    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009
    010    import net.minecraftforge.common.*;
    011    import static net.minecraftforge.common.ForgeDirection.*;
    012
    013    public class Block
    014    {
    015        protected static int[] blockFireSpreadSpeed = new int[4096];
    016        protected static int[] blockFlammability = new int[4096];
    017        protected String currentTexture = "/terrain.png";
    018        public boolean isDefaultTexture = true;
    019
    020        /**
    021         * used as foreach item, if item.tab = current tab, display it on the screen
    022         */
    023        private CreativeTabs displayOnCreativeTab;
    024        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    025        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    026        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    027        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    028        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    029        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    030        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    031        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    032        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    033        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    034        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    035        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    036
    037        /** List of ly/ff (BlockType) containing the already registered blocks. */
    038        public static final Block[] blocksList = new Block[4096];
    039
    040        /**
    041         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    042         */
    043        public static final boolean[] opaqueCubeLookup = new boolean[4096];
    044
    045        /** How much light is subtracted for going through this block */
    046        public static final int[] lightOpacity = new int[4096];
    047
    048        /** Array of booleans that tells if a block can grass */
    049        public static final boolean[] canBlockGrass = new boolean[4096];
    050
    051        /** Amount of light emitted */
    052        public static final int[] lightValue = new int[4096];
    053        public static final boolean[] requiresSelfNotify = new boolean[4096];
    054
    055        /**
    056         * Flag if block ID should use the brightest neighbor light value as its own
    057         */
    058        public static boolean[] useNeighborBrightness = new boolean[4096];
    059        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    060        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    061        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    062        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    063        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    064        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    065        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    066        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    067        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    068        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    069
    070        /** Stationary lava source block */
    071        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    072        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    073        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    074        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    075        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    076        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    077        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    078        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    079        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    080        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    081        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    082        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    083        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    084        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    085        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    086        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    087        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    088        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    089        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    090        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    091        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    092        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    093        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    094        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    095        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    096        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    097        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    098        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    099        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    100        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    101        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    102        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    103
    104        /** stoneDoubleSlab */
    105        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    106
    107        /** stoneSingleSlab */
    108        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    109        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    110        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    111        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    112        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    113        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    114        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    115        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    116        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    117        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    118        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    119        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    120        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    121        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    122        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    123        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
    124        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    125        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    126        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    127        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    128        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    129        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
    130        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    131        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    132        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    133        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    134        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    135        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    136        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    137        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    138        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    139        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    140        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    141        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    142        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    143        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    144        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
    145        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    146        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    147        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    148        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    149        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    150        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    151        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    152        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    153        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    154
    155        /** The purple teleport blocks inside the obsidian circle */
    156        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    157        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    158        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    159        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    160        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    161
    162        /**
    163         * April fools secret locked chest, only spawns on new chunks on 1st April.
    164         */
    165        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    166        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    167        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    168        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    169        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    170        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    171        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    172        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    173        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    174        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    175        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    176        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    177        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    178        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    179        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    180        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    181        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    182        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    183        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    184        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    185        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    186        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    187        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    188        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    189        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    190        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    191        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    192        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    193        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    194        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    195        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    196        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    197        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    198        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    199        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    200        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    201        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    202        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    203        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    204        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    205        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    206        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    207        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
    208        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
    209        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
    210        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
    211        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
    212        public static final Block potatoe = (new BlockPotato(142)).setBlockName("potatoes");
    213        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
    214        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
    215        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
    216
    217        /**
    218         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    219         * come from terrain.png, and the index is 0-based (grass is 0).
    220         */
    221        public int blockIndexInTexture;
    222
    223        /** ID of the block. */
    224        public final int blockID;
    225
    226        /** Indicates how many hits it takes to break a block. */
    227        protected float blockHardness;
    228
    229        /** Indicates the blocks resistance to explosions. */
    230        protected float blockResistance;
    231
    232        /**
    233         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    234         */
    235        protected boolean blockConstructorCalled;
    236
    237        /**
    238         * If this field is true, the block is counted for statistics (mined or placed)
    239         */
    240        protected boolean enableStats;
    241
    242        /**
    243         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    244         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    245         */
    246        protected boolean needsRandomTick;
    247
    248        /** true if the Block contains a Tile Entity */
    249        protected boolean isBlockContainer;
    250
    251        /** minimum X for the block bounds (local coordinates) */
    252        protected double minX;
    253
    254        /** minimum Y for the block bounds (local coordinates) */
    255        protected double minY;
    256
    257        /** minimum Z for the block bounds (local coordinates) */
    258        protected double minZ;
    259
    260        /** maximum X for the block bounds (local coordinates) */
    261        protected double maxX;
    262
    263        /** maximum Y for the block bounds (local coordinates) */
    264        protected double maxY;
    265
    266        /** maximum Z for the block bounds (local coordinates) */
    267        protected double maxZ;
    268
    269        /** Sound of stepping on the block */
    270        public StepSound stepSound;
    271        public float blockParticleGravity;
    272
    273        /** Block material definition. */
    274        public final Material blockMaterial;
    275
    276        /**
    277         * Determines how much velocity is maintained while moving on top of this block
    278         */
    279        public float slipperiness;
    280        private String blockName;
    281
    282        public Block(int par1, Material par2Material)
    283        {
    284            this.blockConstructorCalled = true;
    285            this.enableStats = true;
    286            this.stepSound = soundPowderFootstep;
    287            this.blockParticleGravity = 1.0F;
    288            this.slipperiness = 0.6F;
    289
    290            if (blocksList[par1] != null)
    291            {
    292                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    293            }
    294            else
    295            {
    296                this.blockMaterial = par2Material;
    297                blocksList[par1] = this;
    298                this.blockID = par1;
    299                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    300                opaqueCubeLookup[par1] = this.isOpaqueCube();
    301                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    302                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    303            }
    304            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    305        }
    306
    307        /**
    308         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    309         * always notify every neightbor block when anything changes.
    310         */
    311        public Block setRequiresSelfNotify()
    312        {
    313            requiresSelfNotify[this.blockID] = true;
    314            return this;
    315        }
    316
    317        /**
    318         * This method is called on a block after all other blocks gets already created. You can use it to reference and
    319         * configure something on the block that needs the others ones.
    320         */
    321        protected void initializeBlock() {}
    322
    323        public Block(int par1, int par2, Material par3Material)
    324        {
    325            this(par1, par3Material);
    326            this.blockIndexInTexture = par2;
    327        }
    328
    329        /**
    330         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    331         */
    332        public Block setStepSound(StepSound par1StepSound)
    333        {
    334            this.stepSound = par1StepSound;
    335            return this;
    336        }
    337
    338        /**
    339         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    340         */
    341        public Block setLightOpacity(int par1)
    342        {
    343            lightOpacity[this.blockID] = par1;
    344            return this;
    345        }
    346
    347        /**
    348         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    349         * for convenience in constructing.
    350         */
    351        public Block setLightValue(float par1)
    352        {
    353            lightValue[this.blockID] = (int)(15.0F * par1);
    354            return this;
    355        }
    356
    357        /**
    358         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    359         */
    360        public Block setResistance(float par1)
    361        {
    362            this.blockResistance = par1 * 3.0F;
    363            return this;
    364        }
    365
    366        public static boolean isNormalCube(int par0)
    367        {
    368            Block var1 = blocksList[par0];
    369            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    370        }
    371
    372        /**
    373         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    374         */
    375        public boolean renderAsNormalBlock()
    376        {
    377            return true;
    378        }
    379
    380        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    381        {
    382            return !this.blockMaterial.blocksMovement();
    383        }
    384
    385        /**
    386         * The type of render function that is called for this block
    387         */
    388        public int getRenderType()
    389        {
    390            return 0;
    391        }
    392
    393        /**
    394         * Sets how many hits it takes to break a block.
    395         */
    396        public Block setHardness(float par1)
    397        {
    398            this.blockHardness = par1;
    399
    400            if (this.blockResistance < par1 * 5.0F)
    401            {
    402                this.blockResistance = par1 * 5.0F;
    403            }
    404
    405            return this;
    406        }
    407
    408        /**
    409         * This method will make the hardness of the block equals to -1, and the block is indestructible.
    410         */
    411        public Block setBlockUnbreakable()
    412        {
    413            this.setHardness(-1.0F);
    414            return this;
    415        }
    416
    417        /**
    418         * Returns the block hardness at a location. Args: world, x, y, z
    419         */
    420        public float getBlockHardness(World par1World, int par2, int par3, int par4)
    421        {
    422            return this.blockHardness;
    423        }
    424
    425        /**
    426         * Sets whether this block type will receive random update ticks
    427         */
    428        public Block setTickRandomly(boolean par1)
    429        {
    430            this.needsRandomTick = par1;
    431            return this;
    432        }
    433
    434        /**
    435         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    436         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    437         */
    438        public boolean getTickRandomly()
    439        {
    440            return this.needsRandomTick;
    441        }
    442
    443        @Deprecated //Forge: New Metadata sensitive version.
    444        public boolean hasTileEntity()
    445        {
    446            return hasTileEntity(0);
    447        }
    448
    449        /**
    450         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    451         */
    452        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    453        {
    454            this.minX = (double)par1;
    455            this.minY = (double)par2;
    456            this.minZ = (double)par3;
    457            this.maxX = (double)par4;
    458            this.maxY = (double)par5;
    459            this.maxZ = (double)par6;
    460        }
    461
    462        @SideOnly(Side.CLIENT)
    463
    464        /**
    465         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    466         */
    467        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    468        {
    469            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    470        }
    471
    472        @SideOnly(Side.CLIENT)
    473
    474        /**
    475         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    476         */
    477        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    478        {
    479            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    480        }
    481
    482        @SideOnly(Side.CLIENT)
    483
    484        /**
    485         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    486         * coordinates.  Args: blockAccess, x, y, z, side
    487         */
    488        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    489        {
    490            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    491        }
    492
    493        /**
    494         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    495         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    496         */
    497        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    498        {
    499            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    500        }
    501
    502        @SideOnly(Side.CLIENT)
    503
    504        /**
    505         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    506         */
    507        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    508        {
    509            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    510        }
    511
    512        /**
    513         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    514         */
    515        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    516        {
    517            return this.getBlockTextureFromSide(par1);
    518        }
    519
    520        /**
    521         * Returns the block texture based on the side being looked at.  Args: side
    522         */
    523        public int getBlockTextureFromSide(int par1)
    524        {
    525            return this.blockIndexInTexture;
    526        }
    527
    528        /**
    529         * if the specified block is in the given AABB, add its collision bounding box to the given list
    530         */
    531        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    532        {
    533            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    534
    535            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    536            {
    537                par6List.add(var8);
    538            }
    539        }
    540
    541        @SideOnly(Side.CLIENT)
    542
    543        /**
    544         * Returns the bounding box of the wired rectangular prism to render.
    545         */
    546        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    547        {
    548            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    549        }
    550
    551        /**
    552         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    553         * cleared to be reused)
    554         */
    555        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    556        {
    557            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    558        }
    559
    560        /**
    561         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    562         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    563         */
    564        public boolean isOpaqueCube()
    565        {
    566            return true;
    567        }
    568
    569        /**
    570         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    571         */
    572        public boolean canCollideCheck(int par1, boolean par2)
    573        {
    574            return this.isCollidable();
    575        }
    576
    577        /**
    578         * Returns if this block is collidable (only used by Fire). Args: x, y, z
    579         */
    580        public boolean isCollidable()
    581        {
    582            return true;
    583        }
    584
    585        /**
    586         * Ticks the block if it's been scheduled
    587         */
    588        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    589
    590        @SideOnly(Side.CLIENT)
    591
    592        /**
    593         * A randomly called display update to be able to add particles or other items for display
    594         */
    595        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    596
    597        /**
    598         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    599         */
    600        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    601
    602        /**
    603         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    604         * their own) Args: x, y, z, neighbor blockID
    605         */
    606        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    607
    608        /**
    609         * How many world ticks before ticking
    610         */
    611        public int tickRate()
    612        {
    613            return 10;
    614        }
    615
    616        /**
    617         * Called whenever the block is added into the world. Args: world, x, y, z
    618         */
    619        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    620
    621        /**
    622         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    623         */
    624        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    625
    626        /**
    627         * Returns the quantity of items to drop on block destruction.
    628         */
    629        public int quantityDropped(Random par1Random)
    630        {
    631            return 1;
    632        }
    633
    634        /**
    635         * Returns the ID of the items to drop on destruction.
    636         */
    637        public int idDropped(int par1, Random par2Random, int par3)
    638        {
    639            return this.blockID;
    640        }
    641
    642        /**
    643         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    644         * EntityPlayer.
    645         */
    646        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    647        {
    648            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    649        }
    650
    651        /**
    652         * Drops the specified block items
    653         */
    654        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    655        {
    656            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    657        }
    658
    659        /**
    660         * Drops the block items with a specified chance of dropping the specified items
    661         */
    662        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    663        {
    664            if (!par1World.isRemote)
    665            {
    666                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    667
    668                for (ItemStack item : items)
    669                {
    670                    if (par1World.rand.nextFloat() <= par6)
    671                    {
    672                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    673                    }
    674                }
    675            }
    676        }
    677
    678        /**
    679         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    680         */
    681        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    682        {
    683            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    684            {
    685                float var6 = 0.7F;
    686                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    687                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    688                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    689                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    690                var13.delayBeforeCanPickup = 10;
    691                par1World.spawnEntityInWorld(var13);
    692            }
    693        }
    694
    695        /**
    696         * called by spawner, ore, redstoneOre blocks
    697         */
    698        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    699        {
    700            if (!par1World.isRemote)
    701            {
    702                while (par5 > 0)
    703                {
    704                    int var6 = EntityXPOrb.getXPSplit(par5);
    705                    par5 -= var6;
    706                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    707                }
    708            }
    709        }
    710
    711        /**
    712         * Determines the damage on the item the block drops. Used in cloth and wood.
    713         */
    714        public int damageDropped(int par1)
    715        {
    716            return 0;
    717        }
    718
    719        /**
    720         * Returns how much this block can resist explosions from the passed in entity.
    721         */
    722        public float getExplosionResistance(Entity par1Entity)
    723        {
    724            return this.blockResistance / 5.0F;
    725        }
    726
    727        /**
    728         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    729         * x, y, z, startVec, endVec
    730         */
    731        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    732        {
    733            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    734            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    735            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    736            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    737            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    738            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    739            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    740            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    741            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    742
    743            if (!this.isVecInsideYZBounds(var7))
    744            {
    745                var7 = null;
    746            }
    747
    748            if (!this.isVecInsideYZBounds(var8))
    749            {
    750                var8 = null;
    751            }
    752
    753            if (!this.isVecInsideXZBounds(var9))
    754            {
    755                var9 = null;
    756            }
    757
    758            if (!this.isVecInsideXZBounds(var10))
    759            {
    760                var10 = null;
    761            }
    762
    763            if (!this.isVecInsideXYBounds(var11))
    764            {
    765                var11 = null;
    766            }
    767
    768            if (!this.isVecInsideXYBounds(var12))
    769            {
    770                var12 = null;
    771            }
    772
    773            Vec3 var13 = null;
    774
    775            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    776            {
    777                var13 = var7;
    778            }
    779
    780            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    781            {
    782                var13 = var8;
    783            }
    784
    785            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    786            {
    787                var13 = var9;
    788            }
    789
    790            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    791            {
    792                var13 = var10;
    793            }
    794
    795            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    796            {
    797                var13 = var11;
    798            }
    799
    800            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    801            {
    802                var13 = var12;
    803            }
    804
    805            if (var13 == null)
    806            {
    807                return null;
    808            }
    809            else
    810            {
    811                byte var14 = -1;
    812
    813                if (var13 == var7)
    814                {
    815                    var14 = 4;
    816                }
    817
    818                if (var13 == var8)
    819                {
    820                    var14 = 5;
    821                }
    822
    823                if (var13 == var9)
    824                {
    825                    var14 = 0;
    826                }
    827
    828                if (var13 == var10)
    829                {
    830                    var14 = 1;
    831                }
    832
    833                if (var13 == var11)
    834                {
    835                    var14 = 2;
    836                }
    837
    838                if (var13 == var12)
    839                {
    840                    var14 = 3;
    841                }
    842
    843                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    844            }
    845        }
    846
    847        /**
    848         * Checks if a vector is within the Y and Z bounds of the block.
    849         */
    850        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    851        {
    852            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    853        }
    854
    855        /**
    856         * Checks if a vector is within the X and Z bounds of the block.
    857         */
    858        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    859        {
    860            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    861        }
    862
    863        /**
    864         * Checks if a vector is within the X and Y bounds of the block.
    865         */
    866        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    867        {
    868            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    869        }
    870
    871        /**
    872         * Called upon the block being destroyed by an explosion
    873         */
    874        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    875
    876        @SideOnly(Side.CLIENT)
    877
    878        /**
    879         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    880         */
    881        public int getRenderBlockPass()
    882        {
    883            return 0;
    884        }
    885
    886        /**
    887         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    888         */
    889        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    890        {
    891            return this.canPlaceBlockAt(par1World, par2, par3, par4);
    892        }
    893
    894        /**
    895         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    896         */
    897        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    898        {
    899            int var5 = par1World.getBlockId(par2, par3, par4);
    900            return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
    901        }
    902
    903        /**
    904         * Called upon block activation (right click on the block.)
    905         */
    906        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    907        {
    908            return false;
    909        }
    910
    911        /**
    912         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    913         */
    914        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    915
    916        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    917        {
    918            return par9;
    919        }
    920
    921        /**
    922         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    923         */
    924        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    925
    926        /**
    927         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    928         */
    929        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    930
    931        /**
    932         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    933         */
    934        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    935
    936        /**
    937         * returns the block bounderies minX value
    938         */
    939        public final double getBlockBoundsMinX()
    940        {
    941            return this.minX;
    942        }
    943
    944        /**
    945         * returns the block bounderies maxX value
    946         */
    947        public final double getBlockBoundsMaxX()
    948        {
    949            return this.maxX;
    950        }
    951
    952        /**
    953         * returns the block bounderies minY value
    954         */
    955        public final double getBlockBoundsMinY()
    956        {
    957            return this.minY;
    958        }
    959
    960        /**
    961         * returns the block bounderies maxY value
    962         */
    963        public final double getBlockBoundsMaxY()
    964        {
    965            return this.maxY;
    966        }
    967
    968        /**
    969         * returns the block bounderies minZ value
    970         */
    971        public final double getBlockBoundsMinZ()
    972        {
    973            return this.minZ;
    974        }
    975
    976        /**
    977         * returns the block bounderies maxZ value
    978         */
    979        public final double getBlockBoundsMaxZ()
    980        {
    981            return this.maxZ;
    982        }
    983
    984        @SideOnly(Side.CLIENT)
    985        public int getBlockColor()
    986        {
    987            return 16777215;
    988        }
    989
    990        @SideOnly(Side.CLIENT)
    991
    992        /**
    993         * Returns the color this block should be rendered. Used by leaves.
    994         */
    995        public int getRenderColor(int par1)
    996        {
    997            return 16777215;
    998        }
    999
    1000        @SideOnly(Side.CLIENT)
    1001
    1002        /**
    1003         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1004         * when first determining what to render.
    1005         */
    1006        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1007        {
    1008            return 16777215;
    1009        }
    1010
    1011        /**
    1012         * Is this block powering the block on the specified side
    1013         */
    1014        public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1015        {
    1016            return false;
    1017        }
    1018
    1019        /**
    1020         * Can this block provide power. Only wire currently seems to have this change based on its state.
    1021         */
    1022        public boolean canProvidePower()
    1023        {
    1024            return false;
    1025        }
    1026
    1027        /**
    1028         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1029         */
    1030        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1031
    1032        /**
    1033         * Is this block indirectly powering the block on the specified side
    1034         */
    1035        public boolean isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1036        {
    1037            return false;
    1038        }
    1039
    1040        /**
    1041         * Sets the block's bounds for rendering it as an item
    1042         */
    1043        public void setBlockBoundsForItemRender() {}
    1044
    1045        /**
    1046         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1047         * block and l is the block's subtype/damage.
    1048         */
    1049        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1050        {
    1051            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1052            par2EntityPlayer.addExhaustion(0.025F);
    1053
    1054            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1055            {
    1056                ItemStack var8 = this.createStackedBlock(par6);
    1057
    1058                if (var8 != null)
    1059                {
    1060                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1061                }
    1062            }
    1063            else
    1064            {
    1065                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1066                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1067            }
    1068        }
    1069
    1070        /**
    1071         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1072         */
    1073        protected boolean canSilkHarvest()
    1074        {
    1075            return this.renderAsNormalBlock() && !this.isBlockContainer;
    1076        }
    1077
    1078        /**
    1079         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1080         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1081         */
    1082        protected ItemStack createStackedBlock(int par1)
    1083        {
    1084            int var2 = 0;
    1085
    1086            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1087            {
    1088                var2 = par1;
    1089            }
    1090
    1091            return new ItemStack(this.blockID, 1, var2);
    1092        }
    1093
    1094        /**
    1095         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1096         */
    1097        public int quantityDroppedWithBonus(int par1, Random par2Random)
    1098        {
    1099            return this.quantityDropped(par2Random);
    1100        }
    1101
    1102        /**
    1103         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1104         */
    1105        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1106        {
    1107            return true;
    1108        }
    1109
    1110        /**
    1111         * Called when the block is placed in the world.
    1112         */
    1113        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1114
    1115        public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
    1116
    1117        /**
    1118         * set name of block from language file
    1119         */
    1120        public Block setBlockName(String par1Str)
    1121        {
    1122            this.blockName = "tile." + par1Str;
    1123            return this;
    1124        }
    1125
    1126        /**
    1127         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1128         * page.
    1129         */
    1130        public String translateBlockName()
    1131        {
    1132            return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1133        }
    1134
    1135        public String getBlockName()
    1136        {
    1137            return this.blockName;
    1138        }
    1139
    1140        /**
    1141         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1142         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1143         */
    1144        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1145
    1146        /**
    1147         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1148         */
    1149        public boolean getEnableStats()
    1150        {
    1151            return this.enableStats;
    1152        }
    1153
    1154        /**
    1155         * Disable statistics for the block, the block will no count for mined or placed.
    1156         */
    1157        protected Block disableStats()
    1158        {
    1159            this.enableStats = false;
    1160            return this;
    1161        }
    1162
    1163        /**
    1164         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1165         * and stop pistons
    1166         */
    1167        public int getMobilityFlag()
    1168        {
    1169            return this.blockMaterial.getMaterialMobility();
    1170        }
    1171
    1172        @SideOnly(Side.CLIENT)
    1173
    1174        /**
    1175         * Returns the default ambient occlusion value based on block opacity
    1176         */
    1177        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1178        {
    1179            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1180        }
    1181
    1182        /**
    1183         * Block's chance to react to an entity falling on it.
    1184         */
    1185        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1186
    1187        @SideOnly(Side.CLIENT)
    1188
    1189        /**
    1190         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1191         */
    1192        public int idPicked(World par1World, int par2, int par3, int par4)
    1193        {
    1194            return this.blockID;
    1195        }
    1196
    1197        /**
    1198         * Get the block's damage value (for use with pick block).
    1199         */
    1200        public int getDamageValue(World par1World, int par2, int par3, int par4)
    1201        {
    1202            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1203        }
    1204
    1205        @SideOnly(Side.CLIENT)
    1206
    1207        /**
    1208         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1209         */
    1210        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1211        {
    1212            par3List.add(new ItemStack(par1, 1, 0));
    1213        }
    1214
    1215        /**
    1216         * Sets the CreativeTab to display this block on.
    1217         */
    1218        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1219        {
    1220            this.displayOnCreativeTab = par1CreativeTabs;
    1221            return this;
    1222        }
    1223
    1224        /**
    1225         * Called when the block is attempted to be harvested
    1226         */
    1227        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1228
    1229        @SideOnly(Side.CLIENT)
    1230
    1231        /**
    1232         * Returns the CreativeTab to display the given block on.
    1233         */
    1234        public CreativeTabs getCreativeTabToDisplayOn()
    1235        {
    1236            return this.displayOnCreativeTab;
    1237        }
    1238
    1239        /**
    1240         * Called when this block is set (with meta data).
    1241         */
    1242        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1243
    1244        /**
    1245         * currently only used by BlockCauldron to incrament meta-data during rain
    1246         */
    1247        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1248
    1249        @SideOnly(Side.CLIENT)
    1250        public boolean func_82505_u_()
    1251        {
    1252            return false;
    1253        }
    1254
    1255        public boolean func_82506_l()
    1256        {
    1257            return true;
    1258        }
    1259
    1260        public boolean func_85103_a(Explosion par1Explosion)
    1261        {
    1262            return true;
    1263        }
    1264
    1265        static
    1266        {
    1267            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1268            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
    1269            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
    1270            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
    1271            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
    1272            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
    1273            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1274            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1275            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1276            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1277            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
    1278            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1279            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1280            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1281            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1282            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1283            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1284            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
    1285            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
    1286
    1287            for (int var0 = 0; var0 < 256; ++var0)
    1288            {
    1289                if (blocksList[var0] != null)
    1290                {
    1291                    if (Item.itemsList[var0] == null)
    1292                    {
    1293                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1294                        blocksList[var0].initializeBlock();
    1295                    }
    1296
    1297                    boolean var1 = false;
    1298
    1299                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1300                    {
    1301                        var1 = true;
    1302                    }
    1303
    1304                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1305                    {
    1306                        var1 = true;
    1307                    }
    1308
    1309                    if (var0 == tilledField.blockID)
    1310                    {
    1311                        var1 = true;
    1312                    }
    1313
    1314                    if (canBlockGrass[var0])
    1315                    {
    1316                        var1 = true;
    1317                    }
    1318
    1319                    if (lightOpacity[var0] == 0)
    1320                    {
    1321                        var1 = true;
    1322                    }
    1323
    1324                    useNeighborBrightness[var0] = var1;
    1325                }
    1326            }
    1327
    1328            canBlockGrass[0] = true;
    1329            StatList.initBreakableStats();
    1330        }
    1331
    1332        /* =================================================== FORGE START =====================================*/
    1333        /**
    1334         * Get a light value for this block, normal ranges are between 0 and 15
    1335         *
    1336         * @param world The current world
    1337         * @param x X Position
    1338         * @param y Y position
    1339         * @param z Z position
    1340         * @return The light value
    1341         */
    1342        public int getLightValue(IBlockAccess world, int x, int y, int z)
    1343        {
    1344            return lightValue[blockID];
    1345        }
    1346
    1347        /**
    1348         * Checks if a player or entity can use this block to 'climb' like a ladder.
    1349         *
    1350         * @param world The current world
    1351         * @param x X Position
    1352         * @param y Y position
    1353         * @param z Z position
    1354         * @return True if the block should act like a ladder
    1355         */
    1356        public boolean isLadder(World world, int x, int y, int z)
    1357        {
    1358            return false;
    1359        }
    1360
    1361        /**
    1362         * Return true if the block is a normal, solid cube.  This
    1363         * determines indirect power state, entity ejection from blocks, and a few
    1364         * others.
    1365         *
    1366         * @param world The current world
    1367         * @param x X Position
    1368         * @param y Y position
    1369         * @param z Z position
    1370         * @return True if the block is a full cube
    1371         */
    1372        public boolean isBlockNormalCube(World world, int x, int y, int z)
    1373        {
    1374            return blockMaterial.isOpaque() && renderAsNormalBlock();
    1375        }
    1376
    1377        /**
    1378         * Checks if the block is a solid face on the given side, used by placement logic.
    1379         *
    1380         * @param world The current world
    1381         * @param x X Position
    1382         * @param y Y position
    1383         * @param z Z position
    1384         * @param side The side to check
    1385         * @return True if the block is solid on the specified side.
    1386         */
    1387        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1388        {
    1389            int meta = world.getBlockMetadata(x, y, z);
    1390            if (this instanceof BlockHalfSlab)
    1391            {
    1392                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1393            }
    1394            else if (this instanceof BlockFarmland)
    1395            {
    1396                return (side != DOWN && side != UP);
    1397            }
    1398            else if (this instanceof BlockStairs)
    1399            {
    1400                boolean flipped = ((meta & 4) != 0);
    1401                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1402            }
    1403            return isBlockNormalCube(world, x, y, z);
    1404        }
    1405
    1406        /**
    1407         * Determines if a new block can be replace the space occupied by this one,
    1408         * Used in the player's placement code to make the block act like water, and lava.
    1409         *
    1410         * @param world The current world
    1411         * @param x X Position
    1412         * @param y Y position
    1413         * @param z Z position
    1414         * @return True if the block is replaceable by another block
    1415         */
    1416        public boolean isBlockReplaceable(World world, int x, int y, int z)
    1417        {
    1418            return false;
    1419        }
    1420
    1421        /**
    1422         * Determines if this block should set fire and deal fire damage
    1423         * to entities coming into contact with it.
    1424         *
    1425         * @param world The current world
    1426         * @param x X Position
    1427         * @param y Y position
    1428         * @param z Z position
    1429         * @return True if the block should deal damage
    1430         */
    1431        public boolean isBlockBurning(World world, int x, int y, int z)
    1432        {
    1433            return false;
    1434        }
    1435
    1436        /**
    1437         * Determines this block should be treated as an air block
    1438         * by the rest of the code. This method is primarily
    1439         * useful for creating pure logic-blocks that will be invisible
    1440         * to the player and otherwise interact as air would.
    1441         *
    1442         * @param world The current world
    1443         * @param x X Position
    1444         * @param y Y position
    1445         * @param z Z position
    1446         * @return True if the block considered air
    1447         */
    1448        public boolean isAirBlock(World world, int x, int y, int z)
    1449        {
    1450            return false;
    1451        }
    1452
    1453        /**
    1454         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1455         *
    1456         * @param player The player damaging the block, may be null
    1457         * @param meta The block's current metadata
    1458         * @return True to spawn the drops
    1459         */
    1460        public boolean canHarvestBlock(EntityPlayer player, int meta)
    1461        {
    1462            return ForgeHooks.canHarvestBlock(this, player, meta);
    1463        }
    1464
    1465        /**
    1466         * Called when a player removes a block.  This is responsible for
    1467         * actually destroying the block, and the block is intact at time of call.
    1468         * This is called regardless of whether the player can harvest the block or
    1469         * not.
    1470         *
    1471         * Return true if the block is actually destroyed.
    1472         *
    1473         * Note: When used in multiplayer, this is called on both client and
    1474         * server sides!
    1475         *
    1476         * @param world The current world
    1477         * @param player The player damaging the block, may be null
    1478         * @param x X Position
    1479         * @param y Y position
    1480         * @param z Z position
    1481         * @return True if the block is actually destroyed.
    1482         */
    1483        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1484        {
    1485            return world.setBlockWithNotify(x, y, z, 0);
    1486        }
    1487
    1488        /**
    1489         * Called when a new CreativeContainer is opened, populate the list
    1490         * with all of the items for this block you want a player in creative mode
    1491         * to have access to.
    1492         *
    1493         * @param itemList The list of items to display on the creative inventory.
    1494         */
    1495        public void addCreativeItems(ArrayList itemList)
    1496        {
    1497        }
    1498
    1499        /**
    1500         * Chance that fire will spread and consume this block.
    1501         * 300 being a 100% chance, 0, being a 0% chance.
    1502         *
    1503         * @param world The current world
    1504         * @param x The blocks X position
    1505         * @param y The blocks Y position
    1506         * @param z The blocks Z position
    1507         * @param metadata The blocks current metadata
    1508         * @param face The face that the fire is coming from
    1509         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1510         */
    1511        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1512        {
    1513            return blockFlammability[blockID];
    1514        }
    1515
    1516        /**
    1517         * Called when fire is updating, checks if a block face can catch fire.
    1518         *
    1519         *
    1520         * @param world The current world
    1521         * @param x The blocks X position
    1522         * @param y The blocks Y position
    1523         * @param z The blocks Z position
    1524         * @param metadata The blocks current metadata
    1525         * @param face The face that the fire is coming from
    1526         * @return True if the face can be on fire, false otherwise.
    1527         */
    1528        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1529        {
    1530            return getFlammability(world, x, y, z, metadata, face) > 0;
    1531        }
    1532
    1533        /**
    1534         * Called when fire is updating on a neighbor block.
    1535         * The higher the number returned, the faster fire will spread around this block.
    1536         *
    1537         * @param world The current world
    1538         * @param x The blocks X position
    1539         * @param y The blocks Y position
    1540         * @param z The blocks Z position
    1541         * @param metadata The blocks current metadata
    1542         * @param face The face that the fire is coming from
    1543         * @return A number that is used to determine the speed of fire growth around the block
    1544         */
    1545        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1546        {
    1547            return blockFireSpreadSpeed[blockID];
    1548        }
    1549
    1550        /**
    1551         * Currently only called by fire when it is on top of this block.
    1552         * Returning true will prevent the fire from naturally dying during updating.
    1553         * Also prevents firing from dying from rain.
    1554         *
    1555         * @param world The current world
    1556         * @param x The blocks X position
    1557         * @param y The blocks Y position
    1558         * @param z The blocks Z position
    1559         * @param metadata The blocks current metadata
    1560         * @param side The face that the fire is coming from
    1561         * @return True if this block sustains fire, meaning it will never go out.
    1562         */
    1563        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1564        {
    1565            if (blockID == Block.netherrack.blockID && side == UP)
    1566            {
    1567                    return true;
    1568            }
    1569            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1570            {
    1571                    return true;
    1572            }
    1573            return false;
    1574        }
    1575
    1576        /**
    1577         * Called by BlockFire to setup the burn values of vanilla blocks.
    1578         * @param id The block id
    1579         * @param encouragement How much the block encourages fire to spread
    1580         * @param flammability how easy a block is to catch fire
    1581         */
    1582        public static void setBurnProperties(int id, int encouragement, int flammability)
    1583        {
    1584            blockFireSpreadSpeed[id] = encouragement;
    1585            blockFlammability[id] = flammability;
    1586        }
    1587
    1588        /**
    1589         * Called throughout the code as a replacement for block instanceof BlockContainer
    1590         * Moving this to the Block base class allows for mods that wish to extend vinella
    1591         * blocks, and also want to have a tile entity on that block, may.
    1592         *
    1593         * Return true from this function to specify this block has a tile entity.
    1594         *
    1595         * @param metadata Metadata of the current block
    1596         * @return True if block has a tile entity, false otherwise
    1597         */
    1598        public boolean hasTileEntity(int metadata)
    1599        {
    1600            return isBlockContainer;
    1601        }
    1602
    1603        /**
    1604         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1605         * Return the same thing you would from that function.
    1606         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1607         *
    1608         * @param metadata The Metadata of the current block
    1609         * @return A instance of a class extending TileEntity
    1610         */
    1611        public TileEntity createTileEntity(World world, int metadata)
    1612        {
    1613            if (this instanceof BlockContainer)
    1614            {
    1615                return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1616            }
    1617            return null;
    1618        }
    1619
    1620        /**
    1621         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1622         * version in 1.1.
    1623         *
    1624         * @param meta Blocks Metadata
    1625         * @param fortune Current item fortune level
    1626         * @param random Random number generator
    1627         * @return The number of items to drop
    1628         */
    1629        public int quantityDropped(int meta, int fortune, Random random)
    1630        {
    1631            return quantityDroppedWithBonus(fortune, random);
    1632        }
    1633
    1634        /**
    1635         * This returns a complete list of items dropped from this block.
    1636         *
    1637         * @param world The current world
    1638         * @param x X Position
    1639         * @param y Y Position
    1640         * @param z Z Position
    1641         * @param metadata Current metadata
    1642         * @param fortune Breakers fortune level
    1643         * @return A ArrayList containing all items this block drops
    1644         */
    1645        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1646        {
    1647            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1648
    1649            int count = quantityDropped(metadata, fortune, world.rand);
    1650            for(int i = 0; i < count; i++)
    1651            {
    1652                int id = idDropped(metadata, world.rand, 0);
    1653                if (id > 0)
    1654                {
    1655                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1656                }
    1657            }
    1658            return ret;
    1659        }
    1660
    1661        /**
    1662         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1663         *
    1664         * @param world The world
    1665         * @param player The player doing the harvesting
    1666         * @param x X Position
    1667         * @param y Y Position
    1668         * @param z Z Position
    1669         * @param metadata The metadata
    1670         * @return True if the block can be directly harvested using silk touch
    1671         */
    1672        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1673        {
    1674            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
    1675            {
    1676                return true;
    1677            }
    1678            return renderAsNormalBlock() && !hasTileEntity(metadata);
    1679        }
    1680
    1681        /**
    1682         * Determines if a specified mob type can spawn on this block, returning false will
    1683         * prevent any mob from spawning on the block.
    1684         *
    1685         * @param type The Mob Category Type
    1686         * @param world The current world
    1687         * @param x The X Position
    1688         * @param y The Y Position
    1689         * @param z The Z Position
    1690         * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1691         */
    1692        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1693        {
    1694            int meta = world.getBlockMetadata(x, y, z);
    1695            if (this instanceof BlockStep)
    1696            {
    1697                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1698                {
    1699                    return (((meta & 8) == 8) || isOpaqueCube());
    1700                }
    1701                else
    1702                {
    1703                    return isNormalCube(this.blockID);
    1704                }
    1705            }
    1706            else if (this instanceof BlockStairs)
    1707            {
    1708                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1709                {
    1710                    return ((meta & 4) != 0);
    1711                }
    1712                else
    1713                {
    1714                    return isNormalCube(this.blockID);
    1715                }
    1716            }
    1717            return isBlockSolidOnSide(world, x, y, z, UP);
    1718        }
    1719
    1720        /**
    1721         * Determines if this block is classified as a Bed, Allowing
    1722         * players to sleep in it, though the block has to specifically
    1723         * perform the sleeping functionality in it's activated event.
    1724         *
    1725         * @param world The current world
    1726         * @param x X Position
    1727         * @param y Y Position
    1728         * @param z Z Position
    1729         * @param player The player or camera entity, null in some cases.
    1730         * @return True to treat this as a bed
    1731         */
    1732        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1733        {
    1734            return blockID == Block.bed.blockID;
    1735        }
    1736
    1737        /**
    1738         * Returns the position that the player is moved to upon
    1739         * waking up, or respawning at the bed.
    1740         *
    1741         * @param world The current world
    1742         * @param x X Position
    1743         * @param y Y Position
    1744         * @param z Z Position
    1745         * @param player The player or camera entity, null in some cases.
    1746         * @return The spawn position
    1747         */
    1748        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1749        {
    1750            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1751        }
    1752
    1753        /**
    1754         * Called when a user either starts or stops sleeping in the bed.
    1755         *
    1756         * @param world The current world
    1757         * @param x X Position
    1758         * @param y Y Position
    1759         * @param z Z Position
    1760         * @param player The player or camera entity, null in some cases.
    1761         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1762         */
    1763        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1764        {
    1765            BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1766        }
    1767
    1768        /**
    1769         * Returns the direction of the block. Same values that
    1770         * are returned by BlockDirectional
    1771         *
    1772         * @param world The current world
    1773         * @param x X Position
    1774         * @param y Y Position
    1775         * @param z Z Position
    1776         * @return Bed direction
    1777         */
    1778        public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1779        {
    1780            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1781        }
    1782
    1783        /**
    1784         * Determines if the current block is the foot half of the bed.
    1785         *
    1786         * @param world The current world
    1787         * @param x X Position
    1788         * @param y Y Position
    1789         * @param z Z Position
    1790         * @return True if the current block is the foot side of a bed.
    1791         */
    1792        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1793        {
    1794            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1795        }
    1796
    1797        /**
    1798         * Called when a leaf should start its decay process.
    1799         *
    1800         * @param world The current world
    1801         * @param x X Position
    1802         * @param y Y Position
    1803         * @param z Z Position
    1804         */
    1805        public void beginLeavesDecay(World world, int x, int y, int z){}
    1806
    1807        /**
    1808         * Determines if this block can prevent leaves connected to it from decaying.
    1809         *
    1810         * @param world The current world
    1811         * @param x X Position
    1812         * @param y Y Position
    1813         * @param z Z Position
    1814         * @return true if the presence this block can prevent leaves from decaying.
    1815         */
    1816        public boolean canSustainLeaves(World world, int x, int y, int z)
    1817        {
    1818            return false;
    1819        }
    1820
    1821        /**
    1822         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1823         *
    1824         * @param world The current world
    1825         * @param x X Position
    1826         * @param y Y Position
    1827         * @param z Z Position
    1828         * @return true if this block is considered leaves.
    1829         */
    1830        public boolean isLeaves(World world, int x, int y, int z)
    1831        {
    1832            return false;
    1833        }
    1834
    1835        /**
    1836         * Used during tree growth to determine if newly generated leaves can replace this block.
    1837         *
    1838         * @param world The current world
    1839         * @param x X Position
    1840         * @param y Y Position
    1841         * @param z Z Position
    1842         * @return true if this block can be replaced by growing leaves.
    1843         */
    1844        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1845        {
    1846            return !Block.opaqueCubeLookup[this.blockID];
    1847        }
    1848
    1849        /**
    1850         *
    1851         * @param world The current world
    1852         * @param x X Position
    1853         * @param y Y Position
    1854         * @param z Z Position
    1855         * @return  true if the block is wood (logs)
    1856         */
    1857        public boolean isWood(World world, int x, int y, int z)
    1858        {
    1859             return false;
    1860        }
    1861
    1862        /**
    1863         * Determines if the current block is replaceable by Ore veins during world generation.
    1864         *
    1865         * @param world The current world
    1866         * @param x X Position
    1867         * @param y Y Position
    1868         * @param z Z Position
    1869         * @return True to allow this block to be replaced by a ore
    1870         */
    1871        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1872        {
    1873            return blockID == stone.blockID;
    1874        }
    1875
    1876        /**
    1877         * Grabs the current texture file used for this block
    1878         */
    1879        public String getTextureFile()
    1880        {
    1881            return currentTexture;
    1882        }
    1883
    1884        /**
    1885         * Sets the current texture file for this block, used when rendering.
    1886         * Default is "/terrain.png"
    1887         *
    1888         * @param texture The texture file
    1889         */
    1890        public Block setTextureFile(String texture)
    1891        {
    1892            currentTexture = texture;
    1893            isDefaultTexture = false;
    1894            return this;
    1895        }
    1896
    1897
    1898        /**
    1899         * Location sensitive version of getExplosionRestance
    1900         *
    1901         * @param par1Entity The entity that caused the explosion
    1902         * @param world The current world
    1903         * @param x X Position
    1904         * @param y Y Position
    1905         * @param z Z Position
    1906         * @param explosionX Explosion source X Position
    1907         * @param explosionY Explosion source X Position
    1908         * @param explosionZ Explosion source X Position
    1909         * @return The amount of the explosion absorbed.
    1910         */
    1911        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1912        {
    1913            return getExplosionResistance(par1Entity);
    1914        }
    1915
    1916        /**
    1917         * Determine if this block can make a redstone connection on the side provided,
    1918         * Useful to control which sides are inputs and outputs for redstone wires.
    1919         *
    1920         * Side:
    1921         *  -1: UP
    1922         *   0: NORTH
    1923         *   1: EAST
    1924         *   2: SOUTH
    1925         *   3: WEST
    1926         *
    1927         * @param world The current world
    1928         * @param x X Position
    1929         * @param y Y Position
    1930         * @param z Z Position
    1931         * @param side The side that is trying to make the connection
    1932         * @return True to make the connection
    1933         */
    1934        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1935        {
    1936            return Block.blocksList[blockID].canProvidePower() && side != -1;
    1937        }
    1938
    1939        /**
    1940         * Determines if a torch can be placed on the top surface of this block.
    1941         * Useful for creating your own block that torches can be on, such as fences.
    1942         *
    1943         * @param world The current world
    1944         * @param x X Position
    1945         * @param y Y Position
    1946         * @param z Z Position
    1947         * @return True to allow the torch to be placed
    1948         */
    1949        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1950        {
    1951            if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1952            {
    1953                return true;
    1954            }
    1955            else
    1956            {
    1957                int id = world.getBlockId(x, y, z);
    1958                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    1959            }
    1960        }
    1961
    1962
    1963        /**
    1964         * Determines if this block should render in this pass.
    1965         *
    1966         * @param pass The pass in question
    1967         * @return True to render
    1968         */
    1969        public boolean canRenderInPass(int pass)
    1970        {
    1971            return pass == getRenderBlockPass();
    1972        }
    1973
    1974        /**
    1975         * Called when a user uses the creative pick block button on this block
    1976         *
    1977         * @param target The full target the player is looking at
    1978         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    1979         */
    1980        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    1981        {
    1982            int id = idPicked(world, x, y, z);
    1983
    1984            if (id == 0)
    1985            {
    1986                return null;
    1987            }
    1988
    1989            Item item = Item.itemsList[id];
    1990            if (item == null)
    1991            {
    1992                return null;
    1993            }
    1994
    1995            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    1996        }
    1997
    1998        /**
    1999         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    2000         * Also used to determine if the player can spawn on this block.
    2001         *
    2002         * @return False to disallow spawning
    2003         */
    2004        public boolean isBlockFoliage(World world, int x, int y, int z)
    2005        {
    2006            return false;
    2007        }
    2008
    2009        /**
    2010         * Spawn a digging particle effect in the world, this is a wrapper
    2011         * around EffectRenderer.addBlockHitEffects to allow the block more
    2012         * control over the particles. Useful when you have entirely different
    2013         * texture sheets for different sides/locations in the world.
    2014         *
    2015         * @param world The current world
    2016         * @param target The target the player is looking at {x/y/z/side/sub}
    2017         * @param effectRenderer A reference to the current effect renderer.
    2018         * @return True to prevent vanilla digging particles form spawning.
    2019         */
    2020        @SideOnly(Side.CLIENT)
    2021        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2022        {
    2023            return false;
    2024        }
    2025
    2026        /**
    2027         * Spawn particles for when the block is destroyed. Due to the nature
    2028         * of how this is invoked, the x/y/z locations are not always guaranteed
    2029         * to host your block. So be sure to do proper sanity checks before assuming
    2030         * that the location is this block.
    2031         *
    2032         * @param world The current world
    2033         * @param x X position to spawn the particle
    2034         * @param y Y position to spawn the particle
    2035         * @param z Z position to spawn the particle
    2036         * @param meta The metadata for the block before it was destroyed.
    2037         * @param effectRenderer A reference to the current effect renderer.
    2038         * @return True to prevent vanilla break particles from spawning.
    2039         */
    2040        @SideOnly(Side.CLIENT)
    2041        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2042        {
    2043            return false;
    2044        }
    2045
    2046        /**
    2047         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2048         * Some examples:
    2049         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2050         *   Cacti checks if its a cacti, or if its sand
    2051         *   Nether types check for soul sand
    2052         *   Crops check for tilled soil
    2053         *   Caves check if it's a colid surface
    2054         *   Plains check if its grass or dirt
    2055         *   Water check if its still water
    2056         *
    2057         * @param world The current world
    2058         * @param x X Position
    2059         * @param y Y Position
    2060         * @param z Z position
    2061         * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2062         * @param plant The plant that wants to check
    2063         * @return True to allow the plant to be planted/stay.
    2064         */
    2065        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2066        {
    2067            int plantID = plant.getPlantID(world, x, y + 1, z);
    2068            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2069
    2070            if (plantID == cactus.blockID && blockID == cactus.blockID)
    2071            {
    2072                return true;
    2073            }
    2074
    2075            if (plantID == reed.blockID && blockID == reed.blockID)
    2076            {
    2077                return true;
    2078            }
    2079
    2080            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2081            {
    2082                return true;
    2083            }
    2084
    2085            switch (plantType)
    2086            {
    2087                case Desert: return blockID == sand.blockID;
    2088                case Nether: return blockID == slowSand.blockID;
    2089                case Crop:   return blockID == tilledField.blockID;
    2090                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2091                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2092                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2093                case Beach:
    2094                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2095                    boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z    ) == Material.water ||
    2096                                        world.getBlockMaterial(x + 1, y - 1, z    ) == Material.water ||
    2097                                        world.getBlockMaterial(x,     y - 1, z - 1) == Material.water ||
    2098                                        world.getBlockMaterial(x,     y - 1, z + 1) == Material.water);
    2099                    return isBeach && hasWater;
    2100            }
    2101
    2102            return false;
    2103        }
    2104
    2105        /**
    2106         * Checks if this soil is fertile, typically this means that growth rates
    2107         * of plants on this soil will be slightly sped up.
    2108         * Only vanilla case is tilledField when it is within range of water.
    2109         *
    2110         * @param world The current world
    2111         * @param x X Position
    2112         * @param y Y Position
    2113         * @param z Z position
    2114         * @return True if the soil should be considered fertile.
    2115         */
    2116        public boolean isFertile(World world, int x, int y, int z)
    2117        {
    2118            if (blockID == tilledField.blockID)
    2119            {
    2120                return world.getBlockMetadata(x, y, z) > 0;
    2121            }
    2122
    2123            return false;
    2124        }
    2125
    2126        /**
    2127         * Location aware and overrideable version of the lightOpacity array,
    2128         * return the number to subtract from the light value when it passes through this block.
    2129         *
    2130         * This is not guaranteed to have the tile entity in place before this is called, so it is
    2131         * Recommended that you have your tile entity call relight after being placed if you
    2132         * rely on it for light info.
    2133         *
    2134         * @param world The current world
    2135         * @param x X Position
    2136         * @param y Y Position
    2137         * @param z Z position
    2138         * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2139         */
    2140        public int getLightOpacity(World world, int x, int y, int z)
    2141        {
    2142            return lightOpacity[blockID];
    2143        }
    2144
    2145        /**
    2146         * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2147         * The block will be set to 0, nothing will drop.
    2148         *
    2149         * @param world The current world
    2150         * @param x X Position
    2151         * @param y Y Position
    2152         * @param z Z position
    2153         * @return True to allow the ender dragon to destroy this block
    2154         */
    2155        public boolean canDragonDestroy(World world, int x, int y, int z)
    2156        {
    2157            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2158        }
    2159
    2160        /**
    2161         * Determines if this block can be used as the base of a beacon.
    2162         *
    2163         * @param world The current world
    2164         * @param x X Position
    2165         * @param y Y Position
    2166         * @param z Z position
    2167         * @param beaconX Beacons X Position
    2168         * @param beaconY Beacons Y Position
    2169         * @param beaconZ Beacons Z Position
    2170         * @return True, to support the beacon, and make it active with this block.
    2171         */
    2172        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2173        {
    2174            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
    2175        }
    2176    }