    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentVillageField extends ComponentVillage
    007    {
    008        private int averageGroundLevel = -1;
    009
    010        /** First crop type for this field. */
    011        private int cropTypeA;
    012
    013        /** Second crop type for this field. */
    014        private int cropTypeB;
    015
    016        /** Third crop type for this field. */
    017        private int cropTypeC;
    018
    019        /** Fourth crop type for this field. */
    020        private int cropTypeD;
    021
    022        public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    023        {
    024            super(par1ComponentVillageStartPiece, par2);
    025            this.coordBaseMode = par5;
    026            this.boundingBox = par4StructureBoundingBox;
    027            this.cropTypeA = this.pickRandomCrop(par3Random);
    028            this.cropTypeB = this.pickRandomCrop(par3Random);
    029            this.cropTypeC = this.pickRandomCrop(par3Random);
    030            this.cropTypeD = this.pickRandomCrop(par3Random);
    031        }
    032
    033        /**
    034         * Returns a crop type to be planted on this field.
    035         */
    036        private int pickRandomCrop(Random par1Random)
    037        {
    038            switch (par1Random.nextInt(5))
    039            {
    040                case 0:
    041                    return Block.carrot.blockID;
    042                case 1:
    043                    return Block.potatoe.blockID;
    044                default:
    045                    return Block.crops.blockID;
    046            }
    047        }
    048
    049        public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    050        {
    051            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
    052            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    053        }
    054
    055        /**
    056         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    057         * the end, it adds Fences...
    058         */
    059        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    060        {
    061            if (this.averageGroundLevel < 0)
    062            {
    063                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    064
    065                if (this.averageGroundLevel < 0)
    066                {
    067                    return true;
    068                }
    069
    070                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    071            }
    072
    073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false);
    074            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    075            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    076            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    078            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    079            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    080            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    085            int var4;
    086
    087            for (var4 = 1; var4 <= 7; ++var4)
    088            {
    089                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
    090                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
    091                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
    092                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
    093                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox);
    094                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox);
    095                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox);
    096                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox);
    097            }
    098
    099            for (var4 = 0; var4 < 9; ++var4)
    100            {
    101                for (int var5 = 0; var5 < 13; ++var5)
    102                {
    103                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
    104                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
    105                }
    106            }
    107
    108            return true;
    109        }
    110    }