    001    package net.minecraft.src;
    002
    003    public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
    004    {
    005        /**
    006         * Dispense the specified stack, play the dispense sound and spawn particles.
    007         */
    008        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
    009        {
    010            World var3 = par1IBlockSource.getWorld();
    011            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
    012            EnumFacing var5 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
    013            IProjectile var6 = this.getProjectileEntity(var3, var4);
    014            var6.setThrowableHeading((double)var5.func_82601_c(), 0.10000000149011612D, (double)var5.func_82599_e(), this.func_82500_b(), this.func_82498_a());
    015            var3.spawnEntityInWorld((Entity)var6);
    016            par2ItemStack.splitStack(1);
    017            return par2ItemStack;
    018        }
    019
    020        /**
    021         * Play the dispense sound from the specified block.
    022         */
    023        protected void playDispenseSound(IBlockSource par1IBlockSource)
    024        {
    025            par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
    026        }
    027
    028        /**
    029         * Return the projectile entity spawned by this dispense behavior.
    030         */
    031        protected abstract IProjectile getProjectileEntity(World var1, IPosition var2);
    032
    033        protected float func_82498_a()
    034        {
    035            return 6.0F;
    036        }
    037
    038        protected float func_82500_b()
    039        {
    040            return 1.1F;
    041        }
    042    }