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## net.minecraft.src
Class EntityAIHurtByTarget

    java.lang.Object
      net.minecraft.src.EntityAIBase
          net.minecraft.src.EntityAITarget
              net.minecraft.src.EntityAIHurtByTarget

    public class EntityAIHurtByTarget

extends EntityAITarget

Constructor Summary
`EntityAIHurtByTarget(EntityLiving par1EntityLiving, boolean par2)`

Method Summary
`boolean` | `continueExecuting()` Returns whether an in-progress EntityAIBase should continue executing
`boolean` | `shouldExecute()` Returns whether the EntityAIBase should begin execution.
`void` | `startExecuting()` Execute a one shot task or start executing a continuous task

Methods inherited from class net.minecraft.src.EntityAITarget
`resetTask`

Methods inherited from class net.minecraft.src.EntityAIBase
`getMutexBits, isContinuous, setMutexBits, updateTask`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### EntityAIHurtByTarget

    public EntityAIHurtByTarget(EntityLiving par1EntityLiving,
                                boolean par2)

Method Detail

### shouldExecute

    public boolean shouldExecute()

  Returns whether the EntityAIBase should begin execution.

  Specified by:
    `shouldExecute` in class `EntityAIBase`

### continueExecuting

    public boolean continueExecuting()

  Returns whether an in-progress EntityAIBase should continue executing

  Overrides:
    `continueExecuting` in class `EntityAITarget`

### startExecuting

    public void startExecuting()

  Execute a one shot task or start executing a continuous task

  Overrides:
    `startExecuting` in class `EntityAITarget`

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