    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.ArrayList;
    006    import java.util.HashMap;
    007    import java.util.List;
    008    import java.util.Map;
    009    import java.util.Random;
    010
    011    public abstract class ModelBase
    012    {
    013        public float onGround;
    014        public boolean isRiding = false;
    015
    016        /**
    017         * This is a list of all the boxes (ModelRenderer.class) in the current model.
    018         */
    019        public List boxList = new ArrayList();
    020        public boolean isChild = true;
    021
    022        /** A mapping for all texture offsets */
    023        private Map modelTextureMap = new HashMap();
    024        public int textureWidth = 64;
    025        public int textureHeight = 32;
    026
    027        /**
    028         * Sets the models various rotation angles then renders the model.
    029         */
    030        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
    031
    032        /**
    033         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    034         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    035         * "far" arms and legs can swing at most.
    036         */
    037        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
    038
    039        /**
    040         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
    041         * and third as in the setRotationAngles method.
    042         */
    043        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
    044
    045        public ModelRenderer func_85181_a(Random par1Random)
    046        {
    047            return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
    048        }
    049
    050        protected void setTextureOffset(String par1Str, int par2, int par3)
    051        {
    052            this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
    053        }
    054
    055        public TextureOffset getTextureOffset(String par1Str)
    056        {
    057            return (TextureOffset)this.modelTextureMap.get(par1Str);
    058        }
    059    }