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## net.minecraft.src
Class ModelSpider

    java.lang.Object
      net.minecraft.src.ModelBase
          net.minecraft.src.ModelSpider

    public class ModelSpider

extends ModelBase

Field Summary
`ModelRenderer` | `spiderBody` The spider's body box
`ModelRenderer` | `spiderHead` The spider's head box
`ModelRenderer` | `spiderLeg1` Spider's first leg
`ModelRenderer` | `spiderLeg2` Spider's second leg
`ModelRenderer` | `spiderLeg3` Spider's third leg
`ModelRenderer` | `spiderLeg4` Spider's fourth leg
`ModelRenderer` | `spiderLeg5` Spider's fifth leg
`ModelRenderer` | `spiderLeg6` Spider's sixth leg
`ModelRenderer` | `spiderLeg7` Spider's seventh leg
`ModelRenderer` | `spiderLeg8` Spider's eight leg
`ModelRenderer` | `spiderNeck` The spider's neck box

Fields inherited from class net.minecraft.src.ModelBase
`boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

Constructor Summary
`ModelSpider()`

Method Summary
`void` | `render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)` Sets the models various rotation angles then renders the model.
`void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

Methods inherited from class net.minecraft.src.ModelBase
`func_85181_a, getTextureOffset, setLivingAnimations`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### spiderHead

    public ModelRenderer spiderHead

  The spider's head box

### spiderNeck

    public ModelRenderer spiderNeck

  The spider's neck box

### spiderBody

    public ModelRenderer spiderBody

  The spider's body box

### spiderLeg1

    public ModelRenderer spiderLeg1

  Spider's first leg

### spiderLeg2

    public ModelRenderer spiderLeg2

  Spider's second leg

### spiderLeg3

    public ModelRenderer spiderLeg3

  Spider's third leg

### spiderLeg4

    public ModelRenderer spiderLeg4

  Spider's fourth leg

### spiderLeg5

    public ModelRenderer spiderLeg5

  Spider's fifth leg

### spiderLeg6

    public ModelRenderer spiderLeg6

  Spider's sixth leg

### spiderLeg7

    public ModelRenderer spiderLeg7

  Spider's seventh leg

### spiderLeg8

    public ModelRenderer spiderLeg8

  Spider's eight leg

Constructor Detail

### ModelSpider

    public ModelSpider()

Method Detail

### render

    public void render(Entity par1Entity,
                       float par2,
                       float par3,
                       float par4,
                       float par5,
                       float par6,
                       float par7)

  Sets the models various rotation angles then renders the model.

  Overrides:
    `render` in class `ModelBase`

### setRotationAngles

    public void setRotationAngles(float par1,
                                  float par2,
                                  float par3,
                                  float par4,
                                  float par5,
                                  float par6,
                                  Entity par7Entity)

  Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

  Overrides:
    `setRotationAngles` in class `ModelBase`

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