    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Random;
    006    import net.minecraftforge.common.ForgeDirection;
    007    import static net.minecraftforge.common.ForgeDirection.*;
    008
    009    public class BlockLadder extends Block
    010    {
    011        protected BlockLadder(int par1, int par2)
    012        {
    013            super(par1, par2, Material.circuits);
    014            this.setCreativeTab(CreativeTabs.tabDecorations);
    015        }
    016
    017        /**
    018         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    019         * cleared to be reused)
    020         */
    021        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    022        {
    023            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    024            return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    025        }
    026
    027        @SideOnly(Side.CLIENT)
    028
    029        /**
    030         * Returns the bounding box of the wired rectangular prism to render.
    031         */
    032        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    033        {
    034            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    035            return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
    036        }
    037
    038        /**
    039         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    040         */
    041        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    042        {
    043            this.func_85107_d(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    044        }
    045
    046        public void func_85107_d(int par1)
    047        {
    048            float var3 = 0.125F;
    049
    050            if (par1 == 2)
    051            {
    052                this.setBlockBounds(0.0F, 0.0F, 1.0F - var3, 1.0F, 1.0F, 1.0F);
    053            }
    054
    055            if (par1 == 3)
    056            {
    057                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var3);
    058            }
    059
    060            if (par1 == 4)
    061            {
    062                this.setBlockBounds(1.0F - var3, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    063            }
    064
    065            if (par1 == 5)
    066            {
    067                this.setBlockBounds(0.0F, 0.0F, 0.0F, var3, 1.0F, 1.0F);
    068            }
    069        }
    070
    071        /**
    072         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    073         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    074         */
    075        public boolean isOpaqueCube()
    076        {
    077            return false;
    078        }
    079
    080        /**
    081         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    082         */
    083        public boolean renderAsNormalBlock()
    084        {
    085            return false;
    086        }
    087
    088        /**
    089         * The type of render function that is called for this block
    090         */
    091        public int getRenderType()
    092        {
    093            return 8;
    094        }
    095
    096        /**
    097         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    098         */
    099        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    100        {
    101            return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
    102                   par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
    103                   par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
    104                   par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH);
    105        }
    106
    107        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    108        {
    109            int var10 = par9;
    110
    111            if ((var10 == 0 || par5 == 2) && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
    112            {
    113                var10 = 2;
    114            }
    115
    116            if ((var10 == 0 || par5 == 3) && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
    117            {
    118                var10 = 3;
    119            }
    120
    121            if ((var10 == 0 || par5 == 4) && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
    122            {
    123                var10 = 4;
    124            }
    125
    126            if ((var10 == 0 || par5 == 5) && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
    127            {
    128                var10 = 5;
    129            }
    130
    131            return var10;
    132        }
    133
    134        /**
    135         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    136         * their own) Args: x, y, z, neighbor blockID
    137         */
    138        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    139        {
    140            int var6 = par1World.getBlockMetadata(par2, par3, par4);
    141            boolean var7 = false;
    142
    143            if (var6 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
    144            {
    145                var7 = true;
    146            }
    147
    148            if (var6 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
    149            {
    150                var7 = true;
    151            }
    152
    153            if (var6 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
    154            {
    155                var7 = true;
    156            }
    157
    158            if (var6 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
    159            {
    160                var7 = true;
    161            }
    162
    163            if (!var7)
    164            {
    165                this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
    166                par1World.setBlockWithNotify(par2, par3, par4, 0);
    167            }
    168
    169            super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
    170        }
    171
    172        /**
    173         * Returns the quantity of items to drop on block destruction.
    174         */
    175        public int quantityDropped(Random par1Random)
    176        {
    177            return 1;
    178        }
    179
    180        @Override
    181        public boolean isLadder(World world, int x, int y, int z)
    182        {
    183            return true;
    184        }
    185    }