    001    package net.minecraft.src;
    002
    003    public interface IWorldAccess
    004    {
    005        /**
    006         * Will mark the block and neighbors that their renderers need an update (could be all the same renderer
    007         * potentially) Args: x, y, z
    008         */
    009        void markBlockNeedsUpdate(int var1, int var2, int var3);
    010
    011        /**
    012         * As of mc 1.2.3 this method has exactly the same signature and does exactly the same as markBlockNeedsUpdate
    013         */
    014        void markBlockNeedsUpdate2(int var1, int var2, int var3);
    015
    016        /**
    017         * Called across all registered IWorldAccess instances when a block range is invalidated. Args: minX, minY, minZ,
    018         * maxX, maxY, maxZ
    019         */
    020        void markBlockRangeNeedsUpdate(int var1, int var2, int var3, int var4, int var5, int var6);
    021
    022        /**
    023         * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
    024         */
    025        void playSound(String var1, double var2, double var4, double var6, float var8, float var9);
    026
    027        void func_85102_a(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10);
    028
    029        /**
    030         * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
    031         */
    032        void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12);
    033
    034        /**
    035         * Start the skin for this entity downloading, if necessary, and increment its reference counter
    036         */
    037        void obtainEntitySkin(Entity var1);
    038
    039        /**
    040         * Decrement the reference counter for this entity's skin image data
    041         */
    042        void releaseEntitySkin(Entity var1);
    043
    044        /**
    045         * Plays the specified record. Arg: recordName, x, y, z
    046         */
    047        void playRecord(String var1, int var2, int var3, int var4);
    048
    049        void func_82746_a(int var1, int var2, int var3, int var4, int var5);
    050
    051        /**
    052         * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
    053         */
    054        void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6);
    055
    056        /**
    057         * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
    058         * value
    059         */
    060        void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5);
    061    }