    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import cpw.mods.fml.common.registry.VillagerRegistry;
    006
    007    import java.util.Collections;
    008    import java.util.HashMap;
    009    import java.util.Iterator;
    010    import java.util.Map;
    011    import java.util.Random;
    012
    013    public class EntityVillager extends EntityAgeable implements INpc, IMerchant
    014    {
    015        private int randomTickDivider;
    016        private boolean isMating;
    017        private boolean isPlaying;
    018        Village villageObj;
    019
    020        /** This villager's current customer. */
    021        private EntityPlayer buyingPlayer;
    022
    023        /** Initialises the MerchantRecipeList.java */
    024        private MerchantRecipeList buyingList;
    025        private int timeUntilReset;
    026
    027        /** addDefaultEquipmentAndRecipies is called if this is true */
    028        private boolean needsInitilization;
    029        private int wealth;
    030
    031        /** Last player to trade with this villager, used for aggressivity. */
    032        private String lastBuyingPlayer;
    033        private boolean field_82190_bM;
    034        private float field_82191_bN;
    035
    036        /**
    037         * a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1
    038         * emerald
    039         */
    040        public static final Map villagerStockList = new HashMap();
    041
    042        /**
    043         * Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds
    044         * for 1 item
    045         */
    046        public static final Map blacksmithSellingList = new HashMap();
    047
    048        public EntityVillager(World par1World)
    049        {
    050            this(par1World, 0);
    051        }
    052
    053        public EntityVillager(World par1World, int par2)
    054        {
    055            super(par1World);
    056            this.randomTickDivider = 0;
    057            this.isMating = false;
    058            this.isPlaying = false;
    059            this.villageObj = null;
    060            this.setProfession(par2);
    061            this.texture = "/mob/villager/villager.png";
    062            this.moveSpeed = 0.5F;
    063            this.getNavigator().setBreakDoors(true);
    064            this.getNavigator().setAvoidsWater(true);
    065            this.tasks.addTask(0, new EntityAISwimming(this));
    066            this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
    067            this.tasks.addTask(1, new EntityAITradePlayer(this));
    068            this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    069            this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    070            this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    071            this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    072            this.tasks.addTask(5, new EntityAIMoveTwardsRestriction(this, 0.3F));
    073            this.tasks.addTask(6, new EntityAIVillagerMate(this));
    074            this.tasks.addTask(7, new EntityAIFollowGolem(this));
    075            this.tasks.addTask(8, new EntityAIPlay(this, 0.32F));
    076            this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    077            this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    078            this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
    079            this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    080        }
    081
    082        /**
    083         * Returns true if the newer Entity AI code should be run
    084         */
    085        public boolean isAIEnabled()
    086        {
    087            return true;
    088        }
    089
    090        /**
    091         * main AI tick function, replaces updateEntityActionState
    092         */
    093        protected void updateAITick()
    094        {
    095            if (--this.randomTickDivider <= 0)
    096            {
    097                this.worldObj.villageCollectionObj.addVillagerPosition(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
    098                this.randomTickDivider = 70 + this.rand.nextInt(50);
    099                this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
    100
    101                if (this.villageObj == null)
    102                {
    103                    this.detachHome();
    104                }
    105                else
    106                {
    107                    ChunkCoordinates var1 = this.villageObj.getCenter();
    108                    this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
    109
    110                    if (this.field_82190_bM)
    111                    {
    112                        this.field_82190_bM = false;
    113                        this.villageObj.func_82683_b(5);
    114                    }
    115                }
    116            }
    117
    118            if (!this.isTrading() && this.timeUntilReset > 0)
    119            {
    120                --this.timeUntilReset;
    121
    122                if (this.timeUntilReset <= 0)
    123                {
    124                    if (this.needsInitilization)
    125                    {
    126                        if (this.buyingList.size() > 1)
    127                        {
    128                            Iterator var3 = this.buyingList.iterator();
    129
    130                            while (var3.hasNext())
    131                            {
    132                                MerchantRecipe var2 = (MerchantRecipe)var3.next();
    133
    134                                if (var2.func_82784_g())
    135                                {
    136                                    var2.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2);
    137                                }
    138                            }
    139                        }
    140
    141                        this.addDefaultEquipmentAndRecipies(1);
    142                        this.needsInitilization = false;
    143
    144                        if (this.villageObj != null && this.lastBuyingPlayer != null)
    145                        {
    146                            this.worldObj.setEntityState(this, (byte)14);
    147                            this.villageObj.setReputationForPlayer(this.lastBuyingPlayer, 1);
    148                        }
    149                    }
    150
    151                    this.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0));
    152                }
    153            }
    154
    155            super.updateAITick();
    156        }
    157
    158        /**
    159         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    160         */
    161        public boolean interact(EntityPlayer par1EntityPlayer)
    162        {
    163            if (this.isEntityAlive() && !this.isTrading() && !this.isChild())
    164            {
    165                if (!this.worldObj.isRemote)
    166                {
    167                    this.setCustomer(par1EntityPlayer);
    168                    par1EntityPlayer.displayGUIMerchant(this);
    169                }
    170
    171                return true;
    172            }
    173            else
    174            {
    175                return super.interact(par1EntityPlayer);
    176            }
    177        }
    178
    179        protected void entityInit()
    180        {
    181            super.entityInit();
    182            this.dataWatcher.addObject(16, Integer.valueOf(0));
    183        }
    184
    185        public int getMaxHealth()
    186        {
    187            return 20;
    188        }
    189
    190        /**
    191         * (abstract) Protected helper method to write subclass entity data to NBT.
    192         */
    193        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    194        {
    195            super.writeEntityToNBT(par1NBTTagCompound);
    196            par1NBTTagCompound.setInteger("Profession", this.getProfession());
    197            par1NBTTagCompound.setInteger("Riches", this.wealth);
    198
    199            if (this.buyingList != null)
    200            {
    201                par1NBTTagCompound.setCompoundTag("Offers", this.buyingList.getRecipiesAsTags());
    202            }
    203        }
    204
    205        /**
    206         * (abstract) Protected helper method to read subclass entity data from NBT.
    207         */
    208        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    209        {
    210            super.readEntityFromNBT(par1NBTTagCompound);
    211            this.setProfession(par1NBTTagCompound.getInteger("Profession"));
    212            this.wealth = par1NBTTagCompound.getInteger("Riches");
    213
    214            if (par1NBTTagCompound.hasKey("Offers"))
    215            {
    216                NBTTagCompound var2 = par1NBTTagCompound.getCompoundTag("Offers");
    217                this.buyingList = new MerchantRecipeList(var2);
    218            }
    219        }
    220
    221        @SideOnly(Side.CLIENT)
    222
    223        /**
    224         * Returns the texture's file path as a String.
    225         */
    226        public String getTexture()
    227        {
    228            switch (this.getProfession())
    229            {
    230                case 0:
    231                    return "/mob/villager/farmer.png";
    232                case 1:
    233                    return "/mob/villager/librarian.png";
    234                case 2:
    235                    return "/mob/villager/priest.png";
    236                case 3:
    237                    return "/mob/villager/smith.png";
    238                case 4:
    239                    return "/mob/villager/butcher.png";
    240                default:
    241                    return VillagerRegistry.getVillagerSkin(this.getProfession(), super.getTexture());
    242            }
    243        }
    244
    245        /**
    246         * Determines if an entity can be despawned, used on idle far away entities
    247         */
    248        protected boolean canDespawn()
    249        {
    250            return false;
    251        }
    252
    253        /**
    254         * Returns the sound this mob makes while it's alive.
    255         */
    256        protected String getLivingSound()
    257        {
    258            return "mob.villager.default";
    259        }
    260
    261        /**
    262         * Returns the sound this mob makes when it is hurt.
    263         */
    264        protected String getHurtSound()
    265        {
    266            return "mob.villager.defaulthurt";
    267        }
    268
    269        /**
    270         * Returns the sound this mob makes on death.
    271         */
    272        protected String getDeathSound()
    273        {
    274            return "mob.villager.defaultdeath";
    275        }
    276
    277        public void setProfession(int par1)
    278        {
    279            this.dataWatcher.updateObject(16, Integer.valueOf(par1));
    280        }
    281
    282        public int getProfession()
    283        {
    284            return this.dataWatcher.getWatchableObjectInt(16);
    285        }
    286
    287        public boolean isMating()
    288        {
    289            return this.isMating;
    290        }
    291
    292        public void setMating(boolean par1)
    293        {
    294            this.isMating = par1;
    295        }
    296
    297        public void setPlaying(boolean par1)
    298        {
    299            this.isPlaying = par1;
    300        }
    301
    302        public boolean isPlaying()
    303        {
    304            return this.isPlaying;
    305        }
    306
    307        public void setRevengeTarget(EntityLiving par1EntityLiving)
    308        {
    309            super.setRevengeTarget(par1EntityLiving);
    310
    311            if (this.villageObj != null && par1EntityLiving != null)
    312            {
    313                this.villageObj.addOrRenewAgressor(par1EntityLiving);
    314
    315                if (par1EntityLiving instanceof EntityPlayer)
    316                {
    317                    byte var2 = -1;
    318
    319                    if (this.isChild())
    320                    {
    321                        var2 = -3;
    322                    }
    323
    324                    this.villageObj.setReputationForPlayer(((EntityPlayer)par1EntityLiving).getCommandSenderName(), var2);
    325
    326                    if (this.isEntityAlive())
    327                    {
    328                        this.worldObj.setEntityState(this, (byte)13);
    329                    }
    330                }
    331            }
    332        }
    333
    334        /**
    335         * Called when the mob's health reaches 0.
    336         */
    337        public void onDeath(DamageSource par1DamageSource)
    338        {
    339            if (this.villageObj != null)
    340            {
    341                Entity var2 = par1DamageSource.getEntity();
    342
    343                if (var2 != null)
    344                {
    345                    if (var2 instanceof EntityPlayer)
    346                    {
    347                        this.villageObj.setReputationForPlayer(((EntityPlayer)var2).getCommandSenderName(), -2);
    348                    }
    349                    else if (var2 instanceof IMob)
    350                    {
    351                        this.villageObj.func_82692_h();
    352                    }
    353                }
    354                else if (var2 == null)
    355                {
    356                    EntityPlayer var3 = this.worldObj.getClosestPlayerToEntity(this, 16.0D);
    357
    358                    if (var3 != null)
    359                    {
    360                        this.villageObj.func_82692_h();
    361                    }
    362                }
    363            }
    364
    365            super.onDeath(par1DamageSource);
    366        }
    367
    368        public void setCustomer(EntityPlayer par1EntityPlayer)
    369        {
    370            this.buyingPlayer = par1EntityPlayer;
    371        }
    372
    373        public EntityPlayer getCustomer()
    374        {
    375            return this.buyingPlayer;
    376        }
    377
    378        public boolean isTrading()
    379        {
    380            return this.buyingPlayer != null;
    381        }
    382
    383        public void useRecipe(MerchantRecipe par1MerchantRecipe)
    384        {
    385            par1MerchantRecipe.incrementToolUses();
    386
    387            if (par1MerchantRecipe.hasSameIDsAs((MerchantRecipe)this.buyingList.get(this.buyingList.size() - 1)))
    388            {
    389                this.timeUntilReset = 40;
    390                this.needsInitilization = true;
    391
    392                if (this.buyingPlayer != null)
    393                {
    394                    this.lastBuyingPlayer = this.buyingPlayer.getCommandSenderName();
    395                }
    396                else
    397                {
    398                    this.lastBuyingPlayer = null;
    399                }
    400            }
    401
    402            if (par1MerchantRecipe.getItemToBuy().itemID == Item.emerald.shiftedIndex)
    403            {
    404                this.wealth += par1MerchantRecipe.getItemToBuy().stackSize;
    405            }
    406        }
    407
    408        public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer)
    409        {
    410            if (this.buyingList == null)
    411            {
    412                this.addDefaultEquipmentAndRecipies(1);
    413            }
    414
    415            return this.buyingList;
    416        }
    417
    418        private float func_82188_j(float par1)
    419        {
    420            float var2 = par1 + this.field_82191_bN;
    421            return var2 > 0.9F ? 0.9F - (var2 - 0.9F) : var2;
    422        }
    423
    424        /**
    425         * based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things
    426         * that the villager wants to buy. (at most 1 of each wanted type is added)
    427         */
    428        private void addDefaultEquipmentAndRecipies(int par1)
    429        {
    430            if (this.buyingList != null)
    431            {
    432                this.field_82191_bN = MathHelper.sqrt_float((float)this.buyingList.size()) * 0.2F;
    433            }
    434            else
    435            {
    436                this.field_82191_bN = 0.0F;
    437            }
    438
    439            MerchantRecipeList var2;
    440            var2 = new MerchantRecipeList();
    441            VillagerRegistry.manageVillagerTrades(var2, this, this.getProfession(), this.rand);
    442            label48:
    443
    444            switch (this.getProfession())
    445            {
    446                case 0:
    447                    addMerchantItem(var2, Item.wheat.shiftedIndex, this.rand, this.func_82188_j(0.9F));
    448                    addMerchantItem(var2, Block.cloth.blockID, this.rand, this.func_82188_j(0.5F));
    449                    addMerchantItem(var2, Item.chickenRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    450                    addMerchantItem(var2, Item.fishCooked.shiftedIndex, this.rand, this.func_82188_j(0.4F));
    451                    addBlacksmithItem(var2, Item.bread.shiftedIndex, this.rand, this.func_82188_j(0.9F));
    452                    addBlacksmithItem(var2, Item.melon.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    453                    addBlacksmithItem(var2, Item.appleRed.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    454                    addBlacksmithItem(var2, Item.cookie.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    455                    addBlacksmithItem(var2, Item.shears.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    456                    addBlacksmithItem(var2, Item.flintAndSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    457                    addBlacksmithItem(var2, Item.chickenCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    458                    addBlacksmithItem(var2, Item.arrow.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    459
    460                    if (this.rand.nextFloat() < this.func_82188_j(0.5F))
    461                    {
    462                        var2.add(new MerchantRecipe(new ItemStack(Block.gravel, 10), new ItemStack(Item.emerald), new ItemStack(Item.flint.shiftedIndex, 4 + this.rand.nextInt(2), 0)));
    463                    }
    464
    465                    break;
    466                case 1:
    467                    addMerchantItem(var2, Item.paper.shiftedIndex, this.rand, this.func_82188_j(0.8F));
    468                    addMerchantItem(var2, Item.book.shiftedIndex, this.rand, this.func_82188_j(0.8F));
    469                    addMerchantItem(var2, Item.writtenBook.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    470                    addBlacksmithItem(var2, Block.bookShelf.blockID, this.rand, this.func_82188_j(0.8F));
    471                    addBlacksmithItem(var2, Block.glass.blockID, this.rand, this.func_82188_j(0.2F));
    472                    addBlacksmithItem(var2, Item.compass.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    473                    addBlacksmithItem(var2, Item.pocketSundial.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    474                    break;
    475                case 2:
    476                    addBlacksmithItem(var2, Item.eyeOfEnder.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    477                    addBlacksmithItem(var2, Item.expBottle.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    478                    addBlacksmithItem(var2, Item.redstone.shiftedIndex, this.rand, this.func_82188_j(0.4F));
    479                    addBlacksmithItem(var2, Block.glowStone.blockID, this.rand, this.func_82188_j(0.3F));
    480                    int[] var3 = new int[] {Item.swordSteel.shiftedIndex, Item.swordDiamond.shiftedIndex, Item.plateSteel.shiftedIndex, Item.plateDiamond.shiftedIndex, Item.axeSteel.shiftedIndex, Item.axeDiamond.shiftedIndex, Item.pickaxeSteel.shiftedIndex, Item.pickaxeDiamond.shiftedIndex};
    481                    int[] var4 = var3;
    482                    int var5 = var3.length;
    483                    int var6 = 0;
    484
    485                    while (true)
    486                    {
    487                        if (var6 >= var5)
    488                        {
    489                            break label48;
    490                        }
    491
    492                        int var7 = var4[var6];
    493
    494                        if (this.rand.nextFloat() < this.func_82188_j(0.05F))
    495                        {
    496                            var2.add(new MerchantRecipe(new ItemStack(var7, 1, 0), new ItemStack(Item.emerald, 2 + this.rand.nextInt(3), 0), EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(var7, 1, 0), 5 + this.rand.nextInt(15))));
    497                        }
    498
    499                        ++var6;
    500                    }
    501                case 3:
    502                    addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
    503                    addMerchantItem(var2, Item.ingotIron.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    504                    addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    505                    addMerchantItem(var2, Item.diamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    506                    addBlacksmithItem(var2, Item.swordSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    507                    addBlacksmithItem(var2, Item.swordDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    508                    addBlacksmithItem(var2, Item.axeSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    509                    addBlacksmithItem(var2, Item.axeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    510                    addBlacksmithItem(var2, Item.pickaxeSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    511                    addBlacksmithItem(var2, Item.pickaxeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    512                    addBlacksmithItem(var2, Item.shovelSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    513                    addBlacksmithItem(var2, Item.shovelDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    514                    addBlacksmithItem(var2, Item.hoeSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    515                    addBlacksmithItem(var2, Item.hoeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    516                    addBlacksmithItem(var2, Item.bootsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    517                    addBlacksmithItem(var2, Item.bootsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    518                    addBlacksmithItem(var2, Item.helmetSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    519                    addBlacksmithItem(var2, Item.helmetDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    520                    addBlacksmithItem(var2, Item.plateSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    521                    addBlacksmithItem(var2, Item.plateDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    522                    addBlacksmithItem(var2, Item.legsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    523                    addBlacksmithItem(var2, Item.legsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
    524                    addBlacksmithItem(var2, Item.bootsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
    525                    addBlacksmithItem(var2, Item.helmetChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
    526                    addBlacksmithItem(var2, Item.plateChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
    527                    addBlacksmithItem(var2, Item.legsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
    528                    break;
    529                case 4:
    530                    addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
    531                    addMerchantItem(var2, Item.porkRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    532                    addMerchantItem(var2, Item.beefRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
    533                    addBlacksmithItem(var2, Item.saddle.shiftedIndex, this.rand, this.func_82188_j(0.1F));
    534                    addBlacksmithItem(var2, Item.plateLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    535                    addBlacksmithItem(var2, Item.bootsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    536                    addBlacksmithItem(var2, Item.helmetLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    537                    addBlacksmithItem(var2, Item.legsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    538                    addBlacksmithItem(var2, Item.porkCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    539                    addBlacksmithItem(var2, Item.beefCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
    540            }
    541
    542            if (var2.isEmpty())
    543            {
    544                addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, 1.0F);
    545            }
    546
    547            Collections.shuffle(var2);
    548
    549            if (this.buyingList == null)
    550            {
    551                this.buyingList = new MerchantRecipeList();
    552            }
    553
    554            for (int var8 = 0; var8 < par1 && var8 < var2.size(); ++var8)
    555            {
    556                this.buyingList.addToListWithCheck((MerchantRecipe)var2.get(var8));
    557            }
    558        }
    559
    560        @SideOnly(Side.CLIENT)
    561        public void setRecipes(MerchantRecipeList par1MerchantRecipeList) {}
    562
    563        /**
    564         * each recipie takes a random stack from villagerStockList and offers it for 1 emerald
    565         */
    566        public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
    567        {
    568            if (par2Random.nextFloat() < par3)
    569            {
    570                par0MerchantRecipeList.add(new MerchantRecipe(getRandomSizedStack(par1, par2Random), Item.emerald));
    571            }
    572        }
    573
    574        private static ItemStack getRandomSizedStack(int par0, Random par1Random)
    575        {
    576            return new ItemStack(par0, getRandomCountForItem(par0, par1Random), 0);
    577        }
    578
    579        /**
    580         * default to 1, and villagerStockList contains a min/max amount for each index
    581         */
    582        private static int getRandomCountForItem(int par0, Random par1Random)
    583        {
    584            Tuple var2 = (Tuple)villagerStockList.get(Integer.valueOf(par0));
    585            return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
    586        }
    587
    588        public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
    589        {
    590            if (par2Random.nextFloat() < par3)
    591            {
    592                int var4 = getRandomCountForBlacksmithItem(par1, par2Random);
    593                ItemStack var5;
    594                ItemStack var6;
    595
    596                if (var4 < 0)
    597                {
    598                    var5 = new ItemStack(Item.emerald.shiftedIndex, 1, 0);
    599                    var6 = new ItemStack(par1, -var4, 0);
    600                }
    601                else
    602                {
    603                    var5 = new ItemStack(Item.emerald.shiftedIndex, var4, 0);
    604                    var6 = new ItemStack(par1, 1, 0);
    605                }
    606
    607                par0MerchantRecipeList.add(new MerchantRecipe(var5, var6));
    608            }
    609        }
    610
    611        private static int getRandomCountForBlacksmithItem(int par0, Random par1Random)
    612        {
    613            Tuple var2 = (Tuple)blacksmithSellingList.get(Integer.valueOf(par0));
    614            return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
    615        }
    616
    617        @SideOnly(Side.CLIENT)
    618        public void handleHealthUpdate(byte par1)
    619        {
    620            if (par1 == 12)
    621            {
    622                this.generateRandomParticles("heart");
    623            }
    624            else if (par1 == 13)
    625            {
    626                this.generateRandomParticles("angryVillager");
    627            }
    628            else if (par1 == 14)
    629            {
    630                this.generateRandomParticles("happyVillager");
    631            }
    632            else
    633            {
    634                super.handleHealthUpdate(par1);
    635            }
    636        }
    637
    638        @SideOnly(Side.CLIENT)
    639
    640        /**
    641         * par1 is the particleName
    642         */
    643        private void generateRandomParticles(String par1Str)
    644        {
    645            for (int var2 = 0; var2 < 5; ++var2)
    646            {
    647                double var3 = this.rand.nextGaussian() * 0.02D;
    648                double var5 = this.rand.nextGaussian() * 0.02D;
    649                double var7 = this.rand.nextGaussian() * 0.02D;
    650                this.worldObj.spawnParticle(par1Str, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 1.0D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, var3, var5, var7);
    651            }
    652        }
    653
    654        /**
    655         * Initialize this creature.
    656         */
    657        public void initCreature()
    658        {
    659            VillagerRegistry.applyRandomTrade(this, worldObj.rand);
    660        }
    661
    662        public void func_82187_q()
    663        {
    664            this.field_82190_bM = true;
    665        }
    666
    667        static
    668        {
    669            villagerStockList.put(Integer.valueOf(Item.coal.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(24)));
    670            villagerStockList.put(Integer.valueOf(Item.ingotIron.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
    671            villagerStockList.put(Integer.valueOf(Item.ingotGold.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
    672            villagerStockList.put(Integer.valueOf(Item.diamond.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
    673            villagerStockList.put(Integer.valueOf(Item.paper.shiftedIndex), new Tuple(Integer.valueOf(24), Integer.valueOf(36)));
    674            villagerStockList.put(Integer.valueOf(Item.book.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(13)));
    675            villagerStockList.put(Integer.valueOf(Item.writtenBook.shiftedIndex), new Tuple(Integer.valueOf(1), Integer.valueOf(1)));
    676            villagerStockList.put(Integer.valueOf(Item.enderPearl.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
    677            villagerStockList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(3)));
    678            villagerStockList.put(Integer.valueOf(Item.porkRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
    679            villagerStockList.put(Integer.valueOf(Item.beefRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
    680            villagerStockList.put(Integer.valueOf(Item.chickenRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
    681            villagerStockList.put(Integer.valueOf(Item.fishCooked.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(13)));
    682            villagerStockList.put(Integer.valueOf(Item.seeds.shiftedIndex), new Tuple(Integer.valueOf(34), Integer.valueOf(48)));
    683            villagerStockList.put(Integer.valueOf(Item.melonSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
    684            villagerStockList.put(Integer.valueOf(Item.pumpkinSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
    685            villagerStockList.put(Integer.valueOf(Item.wheat.shiftedIndex), new Tuple(Integer.valueOf(18), Integer.valueOf(22)));
    686            villagerStockList.put(Integer.valueOf(Block.cloth.blockID), new Tuple(Integer.valueOf(14), Integer.valueOf(22)));
    687            villagerStockList.put(Integer.valueOf(Item.rottenFlesh.shiftedIndex), new Tuple(Integer.valueOf(36), Integer.valueOf(64)));
    688            blacksmithSellingList.put(Integer.valueOf(Item.flintAndSteel.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
    689            blacksmithSellingList.put(Integer.valueOf(Item.shears.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
    690            blacksmithSellingList.put(Integer.valueOf(Item.swordSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
    691            blacksmithSellingList.put(Integer.valueOf(Item.swordDiamond.shiftedIndex), new Tuple(Integer.valueOf(12), Integer.valueOf(14)));
    692            blacksmithSellingList.put(Integer.valueOf(Item.axeSteel.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
    693            blacksmithSellingList.put(Integer.valueOf(Item.axeDiamond.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(12)));
    694            blacksmithSellingList.put(Integer.valueOf(Item.pickaxeSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(9)));
    695            blacksmithSellingList.put(Integer.valueOf(Item.pickaxeDiamond.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
    696            blacksmithSellingList.put(Integer.valueOf(Item.shovelSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
    697            blacksmithSellingList.put(Integer.valueOf(Item.shovelDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
    698            blacksmithSellingList.put(Integer.valueOf(Item.hoeSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
    699            blacksmithSellingList.put(Integer.valueOf(Item.hoeDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
    700            blacksmithSellingList.put(Integer.valueOf(Item.bootsSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
    701            blacksmithSellingList.put(Integer.valueOf(Item.bootsDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
    702            blacksmithSellingList.put(Integer.valueOf(Item.helmetSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
    703            blacksmithSellingList.put(Integer.valueOf(Item.helmetDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
    704            blacksmithSellingList.put(Integer.valueOf(Item.plateSteel.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(14)));
    705            blacksmithSellingList.put(Integer.valueOf(Item.plateDiamond.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(19)));
    706            blacksmithSellingList.put(Integer.valueOf(Item.legsSteel.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
    707            blacksmithSellingList.put(Integer.valueOf(Item.legsDiamond.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(14)));
    708            blacksmithSellingList.put(Integer.valueOf(Item.bootsChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
    709            blacksmithSellingList.put(Integer.valueOf(Item.helmetChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
    710            blacksmithSellingList.put(Integer.valueOf(Item.plateChain.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(15)));
    711            blacksmithSellingList.put(Integer.valueOf(Item.legsChain.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(11)));
    712            blacksmithSellingList.put(Integer.valueOf(Item.bread.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-2)));
    713            blacksmithSellingList.put(Integer.valueOf(Item.melon.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
    714            blacksmithSellingList.put(Integer.valueOf(Item.appleRed.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
    715            blacksmithSellingList.put(Integer.valueOf(Item.cookie.shiftedIndex), new Tuple(Integer.valueOf(-10), Integer.valueOf(-7)));
    716            blacksmithSellingList.put(Integer.valueOf(Block.glass.blockID), new Tuple(Integer.valueOf(-5), Integer.valueOf(-3)));
    717            blacksmithSellingList.put(Integer.valueOf(Block.bookShelf.blockID), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
    718            blacksmithSellingList.put(Integer.valueOf(Item.plateLeather.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(5)));
    719            blacksmithSellingList.put(Integer.valueOf(Item.bootsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
    720            blacksmithSellingList.put(Integer.valueOf(Item.helmetLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
    721            blacksmithSellingList.put(Integer.valueOf(Item.legsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
    722            blacksmithSellingList.put(Integer.valueOf(Item.saddle.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
    723            blacksmithSellingList.put(Integer.valueOf(Item.expBottle.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
    724            blacksmithSellingList.put(Integer.valueOf(Item.redstone.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
    725            blacksmithSellingList.put(Integer.valueOf(Item.compass.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
    726            blacksmithSellingList.put(Integer.valueOf(Item.pocketSundial.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
    727            blacksmithSellingList.put(Integer.valueOf(Block.glowStone.blockID), new Tuple(Integer.valueOf(-3), Integer.valueOf(-1)));
    728            blacksmithSellingList.put(Integer.valueOf(Item.porkCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
    729            blacksmithSellingList.put(Integer.valueOf(Item.beefCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
    730            blacksmithSellingList.put(Integer.valueOf(Item.chickenCooked.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-6)));
    731            blacksmithSellingList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
    732            blacksmithSellingList.put(Integer.valueOf(Item.arrow.shiftedIndex), new Tuple(Integer.valueOf(-12), Integer.valueOf(-8)));
    733        }
    734    }