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain();
    026        public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setMinMaxHeight(-1.0F, 0.5F).setTemperatureRainfall(0.0F, 0.5F);
    027        public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F);
    028        public static final BiomeGenBase icePlains = (new BiomeGenSnow(12)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F);
    029        public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setMinMaxHeight(0.3F, 1.3F).setTemperatureRainfall(0.0F, 0.5F);
    030        public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 1.0F);
    031        public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(-1.0F, 0.1F);
    032
    033        /** Beach biome. */
    034        public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F);
    035
    036        /** Desert Hills biome. */
    037        public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F);
    038
    039        /** Forest Hills biome. */
    040        public static final BiomeGenBase forestHills = (new BiomeGenForest(18)).setColor(2250012).setBiomeName("ForestHills").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F);
    041
    042        /** Taiga Hills biome. */
    043        public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19)).setColor(1456435).setBiomeName("TaigaHills").setEnableSnow().func_76733_a(5159473).setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.8F);
    044
    045        /** Extreme Hills Edge biome. */
    046        public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20)).setColor(7501978).setBiomeName("Extreme Hills Edge").setMinMaxHeight(0.2F, 0.8F).setTemperatureRainfall(0.2F, 0.3F);
    047
    048        /** Jungle biome identifier */
    049        public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
    050        public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F);
    051        public String biomeName;
    052        public int color;
    053
    054        /** The block expected to be on the top of this biome */
    055        public byte topBlock;
    056
    057        /** The block to fill spots in when not on the top */
    058        public byte fillerBlock;
    059        public int field_76754_C;
    060
    061        /** The minimum height of this biome. Default 0.1. */
    062        public float minHeight;
    063
    064        /** The maximum height of this biome. Default 0.3. */
    065        public float maxHeight;
    066
    067        /** The temperature of this biome. */
    068        public float temperature;
    069
    070        /** The rainfall in this biome. */
    071        public float rainfall;
    072
    073        /** Color tint applied to water depending on biome */
    074        public int waterColorMultiplier;
    075
    076        /** The biome decorator. */
    077        public BiomeDecorator theBiomeDecorator;
    078
    079        /**
    080         * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
    081         */
    082        protected List spawnableMonsterList;
    083
    084        /**
    085         * Holds the classes of any creature that can be spawned in the biome as friendly creature.
    086         */
    087        protected List spawnableCreatureList;
    088
    089        /**
    090         * Holds the classes of any aquatic creature that can be spawned in the water of the biome.
    091         */
    092        protected List spawnableWaterCreatureList;
    093        protected List field_82914_M;
    094
    095        /** Set to true if snow is enabled for this biome. */
    096        private boolean enableSnow;
    097
    098        /**
    099         * Is true (default) if the biome support rain (desert and nether can't have rain)
    100         */
    101        private boolean enableRain;
    102
    103        /** The id number to this biome, and its index in the biomeList array. */
    104        public final int biomeID;
    105
    106        /** The tree generator. */
    107        protected WorldGenTrees worldGeneratorTrees;
    108
    109        /** The big tree generator. */
    110        protected WorldGenBigTree worldGeneratorBigTree;
    111
    112        /** The forest generator. */
    113        protected WorldGenForest worldGeneratorForest;
    114
    115        /** The swamp tree generator. */
    116        protected WorldGenSwamp worldGeneratorSwamp;
    117
    118        public BiomeGenBase(int par1)
    119        {
    120            this.topBlock = (byte)Block.grass.blockID;
    121            this.fillerBlock = (byte)Block.dirt.blockID;
    122            this.field_76754_C = 5169201;
    123            this.minHeight = 0.1F;
    124            this.maxHeight = 0.3F;
    125            this.temperature = 0.5F;
    126            this.rainfall = 0.5F;
    127            this.waterColorMultiplier = 16777215;
    128            this.spawnableMonsterList = new ArrayList();
    129            this.spawnableCreatureList = new ArrayList();
    130            this.spawnableWaterCreatureList = new ArrayList();
    131            this.field_82914_M = new ArrayList();
    132            this.enableRain = true;
    133            this.worldGeneratorTrees = new WorldGenTrees(false);
    134            this.worldGeneratorBigTree = new WorldGenBigTree(false);
    135            this.worldGeneratorForest = new WorldGenForest(false);
    136            this.worldGeneratorSwamp = new WorldGenSwamp();
    137            this.biomeID = par1;
    138            biomeList[par1] = this;
    139            this.theBiomeDecorator = this.createBiomeDecorator();
    140            this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    141            this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    142            this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    143            this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    144            this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    145            this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    146            this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    147            this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    148            this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    149            this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    150            this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    151            this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
    152        }
    153
    154        /**
    155         * Allocate a new BiomeDecorator for this BiomeGenBase
    156         */
    157        public BiomeDecorator createBiomeDecorator()
    158        {
    159            return new BiomeDecorator(this);
    160        }
    161
    162        /**
    163         * Sets the temperature and rainfall of this biome.
    164         */
    165        public BiomeGenBase setTemperatureRainfall(float par1, float par2)
    166        {
    167            if (par1 > 0.1F && par1 < 0.2F)
    168            {
    169                throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
    170            }
    171            else
    172            {
    173                this.temperature = par1;
    174                this.rainfall = par2;
    175                return this;
    176            }
    177        }
    178
    179        /**
    180         * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
    181         */
    182        public BiomeGenBase setMinMaxHeight(float par1, float par2)
    183        {
    184            this.minHeight = par1;
    185            this.maxHeight = par2;
    186            return this;
    187        }
    188
    189        /**
    190         * Disable the rain for the biome.
    191         */
    192        public BiomeGenBase setDisableRain()
    193        {
    194            this.enableRain = false;
    195            return this;
    196        }
    197
    198        /**
    199         * Gets a WorldGen appropriate for this biome.
    200         */
    201        public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
    202        {
    203            return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees);
    204        }
    205
    206        /**
    207         * Gets a WorldGen appropriate for this biome.
    208         */
    209        public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
    210        {
    211            return new WorldGenTallGrass(Block.tallGrass.blockID, 1);
    212        }
    213
    214        /**
    215         * sets enableSnow to true during biome initialization. returns BiomeGenBase.
    216         */
    217        public BiomeGenBase setEnableSnow()
    218        {
    219            this.enableSnow = true;
    220            return this;
    221        }
    222
    223        public BiomeGenBase setBiomeName(String par1Str)
    224        {
    225            this.biomeName = par1Str;
    226            return this;
    227        }
    228
    229        public BiomeGenBase func_76733_a(int par1)
    230        {
    231            this.field_76754_C = par1;
    232            return this;
    233        }
    234
    235        public BiomeGenBase setColor(int par1)
    236        {
    237            this.color = par1;
    238            return this;
    239        }
    240
    241        @SideOnly(Side.CLIENT)
    242
    243        /**
    244         * takes temperature, returns color
    245         */
    246        public int getSkyColorByTemp(float par1)
    247        {
    248            par1 /= 3.0F;
    249
    250            if (par1 < -1.0F)
    251            {
    252                par1 = -1.0F;
    253            }
    254
    255            if (par1 > 1.0F)
    256            {
    257                par1 = 1.0F;
    258            }
    259
    260            return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
    261        }
    262
    263        /**
    264         * Returns the correspondent list of the EnumCreatureType informed.
    265         */
    266        public List getSpawnableList(EnumCreatureType par1EnumCreatureType)
    267        {
    268            return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : (par1EnumCreatureType == EnumCreatureType.ambient ? this.field_82914_M : null)));
    269        }
    270
    271        /**
    272         * Returns true if the biome have snowfall instead a normal rain.
    273         */
    274        public boolean getEnableSnow()
    275        {
    276            return this.enableSnow;
    277        }
    278
    279        /**
    280         * Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled.
    281         */
    282        public boolean canSpawnLightningBolt()
    283        {
    284            return this.enableSnow ? false : this.enableRain;
    285        }
    286
    287        /**
    288         * Checks to see if the rainfall level of the biome is extremely high
    289         */
    290        public boolean isHighHumidity()
    291        {
    292            return this.rainfall > 0.85F;
    293        }
    294
    295        /**
    296         * returns the chance a creature has to spawn.
    297         */
    298        public float getSpawningChance()
    299        {
    300            return 0.1F;
    301        }
    302
    303        /**
    304         * Gets an integer representation of this biome's rainfall
    305         */
    306        public final int getIntRainfall()
    307        {
    308            return (int)(this.rainfall * 65536.0F);
    309        }
    310
    311        /**
    312         * Gets an integer representation of this biome's temperature
    313         */
    314        public final int getIntTemperature()
    315        {
    316            return (int)(this.temperature * 65536.0F);
    317        }
    318
    319        @SideOnly(Side.CLIENT)
    320
    321        /**
    322         * Gets a floating point representation of this biome's rainfall
    323         */
    324        public final float getFloatRainfall()
    325        {
    326            return this.rainfall;
    327        }
    328
    329        /**
    330         * Gets a floating point representation of this biome's temperature
    331         */
    332        public final float getFloatTemperature()
    333        {
    334            return this.temperature;
    335        }
    336
    337        public void decorate(World par1World, Random par2Random, int par3, int par4)
    338        {
    339            this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4);
    340        }
    341
    342        @SideOnly(Side.CLIENT)
    343
    344        /**
    345         * Provides the basic grass color based on the biome temperature and rainfall
    346         */
    347        public int getBiomeGrassColor()
    348        {
    349            double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    350            double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    351            return ColorizerGrass.getGrassColor(var1, var3);
    352        }
    353
    354        @SideOnly(Side.CLIENT)
    355
    356        /**
    357         * Provides the basic foliage color based on the biome temperature and rainfall
    358         */
    359        public int getBiomeFoliageColor()
    360        {
    361            double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    362            double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    363            return ColorizerFoliage.getFoliageColor(var1, var3);
    364        }
    365    }