    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentVillageField2 extends ComponentVillage
    007    {
    008        private int averageGroundLevel = -1;
    009        private int field_82675_b;
    010        private int field_82676_c;
    011
    012        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    013        {
    014            super(par1ComponentVillageStartPiece, par2);
    015            this.coordBaseMode = par5;
    016            this.boundingBox = par4StructureBoundingBox;
    017            this.field_82675_b = this.pickRandomCrop(par3Random);
    018            this.field_82676_c = this.pickRandomCrop(par3Random);
    019        }
    020
    021        /**
    022         * Returns a crop type to be planted on this field.
    023         */
    024        private int pickRandomCrop(Random par1Random)
    025        {
    026            switch (par1Random.nextInt(5))
    027            {
    028                case 0:
    029                    return Block.carrot.blockID;
    030                case 1:
    031                    return Block.potatoe.blockID;
    032                default:
    033                    return Block.crops.blockID;
    034            }
    035        }
    036
    037        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    038        {
    039            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
    040            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    041        }
    042
    043        /**
    044         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    045         * the end, it adds Fences...
    046         */
    047        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    048        {
    049            if (this.averageGroundLevel < 0)
    050            {
    051                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    052
    053                if (this.averageGroundLevel < 0)
    054                {
    055                    return true;
    056                }
    057
    058                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    059            }
    060
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    069            int var4;
    070
    071            for (var4 = 1; var4 <= 7; ++var4)
    072            {
    073                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
    074                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
    075                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
    076                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
    077            }
    078
    079            for (var4 = 0; var4 < 9; ++var4)
    080            {
    081                for (int var5 = 0; var5 < 7; ++var5)
    082                {
    083                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
    084                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
    085                }
    086            }
    087
    088            return true;
    089        }
    090    }