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## net.minecraft.src
Class ModelSheep2

    java.lang.Object
      net.minecraft.src.ModelBase
          net.minecraft.src.ModelQuadruped
              net.minecraft.src.ModelSheep2

    public class ModelSheep2

extends ModelQuadruped

Field Summary

Fields inherited from class net.minecraft.src.ModelQuadruped
`body, head, leg1, leg2, leg3, leg4`

Fields inherited from class net.minecraft.src.ModelBase
`boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

Constructor Summary
`ModelSheep2()`

Method Summary
`void` | `setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)` Used for easily adding entity-dependent animations.
`void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

Methods inherited from class net.minecraft.src.ModelQuadruped
`render`

Methods inherited from class net.minecraft.src.ModelBase
`func_85181_a, getTextureOffset`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ModelSheep2

    public ModelSheep2()

Method Detail

### setLivingAnimations

    public void setLivingAnimations(EntityLiving par1EntityLiving,
                                    float par2,
                                    float par3,
                                    float par4)

  Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

  Overrides:
    `setLivingAnimations` in class `ModelBase`

### setRotationAngles

    public void setRotationAngles(float par1,
                                  float par2,
                                  float par3,
                                  float par4,
                                  float par5,
                                  float par6,
                                  Entity par7Entity)

  Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

  Overrides:
    `setRotationAngles` in class `ModelQuadruped`

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