    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006    import org.lwjgl.opengl.GL12;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class RenderWitherSkull extends Render
    010    {
    011        /** The Skeleton's head model. */
    012        ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
    013
    014        private float func_82400_a(float par1, float par2, float par3)
    015        {
    016            float var4;
    017
    018            for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
    019            {
    020                ;
    021            }
    022
    023            while (var4 >= 180.0F)
    024            {
    025                var4 -= 360.0F;
    026            }
    027
    028            return par1 + par3 * var4;
    029        }
    030
    031        public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
    032        {
    033            GL11.glPushMatrix();
    034            GL11.glDisable(GL11.GL_CULL_FACE);
    035            float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
    036            float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
    037            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    038            float var12 = 0.0625F;
    039            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    040            GL11.glScalef(-1.0F, -1.0F, 1.0F);
    041            GL11.glEnable(GL11.GL_ALPHA_TEST);
    042
    043            if (par1EntityWitherSkull.isInvulnerable())
    044            {
    045                this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
    046            }
    047            else
    048            {
    049                this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
    050            }
    051
    052            this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
    053            GL11.glPopMatrix();
    054        }
    055
    056        /**
    057         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    058         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    059         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    060         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    061         */
    062        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    063        {
    064            this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
    065        }
    066    }